• posted a message on SimpleObjectiveProgress

    Fixed in v1.2.5. This addon (and the library) rely on the WoW servers, which will not give out data if the quest hasn't been in players' quest logs since restart.

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  • posted a message on SimpleObjectiveProgress

    So, this actually is possible, it's just really tricky. I have all the data for the objects, but the problem is how to display it.

     

    The Blizzard API does not allow you to know if you have an object mouseover'd (unlike NPCs). The only avenue left available to me is the words written in the tooltip themselves. The problem with that is that this part of the addon would only work for English client because I really don't have a way to get the object name data I need for other languages.

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  • posted a message on SimpleObjectiveProgress

    This is fixed in v1.2.1 and has initial Patch 7.2.0 data.

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  • posted a message on Outfitter

    Addon is easily fixed - the entire addon is broken by these two lines gone wrong:

     

    Lines 4006-4008 of Outfitter.lua are:

    _, _, vTextureName = vTexture:find("([^%\\]*)$")

    vSpecialID = Outfitter.cAuraIconSpecialID[vTextureName]

    Delete them. Save the file. The addon now works fine.

     

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  • posted a message on Battle Pet BreedID

    Found a minor bug today that was probably at fault for this; base stats for those pets were slightly off.

     

    Both pets are actually P/S and can only be P/S. Latest version of the addon should correctly report this.

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  • posted a message on Battle Pet BreedID

    All of the pet data should be up to date in the latest version of the addon I just posted (v1.9.0).

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  • posted a message on HandyNotes_EphemeralCrystals

    Found two not on the addon today:

    • 36.0, 23.0 - right on the road, impossible to miss
    • 41.5, 30.8 - inside a small cave guarded by grizzly bears
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  • posted a message on Angry Keystones

    Alright.

     

    Still, if you want, you can just take the data that I have in the library for the weights in order to improve Angry Keystones. Presumably that data will change rarely in the future (if at all).

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  • posted a message on GottaGoFast

    Hi,

     

    As a heads-up, people have finally prodded me into developing a library that provides progress bar percentages for all NPCs in various situations. This may be very relevant for you, as it will allow your users to have percentage values for Enemy Forces displayed on enemy NPCs.

     

    If you're interested: https://mods.curse.com/addons/wow/libobjectiveprogress-1-0

     

    Cheers

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  • posted a message on Angry Keystones

    Hi,

     

    As a heads-up, people have finally prodded me into developing a library that provides progress bar percentages for all NPCs in various situations. This may be very relevant for you, as it will allow your users to skip the initial learning period for the addon and have always-accurate values.

     

    If you're interested: https://mods.curse.com/addons/wow/libobjectiveprogress-1-0

     

    Cheers

    Link Removed
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