• posted a message on Gadgets

    I will get around to doing this, people keep asking :)

    I will probably add it as an option to the Combo point gadget so that it becomes useful for clerics as well as rogues and warriors.

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  • posted a message on Gadgets

    Thanks - I'll have a look at this. The castbar icons weren't actually added by me, and to be honest, I've never really looked at how they're implemented :)

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  • posted a message on Gadgets

    The only way is for me (or someone!) to provide more images that are the colours you want. That said, I think Gadgets actually ships with a red orb in the library, so it should be really easy to switch over. I'll have a look in a bit to see exactly what you'd need to do.

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  • posted a message on Gadgets

    Sorry, there isn't. With the restrictions Trion currently impose through secure mode, there's no way to do this without it breaking all the time. Hopefully we'll get a workaround one day.

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  • posted a message on Gadgets

    Yep, it's possible and quite simple to do. The only problem is I think other things are attached to it for positioning, so you'd probably need to adjust these too.

    If you have a look in Gadgets/wtLibUnitFrame/Templates/templatename.lua, you should be able to work out how the templates work. Removing the "barResource" element will get rid of the bar, but you'd probably need to adjust the anchors on "barHealth" to attach it to the bottom of the background rather than the top of the resource bar.

    If you're struggling, let me know and I'll post a file with the changes applied.

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  • posted a message on Gadgets

    Yep, it's on my list of things I need to get sorted out. It should be easy to add. I'm a little wary of adding another full bar element to the frames which are already fairly heavy on the CPU, so I just need to come up with a lightweight way to handle it.

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  • posted a message on Gadgets

    I really need to add a way to do this properly. For now, I'll point you towards a recent post from Adelea which explains a couple of ways to do it: http://forums.riftgame.com/technical-discussions/addons-macros-ui/315634-addon-gadgets-36.html#post4388574

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  • posted a message on Gadgets

    There isn't a way to do this from the user interface yet, but you can make a simple edit to the template file.

    Assuming you're using the Heal Frame template, have a look in:
    /Gadgets/wtLibUnitFrame/templates/HealFrame.lua

    Around line 149, you should see a block of text starting with:
    id="buffPanelDebuffs", 

    A few lines below this, you'll see:
    rows=1, cols=3, iconSize=16, iconSpacing=1, borderThickness=1, 

    Simple alter those numbers (e.g. iconSize) to make the debuffs look how you want.

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  • posted a message on Gadgets

    No, it wasn't quite intentional. I'm working on adding options for that sort of thing, and it looks like that slipped into live. It should match the normal unit frame.

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  • posted a message on Gadgets

    Hi,

    This is a subject that comes up a lot, and I've had many discussions with Zorba (Trion) about it. Due to limitations enforced by secure mode, we can't change things while we're in combat. I took the decision a long time ago (rightly or wrongly) to not allow the frames to be in an inconsistent state, and instead block out the mouse so that I can always show raid frames correctly, even if they change while you're in combat.

    I had hoped Trion would give us a solution to this a long time ago, but it seems to be a difficult fix to put in place. Zorba does tell me this will be implemented, and as soon as it is, Gadgets will be changed. Until then, I'm afraid we're all stuck with huge mouse dead-zones.

    - Wild

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