• posted a message on VuhDo

    I have to agree with you that the tooltips is acting weird.  I have my debuff tooltip active, but it only work on certain debuffs.  But i just let it go.

     

    I wondered the 'freezes' on health frame bars myself sometimes too.  I just feel that is something wrong in there.   But am just lazy to find other addons with the built-in healing clique.  

     

    Ivaria,  I hate to say this, but just want to let you know it is very difficult to disable all the add-on and test.  And the thingy is not always happy tho.

    Thanks

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  • posted a message on VuhDo

    You mean the germination talent?  You just need to add the Rejuvenation (gemination) buff name to the HoT Icons under Panel.

    hope that help

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  • posted a message on VuhDo

    I think you can if you know the proc ID.

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  • posted a message on VuhDo

    Hope this is not late for you :)

    Go to Panel > HoT Icons 

    Select where you want to show the HoTs icon ( which is on the Top Left), then pick the HoT order you want (which is on Right).

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  • posted a message on VuhDo

    Hi there,

     

    How do I change the Bouquet 's name that I created?  It seem lot of work for me to re-do the bouquet in order to change the name.  :(

     

    Is it possible for me to set the remaining timer on the Hot Icon start from XX sec instead of full duration?

     

     

    It was giving me some error when I was trying to create bouquet.

     

    15x VuhDoOptions\VuhDoLookAndFeel.lua:433: attempt to index upvalue 'tLastField' (a nil value)
    VuhDoOptions\VuhDoLookAndFeel.lua:433: in function <VuhDoOptions\VuhDoLookAndFeel.lua:412>
    VuhDoOptions\VuhDoLookAndFeel.lua:492: in function <VuhDoOptions\VuhDoLookAndFeel.lua:488>
    VuhDoOptions\VuhDoLookAndFeel.lua:764: in function `VUHDO_lnfEditBoxUpdateModel'
    [string "*:OnTextChanged"]:1: in function <[string "*:OnTextChanged"]:1>

