• posted a message on Just a Few Fish

    What version were you using? The latest version (1.4.2) should have that fixed.

     

    Edit: Oh, also, make sure to blacklist any "poison" fluid blocks in the config file.

    Link Removed
  • posted a message on Just a Few Fish

    Yeah, you can put multiple seeds around the rod, but you can't do a whole stack at once. It's just a crafting limitation.

    Link Removed
  • posted a message on Just a Few Fish

    They puff up when they get hurt. Just punch one and you'll see. =P

    Link Removed
  • posted a message on Just a Few Fish

    Hmm, sorry I didn't see this until now, but I don't check this comment feed very often...

     

    Yeah, that definitely shouldn't be happening. If you still remember, what other mods did you have? Also, what options did you have in the config files?

     

    And yeah, I don't have an issue tracker right now. I'd suggest posting on the minecraftforum page though, as I check it more often.

    Link Removed
  • posted a message on Astral Lucky Blocks

    Hey, make sure you put it in the addons/lucky_block folder, not the mods folder.

    Link Removed
  • posted a message on Astral Lucky Blocks

    Hmm, that wouldn't be easy. Most of the features in this rely on 1.8's new features to work.

    Link Removed
  • posted a message on Potion Core
    Quote from kwpugh >>

    Is there a recipe for the Flight potion?

     Nope. The only way to get flight is through a chance or bless potion. You can add a recipe yourself through the config files if you really want though.

    Link Removed
  • posted a message on Just a Few Fish

    Ah, thanks for telling me. I have fixed it and uploaded the new  verison.

    Link Removed
  • posted a message on Just a Few Fish

    What version do you have? Fish did spawn in the tanks in some of the earlier versions, but I fixed that in the latest version.

    Link Removed
  • posted a message on Loot++

    You do need blockstate and model files in 1.8 (not in 1.7).

    You can download the example that I made here and just copy and modify the blockstate and model files from it. It's really not too hard. You just need to make sure the texture names in the model files point to your textures and the model names in the blockstate file point to your model file.

    Link Removed
  • To post a comment, please or register a new account.