• posted a message on PassLoot

    The Guild Group issue only crops up in a party. This is because there is no unit token for the player in a party (only in a raid). Consequently, the highest unit token in a party is "party4". The following should fix up GuildGroup.lua quite nicely:

    function module.Widget:SetMatch(ItemLink, Tooltip)
    if IsInGroup() then
    local numGuildmates = 0
    local numMembers = GetNumGroupMembers()
    local kind = (IsInRaid() and "raid") or "party"
    for i = 1, numMembers do
    if UnitIsInMyGuild(kind .. i) then
    numGuildmates = numGuildmates + 1
    end
    end

    -- There is no unit token for the player as a party member, so increment the guildmates counter by 1 in a party.
    if not IsInRaid() then
    numGuildmates = numGuildmates + 1
    end
    module.CurrentMatch = floor((numGuildmates / numMembers) * 100)
    else
    -- We're solo... Maybe someone is doing a /passloot test.
    module.CurrentMatch = 100
    end
    module:Debug(string.format("Guild Group: %s%%", module.CurrentMatch));
    end

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  • posted a message on PassLoot

    Also it would be nice if a rule could consist of only a zone name or zone type without having to specify something pertaining to the item directly. For instance, if I want to roll Need on everything that drops in Silithus, I should be able to set a single filter for Zone Name, without having to add a partial filter on Item Name using a regular expression.

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  • posted a message on PassLoot

    Great addon, but I've run into two issues:

    * Item Type filters: Miscellaneous - Mount and Quest - Any do not work (they do not match the Qiraji Resonating Crystals and the scarabs/idols that drop in AQ)

    * The Group Size filter does not include the player when calculating the size of the group. If I set Group Size to 60 in a two-person group with a guildmate, then the rule does not match. I had to turn it down to 50 (because the addon thinks only 50% of the group is made up of guildmates).

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  • posted a message on Garrison Mission Manager

    I understand that, but none of the cases I describe involved full epic parties. In the screenshot, one of the followers is green. The follower in slot 2 is epic, but GMM also picked an epic follower there to begin with. All the epic followers GMM selected as part of the 3 proposed makeups resulted in non-100% outcomes.

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  • posted a message on Auctionator

    I've had to dial down the full scan chunk size even further because I was still getting the odd disconnects with the default of 5. It's been much better otherwise.

    Oh, another thing: the Manage Shopping Lists doesn't take you directly to that section in the options menu.

    Thank you for this very useful addon.

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  • posted a message on Garrison Mission Manager

    I've run into a number of situations that lead me to believe GMM doesn't attempt all combinations. In particular, it seems the addon doesn't try to put two followers who share a counter?

    For instance I've had item level 615, three-follower XP missions where GMM used epic follower 1 with counters A and B. GMM then tried to put an epic item level 607 follower (orange-con) with counter C in slot 2, then the carry follower in slot 3. However, manually placing a 615+ epic follower with counters C and A (duplicate counter) in slot 2 yielded 100% success. GMM didn't suggest that combination.

    I've had other situations where GMM offered 3 choices with only 1 epic mount, while I could manually create a team with identical outcome but 2 or even 3 epic mounts.

    Here's an example of a situation where GMM does not find an optimal solution:

    https://www.dropbox.com/s/388cbbym9jkskmb/GMM.jpg?dl=0

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  • posted a message on Garrison Mission Manager

    Great addon. Would be even better if it could show time remaining on followers currently out on missions, and possibly take them into account when assigning missions.

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  • posted a message on Auctionator

    Thanks for the tip. I went down the numbers and my disconnects stopped at 97. However, I'm not sure how significant this is, because even the default setting didn't always disconnect me. When my successful scan completed successfully, I did get the following message in red:

    2 auctions returned empty results (out of 98302)

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  • posted a message on Auctionator

    I'm definitely still getting disconnect rather frequently during a full scan.

    Link Removed
  • posted a message on Fishing Buddy

    It seems Fishing Buddy prefers lures in my bag rather than my Nat's Fishing Hat, even though the hat increases my skill more. Is this intended?

    Thanks for the great addon :)

    Link Removed
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