• posted a message on Hekili

    The styling in my screenshots comes from ElvUI AddonSkins.

    You can also use the "zoom" setting on each display to zoom in a bit, which you can use to crop off the default borders.

    I may go ahead and have the addon build in the 1-pixel border by default as well.

    Link Removed
  • posted a message on Hekili

    The addon should detect gear changes.  If your trinkets are supported by the addon, it will recommend them.  Are you having an issue with it recommending something you aren't wearing, or not recommending something you are wearing?

    Link Removed
  • posted a message on Hekili

    I'd like to support Rogues, but I would need to be sure it's manageable w/ the amount of time I have for maintenance.

    Link Removed
  • posted a message on Hekili

    You could write a custom action list for it, but that's not demonstrably optimal.  In the alpha versions, I've added a couple of tweaks that will let you disable a very low priority Crash Lightning entry and tell the addon to hold the T20 stacks for an add phase, but that will require advance management and thinking about whether you'd want that for any given fight.

    Link Removed
  • posted a message on Hekili

    You can always pause the addon to see what it recommended Crash Lightning in single-target.  There are definitely a few reasons why you would, including...

    1.  To activate Alpha Wolves after casting Feral Spirit (and again to refresh it).
    2.  To trigger your T20 2pc set bonus / spend your T20 4pc stacks.
    3.  You had enough MP to Crash Lightning but not enough to Lava Lash...

    I highly recommend checking out the action lists in-game (or the equivalent in SimulationCraft).

    Link Removed
  • posted a message on Hekili

    Pause the addon and see why it's recommending what it recommends.

    /hekili > Snapshots will have a long and detailed log showing how it decided what to recommend.

    Link Removed
  • posted a message on Hekili

    No, each class module involves scripts that mimic the abilities.  This is required to make future predictions.  Without the abilities' scripts, the addon doesn't know what will happen to the game after you use a particular ability.

     

    There is some rudimentary Affliction Warlock support, and a Warrior module is in testing as well.   They are alpha/beta.

     

    I'm not adding Beast Mastery or other ranged specializations until I write my improved target detection system.

    Link Removed
  • posted a message on Hekili

    That would imply that there's a bug.  You can send in bug reports if you have BugSack or BugGrabber installed.

     

    Edit:  I managed to duplicate this bug and it is fixed in 7.2.5.5a.

    Link Removed
  • posted a message on Hekili

    If you uncheck Default on your displays, the addon won't overwrite them with updates.  I'll do another workaround there at some point.

    Link Removed
  • posted a message on Hekili

    Each display has a tab for visibility/transparency settings.

    Link Removed
  • To post a comment, please or register a new account.