• posted a message on TinyTooltip

    Unchecking the checkbox for Show Icon in the Spells pane will remove the first icon in the spell's tooltip but not subsequent icons. Eg, the DK spell for Blood Boil has two icons and only the first one is removed. Not the end of the world of warcraft, but a shortcoming I thought I'd mention.

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  • posted a message on Altoholic

    At times like this when major patches are released and an addon is disabled it brings to home just how important this addon is. If Altoholic was ever permanently gone I would seriously consider cancelling my subscriptions to Wow. It's amazing that Blizzard hasn't tried to duplicate this addon's functionality in ten years (by saving all the data on the server side they could do an even better job.) At the very least they should give you some free stuff for all the value you add to the game. You are literally inflating the value of Blizzard's stock and should be compensated. At a bare *minimum* they should give you a privileged account on some special server with access to all max level classes, mounts, pets, reputations, etc, so you can test this addon for every situation. If I were you I would email them and give them a polite list of reasonable demands for you to consider working further on this addon.

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  • posted a message on AdvancedInterfaceOptions

    Thanks so much. I appreciate that. I'll see if I can call that API myself. You have been helpful and kind, thanks. I really do like being able to temporarily turn off annoying sounds. I might even bind that macro to my mouse wheel so I can turn it off with a gentle turn of the wheel.

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  • posted a message on Altoholic

    The "Bag Usage/Free" column in the Character Summary pane is quite useless for me because that includes space in specialized bags which cannot contain normal items. Could you at least add an option box we can check so that this column does NOT include free space from inside specialty bags? I see no reason that I would ever want to know free space from within a specialty bag. Like an Engineering bag, which all my toons carry. I suppose you could implement a checkbox to allow us to ignore each type of specialty bag. (Enchanting, skinning, Engineering, etc.)

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  • posted a message on AdvancedInterfaceOptions

    No, that's not what I want. I enjoy sounds. I just like it when some annoying sound gets a temporary turn off, leaving other new sounds to behave as normal. I guess you should try it before you give me a different solution. It's like selectively getting to choose which sounds get played, whereas turning sound off is not at all what I want. Another example... in my garrison random pets spawn around me. They can be very annoying, especially since they don't move away from me until I turn around and look at them. If I use the trick above, the pet sound disappears but all other dialog boxes work and sound as normal. Another example. I enjoy the benefit from the mount that lets me pick up herbs without dismounting. But that machine can be very noisy. So using this trick the mount goes quiet while I'm flying leaving all other sounds active just as I want.

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  • posted a message on TinyTooltip

    When I hover the mouse over the garrison resource icon found in any dialog box from any trader (at least in my garrison) the tooltip prints the last line of text BELOW the tooltip's frame. Not the end of the world (of warcraft) but quite ugly and probably a bug.

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  • posted a message on AdvancedInterfaceOptions

    Your addon helped me find the name of the CVAR I want to change: Sound_EnableReverb. This CVAR has an amazing side effect when I change it via the Interface panel. That is, it turns off all existing sounds. So for example if Khadgar is casting an annoying cast sound turning that CVAR on (or off) via the interface panel disables that particular sound, until he casts it again. More amazing, it also turns of the sound of my noisy mounts (until I remount?) which is quite helpful! The problem is that this side-effect only kicks in when I use the Interface Panel, not when I change the CVAR manually using a macro: "/run local a = GetCVar("Sound_EnableReverb"); SetCVar("Sound_EnableReverb",1-a);" Any idea why that's not working?

     

    Essentially what I like is the ability to instantly turn off all existing sounds. Sure, they will come back in 30 seconds when they are recast, but in the case of farming that recast (remounting) could be a couple of minutes long. This isn't your responsibility to fix, but it might allow you to create an interesting related addon. 

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  • posted a message on TinyTooltip

    I've been enjoying this add-on all day. But the status bar in the tooltip is always "health." I don't suppose you could let us switch to the NPC's/player's resource value (e.g., Rage, Runic Power, etc.) Perhaps health on top and the resource amount on bottom of the tooltip window? I know you can't satisfy every request but I have to ask, and this seems moderately reasonable and easy to include.

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  • posted a message on TinyTooltip

    The option in TinyTooltip to display "Realm" in the tooltip doesn't display the realm when I hover the mouse over my own character's unit frame. Is that because I should already know my own realm? But that's not always the case because I have the same character name on multiple realms, and since I spend a lot of time in my garrison so (I'm probably stupid but) I'm not sure how find out which realm I'm on. Right now I have to log out to figure out which realm I'm on, even with this add-on. 

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  • posted a message on TinyTooltip
    Quote from loudsoul >>
     Indeed that gets the information. Usually. Sometimes it gets "n/a" and sometimes it gets "..." for over 60 seconds. The usual time it takes is 3 seconds. Even the 3 seconds is usually too long because I can't hold the mouse over the target for 3 long seconds, especially when the target is moving. P.S. This add-on could really use tooltips over each of its options, as most of the options are unclear to a new user.
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