• posted a message on RareScanner

    Hello zilak22,

    no, you cannot change that. In the firsts alpha versions the addon didn't have a cooldown and in areas like the one you are describing it was very annotying because it was alerting you constantly from every rare in your range, so if you had several rare NPCs close, it was getting crazy.

     

    Anyway, once it alerts you, you should be able to see the gray arrows in the borders of your minimap pointing to the rare direction. Perhaps someone else had killed it before you could find it?

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  • posted a message on RareScanner

    Hello, this addon only warns you of NPCs that show up in the minimap with a vignnette (the star icon). I don't know if Frenzied Foxes have them, but if they aren't rare NPCs probably they won't.

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  • posted a message on RareScanner

    I will take a look into this. Right now the only thing you can do is to disable the rares found beside the Underbelly (if they aren't treasures or events), or pick/kill them so it won't warn you again.

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  • posted a message on RareScanner

    lol, sure! I will change that :), perhaps a horn or something else less dramatic.

    Next week I will upload a new version with the database updated, so this change will be included.

    Thanks for your comment!

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  • posted a message on RareScanner
    Quote from Raphael_M >>

    Woah, never heard of the "Master" channel - thanks alot for the explanation!

     You are welcome! :)
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  • posted a message on RareScanner

    The function PlaySoundFile() receives 2 parameters: the audio to play and the audio channel to use.  If you check the audio channel options, I'm using "Master", which plays the sound even with disabled sounds (ambience, music or other effects such as abilities). In theory once you disable the audio "CTRL + S" and the music "CTRL + M", you shouldn't hear anything else other than sounds played from the Master channel.

     

    You can test it easily by disabling music and sounds effects and flying over Nagrand (looking for the elite rares in that place). You should be able to hear only Rarescanner alerts. 

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  • posted a message on RareScanner

    It uses the general sound channel, which you can hear even if you disable the sounds/music of the game or minimize it (in window mode with Sound in background activated). So you can always disable the sounds in wow, and you will still hear an alert if you find a rare while you are doing something else.

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  • posted a message on RareScanner

    K4tz I've uploaded a new version 2.0.5 changing the target script. I think it might stop popping up the warning. Please, let me know if it works.

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  • posted a message on RareScanner

    That's new, it only asked me once, and now everytime I click on the button it doesn't show up. I just tried again with a couple of characters and it didn't pop up. I will keep looking into this anyway.

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  • posted a message on RareScanner

    Hello again.

     

    I've been researching about this issue and there's not much I can do.

    In order to target and mark a NPC I need to use scripts because the API methods are protected, which means we cannot use them in an addon (only the game is able to), I forgot that's why I did it like this in the past :)

     

    Perhaps with time Blizzard will whitelist inoffensive scripts like "/target" and you won't see the message again.

     

    Anyway, if you see it, you can accept clicking "yes" and you won't see it again.

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