FTB Presents SkyFactory 3

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  • 48 Likes
  • Minecraft
  • 208,971 Monthly Downloads
  • Supports: 1.10.2
  • 1,386,349 Total Downloads
  • Updated Jun 27, 2017
  • Created Dec 30, 2016
  • 468 Favorites
  • Project Site
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: FTBPresentsSkyfactory3-3.0.10-1.10.2.zip

About FTB Presents SkyFactory 3

It's skyblock like you've never seen it before! High tech mods and  full automation! Sky Factory starts the player in the void with nothing but a tree and a *single* piece of dirt between you and certain death! Version 3 adds a variety of new mods to the pack and gives the player much more choice than ever before.  Pick up your achievement book today and start your journey!

FTB Presents Sky Factory 3-1.10.2-3.0.10

Mod(s) Updated

  • Angel Ring To Bauble by Portablejim (0.2.3.16 > 0.2.4.19)
    • Fixed a bug with power when removing ring from inventory.
  • Baconators by Baijson (3.0.5 > 3.0.6)
    • Images have been re-saved, to cleanup/remove the additional Adobe Fireworks data. This reduced the size of images (and the mod's size itself) significantly.
    • Squeakenator was removed, because the model and texture were way off scale.
  • Baubles by azanor (1.3.9 > 1.3.10)
    • Item on cursor will no longer be lost if you click on the baubles ring button.
    • Fixed baubles button display text.
  • BetterFps by Guichaguri (1.4.3 > 1.4.4)
    • Fixed the installer not working with the old Java launcher.
    • Fixed config file not saving properly.
  • Blood Magic by WayofTime (2.1.9-78 > 2.1.10-79)
    • Fixed malicious clients being able to load arbitrary chunks on the server.
    • Fixed Bound tools not setting their tool class and harvest level.
  • Brandon's Core by brandon3055 (2.1.6.98 > 2.1.7.102)
    • Some changes to the modular GUI system.
    • Fixed some little crashes.
    • Added my own find closest player method because vanilla's is just broken.
    • "Fixed some little issues."
  • Chance Cubes by Turkey (2.3.5.174 > 2.3.6.176)
    • Updated json field names.
    • Schematics now allow for delay before spawning.
    • Fixed a bug with the Inventory Bomb reward and offhand slots.
  • Chest Transporter by CubeX2 (2.5.13 > 2.5.17)
    • Added config options for disabling debuffs.
    • Mod now fires its "block break" event before picking up the chest, so it can be prevented by other mods.
    • Fixed clicked block being activated when placing chest.
    • Fixed transporter not doing anything on server, causing it to not work.
  • Chisel by tterrag (0.0.9.15 > 0.0.10.22)
    • Added Concrete Powder and Concrete Blocks, brought from 1.12 vanilla.
      • Drop Concrete Powder into Water to make Concrete Blocks. Just Add Water™!
    • Added Coal, Charcoal, and Coke Fuel blocks. They are usable in furnaces.
    • Implemented reversable crafting for Metal Blocks (Block -> 9 Ingots).
    • Fixed a few lang problems.
    • Fixed a crash related to NEI.
    • Fixed an ArrayOutOfBoundsException related to recipes.
  • CodeChicken Lib 1.8.+ by covers1624 (2.5.7.241 > 2.5.8.255)
    • Mod now guards against null tiles in auto baking pipe.
    • Fixed: Mod won't crash on ASM dump fail anymore, will just splode the log.
    • Fixed reading string with spaces in LDC.
    • Minor changes for FINAL 1.10 feature build.
  • Colossal Chests by kroeser (1.5.0 > 1.5.2)
    • Added safety when player inventory size is changed.
    • Fixed bottom interface texture overlays having offset.
    • Fix inventory sizes not always being a multiple of 9.
      • This could cause compat issues with other mods, like Inventory Tweaks.
  • Common Capabilities by kroeser (1.3.1 > 1.3.2)
    • Fixed a crash for IC2 compat after IC2 build 167.
  • CompatLayer by McJty (0.2.5 > 0.2.8)
    • Various small improvements.
