Tainted Magic is a mod that vastly expands the usefulness of warp and gives you a reason to keep tainted biomes around. It adds new ore, new foci, new wands, new equipment, new food…really, there’s all sorts of stuff included. Although it is only an extension of Thaumcraft, it adds enough utility and content to allow players to specialize in it.
(These Warpwood trees did not last long.)
This mod is available fairly early, making it easy to use it throughout the course of the game. Its higher tier equipment is as difficult to get as any other higher tier Thaumcraft items, so the mod is fairly balanced. Instead of building on pre-existing items, most of Tainted Magic’s items explore new territory and add new mechanics. The addition of unique items, rather than improved items, prevents this mod from becoming overpowered or boring.
Two sets of armor are dedicated to the Crimson Cult. The Crimson Cult set gives you the same protection as iron armor, a passive warping effect, a 1% vis discount (which stacks, so something closer to 4%), and a Voidtouched effect. The Crimson Praetor set lacks the discount and warping effect, but still has Voidtouched and has the durability of iron. There is also a set dedicated to the void that also give diamond protection, have a combined warping effect of 12, and a vis discount of 5% each. Unfortunately, the Boots of the Voidwalker do not, in fact, let you walk on the void. I was pretty excited until…well…let’s just say that I lost a set of boots.
At the time of writing, the description for Tainted Magic says that it adds two foci. I’m happy to report that it actually adds four. In order, they are: Tainted Storm, Eldritch, Weather, and Time. Getting research for the Eldritch focus will be either incredibly easy or incredibly hard, depending on how creative you are. I can give a small hint, so skip this paragraph if you don’t want any spoilers: you have to research an entity that you are able to spawn, and that entity normally disappears fast!
The wands themselves have some interesting effects. A weather focus allows you to toggle between clear and rainy, the time focus allows you to switch between night and day, the tainted storm fires off a stream of tainted bubbles that does a small amount of damage and poisons mobs, and the Eldritch focus blasts mobs with dark energy. Along with the new foci come several new shards: Warped, Flux, and Eldritch.
Overall, the mod manages to do what it set out for. It allows you to put to use the warp you gain. It gives you a worthwhile reason to visit a tainted biome that isn’t just ‘I need to get rid of this before it gets out of hand.’ The mod is fairly new and continues to expand with time, with updates arriving every month or so. The developer, yorkeMC, is always considering new features and new ways to make this mod interact with others. The mod is quite stable, adds an interesting facet to Thaumcraft, and explores a dark area of magic. Any modpacks focusing on magic—and especially those focusing on black magic—will find Tainted Magic to be an interesting addition.
sometimes… you just want… a little of everything... “For the Love of Adventure” is just such a pack.
We all want a lot more magic in our Minecraft lives, but why load-in some easy magic when you can go for the working man’s magic. You get results AND the character-building activity of working for it—Witchery! Emoniph’s Witchery mod adds a whole depth of items, activities and magic to the game of Minecraft, as well as earning the spot as one of my top favorite Minecraft Mods of all time!
With Circle Magic, I'm able to instantly cook a whole stack of fish with only a touch of my power. And the spells just get greater from here! Some of those fish look a bit overcooked, though...
The magic in Witchery stretches from the mundane—like transforming plants into other plants—up to incredible feats of magic, such as summoning demons, cursing other players and rending the very earth to your will! It just all depends on how far you're willing to take it, and how many steps you're willing to go.
At its very core, Witchery will let you transform plants into other plants. Like my turning this tuft of grass into something exotic. Every plant can transform into various other mundane and modded plants--this is the only way to get certain Witchery trees!
Personally, I’m a big fan of the intricate brewing system. You get the joys of brewing several new and old potions, but the fun of hunting for exotic and unusual ingredients (like body parts from mobs, various bloods or items obtains from making deals with devils). Afterwards, several potions can be used with other aspects of Witchery, such as casting spells, performing rites or creating poppets.
After collecting the correct ingredients, I was able to create a Brew of Frost. Using it, I can instantly trap this Chicken, or whomever I choose, in a block of ice.
A lot of Witchery’s boons make themselves useful when cooperating or fighting with other players. However, Emoniph has ensured a lot to do for the single player game as well! Not only can you persue greater and greater magics, but you can put it to use fighting Witch Hunters and several bosses added to the game. One such boss is the “Lord of Torment”—a hard-to-summon, flying demon that can transport you to a special, maze-like dimension just to, well, torment you. Recent additions also allow you to transform others and yourself into vampires and werewolves.
To protect themselves from bad witches, vampires, werewolves and so many other dangers, villages have gotten quite a few upgrades, depending on the village's size. Several villages now feature guards, which will attack hostile mobs, and hostile players.
Seriously, if I get into every little thing you can do in Witchery, we’d be here all day with a quadruple-length article. I would not only heartily recommend playing with Witchery, but maybe even just load-up a custom modpack of only Witchery and NEI and just play with all the different things you can do. If you decide to get down and serious in learning Witchery, it also has an informative and up-to-date wiki for any questions you might have.
Imbuing myself with the power of the Earth, I'm able to swiftly manipulate the ground, and pull/push metals (including armor!) at a whim. Giving yourself the power of the Overworld, the Nether and the End are some of the upper-limits of your great power in Witchery.
