Today the Curse team spoke with Producer Ruth Tomandl and Senior Game Designer Jason Olander of Snowblind Studios about loot in their upcoming action RPG Lord of the Rings: War in the North!
In War in the North players will encounter several different types of loot depending on their race, level, and the game mission in which they obtain the loot. Armor will be organized into three main tiers and players will gain access to higher tiers as they progress through the campaign. As armors raise in tier they also raise in visual quality, becoming more and more elaborate as the player progresses. Speaking of the inspiration for the game's armor, Jason Olander cited the Lord of the Rings movies:
"A lot of inspiration is taken from the movies. Weta [Workshop] did a fantastic job of really putting a lot of detail into all the armor, bucklers, weapons, and everything you see in the movies so we've tried to apply that to the armor in the game as well."
In co-op play, each player earns their own loot which is tradable. In single player, players can swap their gear among the different selectable races so that all dropped gear is truly useful. Gear in War in the North is customizable by dropped elfstones that can be socketed to add new stats to a piece.
Asked about the age old question of gear versus skill in the action gaming genre, Snowblind believes their game leans towards the "action" portion of "action RPG".
"We wanted the moment to moment gameplay to require player skill and we've actually worked to make the game harder to require players to time their blocks and counter attacks. So we've tried to err on the side of 'difficult' to encourage the player to use all the different skills and abilities," says Ruth Tomandl.
So even though the loot is shiny and tempting, War in the North is still a fun, skill-based action adventure!
Lord of the Rings: War in the North will be released in November 2011 for the Xbox 360, PS3, and PC.