  • Cooking for Blockheads by BlayTheNinth (4.2.39 > 4.2.43)
    • Fixed a compatibility issue with Survivalist's scrapping.
  • Cyclops Core by kroeser (0.10.0 > 0.10.2)
    • Fixed an infobook-related server crash.
    • Fixed the fluid localization key.
  • DecoCraft2 by RazzleberryFox (2.4.1 > 2.4.2)
    • Added redstone compatibility for doors and lamps.
  • Draconic Evolution by brandon3055 (2.0.10.199 > 2.0.12.222)
    • Added the Ender Energy Manipulator, an item that can extract an egg from the dragon.
    • Silenced the dragon multi-death error message.
    • Fixed weapons not using energy when attacking only 1 target.
    • Fixed shaders still attempting to initialize when GL does not support them.
    • Fixed a null pointer in the reactor explosion code (I hope).
    • Fixed a crash in the Project Intel editor.
    • Fixed fluid gates dropping flux gates.
  • Ender IO by CrazyPants_MC (3.1.180 > 3.1.190)
    • Added TelePad client triggering.
    • New: Counting item filter
    • Added configurable tool usage to Slice'n'Splice.
    • Added a new helmet texture for helmets without vision-related upgrades.
    • Added range overlay for farm.
    • New: Block Detector.
      • Includes a horizontal mode.
      • Includes a silent mode.
    • Added a way to inkect a conduit subtype for an existing conduit type.
    • Added new Natura integration.
    • Added block state to TOP's debug output.
    • Added new textures in preperation for upcoming features.
    • Removed PacketMode (powered spawner mode).
    • Removed PacketAccessMode and repaired TelePad GUI.
    • Removed PacketLabel.
    • Removed PacketClientState.
    • Removed PacketItemBuffer.
    • Changed render pass and render layer handling in IO overlay.
    • Mod will now try to force item conduits to reconnect after being loaded.
    • Mod now forces external connections to be rebuilt on first tick after loaded from nbt.
    • Changed the tilling logic.
    • Updated LocationPrintoutUpdate.
    • Reworked PacketRedstoneMode.
    • Converted PacketConduitProbe to BlockPos.
    • Mod now prevents unloaded server GUIs from opening.
    • Converted PacketOpenAuthGui to BlockPos.
    • More fun with generics.
    • Cleaned up PacketCapBank.
    • Converted PacketIoMode to BlockPos.
    • Implemented better error reporting for traditional XML config files.
    • Replaced slow Guava with custom class.
    • Moved paint tooltips to generic handler.
    • Farming Station can now read sheet music.
    • Refactored mod integration to correct packages.
    • Made Staff of Travelling upgradable.
    • Made more 1.11 preparations.
    • Tried to fix the TOP upgrade.
    • Fixed a typo.
    • Fixed Elder Guardian not being recognized as separate mob.
    • Fixed: set the correct item when harvesting wood.
    • Fixed InventoryNetwork ignoring connection mode too much.
    • Fixed PacketCapBank handler breakage.
    • Fixed PaintTooltipUtil being non-existing instead of non-loading on.
    • Fixed in+out slots being doubled for automation access.
    • Fixed the item filter misbehaving for regular non-sized filters.
  • EnderCore by CrazyPants_MC (0.4.1.65 > 0.4.1.66)
    • Prevented giving XP to machines using enchanted items. This fixes a potential vulnerability in MessageTileEntity.
  • Engineers Workshop by EwyBoy (1.2.1 > 1.3.3)
    • Added an axe upgrade for the sag-mill unit, which allows for logs to be turned into planks at a ratio of 1:6 (Will add config next update, along with the crafting recipe for it). This feature is 99.9% done, just need to do a few touch-ups for survival use.
      • Added recipe for the axe upgrade, no bug reports came in so it's stable?
    • Fixed error where certain slots would save but not load on world reload. (Increased slot limit)
    • Fixed error where items that rotate (Yeta Wrench, Crescent Hammer, etc.) would cause the Tile to reset power and items. (Disable refresh of TE unless the block itself is removed/changed)
    • Fixed crash where using an alloy smelter and not using the first or second slot. (Ignore null ItemStacks)
    • Fixed a few bugs where certain lines would crash on load. (Ignore units if the requested-id is >= the amount of units).