So, get going! Cast some spells, brew some potions, start a coven and summon some demons! …or just get a pet owl and call it a day.
Hoo! Hoo! Owls are one of three familiars you can have in Witchery, along with Cats and Toads. Each familiar assists you in various parts of the mod. Owl familiars help you master flying on a broom, as well as being able to deliver messages and throw potions.
There are several challenging Minecraft mods out there… Some that will test your fighting skills; some that will test your game and mod knowledge; and some that test your ability to survive in difficult situations. “Dude, Where's My Blocks?,” however, will test your patience.
On the surface, this modpack by Claycorp looks like it would provide an advanced Minecraft experience, but ultimately isn't all that different from several other, bigger-name modpacks available through the Curse launcher. However, they've also included a few tricks to make your experience a lot more interesting.
The main gimmick of the pack is the use of the “CrayCrafting” mod. The CrayCrafting mod basically takes all available crafting recipes, and instead provides an alternate solution. So instead of using two sticks and a piece of cobblestone to produce a stone shovel, you may instead get the Zombie Scepter prize from defeating Twilight Forest's Lich King. In “Dude, Where's My Blocks?,” CrayCrafting has received some special tweaking, however, that not only randomizes the results of crafting recipes, but also changes that result to something different at random intervals. So sure; you were able to transform dark oak logs into diamonds a second ago, but now you get blue-dyed Soul Sand—enjoy!
Between my playing and dying in this same game, you can see some of the transformations the typical "oak logs into oak planks" recipe goes through. Instead of oak planks, I can get things like sandstone, green wool slabs, and orange-dyed obsidian--among all other possibilities!
On the upside, this presents an exceptional survival challenge in having to rethink how you do everything, but it also means you may not get any tools or weapons to help you do much advancing. On the flip side, however, after a bout of amnesia, you could also mass-produce extremely powerful weapons or armor at the cost of four pieces of sand each.
Why even bother going to the Twilight Forest and fighting some boss-monster, when I can get zombie minions by just trying to make a shovel?
The other “hero” of this mod pack is “Bad Ores.” Now, when I first started playing with this pack, I knew literally nothing about Bad Ores—and it, in fact, made for a hilarious first experience with both the modpack and Bad Ores specifically. After futzing-about for a while, I managed to finally get one of the recipes to give me a pickaxe! I was pretty excited, and got to mining as quick as I could… absolutely not paying attention to the fact that my new axe was apparently made of a special ore called “Crashium.” Think real hard what you think “Crashium” tends to do when you mine with it. But Bad Ores is so well integrated with the other randomized aspects of “Dude, Where's My Blocks?,” that I didn't even notice.
The best picture I could take before my game crashed. Even when taking a picture of the crash-log afterwards, I didn't even notice that the cause was "Crashium."
AND THEN—this one took me even longer to notice—I got a pair of boots made of “Endium.” Nothing too telling about that, right? I assumed it was related to the other items from “Ender IO.” But, for some reason, I was suddenly being very randomly teleported—primarily into the ground deep below me, and far into the sky. After a while, I was starting to feel like that potted plant from The Hitchhiker’s Guide to the Galaxy. In actuality, however, Enderite is from Bad Ores, and when using tools or wearing armor made of it, you have a tendency to be teleported.
Eventually--trying to craft bone meal gave me an amulet, granting me dragon wings, and the ability to fly--making me think I'd conqured the random teleporting... not knowing I'd already solved it by switching to boots made of Crapium instead of Endium.
Additional ores in Bad Ores will also make random noises just by your being in proximity—even if they're buried a few layers in the ground below you as you're trying to explore.
I hope I'm not sounding too dour about this modpack. I had a fantastic and hilarious time playing with it for a while despite the asinine things happening to me, and the maddening noises constantly playing everywhere I went. If anything, “CrayCrafting” is an amusing mod that feels like it's in the same, “everything you know is different” vein as, say, randomizing Pokemon games. The “amnesia” aspect on top makes it even crazier. If you feel like trying something confounding and entertaining, then definitely give “Dude, Where's My Blocks?” a look.
Despite my handicap, I was eventually able to build a very mismatched house. Unfortunately, from this angle, you can't see the part of the wall that's made of an Ender-quarry, a super-computer, and a Twilight Forest utility block. I was never able to craft a proper door, though...
August is nearly over, and with it goes Summer. School is back in session, and work is starting that ‘why can’t it be holiday season yet?’ fall slump. As everything goes back to business, it makes sense to seek out mods that make your relaxation time more efficient. That way, you have more time to actually play. Some of these mods might seem familiar to you, while others are downright unappreciated. Either way, you have no idea how much these mods could help you while you play. Let’s fix that.
Scott’s Tweaks does a ton of things to enhance regular gameplay. It fixes boats, makes endermen drop the item they are carrying upon death, forces plants to plant themselves, controls the rate that squid and bats spawn, generates clay at roughly the water level, and makes chickens drop feathers without having to kill them. As someone who frequently has a base with an open ceiling to the ocean, that squid spawn rate adjustment has saved many gardens from destruction, and the boat tweaks are a plus.
