• posted a message on Quest Completist

    It's a pretty quick fix. I just added the closing bracket on the affected keys.

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  • posted a message on Quest Completist

    This update has syntax errors at the end of qcPinDB.lua. It's missing the closing brackets for some of the table keys starting at line 5359.

     

    Also, can you make the header for the currently selected zone aligned either left or center and have it empty (rather than "#") when nothing is selected?

     

    Thanks. :)

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  • posted a message on WeakAuras 2

    @Kotttt: Was that the issue? AddonSkin? I've received a few reports about this but haven't had a chance to install Weak Auras yet to see what's going on.

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  • posted a message on Dominos

    To clarify Darkhelmet's point:  Dominos' MultiBars are having their "Grid" state set to "disabled" regardless of the settings value in Dominos' options.  With the grid disabled, Masque's "Background" texture is hidden.

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  • posted a message on Battle Pet Tabs

    The Cyclone bug is a game bug. I've had this happen multiple times when using no add-ons. Sometimes it hangs, sometimes it doesn't.

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  • posted a message on SellJunk

    I noticed that you're using AceDB-3 but there's no profile options and it defaults to a char-specific profile. Can you either add an AceDB options panel or have it default to the "Default" profile (third parameter as true in the :New() method)? With such a simple add-on, there's really no need for char-specific data.

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  • posted a message on Zug Zug Automatic Master Looter
    I posted some info in the conversation we were having. If you want me to make the changes, let me know.
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  • posted a message on Zug Zug Automatic Master Looter
    Turaka, can you please fix the externals? Using the no-lib version still includes all of the libraries. There's a guide in the KB of Curse/WoWAce on using .pkgmeta. Or if you need help, let me know. :)
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  • posted a message on Masque: Darion
    I'll have to concur the previous two comments. This is a very nice-looking skin! :)
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  • posted a message on SimpleUnitFrames
    Yep. :/ I don't think the frames themselves are updating correctly, which would also explain the mouse events for dog tags not working.
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