• posted a message on InterruptManager

    I'm not quite sure if that is possible unless you turn the warnings off entirely, but I assume that's not what you need. I'm sorry to say I probably won't be making changes to the addon anytime soon. In that case, I'd be paying a month's subscription just for that.

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  • posted a message on InterruptManager

    I've been rather busy with uni lately, so I haven't had an active subscription to be able to do any testing. This means I probably won't be doing any updating of the addon other than bumping interface version to the current live version. If you, or anyone for that matter, wish to make changes, send me a PM and you can upload as co-author.

    Sorry for the (very) late reply.

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  • posted a message on InterruptManager

    Two features that I would like to add. Unfortunately, I am very busy with uni at the moment, so I don't have an active sub. For christmas maybe :-)

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  • posted a message on InterruptManager

    All spells that can be interrupted.

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  • posted a message on InterruptManager

    Should be fixed in 1.53. I don't have any means of testing on non-English clients, so if something is still not working, please report back :)

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  • posted a message on InterruptManager

    I see, thank you. You'll be able to open the config with '/ima' next version.

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  • posted a message on InterruptManager

    Thanks a lot, this has been fixed in 1.50.

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  • posted a message on InterruptManager

    That is strange, 1.41 is uploaded and approved. http://wow.curseforge.com/addons/interruptmanager/

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  • posted a message on InterruptManager
    • 1.40

    I found the addon was fairly broken, it shouldn't be anymore. Also added whisper channel for announcing rotation. Whenever someone uses an interrupt, the next on the list is whispered that they're next.

    I think it's finally in a completely usable state now.

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  • posted a message on InterruptManager
    • 1.39

    Avenger's Shield is now shown in the same fashion of Disrupting Shout, and Spear Hand Strike has been added. The bug you mentioned should also be gone.

    I have to admit, I'm clueless about protection paladin, but I know that they have Sanctity of Battle, which reduces the cooldowns of some abilities in accord with haste. Unfortunately, allowing (other players than the paladin) to see the true cooldown of Avenger's Shield would cause a lot of addon message spam. For the paladin player, the correct cooldown is displayed.

    Unless I'm mistaken, regular prot paladins aren't stacking haste though (?), and so the only major discrepancy would be when bloodlust is up; around 3.5 seconds.

    Also, considering this is a rotational ability, I added the option to not announce secondary spells.

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