Simply put: this mod allows you to place torches while you’re carrying a tool. There are a few other mods with this functionality, but they usually limit it to specific tools, rather than the whole lot of them. As long as your tool doesn’t have a right-click function, you will be able to place torches. It makes mining much easier and saves you just a little bit of time while caving.
This mod has a single use, and there’s no gray area of whether or not you need it. It changes the volume of Minecraft’s music to a toggle of OFF and ON, with OFF automatically selected. To change it, you go straight into the mod’s config—nothing you do to the music volume in the game will affect whether music plays. This is pretty useful for Let’s Players, since you have to check the music setting every time you log in before you record. If the functionality was extended to include things like getting rid of Moody lighting or other video settings, I could easily see it becoming a useful tool for everyone.
This mod does just what its title claims. You can place signs on things like chests, furnaces, and crafting tables and then click through the signs to access them. Although it’s not terribly difficult to click around a sign in the first place, who knows when you’ll be frantically running from zombies or dumping all your items into a chest? In those few moments, it would be useful to ignore the signs completely. This mod helps with that.
Possibly the most famous of this list, Obsidiplates is incredibly useful despite its inclusion of just four items. It adds two pressure plates and two silent versions of those pressure plates. The first is the titular Obsidian Plate, which allows players to activate plates, but not NPCs. Gone are the days when zombies could just waltz up to your door and open it by stepping on it! It ensures that only players can go in and out of your home. The Mossy Plate does the inverse—it is activated by NPCs only, and if a player steps on it, nothing happens. The silent versions have the same functionality, but they don’t make a click when they are activated.
Everyone who uses NEI should really include Not Enough Resources, an extension to the mod that allows you to check the optimum mining depths and locations of different ores and mob drops. It helps a ton with resource grinding. In example, if you need iron, it will tell NEI that Zombies have a 0.8% chance of dropping an iron bar when killed by a player, as well as what light level they spawn at, biomes they spawn in, and experience they drop. NEI then relays all that information to you. It also lists Dungeon Chest spawn rates, with iron bars clocking in at a 41.1% drop rate in both deserts and mineshafts. Yes, you could probably just mine for some iron, but that’s not the point. The point is that if you’re looking for some strange mob drop from an obscure mod, this mod will tell you exactly where and how to get it.
It’s impossible to sleep when there are Zombies nearby trying to kill you. Even if you are safe in your underground post-apocalypse bunker made of iron, if a zombie happens to be dancing on the roof, it’s a no-go. If you attempt to sleep while a monster is nearby, this mod will tell you exactly what coordinates that monster is occupying, allowing you to either switch beds or swiftly destroy the intruder.
This mod definitely has more application in modded Minecraft, but it may also be useful for map makers. The keyboard has a limited number of keys, and after 60 or so mods, those keys will be mixed and matched and entirely occupied. This mod aims to prevent that, giving you a bunch of quick key bindings that can be easily accessed. It can also do other things, like select a slot in your inventory or give a quick command.
When testing this mod, the most recent version didn’t work, but older versions seem to function just fine. It adds a few useful features while doing its best to reduce its load on the server. You can tell all animals to sit while right clicking, where they will stay until you tell them to stand or breed. It certainly makes farms a bit more tidy without all those fences around! Sticks, wrenches, and crowbars can rotate wood logs, with plans to extend that to other blocks, such as chisel blocks, in the future. This mod somewhat invalidates NearbyMobFinder, since it allows you to sleep even if there are zombies on your roof. As long as enemies can’t path to you, they won’t prevent you from sleeping.
The smallest and most simple mod on this list, Ding has a special place in the hearts of those with slower computers and modders testing compatibility issues. This mod lets out an experience ding to tell you when your game has finished loading all the mods and is ready to play. Unless you’re the type to stare at the screen for five minutes while you wait for your behemoth of a modpack to load, this mod will be useful for you.
So as you’re sitting at your desk thinking that it’s September next month—and October after that, which means Halloween, and then Thanksgiving, and then Christmas!—don’t forget that modded Minecraft is waiting for you, and it’s a better way to spend the last days of Summer than wondering where all the time went. These mods will help make your gameplay more efficient and help you squeeze out as many hours as possible out of these last few days of Summer.
Mod Pouches is a small mod that focuses on a feature that veteran players should be familiar with: portable chests. It doesn’t include any other features, which means it can fit in seamlessly with many different kinds of modpacks. It is built to have modifiable pouches that are compatible with any mod you have installed. There is also a small bit of item customization, but nothing fancy, since there are only two items in the whole mod to customize.
Mod Pouches are accessible from early game, and a quick player should be able to make their first pouch within minutes of starting a new world. All you need is leather, string, and a few chests. You can upgrade this regular mod pouch to a crafting pouch by surrounding it with crafting tables. Regular pouches can hold a double chest of items, while crafting pouches can only hold one chest, but have a portable crafting table UI built in.
Once you have an anvil (and a nametag, if you want to be fancy), you’ll be able to customize your pouches. By throwing in a pouch plus any item and crafting it, the pouch will modify to automatically pick up items from the specified item’s mod. You can customize the color of the item’s name—which is normally randomly chosen—by first naming a nametag a hex code (#000000, #FFAAEE, etc.) and then customizing the pouch with the nametag. While customizing the pouch, any items in it will be retained.
