• posted a message on Minecraft Comes Alive (MCA)

    ahahhahhahahahahhahhaha

    (sorry for your loss)

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  • posted a message on Minecraft Comes Alive (MCA)

    I watched that first shewolfdeadly episode, but I didn't really learn anything about the mod and whether I'd like the mechanics from it. You should put a more spotlight-style video in this description that shows how this mod operates.

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  • posted a message on TellMeWhen
    I haven't been playing Wow much recently, but I've reached out to Cybeloras to see if he wants to put his cata-compatible update to TellMeWhen here on Curse and/or generally take over both projects.

    In the mean time, as r3belyell said below please use Cybeloras' version:
    http://www.wowinterface.com/downloads/info18048-TellMeWhenCataclysm.html
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  • posted a message on TellMeWhen
    sadly probably not for a couple of reasons. Buttonfacade support is turning out to be something that requires major changes to the fundamental design of the program.

    From the technical side: Currently uses Frame objects, but Buttonfacade requires it to use Button objects. Changing this breaks a lot of code

    also, I haven't been playing WoW a lot recently. Kinda got burnt out+bored+missed real life. Consider this an open invitation for competent coder(s) who would like to contribute to and possibly take over TellMeWhen to step up as I'm not sure whether I'll be playing in Cata...

    I've uploaded 1.2.5beta to CurseForge for those feeling adventurous so that the improvments I've added since 1.2.4 don't get lost.
    http://wow.curseforge.com/addons/tellmewhen/files/8-tell-me-when1-2-5b1/
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  • posted a message on TellMeWhen
    1.2.5 code currently looks like:

    if ( ChatFrameEditBox and ChatFrameEditBox:IsVisible() ) then
    ChatFrameEditBox:SetFocus();


    I'm not sure which is faster, but this method avoids creating a new variable. Is there a functionality case for using ChatEdit_GetActiveWindow() that I'm not thinking of?
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  • posted a message on TellMeWhen
    From your mention of a Rogue's kick, I'm guessing you want this for PvP...

    TellMeWhen doesn't have custom counters or a free form way to set triggers based the combat log (which is what you'd need to do to track the CD on a player-rogue's kick--UI design for that would be tricky). Some addons allow you to set custom timers based on your skills, so you might be able to set one up to count down when your target or your focus cast a specific ability. Haven't tried it though.

    If you're wanting this for PvE, you're probably not going to find one that's very comprehensive aside from the usual boss encounter addons like Deadly Boss Mods. The diversity of enemies and their abiities is just too big for it to really make sense.
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  • posted a message on TellMeWhen
    Make sure you're using the EXACT name of the buff as it appears when you mouseover it after it procs. I haven't played my boomy in a while, but I think that "Eclipse(Solar);Eclipse(Lunar)" will show whichever eclipse is currently procced.
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  • posted a message on TellMeWhen
    Interesting. I'll have to borrow a friend's priest and see if i can repeat this.
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  • posted a message on TellMeWhen
    I use TMW to see KM procs on my frost DK as well. Make sure it's set to look for a buff on the player and that the icon is enabled.
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  • posted a message on TellMeWhen
    TMW 1.2.4 doesn't check to see if you have enough rage/mana/focus/runicpower/energy to cast something. I'm hoping to fix this in 1.2.5

    btw if you're never low on rage as a DPS warrior, you're probably not using heroic strike and cleave enough. ;)
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