• posted a message on Matsuo's Skyblock Recipes

    looked into it, I'll be adding a way of obtaining ore but slightly different from your suggestion.

    furthermore, I do not currently know how to have methods refer to a config file, but since there is no major configurability to the mod yet so I will look into this in the future.

     

    about that favour, I don't think I can make anything close to Immibis' Microblocks, however I recommend you try the Forge multipart version by chicken_bones.

     

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  • posted a message on Matsuo's Skyblock Recipes

    Thank you for the suggestions, I will try my very best to implement them :)

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  • posted a message on Matsuo's Skyblock Recipes

    Hey you guys, I hoped to get some feedback but didn't get any, so I'll just ask.

    Shall I add a mechanic to make the mod standalone?

    This means I'll add a way to obtain ores and whatnot.

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  • posted a message on Shingeki no Minecraft

    didn't know you can make such things in mcreator, yet I'll have you know you can export the mod as a .jar :3

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  • posted a message on Ex Nihilo
    Quote from Itsmillertyme >>

    Why don't you try chilling out and not being a dick head. Have you ever tried to port a mod from one version to another? It's not a simple process especially from 1.7.10 to the newer versions. If you really cared you would be following the Github and know that InsaneAU is working hard on it and that it will be out soon. If that's not good enough for you try writing your own mod. However I suspect you can't do that, so shut the hell up with your rude comments and wait patiently, 1.10.2 will be out when it's ready to be out. Jackass 

     
    Quote from CadeCraft >>
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  • posted a message on Ex Nihilo

    as great as the mod is, there is one major issue I'd like to get your focus on, this mod is directed towards skyblock and has compatibility with forestry bees.

    however, the scented artificial hive needs to be in the biome of the bees it's directed to catch, I hope you see how this is a problem since skyblocks are usually in plains only, no other biomes so we can only acquire one type of bee, this also means we can't cross breed thus there is no use in it at all.

    what I'm asking for is for you to remove this biome system and have the artificial hives look for "flowers" only, so that we can actually obtain all species you can get through hives.

     

    thanks in advance

    (I assume you can still do this since it's pretty much a bug)

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  • posted a message on Matsuo's Skyblock Recipes

    I will continue updating until I have added everything I want to be in the mod, from there on it's up to the users to suggest ideas.

    Feedback is also more than welcome :3

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  • posted a message on MineTweaker3

    Try using JEI, it seems like NEI doesn't like the fact that you're hustling the code of your mods

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  • posted a message on Arachnophobia

    I expected some horror mod but I'm sure this will help some minecraft players.

    what you could do is try and remove the mob entirely from the coding, this will also stop it from being spawned by third party devices(minecraft spawners and enderIO/MFR spawners)

    another thing you could do is have a code line that has any spider trigger a kill command on itself once it either get's spawned or through scoreboard when it's movement score is set to 1

     

    EDIT: I've gotten back into coding (thanks to you) and I've found that you can replace classes, so all you have to do is replace the spider class with that of a new mob you create(or a variation on an existant one) 

    easy peezy lemon squeezy

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