sometimes… you just want… a little of everything... “For the Love of Adventure” is just such a pack.
There are several challenging Minecraft mods out there… Some that will test your fighting skills; some that will test your game and mod knowledge; and some that test your ability to survive in difficult situations. “Dude, Where's My Blocks?,” however, will test your patience.
On the surface, this modpack by Claycorp looks like it would provide an advanced Minecraft experience, but ultimately isn't all that different from several other, bigger-name modpacks available through the Curse launcher. However, they've also included a few tricks to make your experience a lot more interesting.
The main gimmick of the pack is the use of the “CrayCrafting” mod. The CrayCrafting mod basically takes all available crafting recipes, and instead provides an alternate solution. So instead of using two sticks and a piece of cobblestone to produce a stone shovel, you may instead get the Zombie Scepter prize from defeating Twilight Forest's Lich King. In “Dude, Where's My Blocks?,” CrayCrafting has received some special tweaking, however, that not only randomizes the results of crafting recipes, but also changes that result to something different at random intervals. So sure; you were able to transform dark oak logs into diamonds a second ago, but now you get blue-dyed Soul Sand—enjoy!
Between my playing and dying in this same game, you can see some of the transformations the typical "oak logs into oak planks" recipe goes through. Instead of oak planks, I can get things like sandstone, green wool slabs, and orange-dyed obsidian--among all other possibilities!
On the upside, this presents an exceptional survival challenge in having to rethink how you do everything, but it also means you may not get any tools or weapons to help you do much advancing. On the flip side, however, after a bout of amnesia, you could also mass-produce extremely powerful weapons or armor at the cost of four pieces of sand each.
Why even bother going to the Twilight Forest and fighting some boss-monster, when I can get zombie minions by just trying to make a shovel?
The other “hero” of this mod pack is “Bad Ores.” Now, when I first started playing with this pack, I knew literally nothing about Bad Ores—and it, in fact, made for a hilarious first experience with both the modpack and Bad Ores specifically. After futzing-about for a while, I managed to finally get one of the recipes to give me a pickaxe! I was pretty excited, and got to mining as quick as I could… absolutely not paying attention to the fact that my new axe was apparently made of a special ore called “Crashium.” Think real hard what you think “Crashium” tends to do when you mine with it. But Bad Ores is so well integrated with the other randomized aspects of “Dude, Where's My Blocks?,” that I didn't even notice.
The best picture I could take before my game crashed. Even when taking a picture of the crash-log afterwards, I didn't even notice that the cause was "Crashium."
AND THEN—this one took me even longer to notice—I got a pair of boots made of “Endium.” Nothing too telling about that, right? I assumed it was related to the other items from “Ender IO.” But, for some reason, I was suddenly being very randomly teleported—primarily into the ground deep below me, and far into the sky. After a while, I was starting to feel like that potted plant from The Hitchhiker’s Guide to the Galaxy. In actuality, however, Enderite is from Bad Ores, and when using tools or wearing armor made of it, you have a tendency to be teleported.
Eventually--trying to craft bone meal gave me an amulet, granting me dragon wings, and the ability to fly--making me think I'd conqured the random teleporting... not knowing I'd already solved it by switching to boots made of Crapium instead of Endium.
Additional ores in Bad Ores will also make random noises just by your being in proximity—even if they're buried a few layers in the ground below you as you're trying to explore.
I hope I'm not sounding too dour about this modpack. I had a fantastic and hilarious time playing with it for a while despite the asinine things happening to me, and the maddening noises constantly playing everywhere I went. If anything, “CrayCrafting” is an amusing mod that feels like it's in the same, “everything you know is different” vein as, say, randomizing Pokemon games. The “amnesia” aspect on top makes it even crazier. If you feel like trying something confounding and entertaining, then definitely give “Dude, Where's My Blocks?” a look.
Despite my handicap, I was eventually able to build a very mismatched house. Unfortunately, from this angle, you can't see the part of the wall that's made of an Ender-quarry, a super-computer, and a Twilight Forest utility block. I was never able to craft a proper door, though...
AIE Nomads is a pack that focuses explicitly on technological mods. Similar to Notch’s original vision of the game, there are no magical mods included. It is the official modpack for the Nomads of Alea Iacta Est, a social gaming community that had its start in World of Warcraft. The group has thousands of members spread between dozens of different MMOs. It was only a matter of time until they entered the modded Minecraft world, and with them, they brought a finely-tuned modpack.
Starting off in AIE Nomads isn’t difficult. While they do give you a set of beginner tools, they are practically useless. The axe functions better than the sword as a weapon, for crying out loud! Since this modpack was built for server play, what you start off with doesn’t matter too much. The creators expect you to have allies that can back you up if you need things like food, weapons, or resources at the start of the game. Of course, it’s simple to play solo, if you’re that kind of player. Although the description says that it has added ‘aspects of challenge,’ it is not a difficult pack by any means.
What it does do is set up a streamlined ascension to power. By utilizing the Eureka mod, players can quickly and easily follow a path that catches them up with other players. Because of Hunger Overhaul, setting up a farm and home will be a priority, but that should be no problem. There are plenty of fruit trees and wild vegetables for you to grab in your first few days. After you have that set up, a little strip mining at the lower y levels will get you all the resources you need to start automating right away.