    • Fixed the clear button not working on crafting grid (finally)
    • Potentially fixed a bug which caused random server crashes (It's random, how do I test that?) -- Network code update.
  • Extra Utilities 2 by RWTema (1.4.0 > 1.4.1)
    • Made Deep dark generation more resilient to threading issues.
  • Flux Networks by Ollie_Lansdell (1.2.2 > 1.2.3)
    • Implemented stuff for Practical Logisitics.
  • FoamFix by asiekierka (0.6.2-beta4 > 0.6.2)
    • Same as previous version, but moved from beta to stable.
  • FTB Utilities by FTB (3.5.4 > 3.6.3)
    • Added the long requested Ranks documentation.
    • Added table of contents in TiC Guide.
    • Removed Blocked Entities (was breaking with 1.11, because entity registration changed)
    • Bug fixes.
  • FTBLib by FTB (3.5.4 > 3.6.3)
    • Requires CompatLayer as of 3.6.0!
    • Sidebar Buttons now use .json, so you can add your own with Resource Packs.
    • Bug fixes and better 1.11 compatibility.
    • Removed RemoveFilter.
    • Replaced getCount() == 0 with isEmpty().
    • Added WidgetLayout.
    • Removed CreativeTabBase.
    • BaseItem/Block are no longer CompatItem/Block.
  • Hatchery by GenDeathrow (0.2.10 > 0.3.11)
    • Performance update:
      • Nesting Pens should have much better performance on their tick updates.
      • The update prevents doing expensive AI and collision detection.
    • Added new new (WIP) machines: Fertilizer Mixer & Methane Generator.
      • These are Work in Progress which is why this is considered a beta build.
      • These blocks are not final and will be changed, fixed and updated.
      • Getting Feedback on these items would help to greatly improve them.
    • Roosters:
      • No longer lay eggs.
      • Need to be able to see chickens to mate.
    • Added COFH RF API.
    • Vanilla chicken spawn eggs can now place into nesting pens. (support for chickens mod will be implemented in a later update)
    • Fixed: Nets no longer spawn chickens inside blocks.
    • Fixed: Blocks had some increased hardness.
    • Stopped "Skipping Entity with id" console spam from creating null chickens.
    • Fixed a small issue with tile entities not deleting.
  • Immersive Engineering by BluSunrize (0.10-57 > 0.10-58)
    • Added the Fluid Router. It does exactly what the Item Router does, but for fluids.
    • Added Crafttweaker integration for the Mixer.
    • Added the Garden Cloche! It grows a variety of crops!
      • Added farming compatability for Actually Additions.
      • Added farming compatability for Attained Drops.
      • Added farming compatability for Mystical Agriculture.
      • Added farming compatability for Harvestcraft.
      • Added farming compatability for Better With Mods.
      • Added farming compatability for Extra Utilities 2.
    • Added Chemthrower compatability for Thermal Foundation fluids.
    • Added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels.
    • Added a toggleable option to the Mixer to output all fluids instead of just the bottom one.
    • Added placeable Toolboxes, they are fully accessible while placed.
    • Added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin.
    • Added a visible chunk boundary when holding or looking at the Sample Drill.
    • Added Redstone Wires to the API.
    • Added a render reset hook to the API.
    • Added the Covered Conveyor, preventing players from picking up items from it.
    • Added a Conveyor unaffected by redstone.
    • Added the Fluid Outlet. It puts fluids in the world!
    • Added OC compat for Mixer and BottlingMachine.
    • Added a Villager Job to sell Shader Bags.
    • Added a Crusher recipe to turn slag into sand.
    • Added a special ItemFrame render for Blueprints.
    • Added the ability to flip Powered Lanterns using the hammer.
    • Added the option for Strip Curtains to output a strong RS signal.
    • Added a sound to the Breaker Switch - Clearly the best feature of this update.
    • Changed Razorwire to render extended wooden boards when stacked.
    • Changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage.
    • Changed metal plates and Sheetmetal to be craftable for any IE-used metal.
    • Changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal.
    • Changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe.
    • Changed fluid potions to have reduced durations in the chemthrower.