Being able to use the mod from very early on and with easily accessible vanilla resources is refreshing. As far as the mod goes, it does what it is supposed to do, and it does it well. This mod does have a few alternatives, but all of them have many other features attached that might clash with your modpack’s theme. If you’re considering using it, keep in mind that pouches lost are also items lost, and there’s no way of getting them back. Its accessibility certainly helps lazy players like me with item storage before any magic or machines get set up to do that for me.
With a casual glance at Under the Garden 2 (UtG2)’s list of mods, you wouldn’t really think it’s all that special compared to a lot of other mod packs out there. It has a lot of typical mods; Tinker’s Construct, Forestry, Bibliocraft, Applied Energetics and etc. (check out the full list on UtG2's Curse page!). But what really separates UtG2 from a lot of other packs is the intention behind its creation. UtG2’s creator, triptyl, wanted to make a modpack that could reasonably run on less powerful types of computers. And as someone with a computer that struggles to run most popular modpacks, this was a concept I could fully get behind!
I'm not used to dealing with some of these mundane machines. This is how you dig, right? Surely the magical crystal is helping.
Just to really push its limits, I loaded a new world with UtG2 with all of Minecraft’s default visual settings—“fancy” graphics, maximum lighting … clouds, and etc. Even with all these settings; once the world loaded, it ran about the same as I would expect vanilla Minecraft to run for me. I still had a little bit of lag and hitching, as I’ve come to expect from my computer and its little graphics card. But when I switched to my usual graphics settings (and stopped loading so many chunks at once) the game ran perfectly fine—with almost none of the graphical issues I’m used to encountering with modpacks with as many mods as UtG2.
What am I even doing here? Collecting magic powers with flowers? Does the big green block help with that?
Of course, I didn’t get any huge machines or systems set-up in my short time playing with the pack, but even while running around and playing with a few things in creative mode, I certainly noticed the pack getting along well with my computer--so UtG2 is certainly something I can recommend to someone looking for a more fulfilling modpack experience, but is usually unable to play with some of the more popular packs due to the limitations of their computer.
And as I mentioned previously, this pack contains a lot of commonly-used mods, giving the player that exposure, as well as including some very nice decorative mods like Chisel 2, which also works with Microblocks.
Here, I was having fun playing with Chisel 2. The variety of textures it gives to even mundane blocks like stone and dirt are pretty great and decorative.
I have to say; it’s refreshing and comforting to see a modpack designed for those of us without the ability to play high-end games, or some of the more intense modpacks. With Under the Garden 2 as their leader, maybe we can also look forward to more and themed packs designed for lower-end computers as well. Workable mods permitting, of course.
This is what you do, right? You feed the broken blocks back into the quarry pit?
Anyone who uses potions knows what a pain it can be to haul them around. They don’t stack and they take up a large amount of inventory space that could be better spent on carrying new loot. GemBuffs is a relatively small mod that does a huge favor for anyone who has to carry those potions around. It creates a reusable gem that gives the user a potion effect and recharges over time.
While this might seem game-breaking, there are a few things that balance it out a bit. First, the gems are as rare or perhaps more rare than diamonds. Along with that, they spawn deep underground in small veins. All of the potions used in crafting must be at max length, and many of the other ingredients that go into the gems are incredibly expensive on their own. These are definitely endgame items—something that you’d craft just before going into the End.
The only real way these gems would be unbalanced is if they were included in a modpack where there are alternative types of ways to make potions. They would be rendered useless or redundant by this mod. Since potion mods are few and far between, this isn’t a big problem in regular modpacks. In fact, I would say that GemBuffs actually keeps potion effects relevant in modpacks where technological armor and mining efficiency are the main play style goals.
The potion effect that the gems grant varies depending on what potions you used to make it. All potion effects—as well as some other effects that are less frequent in mods—make an appearance. The ones I find most useful are the Gem of Celerity and Gem of Salubrity. They are perfect for the types of players who just want to go exploring. Unfortunately, you can’t just combine any potions to create a custom GemBuff. While it would be hard to code, it might add an interesting layer to the mod and make it stand out from the others. Right now, it seems as if the features are at a standstill. Seeing how futhead_wiiboy222 (the creator of the mod) expands on it will be exciting.
Overall, GemBuffs is a small mod that adds just a little bit of flavor to vanilla. Even if you place it in a modpack with many other different mods, it should still remain relevant. It is very small, but its utility is worth considering if you find yourself using potions all the time.
Defense of the Flowers takes Botania and centers the entire pack around it.
Engineer’s Toolbox is an incredibly complex mod that revolves around the modular assembly of machines. A more honest name would be ‘Modular Automation,’ but that doesn’t have the same ring to it. It is a stand-alone mod that works well with mods that are compatible with Buildcraft or use RF power. It functions amazingly on its own, however.
