• posted a message on WeakAuras 2

    i'd like to make a feature request.

     

    for the model category, when you browse through all the different models, it would be nice to have a search field or some sort of filter so you don't have to scroll through everything. it's a really long list and very hard to navigate and find stuff you need.

     

    thanks.

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  • posted a message on World Quest Group Finder

    is there a command or a way to show the dialog window again if i closed it by accident? re-entering the wq zone doesn't seem to work. i have to /reload to make the dialog show again after entering the wq area. 

     

    btw. i have the objective panel hidden. i'm aware there are buttons to start the search manually. but i'd like to have the panel hidden.

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  • posted a message on Bagnon

    there seems to be a bug with the new version. the entire inventory seems to have a dark overlay. tried messing with the settings but didn't fix anything. going to try delete the settings.

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  • posted a message on DynamicCam

    i have a feature request. would it be possible to have an option for each of the situations to set the draw distance? i'd like to set this very low in cities to maintain a good framerate even with huge population. in the open world i'd like to set it to max of course. would this be within the realms of possibility?

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  • posted a message on Atlas World Map

    hello, do you still plan to release the map files without the text?

     

    i've been looking for a clean worldmap for ages. i just want to have something along the lines of how the guild wars 2 map works. basically all i want is a full screen version of the worldmap, similar to how carbonite does it, but only the satelite views everywhere.

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  • posted a message on Immersion

    awesome addon. i have one minor issue. some menu items that have long text, for example the snack module for engineer's reaves, have different row lengths depending on whether you hover over the item or not. normal display fits in one row, if you hover over the item it displays in two rows.

     

    other than that, do you plan to rework other ui elements to fit this theme? it should really be the standard for the entire blizzard interface.

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  • posted a message on Immersion

    this is absolutely fantastic. usually i use addons that automatically accept and hand in quests. but this addon actually makes me want to see the npc interaction.

     

    keep working on it. i hope you convert more elements of the ui into this.

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  • posted a message on World Quest Group Finder

    awsome stuff but here's a very important suggestion.

     

    if possible, please make it so that the tool only works out of combat. many times i've entered a zone and engaged with enemies just to let the tool build a group and invite me to a different realm, making all enemies i've engaged disappear. 

     

    would be cool if it's at all possible.

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  • posted a message on BadBoy: Spam Blocker & Reporter

    thanks for your reply. would it be possible to have the icon fade away automatically? i use an ultra minimalistic custom interface. chat text fades out after 10 seconds but the shield icon persists. tbh i actually disabled badboy for now because i always have to click the shield to go away. i mean, it would be cool but not super important. i was surprised that there actually is very little spam in tradechat.

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  • posted a message on BadBoy: Spam Blocker & Reporter

    could you please have the option to hide the shield or add an alternative text like it used to be?

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