    • Fixed Concrete blocks not applying suffocation damage.
    • Fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs.
    • Fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges.
    • Fixed ownerless, tameable entities causing crashes in Turret targeting.
    • Fixed item in- and outputs on Turrets being unavailable.
    • Fixed manual entry for Razorwire.
    • Fixed NullPointer on FluidStacks.
    • Fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls.
    • Fixed the Drill taking more damage than intended.
    • Fixed the display of double arrays in the manual.
    • Fixed lang file as per suggestions on github.
    • Fixed Balloons and Redstone Connectors being invisible in the End.
    • Fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable.
    • Fixed invalid connections being made possible due to splitting stacks.
    • Fixed bounding boxes and wire offsets for transformers.
    • Fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination.
    • Fixed the Potion fluid not having textures.
    • Fixed ConcurrentModificationException on Crafttweaker reloads.
    • Fixed the Mixer not working when its internal tank is filled.
    • Fixed IE slag not being usable in ThermalExpansion recipes.
    • Fixed the Turrets losing its inventory.
    • Fixed NBT sensitive fluids not outputting from barrels properly.
    • Fixed a dupebug of empty fluid containers in the Assembler.
    • Fixed Assembler outputting damageable craftign items.
    • Fixed missing sounds on IE explosions.
    • Fixed Refinery dividing by 0 if timer config is adjusted downwards.
    • Fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items.
    • Fixed projectiles ignoring PvP protection within player teams.
    • Fixed wires not being removed properly if TileDrops are off.
    • Fixed floating Engineer's houses.
    • Fixed broken Energy Storage tooltips.
    • Fixed Metal Press not dropping its mold when broken.
    • Fixed various double-size blocks deleting things above them.
    • Fixed stuttering on Metal Press and Watermill.
    • Fixed Relays connecting to energy accepting things, to make their role more obvious.
    • Fixed resource reloading on TESRs.
    • Fixed various Turret projectile issues.
    • Fixed a Blast Furnace processing speed bug.
    • Fixed Skyhook being a stupidly powerful weapon.
    • Fixed the Crusher outputting to the wrong side.
  • Integrated Dynamics by kroeser (0.6.11 > 0.6.12)
    • Added better energy support for machines not supporting FE.
    • Fixed incorrect Energy Battery blockstate when energy level becomes negative.
    • Fixed redstone writers block-updating incorrect side.
    • Fixed Energy Battery showing RF energy stored as max storable energy.
    • Fixed a crash when breaking part and opening its gui during server lag.
    • Fixed a rare crash for collidable components in cable.
  • Integrated Tunnels by kroeser (1.1.1 > 1.1.2)
    • Improved error messages when list type is wrong.
    • Added better energy support for machines not supporting FE.
  • Iron Backpacks by gr8pefish (2.2.25 > 2.2.26)
    • Compressed images to reduce overall file size.
  • Iron Chests by progwml6 (7.0.11.797 > 7.0.12.801)
    • Fixed the Crystal Chest crashing users due to a overflow of the array when it tries to get a value that doesn't exist.
  • Just Enough Items (JEI) by mezz (3.14.7.417 > 3.14.7.419)
    • Fixed a crash caused by an invalid smelting recipe.
    • Added more log info to LinkageError exceptions during item rendering.
  • Literal Ascension by JamiesWhiteShirt (1.0.1.1 > 1.0.2.2)
    • Added Fireworks Stepladder.
      • Fixed fireworks stepladder server crash.
      • Fixed fireworks stepladder server crash - again.
    • Improved overall performance.
  • LLibrary by iLexiconn (1.7.4 > 1.7.6)
    • Added support for Qubble JSON models.
    • Deprecated the update checker in favor of Forge checker.
    • Implemented fast-fail for untransformed RuntimePatchers.
    • Implemented more ASM patch predicates.
    • Fixed baked tabula texture error on newer Forge versions.
  • LootBags by Mal7690 (2.3.7a > 2.3.8)
    • Fixed server-side usage issue with commands.
    • Fixed several crashes caused by registries being unavailable for some reason.
  • Mercurius by voltnincs (1.0.3 > 1.0.4)
    • Added modPackVersion field to config file and pay load.