The mod is late-game, requiring ender pearls and glowstone to get started. That shouldn’t be terribly hard to get in a modpack, but if you’re playing with it by itself, you won’t be able to use the cool machines until later. Compared to many tech mods, this one seems to be more reasonable. You aren’t whisking items away into a digital void for storage, nor are you getting power from lava…at least, not directly. All of the modular items are practical and something you would expect to see in a modern-day robotic assembly line. The tooltips could definitely use some improvements in some places, but it otherwise does a basic job of introducing the functions of each item. The sheer number of items included make NEI a necessity, and you’ll want to set up your machines in creative before you go crazy with your resources in survival.
So, now that the mod requirements are all out of the way, let’s get started talking about its amazing features. Each module has three different inventories, three different tanks, and three different redstone channels. You can set each channel to accept from more than one source or output in more than one source, or you could set the different sides of the modules to ignore the other channels. This makes it easy to make a compact system for anything you want to make. I do mean anything. There are so many modules that you can use that it barely fit in a double chest plus my inventory. Each one has a very specific function, ranging from item sorting, item processing, fluid movement, redstone gates, and some other fun machines that you don’t see in other mods. My personal favorite to set up was the Lazy Susan—a block that spins the blocks around it in a ring. I imagine that would be amazing for some automated planting, growing, and harvesting setups.
Along with the machines, there are tons of decorative blocks that were added. Most have an industrial feel to them, with an emphasis on defense. It would be very easy to build a post-apocalyptic map or a map based around a prison. Wire fences, colored wood, and alternate dirt colors are available. The mod also has some elements of GasCraft mixed in, allowing you to generate gases for energy or traps. The worldgen includes many of the standard ores in modded Minecraft along with algae, for that gas generation.
Between the overlapping redstone circuits, the easy power generation and fluid movement, and the interesting machines, Engineer’s Toolbox has more uses than could be exhaustively explained here. There are many mods that have it beat in individual categories, such as power generation or item sorting, but the sheer versatility of the mod makes it unique. As long as you can understand how to set up your first machine, you should be able to make new ones with completely different modules and uses. They all follow the same rules. The same cannot be said of other mods.
The whole mod feels more like a modpack. It actually does combine a few mods together into one piece of code. The mods are each expansive on their own, so the barrier of entry to Engineer’s Toolbox is rather high. Don’t let that discourage you from installing it or learning the system. Once you are familiar with the rules of the modules, you can make any kind of crazy machines or maps that you can imagine.
Creepers! The first, true original monster to jump-out of Minecraft and right into our hearts. Well, for most people. For others, they’re one of the biggest menaces in any given game of Minecraft, and possibly something to truly fear, even in your most defensive times. But even these explosive monsters are not immune to the Minecraft modding bug, and have had their role in the game altered in a few unique ways. And in celebration of 18 different countries celebrating their independence this month, we’re going to look at some of these Creeper-based mods.
One of the more well-known Creeper mods is Elemental Creepers. This mod takes the initial, heart-stopping effect of the Creepers, and expands upon it in a couple dozen ways, adding several different kinds of Creepers to the game that each have different effects upon exploding. Some of them, like the Fire Creeper, Water Creeper or Snow Creeper might be a bit more obvious in what they do, while others (such as the Psychic Creeper or Illusion Creeper) are a lot more tricky.
Yet more of these creepers can actually be beneficial, such as the Stone Creeper, while yet more are outright benevolent, like the Cookie Creeper and the Friendly Creeper (which you can feed gunpowder to keep as a pet).
The addition of all these different Creepers can make for a tougher, but very interesting game. There’s a lot more danger, sure, but it definitely liven things up when you have to do a little more than avoid a little explosion!
Just be sure to watch-out for the Big Bad Creep!
If you want a bit of Creeper variety, but without all the danger of Elemental Creepers, then Female Creepers might be an interesting mod for you. This mod adds pink “female” Creepers to the game. These pink Creepers are completely passive and are unable to explode. They mill about like other passive mods, and will occasionally lay male and female Creeper eggs—sometimes with a baby Creeper inside, and sometimes empty. All the eggs can be boiled into a food item that can restore a little health, or then be combined into Creeper egg soup. Eggs containing babies can be thrown like chicken eggs for a chance at making a baby Creeper, which can create teeny-tiny explosions.
Additionally, this mod causes the female and normal Creepers to drop “Creeper skin,” which can be crafted into a full suite of armor. Having a whole set of one type can cause Creepers to be pacified.
Female Creepers is a somewhat light mod, but it can eventually give you some nice benefits in a new farmable food source, and a special way to avoid the wrath of Creepers.
Just when you thought the ocean was safe, there’s a new way to explode in the world. The Aquatic Creepers mod is exactly what it sounds like—it adds a new fish-like mod that spawns in the ocean, and otherwise acts as a Creeper would. These aquatic Creepers have got some nice speed in the water, and can be quite a hazard if you’re trying to cross an ocean.
The aquatic Creepers are near-constantly leaping out of the water, so you may be able to avoid them if you can see them. But otherwise, this little mod certainly adds new depth to the Minecraft oceans.
So, maybe you’re like me and you’re not looking for a way to make the game more difficult. I prefer to play calm games of Minecraft, but sometimes turning the game on peaceful can deny me some of those mob drops. But having to deal with surprise Creepers can be a huge pain! Creeper Confetti, however, can help with that! This is a very simple mod that basically neutralizes the vanilla Creepers. They still spawn and walk around, but rather than exploding, causing damage and ruining the terrain, they simply explode into firework particles
Creepers giving you trouble? Now they’re festive!
