• posted a message on Pawn

    Hi!  Sorry, right now, Pawn doesn't have a way to take item level into account.  Can you tell me a little more about why you'd like that option?  For fresh 110s trying to meet dungeon finder requirements?

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  • posted a message on Pawn

    Okay; let me know if you have any other questions.

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  • posted a message on Pawn

    Hi!  Sorry, I don't know what you mean.  Can you give me an example of a calculation that you think is wrong?

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  • posted a message on Pawn

    Hi!  Can you share a screenshot?  I haven't heard of that happening.  Has it happened to you more than once?

     

    If you can't post a link here, you can also message it to me at facebook.com/vgermods, or email it to vger -at- greeneclipsesoftware.com.

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  • posted a message on Pawn

    Fixed in Pawn 2.1.16!

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  • posted a message on Pawn

    Hi!  I'm not aware of any guides who publish specific stat weights for leveling, and simulators are definitely designed for level 110 characters too.  But it's my opinion that in general, the weights for max-level characters are perfectly "good enough" for leveling characters—even if they're not completely accurate, your performance isn't critical enough while you're leveling for it to really matter.  So I'd just stick with Pawn's defaults and not worry too much.  :)

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  • posted a message on Pawn

    Hi!  Yes, that's intentional.  Pawn doesn't show upgrade information for trinkets because many trinkets have very important non-stat effects, and it'll never be possible for Pawn to tell which one is better.  So it gives no advice instead of often-wrong advice.

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  • posted a message on Pawn

    Hi!  The name of the scale that gets imported comes from the scale tag itself.  For example:

     

    ( Pawn: v1: "Luck's custom scale": Class=Mage, Spec=Frost, Intellect=99 )

     

    If you import that, it'll either overwrite an existing scale called "Luck's custom scale", or it'll create a new one with that name.  If you have other scales from previous imports that you either renamed, or had a different name when you imported, those will stay as they are.

     

    I don't have enough information to know what you're doing wrong, but maybe either you renamed a scale in the past, or maybe whatever tool you're using to build scales changed the way it named scales?

     

    Does that help?  If that doesn't answer your question, can you give me a list of what steps you're taking, and at which step Pawn seems to be doing something wrong?

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  • posted a message on Pawn

    Hi!  The instructions in green above aren't going to be useful to you, so no need to bother with that.

     

    By default, Pawn's advice comes from ilvl 840 Mythic+ starter templates from Ask Mr. Robot.  Those are useful for an average character, but class guides are usually designed for players with a very high item level, which will require a different balance of stats. If you'd like to use advice from a different guide, you should import stat weights from that guide—if you import stat weights that have crit at a higher value than versatility, you'll start seeing crit items as upgrades.

     

    If your favorite guide doesn't have stat weights and you're not sure what values to use, consider using a simulator such as Ask Mr. Robot or SimulationCraft, and then use values from that.

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  • posted a message on Pawn

    Hi!  Right now it's only available on the built-in scales and imported scales.  If it's not working for copied templates that shouldn't be difficult for me to fix.  In the meantime, instead of copying, you could try exporting and then immediately re-importing the scale—I think that should work.  Hope that helps!

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