• posted a message on Dominos

    They live together for sure. There's a "reset" button for each frame you move, so that it forgets the petbar.

    Link Removed
  • posted a message on Dominos

    I get lua error when opening keybinding config in Dominos 7.3.0, clicking from Titan panel. Happens every time, even after UI reload. The binding seems to work though if i ignore error.


    Message: ...Ons\Dominos\libs\LibKeyBound-1.0\LibKeyBound-1.0.lua:66: attempt to index global 'SOUNDKIT' (a nil value)
    Time: 08/15/17 18:52:44
    Count: 2
    Stack: ...Ons\Dominos\libs\LibKeyBound-1.0\LibKeyBound-1.0.lua:66: attempt to index global 'SOUNDKIT' (a nil value)Interface\SharedXML\SharedBasicControls.lua:204: in function <Interface\SharedXML\SharedBasicControls.lua:203>
    [C]: ?
    ...Ons\Dominos\libs\LibKeyBound-1.0\LibKeyBound-1.0.lua:66: in function <...Ons\Dominos\libs\LibKeyBound-1.0\LibKeyBound-1.0.lua:66>
    [C]: in function `Show'
    ...Ons\Dominos\libs\LibKeyBound-1.0\LibKeyBound-1.0.lua:277: in function `Activate'
    ...Ons\Dominos\libs\LibKeyBound-1.0\LibKeyBound-1.0.lua:254: in function `Toggle'
    Interface\AddOns\Dominos\Dominos.lua:379: in function `ToggleBindingMode'
    Interface\AddOns\Dominos\plugins\launcher.lua:38: in function <Interface\AddOns\Dominos\plugins\launcher.lua:35>
    Interface\AddOns\Titan\LDBToTitan.lua:273: in function <Interface\AddOns\Titan\LDBToTitan.lua:271>

    Locals: errorMessage = "...Ons\Dominos\libs\LibKeyBound-1.0\LibKeyBound-1.0.lua:66: attempt to index global 'SOUNDKIT' (a nil value)"
    DisplayMessageInternal = <function> defined @Interface\SharedXML\SharedBasicControls.lua:187


    Link Removed
  • posted a message on Masque: Renaitre

    The Fade skin looks amazing, but at least in my opinion it darkened the icon too much. I made a custom edit that gives it more visibility in the center area. Borders are fine.


    Images: http://imgur.com/a/srJhV

    Link Removed
  • posted a message on Exorsus Raid Tools

    How can i hide the big white "Raid cooldowns" text? It is very distracting on the otherwise clean addon.


    edit: Found it; have to lock the frame for the text to hide.

    Link Removed
  • posted a message on TellMeWhen

    I'm trying to show icon when none of my enemies have my Rake up, and then also Rip for its own icon. But the icon always shows up, and when i apply Rake it still shows.


    I did "All-Unit Buffs/Debuffs" icon with "Rake" as what to track, and Hidden when any present and 100% shown when all absent.


    edit: I think i solved it with "Buff/Debuff" type by setting "who to watch" to "target" and track debuff.

    Link Removed
  • posted a message on GTFO

    Can you make it possible to disable warning for "Fatigue" that comes from flying over seas? I think it's currently grouped over Raid/High damage, but it would fit better under Environment section. I have that disabled anyway so that would be an easy fix.


    edit: Nevermind, i saw other comment and found it in special alerts.

    Link Removed
  • posted a message on SorhaQuestLog

    And then another error when quest progress updated, different than those other 2:





    This was seriously erroring all the time, so i fixed this for my instance temporarily by converting it to string


    Line 3556: msg = "" .. msg

    Link Removed
  • posted a message on SorhaQuestLog

    Here's paste for 2 LUA errors i got when entering game http://pastebin.com/xjVxJxBc

    I only just installed the addon, so if it uses any config files they were all reset.


    Edit: Oh, potential fix for that too (Scenarios.lua).

    Line 1320:

    local inChallengeMode = false
    if (C_Scenario.IsChallengeMode ~= nil) inChallengeMode = C_Scenario.IsChallengeMode()

    Link Removed
  • posted a message on MoveAnything

    Same error as Vyshan about PaladinPowerBar, but i'm playing a druid. I don't have many mods after legion patch, but i do have Dominos if it counts for anything. No addons for unitframes.

    Link Removed
  • posted a message on SexyMap

    Is it possible for addon to change quest POI color more transparent? I mean the blue area as here: http://imgur.com/rIg0owG

    Because it's dominating the visuals of maps themselves, can't see them when you most want to.

    It's also why i can't use hudmap with archeology tracking on, the red area is just too visible.

    Link Removed
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