• posted a message on KaruulAlert

    Version 1.39.2 is supposed to delete only broken alerts. Juding by the post date, you must have updated to 1.39.1 however, which does not delete any alerts.

    Have you transferred your character over to another server by any chance? There have been some shard consolidations that are the most likely cause for this.

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  • posted a message on KaruulAlert

    This looks like an import went bad somehow, probably by copy/pasting from a forum. Check if your recently added alerts have valid settings by editing them. If you are getting an error trying to edit a specific alert, rightclick the name in the list and delete it.

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  • posted a message on KaruulAlert

    Quote from calieno »

    after 2.3, rift support 8 roles, but the addon only support 6 roles. Can this be implemented in future? Thanks

    Starting version 1.38.0 KaruulAlert already supports up to 20 roles, just like Rift does. Just get the latest version and it should work fine.

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  • posted a message on Roles

    Cool addon, I was about to write it myself... so this saves me a lot of time :)

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  • posted a message on KaruulAlert

    Like the previous poster you seem to have a problem with the opacity not being set on some alert.

    Do you have any issues prior to exporting? I cannot find a reason why the opacity information would vanish upon exporting, but I'll do some further investigation.

     

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  • posted a message on KaruulAlert

    Quote from jeorgie310 »

    Error: kAlert/tasks.lua:53: Incorrect function usage.

    Parameters: (Texture: kAlert.objectIcon9.0x2a769bd8), nil
    Parameter types: Texture, nil
    Function documentation:
    Sets the alpha transparency multiplier for this frame and its children.
    Element:SetAlpha(alpha) -- number

    For some reason there is no opacity value for one or more alerts. I'm not sure how it came to be like this however. If you know, that could be helpful in solving the underlying problem.

    For now: if you can edit the alerts, try making sure each of them has an opacity value. You will probably get some error when you try to edit the broken alert however. In that case, right clicking the alert instead and deleting it may be the most practical solution.

     

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  • posted a message on KaruulAlert

    Quote from Mazzerus»

    2) New Roles. I have now (with the new patch) 10 roles. However, I don't have any additionnals set. If I do a macro : Karuulalert set=7 (for example); it will load the 6th set.

    EDIT :

    2) Today, after re-connecting. I had the extra sets. Thank you for your job

    As you discovered, KaruulAlert cannot detect the player buying additional roles. If you were to switch to one of the new roles, it would expand the number of available sets, but not before that. If you relog or /reloadui the number of roles is updated as well.

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  • posted a message on KaruulAlert

    I have been getting a lot of reports of text fields not working in KaruulAlert, but I was unable to reproduce it, until now.

    Other addons are also experiencing this same issue. It turns out that it is related to the Global UI Scale option (under Settings - Interface - Display).

    If you are experiencing issues with text fields in KaruulAlert of your other addons, turn off global UI scaling until Trion fixes this issue.

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  • posted a message on KaruulAlert

    /kalert set <set number>

    or

    /kalert set auto

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  • posted a message on KaruulAlert

    It's working fine for me on both PTS and Live 2.2.

    I've had some reports about text fields not working as they should, but so far I've not been able to get any clue about why they wouldn't work for everyone. By all means, if anyone can provide additional feedback on this, it would be most helpful.

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