• posted a message on Examiner

    One of the better addons out there, in my opinion! Good job and thank you!

     

    Stat rating in percentage seems a bit off, though.

     

     

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  • posted a message on GW2 ui

    Not seeing anyone else commenting about this, so...

     

    I'm getting bank errors when I open the bank. And sometimes, afterwards, 'Esc'-button just stops working. I'm not using any addons that changes anything in the bank or bags.

     

    Here's the message I get: 

    Message: Interface\FrameXML\ContainerFrame.lua:845: attempt to perform arithmetic on a nil value
    Time: 09/16/16 21:51:03
    Count: 1
    Stack: Interface\FrameXML\ContainerFrame.lua:845: in function `UpdateContainerFrameAnchors'
    Interface\FrameXML\ContainerFrame.lua:835: in function `ContainerFrame_GenerateFrame'
    Interface\FrameXML\ContainerFrame.lua:91: in function `ToggleBag'
    Interface\FrameXML\ContainerFrame.lua:113: in function `ToggleBackpack'
    Interface\FrameXML\ContainerFrame.lua:324: in function `OpenBackpack'
    Interface\FrameXML\ContainerFrame.lua:1280: in function `OpenAllBags'
    Interface\FrameXML\BankFrame.lua:308: in function <Interface\FrameXML\BankFrame.lua:286>
    [C]: ?
    [C]: ?
    [C]: in function `Show'
    Interface\FrameXML\UIParent.lua:2336: in function `SetUIPanel'
    Interface\FrameXML\UIParent.lua:2241: in function `ShowUIPanel'
    Interface\FrameXML\UIParent.lua:2048: in function <Interface\FrameXML\UIParent.lua:2044>
    [C]: in function `SetAttribute'
    Interface\FrameXML\UIParent.lua:2830: in function `ShowUIPanel'
    Interface\FrameXML\BankFrame.lua:430: in function `BankFrame_ShowPanel'
    Interface\FrameXML\BankFrame.lua:246: in function <Interface\FrameXML\BankFrame.lua:244>

    Locals: frame = nil
    xOffset = nil
    yOffset = nil
    screenHeight = nil
    freeScreenHeight = nil
    leftMostPoint = nil
    column = nil
    screenWidth = 1920
    containerScale = 1
    leftLimit = 0
    (*temporary) = nil
    (*temporary) = BankFrame {
    0 = <userdata>
    TitleText = BankFrameTitleText {
    }
    portrait = BankFramePortrait {
    }
    leftBorderBar = BankFrameLeftBorder {
    }
    topLeftCorner = BankFrameTopLeftCorner {
    }
    Bg = BankFrameBg {
    }
    size = 28
    GlowBox = ReagentBankHelpBox {
    }
    TopTileStreaks = BankFrameTopTileStreaks {
    }
    maxTabWidth = 183.5
    activeTabIndex = 1
    CloseButton = BankFrameCloseButton {
    }
    SetPoint = <function> defined @Interface\AddOns\GW2_UI\bank.lua:56
    portraitFrame = BankFramePortraitFrame {
    }
    nextSlotCost = 999999999
    numTabs = 2
    selectedTab = 1
    topBorderBar = BankFrameTopBorder {
    }
    }
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to perform arithmetic on a nil value"

     I am also getting a World Quest Tracker error when opening the Flight Path map, but I'm guessing I'll just have to wait for an update of the mod on that one.

     

    Other than that the UI works great. I'll be using it for a LONG time :D Good job!

    Link Removed
  • posted a message on MikScrollingBattleText
    I just wanted to drop in and say that it's working now. Thanks for the help Mikord. GREAT addon, love it. :-)
    Link Removed
  • posted a message on MikScrollingBattleText
    Hi,

    For some reason I can't see the damage I deal (outgoing damage). Or incoming damage for that matter. I tried changing some stuff in the config but I still can't see the damage I deal to mobs. Call me noob if you like, but I can't find an option that adds outgoing damage to the scrolling text.
    Link Removed
  • posted a message on Stonerune UI
    This UI... is the best one I have EVER seen. Good job, Nwardezir.
    Link Removed
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