So, if you’re looking to lighten the mood of your Minecraft game, but don’t want to switch entirely to peaceful, adding Creeper Confetti can be a nice alternative!
All four of these mods are available through the Curse client on the latest version of Forge. Try to check them out if you can!
AIE Nomads is a pack that focuses explicitly on technological mods. Similar to Notch’s original vision of the game, there are no magical mods included. It is the official modpack for the Nomads of Alea Iacta Est, a social gaming community that had its start in World of Warcraft. The group has thousands of members spread between dozens of different MMOs. It was only a matter of time until they entered the modded Minecraft world, and with them, they brought a finely-tuned modpack.
Starting off in AIE Nomads isn’t difficult. While they do give you a set of beginner tools, they are practically useless. The axe functions better than the sword as a weapon, for crying out loud! Since this modpack was built for server play, what you start off with doesn’t matter too much. The creators expect you to have allies that can back you up if you need things like food, weapons, or resources at the start of the game. Of course, it’s simple to play solo, if you’re that kind of player. Although the description says that it has added ‘aspects of challenge,’ it is not a difficult pack by any means.
What it does do is set up a streamlined ascension to power. By utilizing the Eureka mod, players can quickly and easily follow a path that catches them up with other players. Because of Hunger Overhaul, setting up a farm and home will be a priority, but that should be no problem. There are plenty of fruit trees and wild vegetables for you to grab in your first few days. After you have that set up, a little strip mining at the lower y levels will get you all the resources you need to start automating right away.
The main tech mods are all staples in the modding community: Mariculture, AE2, Forestry, Buildcraft, Rail Craft, Thermal Dynamics, Tinker’s Construct, and Redstone Arsenal. Big Reactors isn’t quite a staple yet, but it has made its way into this modpack. Since I usually rely on bees as an extremely inefficient means of power, I am happy to see Binnie’s Mods extending Forestry in this pack. Industrial Craft 2 is noticeably absent, but this doesn’t affect the playability of the modpack. There are a few mods focused on decoration that have made their way into the pack—namely, anything related to Bibliocraft. Chisel, DecoCraft2, and FloodLights are also included to make life a bit more beautiful.
Playing without any kind of magic mod is definitely jarring. Thaumcraft is at the core of so many modpacks that it’s surprising when there aren’t Silverwoods dotting the landscape or aura nodes faintly glowing in the air. At the same time, this is what gives AIE Nomads its charm. The game feels more realistic and allows players to pursue many different kinds of technologies, rather than different branches of magic. The inclusion of Eureka makes it easy for magic junkies to catch up with all the different tech mods included (and I have to admit, I am one of those people). That being said, be sure to keep the books you start with this time around!
The modpack is currently a work in progress, but it’s unlikely that any massive changes will be made to it. Rather than that, you can expect mods to simply be added or updated. This pack was built for a server, so ensuring that it is stable was likely one of Stigg’s priorities. If you are interested in playing modded Minecraft without magic, this would be a good place to start. Of course, you should play on a server with friends if you want to get the full experience.
It’s June! And that means it’s also National Zoo and Aquarium Month in the United States! In these warm summer months, it’s a great opportunity to get outside and see a lot of creatures you wouldn’t otherwise be able to see. Or to get inside a nice, air conditioned aquarium and see all the beautiful aquatic life living inside.
But if you don’t feel like going outside; fear not! because the wonderful world of modded Minecraft has its own huge selection of wonderful and terrifying creatures to keep you entertained all month, and beyond.
Certainly not a recent mod, but definitely one that’s still alive and kicking. Mo’ Creatures adds a large variety of passive and aggressive mobs to the Minecraft world. The range of mobs it adds extends from the common (such as rabbits, deer or little birds), to the exotic (including large cats, various snakes and sharks), as well as a handful of fantastical creatures, such as orcs, werewolves and tamable mobs like wyverns and unicorns. Several other of the domestic mobs can be tamed as pets, including cats, goats and turtles!
While some of these new mobs can be dangerous; they, altogether, make for a very enriching Minecraft wilderness.
With Mo' Creatures and some Sugar Cane, I can have as many turtle pets as I want!
While the name makes it sound like you’re going to be attacked by all kinds of evil, Dark Menagerie is actually a very pleasant mod. The creator, RWTema, has stated their goal as wanting to add some mobs to Minecraft without taking anything away from the vanilla experience of the game. And true to that word, many of the creatures fit in seamlessly with the vanilla mobs. Mummies behave a lot like Zombies, and the Fire Ants are similar to Spiders. I think the only exception is the rare Energy Ghost, which can only be dispatched with any type of enchanted sword. Several of the creatures interact with each other, as well. Elephants will run away from the mice, and the Infested Villager will provide potion-like buffs to all other hostile mobs it finds. Additionally, the Mantikittens will attack mice and Creepers with their claws and stingers.
Mantikittens will chase Creepers, and attack them by shooting barbs from their stingers.
While Dark Menagerie only adds 9 new mobs at the moment, RWTema has mentioned an interest in adding even more mobs in the future.
