• posted a message on PetBattle Teams

    This works! Many thanks.

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  • posted a message on PetBattle Teams

    This has also happened to me :-/

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  • posted a message on SuperVillain UI

    This is on the blizzard personal resource display so I guess it comes under nameplates? They're not on top of my energy bar, they're behind it - thus the issue. I disabled "superstyling" and they came up on top of the energy bar as you described but with it enabled, they go back behind the energy bar. So "display combo points on enemy nameplates" is actually on my personal resource display, which is why I didn't spot it in settings. Also, regardless of whether superstyling is enabled, the combo points on the druid classbar don't seem to show up until I'm out of range of the target or out of combat.

    Sorry, I'm not very good at describing these things but hope that helps. Thanks for the work you're doing :)

     

    **edit** Ok now the combopoints have completely disappeared, even going back to have superstyling on, they're not even visible behind the energy bar. I haven't changed any other settings :-/

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  • posted a message on SuperVillain UI

    Thanks so much for taking on this project, it's my favourite UI! I've installed your files and am having a problem now on my druid where the combo points are hidden under the new personal resource display, specifically under the energy bar, so I can only see my combo points if I'm low on energy.. not ideal!

    I've tried disabling personal resource display in wow options and enabling the player classbar instead but that isn't showing my combo points until I'm out of combat. Not sure if it's a bug or if I'm not finding the right settings... I can't find any way of moving either combo points or personal resource display.

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  • posted a message on SuperVillain UI

    I've been getting this lua error the past few days - 

    Message: Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:518: attempt to index field 'selectedButton' (a nil value)
    Time: 08/09/16 20:52:55
    Count: 1
    Stack: Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:518: in function `HonorFrame_UpdateQueueButtons'
    Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:600: in function `HonorFrameSpecificList_Update'
    Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:419: in function <Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:416>
    Locals: HonorFrame = HonorFrame {
    0 = <userdata>
    type = "bonus"
    BonusFrame = <unnamed> {
    }
    QueueButton = HonorFrameQueueButton {
    }
    SpecificFrame = HonorFrameSpecificFrame {
    }
    XPBar = <unnamed> {
    }
    Inset = <unnamed> {
    }
    RoleInset = <unnamed> {
    }
    }
    canQueue = nil
    denied = nil
    (*temporary) = nil
    (*temporary) = HonorFrameQueueButton {
    0 = <userdata>
    Text = HonorFrameQueueButtonText {
    }
    RightSeparator = HonorFrameQueueButton_RightSeparator {
    }
    LeftSeparator = HonorFrameQueueButton_LeftSeparator {
    }
    Right = <unnamed> {
    }
    Middle = <unnamed> {
    }
    Left = <unnamed> {
    }
    }
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = <function> defined *:OnDisable:1
    (*temporary) = "attempt to index field 'selectedButton' (a nil value)"


    It happens every time I log in. I know things are being worked on and I really appreciate the work you put in. I just figured maybe it was useful to post? 

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  • posted a message on SuperVillain UI

    Never bothered with anything but default before but I love this UI so much, thanks for the great work.

    I'm having trouble with frames coming up way larger than I've set them to be - specifically some bosses. There doesn't seem to be a pattern but some bosses in both Highmaul and BRF in LFR are coming up huge and taking up half the screen. I go into the frame mover and they appear to be normal sized so I'm not sure what to do..?

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