The main tech mods are all staples in the modding community: Mariculture, AE2, Forestry, Buildcraft, Rail Craft, Thermal Dynamics, Tinker’s Construct, and Redstone Arsenal. Big Reactors isn’t quite a staple yet, but it has made its way into this modpack. Since I usually rely on bees as an extremely inefficient means of power, I am happy to see Binnie’s Mods extending Forestry in this pack. Industrial Craft 2 is noticeably absent, but this doesn’t affect the playability of the modpack. There are a few mods focused on decoration that have made their way into the pack—namely, anything related to Bibliocraft. Chisel, DecoCraft2, and FloodLights are also included to make life a bit more beautiful.
Playing without any kind of magic mod is definitely jarring. Thaumcraft is at the core of so many modpacks that it’s surprising when there aren’t Silverwoods dotting the landscape or aura nodes faintly glowing in the air. At the same time, this is what gives AIE Nomads its charm. The game feels more realistic and allows players to pursue many different kinds of technologies, rather than different branches of magic. The inclusion of Eureka makes it easy for magic junkies to catch up with all the different tech mods included (and I have to admit, I am one of those people). That being said, be sure to keep the books you start with this time around!
The modpack is currently a work in progress, but it’s unlikely that any massive changes will be made to it. Rather than that, you can expect mods to simply be added or updated. This pack was built for a server, so ensuring that it is stable was likely one of Stigg’s priorities. If you are interested in playing modded Minecraft without magic, this would be a good place to start. Of course, you should play on a server with friends if you want to get the full experience.
Although Incurro Feritas contains many mods that are considered hardcore, it’s actually very easy to get into. The modpack is based around adventure, rather than difficulty.
Weasel UHS by claycorp brings a new flavor of hardcore to modded Minecraft. The world becomes a hostile place to players through the use of additional mobs and dungeons, along with altered behavior for pre-existing mobs. You are limited early on by the tools you use, foods you eat, and the deep darkness that has replaced night. Once you are lucky enough to forge tools, would-be strip miners will find no luck in the depths of the world. Whether you want to create a beautiful garden, construct a technological base, or set up a magical labyrinth, your only way of getting your resources will be through treacherous adventure.
At first glance, Weasel UHS seems to throw in just any dangerous or inconvenient mods. You will find Lycanite’s Mobs, Deadly World, Doomlike Dungeons, Spice of Life, Hardcore Ender Expansion, Iguana Tweaks, and Roguelike Dungeons—all of which are go-to hardcore mods in 1.7.10 packs. While all of these certainly add to the immersion of the world, experienced players of Hardcore packs might miss the novelty of the pack and pass it up as soon as night arrives and perfect darkness occurs. Iguana Tweaks in particular is a frustrating mod to include, since it forces players to use a single mod before progressing to later mods.
Before going through Tinker’s Construct, you will be unable to battle, explore, smelt, mine, or…really, anything. This becomes very important when night arrives—if you don’t have a bed, expect to spend 10 minutes in perfect darkness, because you literally won’t be able to see a thing. There is nothing in the world that creates natural light at night, and the modpack forces the client to have a completely black screen unless there is some form of light nearby. Players might be lucky enough to find some gravel to convert to flint so that they can mine some stone and coal before darkness falls…but, well, not everyone is lucky.
So, what is the correct way of playing this modpack, once you get through Tinker’s Construct? The modpack has a tagline that helps with that question: “Hardcore like you never thought! Adventure is rewarded based on the risks you take!” Wondering if this was actually true, I made it my priority to go caving immediately. Several of the mods add incredibly difficult mobs, dungeons, and features to caves. You can consider yourself lucky if you find lava without some kind of creature reigning fiery death upon you. Even regular mobs will have bonus effects, armor, and behaviors that will make them far more deadly than usual. But, just as their catchphrase claims, you will also find loot.
Loot chests in the game are incredibly generous. Metal armor, ingots, potions, and rare items are guaranteed to grace your presence if you dare to try and find them. Because of how difficult these items are to obtain in the early game, it’s worth it to craft a sword before anything else and battle through the caves until you find a chest to jump start your play through.
After you get into the swing of things, you’ll start to notice the different tweaks that are built into Weasel UHS. Poor Ores makes metal even more precious than usual, and encourages players to ration out the use of their ores. Hardcore Hunger was deliberately left out, despite the inclusion of Spice of Life. This keeps the modpack from being downright impossible. Mine Safety is a clever mod that was included and forces players to wear helmets while underground, lest they take damage. All of these are deliberate and unique ways of making the modpack more difficult without causing frustration for players. Unfortunately, you don’t notice them until you’ve progressed through the same old stuff you deal with in other hardcore modpacks.
Along with those hardcore tweaks, Weasel UHS includes some mods that make it perfect for server play. TapeMouse makes it easier to AFK farm, which is sometimes a necessity. The direction HUD helps players navigate together without pulling up the debug menu every two minutes to locate each other. The Kappa Experience creates a custom chat menu that encourages people to chat with one another from across the world. There are plenty of decoration mods to construct with as well—something that is missing from many other packs.
Although the beginning of the modpack might be something hardcore players are familiar with, the rest of the modpack manages to create a unique experience. As long as you get a lucky seed, it should be easy to progress through the modpack and create a home. You just have to be prepared to die. A lot.
Atonement: Sins of the Past takes the entire Minecraft world and corrupts it. No matter how far or fast you run, every biome will be tainted.