So you might be thinking, “Those mods are nice, but I really want a mod just full of creatures that want to kill me.” Well lucky for you, Lycanite is able to give you just that! Lycanite’s Mobs is a mod that adds several dozen new, biome-specific (including the Nether and The End) mobs to Minecraft—and most of them are hostile and deadly. While the most dangerous of the mobs are slightly rarer, this mod definitely adds a whole new layer to the survival aspect of the game. But it also adds a number of new, passive mobs that can be farmed for food and supplies. Almost every new mob also has its own, unique drops, and Lycanite has added several things to craft or make use of each of these drops.
Lycanite's Mobs are as dangerous as they are handsomely rendered.
The mod also has its own list of achievements, allowing you to keep track of how many of each unique creature you’ve killed. While this is a very dangerous mod, it’s also very rewarding!
Now, maybe you’re like me and you’re not looking for a tougher survival game, and instead just want to make friends with all the new creatures. If that’s the case, you may want to look into Inventory Pets. Rather than adding a number of new creatures to the world, Inventory Pets is more of a tool or utility mod. You’re able to craft of find your little friends, who can perform a variety of neat functions for you as long as you keep them in your hotbar… and fed! There are mob-based pets, like the Enderman (lets you teleport) or the Ocelot (gives you night vision, catches fish and sends Creepers running!), but there are also tool-based pets (the Crafting Table pet lets you use a crafting table anywhere, and the Anvil pet slowly repairs your tools) and utility pets (the bed pet lets you sleep anywhere, and the Nether Portal pet lets you teleport to/from the Nether, and even remembers where you teleported from, so you don’t have to worry about getting lost).
There are also four “legendary pets” that can only be found in four mod-created “dungeons,” which are usually guarded by some kind of mostly vanilla creature, like Blazes in the cloud dungeon, or water-breathing spiders in the beach dungeon.
All four of the dungeons in Inventory Pets. Each one has a chance of spawning the "Legendary Pets."
Inventory Pets also has its own achievements, letting you know when you’ve obtained certain milestones in the number of pets you’ve obtained, including when you have all of them.
Things sure are getting crowded in here!
These are just some of the mods available that add wildlife. You can find more by clicking on the "Mob" category on Curse.com or CurseForge, or sorting mods by category in the CurseVoice client. Try adding some new wildlife to your world.
Although Incurro Feritas contains many mods that are considered hardcore, it’s actually very easy to get into. The modpack is based around adventure, rather than difficulty.
Weasel UHS by claycorp brings a new flavor of hardcore to modded Minecraft. The world becomes a hostile place to players through the use of additional mobs and dungeons, along with altered behavior for pre-existing mobs. You are limited early on by the tools you use, foods you eat, and the deep darkness that has replaced night. Once you are lucky enough to forge tools, would-be strip miners will find no luck in the depths of the world. Whether you want to create a beautiful garden, construct a technological base, or set up a magical labyrinth, your only way of getting your resources will be through treacherous adventure.
At first glance, Weasel UHS seems to throw in just any dangerous or inconvenient mods. You will find Lycanite’s Mobs, Deadly World, Doomlike Dungeons, Spice of Life, Hardcore Ender Expansion, Iguana Tweaks, and Roguelike Dungeons—all of which are go-to hardcore mods in 1.7.10 packs. While all of these certainly add to the immersion of the world, experienced players of Hardcore packs might miss the novelty of the pack and pass it up as soon as night arrives and perfect darkness occurs. Iguana Tweaks in particular is a frustrating mod to include, since it forces players to use a single mod before progressing to later mods.
Before going through Tinker’s Construct, you will be unable to battle, explore, smelt, mine, or…really, anything. This becomes very important when night arrives—if you don’t have a bed, expect to spend 10 minutes in perfect darkness, because you literally won’t be able to see a thing. There is nothing in the world that creates natural light at night, and the modpack forces the client to have a completely black screen unless there is some form of light nearby. Players might be lucky enough to find some gravel to convert to flint so that they can mine some stone and coal before darkness falls…but, well, not everyone is lucky.
So, what is the correct way of playing this modpack, once you get through Tinker’s Construct? The modpack has a tagline that helps with that question: “Hardcore like you never thought! Adventure is rewarded based on the risks you take!” Wondering if this was actually true, I made it my priority to go caving immediately. Several of the mods add incredibly difficult mobs, dungeons, and features to caves. You can consider yourself lucky if you find lava without some kind of creature reigning fiery death upon you. Even regular mobs will have bonus effects, armor, and behaviors that will make them far more deadly than usual. But, just as their catchphrase claims, you will also find loot.
Loot chests in the game are incredibly generous. Metal armor, ingots, potions, and rare items are guaranteed to grace your presence if you dare to try and find them. Because of how difficult these items are to obtain in the early game, it’s worth it to craft a sword before anything else and battle through the caves until you find a chest to jump start your play through.
