OptiPlates

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  • 51 Likes
  • WildStar
  • 1,168 Monthly Downloads
  • Supports: API14
  • 120,544 Total Downloads
  • Updated Jan 14, 2017
  • Created Jul 12, 2014
  • 195 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Common Development and Distribution License (CDDL)
  • Newest File: OptiPlates_4.01.zip
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About OptiPlates

Current version: 4.01

The project is built on top of BijiPlates 3.0, and can be considered a direct fork. Acknowledgements to the original developer slowseer for an excellent base from which to work.

The addon name OptiPlates is a wordplay of both optimum (performance) and options, for high customizability. Current features include:

  • Show HP/Shield/Castbar/Shield recharge time (for the player)/Distance/Level etc. and choose which to show based on unit types
  • Many scaling options
  • Different combat opacity for friendly and hostile units (new!)
  • High performance (well, as high as it can be)
  • Two different styles (the same ones as in BijiPlates)
  • Color customization
  • High degree of customization on which units have their nameplates shown
  • Buff/Debuff/Cleanse alert display
  • Profiles support
  • And a lot more

The configuration screen can be opened with the command /optiplates, or by clicking on "Optiplates" in the Wildstar options menu. 

 

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Macroing profile change to a hotkey:

Add the following into a new macro (you can open the macro interface with /macros), everything on one line:

/eval Apollo.GetAddon("OptiPlates"):ChangeProfile(GameLib.CodeEnumAddonSaveLevel.Account, "Healing profile");

GameLib.CodeEnumAddonSaveLevel.Account should be the scope (so if, for example, the profile scope is Character, it should be GameLib.CodeEnumAddonSaveLevel.Character)

"Healing profile" is the name of the profile. It is case-sensitive, so make sure the profile name is written exactly right and surrounded by double quotes.

Once you have created a macro, you can just drag it onto an action bar, and you can bind that to a hotkey.

Fixes:

  • Fixed issues with unit anchors when using mounts, switched to using the UseMountUnit nameplate window option.
  • Forced additional updating when a player unit regains visibility (this may still need more tweaking), this may help with some visibility issues.
  • Fixed an extremely rare nil error that could happen in the ShowRewardIcons method.

Changes:

  • All units within 60 meters of the player now have health/IA/Cleanse icon updated every frame if the player is in combat.
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