• posted a message on World Quest Group Finder

    No argument on either but as I deal with both of those issues (when not using a flight-route to change zones) it's just a matter of choosing the most efficient route after a glance at the map then heading more-or-less the right direction via the map till the zone changes and WQT's trackers kick in; sometimes that means I'm flying past 3-4 "closer" WQs to the one that starts a more efficient order. It's not like there's enough WQs that you really have to use a Routes-like addon to manage it for you.

     

    It's also a bit of scope-creep for an addon like WQGF that's concerned with grouping people at a WQ rather than waypointing you to the WQ.

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  • posted a message on World Quest Group Finder

    World Quest Tracker will do this one better and not interfere with WQGF. It has an internal tracker with multiple direction arrows and will sort them for closest.

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  • posted a message on World Quest Group Finder

    This. It really shows when you're using something like Regroup and get the window and then the resultant error when the leader uses WQGF.

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  • posted a message on World Quest Group Finder

    If your group is full, then you lose somebody, you'll get the window -- thank blizzard for that crazy requirement. That first one is a WQGF timing bug, I think.

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  • posted a message on Executive Assistant

    Question 1: The simple answer doesn't really answer your full question so bear with me.

     

    There are a couple "Intern" modules (you can find links to them in the description above) that plug in to ExecAssist. These modules aren't full-blown but serve as extended demos for other authors should they wish to offer ExecAssist tie-ins with their addons or which to write a more fully fleshed out module for the same functionality. I say that to set your expectation level.

     

    One of them (Occupied Intern) allows you to set ad-hoc resets like that. So Yes to part 1...

     

    Reset/Trigger time is displayed within the Task configuration. Displaying "remaining time" or "reset time" in an always-displayed way is not a currently-supported function, so No to part 2.

     

    The display options for such information create a lot of problems. If part of the main display (e.g., [2:12:34:10] My Task Name Here) then it forces early truncation on the Task Window, possibly obscuring the task name itself, and task names (at least for me) can be a bit long as it is; then there's keeping that current depending on how you use the databroker tooltip.  A Tooltip-based display could be used but that that doesn't allow at-a-glance and can cause some clutter/readability issues depending on how things are used.

     

    So it's not off my radar (still in my to-do list) but I haven't found a solid-and-simple solution or enough frustration to accept a lesser one.

     

    Question 2: The Quest Intern allows you do that and can also auto-detect quests.

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  • posted a message on Executive Assistant

    I...I'm confused...

     

    Each Group and Task entered is available to every character on the account. There's never a need to duplicate a task in Executive Assistant -- this was a core design objective b/c I hated the idea of having to do exactly what you're describing.

     

    In the group Town Tasks, are several tasks that you want every char to do when in Town. It looks like this:

    + Town Tasks
      - Empty Mail
      - Repost Auctions
      - Rearrange Guild Bank to Confuse People
      - Toss a Sand Dollar in the bowl for Jerry's Squids

    Entered once and all chars have access and you do not need to duplicate it.

     

    Using the DataBroker tooltip (or minimap button if you aren't running a DataBroker display addon), you can switch between Tasks by Character and Characters by Task depending on how you want to look them up (This is explained in depth in the in-game Help). Use the LEFT MOST tooltip icon to swap between these modes, use the RIGHT MOST icon to swap beween "this char" (single dot) and "all chars" (circle of dots)

     

    If you want only a subset of your chars to see a task, group, or group-tree, you do that with "default" and "this char" -- if 3 of 10 need it, set default=disabled and "this char"=enabled for the 3, or reversed if 7 of 10 (whichever takes less effort, they produce the same result). You can swap character Points-Of-View at the top of the Task Management panel, so you can do all this from one spot in a shot amount of time.

     

    To produce the "look" of what you typed in (all chars for simplicity)

    - Task 1

    - Task 2

     

    Use the Databroker Tooltip, be in Tasks by Tasks by Character mode (default) and make sure the RIGHT ICON shows a group of circles, this is the mode for All Chars.  All 3 or 29 or 97 or (n) chars will how have those two tasks waiting for them.

     

     Edit: The only thing I can think of that might prompt you to do what you're trying is if you are using the Task Window. The Task Window is designed to be "Current Character Only" for always-up access/memory aid while the DataBroker/Minimap Tooltip would give you access to all the toys.

     

     

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  • posted a message on World Quest Group Finder

    Only the group leader could kick them and they already have that power under the default UI. If you see them doing noting, toss them. I do it frequently when I'm the leader and it doesn't really need any additional automation: right-mouse, uninvite.

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  • posted a message on World Quest Group Finder

    WorldQuestGroupFinder.lua, line 1356. Have at it.

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  • posted a message on World Quest Group Finder

    Re the changes in 0.26.1:  Robou, nicely done, dancing around Blizzard's additional hurtles. Huge quality-of-life improvement.

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  • posted a message on World Quest Group Finder

    Skinner has the modules for addons; you'd need to contact Jncl, the proj owner, about a support module.

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