  • Mob Grinding Utils by Vadis365 (0.1.8.17 > 0.1.8.18)
    • Should FINALLY fix a long standing XP exploit with EnderIO and conversion rates of fluid XP \o/
  • ModTweaker by jaredlll08 (2.0.10 > 2.0.12)
    • Re-added the Botania commands.
    • Added EntityMelting to the Smeltery.
    • Removed CTGui support for the imbuing station.
    • Made Embers not import Actually Additions classes.
    • Updated mods dependency versions.
    • Updated libs and mappings.
    • Fixed Elven trade removal.
    • Fixed the temp value not being used in the smeltery.
    • Fixed casting JEI support.
    • Fixed drying JEI support.
    • Fixed Smeltery JEI support.
    • Fixed Blood Altar not working.
    • Fixed Blood Magic's alchemy table removal.
    • Fixed TiC smeltery fuels.
  • More Chickens by GenDeathrow (1.0.11 > 1.1.3)
    • Added new tooltip to Chickens spawn egg to show breeding parents, spawning, laying item, registered mod & addon support.
    • New Chickens Added:
      • Soul Sand Chicken (Spawns in Nether)
      • Obsidian Chicken (Breedable)
      • Added 10x new EnderIO Chickens.
      • Added 12x new Thermal Expansion Chickens.
  • Mystical Agriculture by BlakeBr0 (1.5.0a > 1.5.2b)
    • Added Zinc, Brass, Iridium (ingot), and Mithril crops.
    • Added Essence Bows.
    • Added Master Infusion Crystal recipes for blocks of essences.
    • Added a few things to the OreDictionary.
    • Added Ars Magica 2 crops: Vinteum, Chimerite, Blue Topaz, Moonstone and Sunstone.
    • Added Essence Watering Cans.
    • Added Soul Glass (decorative block).
      • The Witherproof block/glass now requires Soulstone/Soul Glass to craft.
    • Made it so the AOE upgraded Supremium Hoe isn't affected by the sneak_aoe config option.
    • Cleaned up a bunch of code, so hopefully some things work better.
    • Fixed the Soulstone PickBlock giving Cobbled Soulstone for regular Soulstone.
    • Fixed the Strength 2 Supremium Sword not having a charm removal recipe.
    • Fixed a dupe bug with the Seed Reprocessor.
    • Fixed Inferium Crops not dropping seeds on servers.
    • Fixed issues with mob drops.
  • Natura by mDiyo (4.1.0.48 > 4.1.0.56)
    • Added:
      • Small Glowshrooms now generate in the nether!
      • All the clouds will now generate in the world.
      • You can now blacklist dimensions to not generate any WorldGen from Natura, like how the clouds have a blacklist.
    • Fixed:
      • Darkwood Leaves now drop the correct sapling and not a ghostwood one with no texture!
      • Glowshrooms now give off light!
      • Growing Redwood and Purple Glowshrooms will now NOT replace blocks that it isn't meant to replace! (such as RF Banks will not be replaced, but grass and leaves will be)
      • Bloodwood Trees and Fusewood Trees now drop the correct sapling.
      • Waila will now show the correct leave type for Bloodwood, Ghostwood and Fusewood.
      • Fixed the incorrect value for the drop chance of the saplings from Nether leaves.
      • Tainted Soil, Nether Logs, Redwood Logs, And Overworld Logs now have a tool assigned to them for harvesting them.
  • Not Enough Items 1.8.+ by covers1624 (2.1.3.207 > 2.1.3.220)
    • Blacklisting now respects JEI's ingredient blacklist.
    • Fixed issues with keybinds overlaping text box input.
    • Fixed log spam.
  • Ore Excavation by Funwayguy (1.2.84 > 1.2.87)
    • Changed shape key default to V.
    • Fixed a world border exploit.
    • Fixed an exploit with tools using custom usage rules.
  • RebornStorage by modmuss50 (1.0.2.29 > 1.0.3.30)
    • This update should fix server TPS impact.
  • RFTools by McJty (5.92 > 6.00)
    • New API for storage scanner as well as easier support for old style IInventory.
