• posted a message on AF_Tooltip Mini

    No. Stated and restated. There is no configuration window. there is no menu. This mod is not intended to be that kind of addon. If that is not your kind of thing there is a link to the original above

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  • posted a message on AF_Tooltip Mini

    They arn't missing but they require editing the lua. this addon was never meant to have a big done up configuration window.

    Changing anchor: ["Anchor"] = "BOTTOMRIGHT"; to ["Anchor"] = "RIGHT";

    Removing ranks: -Find this- if (rankNumber > 0) then GameTooltipTextLeft1:SetText("|cff" .. aftt_color_name .. rankName .. " " .. UnitName(unit) .. "|r");

    -Remove this- rankName .. " " ..

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  • posted a message on AF_Tooltip Mini
    @DaVinci
     Your wish is my command. updated 
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  • posted a message on AF_Tooltip Mini

    No. Stated and restated. There is no configuration window. there is no menu. This mod is not intended to be that kind of addon. If that is not your kind of thing there is a link to the original above

    Link Removed
  • posted a message on AF_Tooltip Mini

    TOP is what you would set it to for top middle.

    =)

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  • posted a message on AF_Tooltip Mini

    @kalle.schralle: download the Mouse version of the mod. it is exactly that with only players and npc's attached to the mouse. you can edit the anchor for others at the top of the lua file as described above.

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  • posted a message on AF_Tooltip Mini

    @ Kargul : Update to 1.0.1 - Default, it has the default anchoring and also includes a variable in the file to change the anchor and offsets.

    @daztr0 : Same thing, update to 1.0.1 - Default. to get that exact anchor you will open Tooltip.lua and change the variable AFTT_Anchor to the following.

    AFTT_Anchor = { ["Anchor"] = "TOPLEFT"; ["XOffset"] = 350; ["YOffset"] = -35;

    ["Parent"] = "UIParent"; }


    <hr />

    If you want to play with the position and numbers in game without reloading the ui over and over you can use these script commands.

    /script AFTT_Anchor["Anchor"] = "NEWANCHOR"; or /script AFTT_Anchor["XOffset"] = integer; /script AFTT_Anchor["YOffset"] = integer;

    These arn't permanent though so once you have found which works for you then you must edit the lua variable

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  • posted a message on AF_Tooltip Mini

    You had an error with this before its first file upload? Or are you still having problems with the original AF_Tooltip ?

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  • posted a message on ScrollingCombatText

    For those of you getting the crit problems as rogues open up

    Interface\Addons\sct\sct_event_config.lua

    the crit message you are getting is the following text

    [7] = {name="Critical!", search="You crit", r=256/256, g=256/256, b=0/256},

    to disable it add -- to the beginning of the line :)

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  • posted a message on af_tooltip

    Along with kraz i would like the tooltip to follow the mouse if its a character then display in the lower right corner if hovering over the party frame. Currently im using the GameTooltip.lua from the nurfed ui ti achieve this.

    If you could add this in for the future that would be nice.

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