• posted a message on AutoLog

    Won't auto log when entering raids anymore. If I manually turn on logging, it turns it off as soon as an encounter starts.

     

    No errors.

    Link Removed
  • posted a message on OmniCC

    Message: [ADDON_ACTION_BLOCKED] AddOn 'OmniCC' tried to call the protected function '<unnamed>:Hide()'.
    Time: 09/13/17 15:05:58
    Count: 1
    Stack: [ADDON_ACTION_BLOCKED] AddOn 'OmniCC' tried to call the protected function '<unnamed>:Hide()'.

    Locals: <none>

    Link Removed
  • posted a message on CooldownButtons

    Message: Interface\AddOns\CooldownButtons\spells-Spells.lua:219: bad argument #1 to 'string_find' (string expected, got nil)
    Time: 09/13/17 15:12:50
    Count: 14
    Stack: Interface\AddOns\CooldownButtons\spells-Spells.lua:219: bad argument #1 to 'string_find' (string expected, got nil)

    Locals:

    Link Removed
  • posted a message on Outfitter

    Addon is completely broken for me, can't change any outfits.

     

    Message: Interface\AddOns\Outfitter\Outfitter-5.18.4.lua:4159: attempt to index local 'vTexture' (a number value)
    Time: 03/29/17 06:50:20
    Count: 1
    Stack: Interface\AddOns\Outfitter\Outfitter.lua:4159: in function `Function'
    Interface\AddOns\Outfitter\MC2SchedulerLib.lua:242: in function `OnUpdate2'
    Interface\AddOns\Outfitter\MC2SchedulerLib.lua:178: in function `OnUpdate'
    Interface\AddOns\Outfitter\MC2SchedulerLib.lua:20: in function <Interface\AddOns\Outfitter\MC2SchedulerLib.lua:20>

    Locals: self = <table> {
     cRidingOutfitDescription = "Equips the outfit when you're mounted"
     cFishingOutfit = "Fishing"
     cFishingOutfitDescription = "Unequips the outfit if you enter combat, then requips it afterwards."
     cCategoryOrder = <table> {
     }
     cFrenchLocalization = "French Localization"
     AskSetCurrent = <function> defined @Interface\AddOns\Outfitter\Outfitter.lua:1677
     UpdateShapeshiftInfo = <function> defined @Interface\AddOns\Outfitter\Outfitter.lua:4200
     cBattlegroundOutfit = "Battleground"
     InheritOver = <function> defined @Interface\AddOns\Outfitter\MC2AddonLib.lua:134
     _SidebarWindowFrame = <table> {
     }
     GetBagSlotItemName = <function> defined @Interface\AddOns\Outfitter\OutfitterInventory.lua:207
     cNewOutfit = "New Outfit"
     OutfitStack = <table> {
     }
     cHerbalismOutfit = "Herbalism"
     cFrostResistOutfit = "Resist: Frost"
     cArenaOutfit = "Battleground: Arena"
     cMissingItemReportIntro = "Missing items (note that a missing item will be listed multiple times if it was used by multiple outfits):"
     GetBagItemInvType = <function> defined @Interface\AddOns\Outfitter\OutfitterInventory.lua:94
     cHunterWildDescription = "Equips the outfit when you are in Wild aspect"
     cABOutfit = "Battleground: Arathi Basin"
     VoidStorageFrameClosed = <function> defined @Interface\AddOns\Outfitter\Outfitter.lua:1278
     SuspendSecureActions = <function> defined @Interface\AddOns\Outfitter\Outfitter.lua:1308
     cUnequipOthers = "On equip, unequip other Accessory outfits"
     cContributingDeveloper = "Contributing Developer"
     FormatItemList = <function> defined @Interface\AddOns\Outfitter\Outfitter.lua:325
     cHalfAlternateStatSlot = <table> {
     }
     inheritOver = <function> defined @Interface\AddOns\Outfitter\MC2AddonLib.lua:134
     ErrorMessage = <function> defined @Interface\AddOns\Outfitter\MC2DebugLib.lua:137
     cFallingOutfit = "Falling"
     cWSGOutfit = "Battleground: Warsong Gulch"
     cDruidCatForm = "Druid: Cat Form"
     cUseEmptyOutfit = "Create Empty Outfit"
     ShowCommandHelp = <function> defined @Interface\AddOns\Outfitter\Outfitter.lua:1615
     cDontChange = "Don't change"
     cAccessoryCategoryDescription = "Accessory outfits have some, but not all, slots specified.  You can equip as many accessory outfits at a time as you like."
     GetPlayerStat = <function> defined @Interface\AddOns\Outfitter\Outfitter.lua:6155
     cQuestTurninOutfitDescription = "Use this to automatically equip your bonus XP gear before you turn in quests"
     cBoEsCategoryDescription = "Unopened is a list of items which are still in their original 'Binds on Equip' state."
     GetSummonedCompanionID = <function> defined @Interface\AddOns\Outfitter\Outfitter.lua:7505
     cOutfitBarLargeSizeLabel = "Large"
     cIoCOutfit = "Battleground: Isle of Conquest"
     cWithdrawOthersFromBank = "Withdraw other outfits from bank"
     GenerateSmartUnequipScript = <function> defined @Interface\AddOns\Outfitter\OutfitterScripting.lua:250
     cItemComparisonsOffDescription = "Turn this on to include items from your outfits in tooltip item comparisons"
     cOutfitBarAlphaLabel = "Alpha"
     cBankedItemsLabel = "Banked items: "
     cInZonesOutfit = "In Zones"
     Initialized = true
     cNatureResistOutfit = "Resist: Nature"
     _InventoryCache = <table> {
     }
     DeactivateScript = <function> defined @Interface\AddOns\Outfitter\OutfitterScripting.lua:2009
     TankPoints_New = <function> defined @Interface\AddOns\Outfitter\OutfitterItemStats.lua:612
     _ExtendedCompareTooltip = <table> {
     }
     CursorInFrame = <function> defined @Interface\AddOns\Outfitter\OutfitterUITools.lua:461
     cRe

