• posted a message on Details! Damage Meter

    Date: 2017-08-17 03:15:38
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...rface\AddOns\Details\classes\container_historico.lua line 438:
    script ran too long
    [C]: collectgarbage()
    ...rface\AddOns\Details\classes\container_historico.lua:438: resetar()
    Details\functions\slash.lua:78: ?()
    ..\FrameXML\ChatFrame.lua:4486: ChatEdit_ParseText()
    ..\FrameXML\ChatFrame.lua:4154: ChatEdit_SendText()
    [C]: UseAction()
    ..\FrameXML\SecureTemplates.lua:346: handler()
    [C]: ?
    [C]: ?
    (tail call): ?

    Swatter, v7.0.5 (<%codename%>)
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    CrossGambling, v0.4
    DBMCore, v7.2.17
    DBMCountPackOverwatch, v1.1
    DBMDefaultSkin, v
    DBMLDB, v
    DBMSpellTimers, v
    DBMStatusBarTimers, v
    DejaCharacterStats, v725r100
    Details, v
    DetailsDmgRank, v
    DetailsDpsTuning, v
    DetailsEncounterDetails, v
    DetailsRaidCheck, v
    DetailsRaidInfoEmeraldNightmare, v
    DetailsRaidInfoNighthold, v
    DetailsRaidInfoTombOfSargeras, v
    DetailsRaidInfoTrialOfValor, v
    DetailsStreamer, v
    DetailsTimeAttack, v
    DetailsTinyThreat, v
    DetailsVanguard, v
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    epgplootmasterml, v6.71
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    KeyBooster20, v1.0.0.1
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    Simulationcraft, v1.7.5
    TomTom, vv70200-1.0.0
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    BlizRuntimeLib_enUS v7.2.5.70200 <none>



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  • posted a message on Details! Damage Meter

    Having an issue when I use /details reset. Sometimes it works but seemingly 1/4 of the time it triggers an error which mentions something about container_historico. I don't have the actual stacktrace. It also doesn't seem to happen when there is no data. When the error happens, no data is reset and once combat starts it looks like it's correctly gathering data, but it's now putting everyone randomly in the list, i.e. the n1 dps can be n8 in the list etc. Going to overall -> current temporarily fixes this. Not sure if the values are correct or not.


    After the error, trying to call /details reset again doesn't do anything. The little lag that usually happens doesn't happen either.

    Link Removed
  • posted a message on KeyBooster

    Hey! I noticed a bug with the addon. We boosted a +5 Maw and he eventually ended up with a +10 CoS. Whenever he would apply it would instantly be +5 Maw, and not the +10 CoS that he would link when he applied.

    Link Removed
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