    Locals:
    aModel = "VUHDO_BOUQUETS.STORED.*Talent.##2.name"
    aValue = "C"
    aPanelNum = 1
    (for index) = 4
    (for limit) = 4
    (for step) = 1
    tCnt = 4
    (*temporary) = nil
    (*temporary) = 2
    (*temporary) = 1
    (*temporary) = <table> {
    1 = 2
    }
    (*temporary) = 3
    (*temporary) = "attempt to index upvalue 'tLastField' (a nil value)"
    tPanelNum = nil
    tTableIndices = <table> {
    1 = "VUHDO_BOUQUETS"
    2 = "STORED"
    3 = "*Talent"
    4 = "##2"
    5 = "name"
    }
    tGlobal = <table> {
    STORED = <table> {
    }
    SELECTED = "*Icon: Talent"
    VERSION = 18
    }
    _G = <table> {
    ContainerFrame5Item7 = ContainerFrame5Item7 {
    }
    DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
    GetTrainerServiceTypeFilter = <function> defined =[C]:-1
    UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
    SetTrainerServiceTypeFilter = <function> defined =[C]:-1
    LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 734
    SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
    LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 394
    CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
    }
    MultiBarLeftButton7 = MultiBarLeftButton7 {
    }
    InterfaceOptionsNamesPanelUnitNameplatesShowAll = InterfaceOptionsNamesPanelUnitNameplatesShowAll {
    }
    LFGListInviteDialog_OnEvent = <function> defined @FrameXML\LFGList.lua:2377
    MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
    }
    BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
    CHAT_HEADER_SUFFIX = ": "
    EncounterDetails_SpellAurasScrollScrollChildFrame = EncounterDetails_SpellAurasScrollScrollChildFrame {
    }
    MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
    }
    IsReferAFriendLinked = <function> defined =[C]:-1
    VuhDoNewOptionsToolsResetMiscPanelLangueageButton = VuhDoNewOptionsToolsResetMiscPanelLangueageButton {
    }
    PaperDollTitlesPaneButton15BgTop = PaperDollTitlesPaneButton15BgTop {
    }
    ERR_NOAMMO_S = "%s"
    BCM_History_SetHigh = BCM_History_SetHigh {
    }
    HasZoneAbility = <function> defined @FrameXML\ZoneAbility.lua:152
    VuhDoNewOptionsPanelHotsHotsPanelHotIconsTextureSquaresDiagonalRadioButtonTextureSwatch = VuhDoNewOptionsPanelHotsHotsPanelHotIconsTextureSquaresDiagonalRadioButtonTextureSwatch {
    }
    MoneyFrame_OnEvent = <function> defined @FrameXML\MoneyFrame.lua:221
    LE_GAME_ERR_RECRUIT_A_FRIEND_FAILED = 942
    VuhDoNewOptionsColorsModesNormalModePanelIcomingOpacCheckBox = VuhDoNewOptionsColorsModesNormalModePanelIcomingOpacCheckBox {
    }
    CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
    }
    LFGTeleport = <function> defined =[C]:-1
    LE_GAME_ERR_ONLY_ONE_QUIVER = 32
    GetMonitorAspectRatio = <function> defined =[C]:-1
    ToggleEncounterJournal = <function> defined @FrameXML\UIParent.lua:836
    VuhDoNewOptionsGeneralAoeAdviceGeneralPanelKnownOnlyCheckButtonTextureActiveSwatch = VuhDoNewOptionsGeneralAoeAdviceGeneralPanelKnownOnlyCheckButtonTextureActiveSwatch {
    }
    LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared"
    Graphics_QualityText = Graphics_QualityText {
    }
    TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
    }
    OverrideActionBarButton6Shine11 = OverrideActionBarButton6Shine11 {
    }
    LibDBIcon10_BugSack = LibDBIcon10_BugSack {
    }
    CompactUnitFrameProfilesSaveButton = CompactUnitFrameProfilesSaveButton {
    }
    RaidGraphics_EnvironmentalDetailSlider = RaidGraphics_EnvironmentalDetailSlider {
    }
    ARKINV_Frame4TitleActionButton2 = ARKINV_Frame4TitleActionButton2 {
    }
    Is64BitClient = <function> defined =[C]:-1
    VUHDO_I18N_BOUQUET_EMERGENCY_COLOR = "Color: Emergency"
    CompactRaidFrameManagerDisplayFrameFilterOptionsFilterRoleTankMiddleMiddle = CompactRaidFrameManagerDisplayFrameFilterOptionsFilterRoleTankMiddleMiddle {
    }
    TutorialFrame_OnMouseDown = <function> defined @FrameXML\TutorialFrame.lua:383
    SortQuestWatches = <function> defined =[C]:-1
    ContainerFrame4Item16Cooldown = ContainerFrame4Item16Cooldown {

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  • posted a message on KuiNameplates

    TY sir

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  • posted a message on KuiNameplates

    Hi there,

     

    I am not sure why the nameplate is not showing the smite 'debuff' under discipline priest spec.   How do I enable it?

    Just curiosity because Tidy Plates will auto show the debuff.

     

    Thanks

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  • posted a message on KuiNameplates

    I think it is difficult to identify which addons, unless you have to test one by one.

    I realized that it only popped up when there are lot of debuffs going on.   

    Kara lower (hall way to the Maiden's room) is one of spot to test it.

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  • posted a message on KuiNameplates

    I know that Blizzard made the friendly nameplate update., and it seem causing/triggering my others addons errors when in raid/dungeon when each time I have the friendly nameplates turn on.

     

    I even tried to disable Kui Namplates and using original blizzard nameplates turn on (shift+v) during dungeon/raid.  It does triggered other addons errors too.   

     

    So, I am wondering if anyone else have this issue?  

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  • posted a message on VuhDo

    Hi Ivaria,

     

    Is it possible for me to move the (X,Y) Special Dot indicator?

    How do I turn on the Special Dot indicator's time remaining ?

     

    Thanks

    Link Removed
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