It no longer auto-updates on my end, in either the new or old curse client. I wanted to thank you or Curse for fixing this issue.
- Registered User
Member for 11 years and 13 days
Last active Sat, Feb, 18 2017 19:35:34
- 1 Follower
- 40 Total Posts
- 0 Thanks
Jan 8, 2017Link Removed
For some of the profession worldquests, especially fishing work orders, it is still auto-complete the quest when it jumps out through a QuestFrameProgressPanel. I made a quick fix atm.
local _, _, worldQuest = GetQuestTagInfo(GetQuestID())
if worldQuest then return end
end)Could you give me an example of a quest?
Dec 13, 2016Link Removed
The latest update from November keeps coming up as needing to be updated in my Curse client. Is it being updated every day and the date just not changing?It's an issue with the curse client, I can't fix it. Report it to curse.
Nov 28, 2016Link Removed
Awesome addon. Is there a way to do settings per character? On my main I like to read all the quests, but on alts I will just blow through them.Wasabi, the library this addon uses for implementing configs will be getting profiles support at some point, which means per-character settings.No ETA though.
Nov 27, 2016Link Removed
I've been prompted to update this addon 4 times today...I even tried manual install but within a couple of hours, I received another update notification.
I get this too...the Curse client keeps wanting to update the 70100.42-Release version to the 70100.42-Release-nolib version then once that's installed it wants to update to the 70100.42-Release version, then back to the 70100.42-Release-nolib and so on...the Curse client just can't seem to make up its mind which version should be installed. For now I'm just ignoring it until an actually new version is released.An issue with the Curse client, report it to them.
Nov 18, 2016Link Removed
Wow man thanks so much, this is awesome!
Class colors looks really awesome, and I didn't think about the demons/debuffs overlapping actually so i'll just stick with the demons as they are.
Just 1 thing with the target debuffs, it now displays on the left side, but its far away from the target frame.
[buffs] - - - - - - - - - - - - [target frame] [debuffs]Try adding this:
self.Debuffs.initialAnchor = 'TOPRIGHT'
Nov 16, 2016Link Removed
Really love your addon, but is there a way to change so that:
1. soul shards are displayed above player frame instead of beneath?
2. display demons (demonology) on the left instead of right side of player frame?
3. target debuffs on the left side of target frame, not below
If that's doable = pure awesomeness!
(also would love class colored hp bars if possible)1: Change this line into this:
ClassIcon:SetPoint('BOTTOMLEFT', self, 'TOPLEFT', 0, 4)
2: Change this line into this:
Totem:SetPoint('TOPRIGHT', shown[#shown] or element.__owner, 'TOPLEFT', -4, 0)
3: Change this line into this:
self.Debuffs:SetPoint('TOPRIGHT', self, 'TOPLEFT', -4, 0) self.Debuffs['growth-x'] = 'LEFT'
4: Change this line into this:
Health.colorClass = true Health.colorReaction = true
Keep in mind that 1 will overlap the focus frame (can be moved with /pmf), 2 will overlap the player debuffs and 3 will probably overlap the player frame if there are many debuffs on the target.Please use the official forums if you need assistance with altering or creating a layout;
Nov 11, 2016Link Removed
A list of supported bosses or dungeons would be nice.Open your dungeon journal, everything listed as a boss and dungeon/raid there is supported.That means however, bosses not shown there (such as Nightbane) is not supported.
- To post a comment, please login or register a new account.