    Link Removed
  • posted a message on KonferSK (Suicide Kings)

    One of my co-admins has a "Not active!" where the checksum should be under sync, and his info is often not correct. He has uninstalled and done a clean install. We also have a member having no lists showing for them, even after installing the add-on.

    Link Removed
  • posted a message on Grid2

    Message: Interface\AddOns\Grid2\modules\StatusHealth.lua:474: Usage: UnitIsDeadOrGhost("unit")
    Time: 10/25/16 19:38:36
    Count: 314
    Stack: Interface\AddOns\Grid2\modules\StatusHealth.lua:474: in function <Interface\AddOns\Grid2\modules\StatusHealth.lua:473>
    [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
    [C]: ?
    [string "safecall Dispatcher[1]"]:13: in function `?'
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire'
    Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    Link Removed
  • posted a message on Ovale Spell Priority

    I'm attempting to use this addon for assassination rogue, however it constantly tells me to keep casting rupture and hemorrhage shortly after they already have a fresh duration, including wanting me to refresh a freshly cast 6 CP rupture with the next 2 CP that I get. It also seems to think some of my cooldowns (such as my 1 min CD trinket) have a 3 min cooldown.

     

    Is this a setting that is wrong, or is the script off a bit for assassination currently?

    Link Removed
  • posted a message on Vanas KoS
    I'm having the same issue, from a few days as ago as well. I know I hadn't deleted my savedvariables, as I have had no reason to even go into my World of Warcraft folder until now in the past while. It would have had nothing to do with the update to 4.29, as I just did that today, and the entries have been gone since at least yesterday (that's when I noticed they were gone).
    Link Removed
  • posted a message on Servitude Resurrection

    Ahh I found out why, I removed too much :)

    Link Removed
  • posted a message on Servitude Resurrection

    I removed the if HasDevourableDebuff("player") and HasParanoia("player") and ClassHasDevourPriority(UnitClass("player")) and UnitMana("pet") > 214 then End from the .lua file, however my felhunter still will not autocast on me, does anyone know why?

    Link Removed
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