After you get into the swing of things, you’ll start to notice the different tweaks that are built into Weasel UHS. Poor Ores makes metal even more precious than usual, and encourages players to ration out the use of their ores. Hardcore Hunger was deliberately left out, despite the inclusion of Spice of Life. This keeps the modpack from being downright impossible. Mine Safety is a clever mod that was included and forces players to wear helmets while underground, lest they take damage. All of these are deliberate and unique ways of making the modpack more difficult without causing frustration for players. Unfortunately, you don’t notice them until you’ve progressed through the same old stuff you deal with in other hardcore modpacks.
Along with those hardcore tweaks, Weasel UHS includes some mods that make it perfect for server play. TapeMouse makes it easier to AFK farm, which is sometimes a necessity. The direction HUD helps players navigate together without pulling up the debug menu every two minutes to locate each other. The Kappa Experience creates a custom chat menu that encourages people to chat with one another from across the world. There are plenty of decoration mods to construct with as well—something that is missing from many other packs.
Although the beginning of the modpack might be something hardcore players are familiar with, the rest of the modpack manages to create a unique experience. As long as you get a lucky seed, it should be easy to progress through the modpack and create a home. You just have to be prepared to die. A lot.
As someone who loves potion brewing, I absolutely had to check-out Brewcraft, made by Enosphorous. Rather than adding a bunch of extra stuff, Brewcraft mostly seeks to improve the potion brewing system already in Minecraft by giving you the means to mass-produce potions, as well as adding a few more potions and effects. The basics of the mod become available as soon as you’d be able to brew potions in vanilla Minecraft.
You can craft the Brewery as soon as you're able to craft the vanilla potion stand!
Some of the new potion effects include basic ones, like being able to inflict nausea, mining fatigue or slowness or hunger, but also completely new ones like; “Eternal Flame,” which catches drinkers or those hit on fire; holy water, which does great damage to undead mobs, and instantly heals Zombie Villagers; or, one of my new favorites, the potion of combustion, which will blow-up those hit by the potion after a short delay, depending on the length of the brewed potion.
The Combustion Potion can be made with long or short fuses, and with an explosion radius if 4 to 11 blocks! These cows only had a few seconds before they were a pit and some steak.
The mod also comes ready with wooden kegs, made from each type of wood in vanilla Minecraft, which can store several buckets-worth of potions in somewhat decorative-looking blocks. You can also make iron kegs to hold lava. The mod also comes pre-loaded with extra metal kegs for compatibility with silver, copper, bass and a couple other mod-specific metals. Kegs sealed with slime balls can also hold gasses, if they happen to exist for other mods.
The kegs on the left are made with all 6 vanilla woods, iron and mixed with Slime Balls. The ones on the right are made with mod-based metals.
Speaking of storing potions; Brewcraft also introduces different sizes of bottles to hold your potions. There are small beakers to hold less potion, and bottles larger than the vanilla glass bottle for holding more. These different sizes of bottle also naturally shorten or lengthen a potion’s effect, depending on the bottle’s size. It’s a nice way to conserve glass when making splash potions (which exist in the new bottle sizes as well).
Each type of bottle with its "splash" variant
Probably my favorite aspect of the mod, however, is its only other machine; the Sprayer. The sprayer can be loaded full of a potion, like the kegs, and when it is given a redstone signal; it will spray the potion it is holding in an area around it. You can’t adjust the distance it sprays, but you can adjust how often it sprays the potion as long as it receives a redstone signal. It makes for a neat way to get quick heals for yourself, or set-up traps against mobs and other players. Just be careful about spraying them with an explosive potion so close to your base. You wouldn’t want to explode yourself!
With a quick redstone signal, you can hit an area with good or bad potions.
The mod doesn’t seem perfectly sealed however. There are a couple small issues with the GUI; sometimes potions will just disappear instead of being placed inside the machines or kegs, or other times you’ll see the liquid appear inside, but you’ll still be holding the bottle full of it—giving you infinite potion. As cool as the mod is, this very basic part of it needs to be fixed to avoid frustration and confusion. Additionally, many of the new potion recipes are not compatible with NEI, forcing you to have to guess, or look-up the potion recipes.This mod has the potential to be one of my favorites, and could mix well into several themes of modpacks, but these two big problems really hold it back.
Atonement: Sins of the Past takes the entire Minecraft world and corrupts it. No matter how far or fast you run, every biome will be tainted.
AppleMilkTea is a very cute mod, and could slip in very easily with several other mods in a modpack. Especially ones that can make good use of its food growing and cooking production, as well as its use of potion effects in those foods and drinks.
In today's Minecraft Spotlight we will take a look at Last Days, a 32x texture pack that was originally created by Doku and which is currently managed by xemnasvii. The pack gives the game a post-apaocalyptic feel suitable for building barren wastelands.
In Davy Jones Locker, you play as an undersea researcher who has outlived the rest of the world, which was destroyed by who knows what. Two players gave Davy Jones Locker a try and share their thoughts on the underwater adventure.
In another edition of our weekly Minecraft Spotlight we will take a look at Colorful Armor, a mod developed by McElhinneyJ that makes armour customisable.
Welcome to our weekly Minecraft Spotlight! In this issue we will cover Hold-able Torches, a Bukkit plugin by MrCodeMiner and Relicum that makes torches more useful.
Welcome to another Minecraft Spotlight! This time we will cover Storage Drawers, a mod by jaquadro that introduces a new way of storing items and blocks.