    • XNet integration:
      • New channel type (storage) that can be used to connect inventories to a storage scanner.
      • Bypasses distance limitation that you normally have with storage scanner and inventories.
      • Normal way still works unless you disable that in the config.
      • New 'XNet' radius slider option in the scanner GUI to restrict to XNet only.
      • New channel allows for more flexibility to set read/only status on input/output from various inventories.
  • RFTools Control by McJty (1.6.6 > 1.6.8)
    • Made the fluid tank caps support a bit more efficient.
    • Crafting card tooltip fix when the card is empty.
    • Refixed METADATA on Crafting Stations: Previously fixed in a sense that the crafting detect nbt data on selected items. This time the fix looks for nbt data on the results of crafting templates
    • Fixed min_vector and max_vector functions.
  • Shadowfacts' Forgelin by shadowfactsmc (1.4.1 > 1.4.2)
    • Update Kotlin to 1.1.2
    • Added JetBrains Annotations.
    • Added Kotlin Coroutines.
  • Shear Madness by AtomicBlom (1.5.1.0 > 1.7.0.4)
    • Implemented Basic breeding mechanics!
      • By default, breeding is set to "Unchiseled" by default to stop block duping. (this means baby sheep can be killed by their cactus/magma parents)
      • If you set the breeding setting in the configuration to "SimpleBreeding", a baby sheep has a 50% chance to being chiseled the same as the mother, and a 50% chance of being chiseled the same as the Father.
    • Cactus and Magma sheep will no longer take damage of the same type, which means that they can now be mated without them killing each other (or the baby sheep).
    • Fixed a client crash when there are a lot of chiseled sheep in the area where you log in.
    • Fixed: Shearing in the off-hand now behaves properly rather than using vanilla mechanics.
  • Simple Corn by cleverpanda714 (1.3.2 > 2.1.6)
    • Mod id has been changed, this will convert old maps.
    • Mod now uses new textures.
      • This means the mod is now 16x native!
    • Added more config options.
    • Major cleanup and optimizations.
    • Fixed a texture issue.
    • Fixed a server crash.
    • Fixed a world gen issue... in theory.
    • Also fixed "missing cob".
  • Simply Jetpacks 2 by Tomson124 (2.1.0.39 > 2.1.1.47)
    • Added ForgeEnergy support: now Fluxpacks/Jetplates can charge, for example, EnderIO items too!
    • Added "Charger" function to JetPlates.
    • Added Forge version checking (until mod's own Version Checker is ready).
    • Fixed recipes not working (Forgot to reactivate them).
    • Fixed Jetpacks not draining power.
  • Sonar Core by Ollie_Lansdell (3.2.6 > 3.2.7)
    • Changes made for optimising.
    • Loads of work for Practical Logistics rewrite.
  • Storage Drawers by jaquadro (3.7.1 > 3.7.4)
    • Fixed compacting drawers voiding material if only fractional space remaining.
    • Fixed upgrades not shift+clicking into upgrade slots in GUI.
    • Fixed drawer GUI showing 0 or negative items on servers.
    • Improved compatibility with block placers (like builder wands).
  • TorchMaster by xalcon (1.2.1.23 > 1.2.2.25)
    • Fixed a bug where placed blocks wouldnt be able to run their initialization routines when placed with the terrainlighter (Fixes a crash with Bibliocraft).

Configuration Changes

  • Cleaned up some configs.
  • Disabled version checking for some mods.
  • Missing Pieces: Enabled Klee Slabs integration.

Recipe Changes

  • After numerous updates, Actually Additions Rice now works in the SAG Mill to make Sugar!
  • Removed the recipe for the Tuberous Jetpack due to freezing the game when you use it.
  • Added a script to allow Bottles O' Enchanting to be made using the Immersive Engineering Bottling Machine.
  • Sand to Snad in a barrel is removed in this version due to the complications it presents when trying to make a Soul Sand farm via Ex Nihilo.
  • Fixed the Tiny Progression Golden/Notch Apple Fiasco. Both recipes should be throwback to 1.7.10 style.
  • Removed numerous armor types from the SAG Mill Grinding Ball list, meaning you will not get double the resources back which led to an exploit.