• posted a message on TARDIS Mod

     A feature I'd love to see is the ability to move rooms without destroying their contents. ^_^

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  • posted a message on Admin Commands Toolbox

    I don't see any permissions for modpacks. I plan to use this a lot on my server, and others will probably need to have it to connect. Would it be OK to add?

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  • posted a message on Cyclic

    How do I work the uncrafting grinder? I put stuff into it but nothing happens.

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  • posted a message on TARDIS Mod

    I'm having a problem in my one world. I had a TARDIS previously, but uninstalled the mod, and the TARDIS got erased. Later I changed my mind and reinstalled the mod, but now I can't make a new TARDIS because I'm still linked to the old one that doesn't exist anymore. How do I fix this? I tried fiddling with the save files and NBT data, but can't find anything that relates to the mod.

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  • posted a message on TARDIS Mod

    This looks amazing! I'll have to try it out. ^^
    ...
    WOW! This is so much more extensive than I was expecting! This is amazing.

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  • posted a message on Custom Trades Mod

    Well that really bites. Many of the mods I use set one value as "material" and use damage values to determine which material. For example, Project Red uses the same item value for gemstones and stone circuit plates. A gemstone is worth 2,048 circuit plates according to my prices, and our lovely testificates can't tell the difference. *headdesk* Is there any kind of command block trickery I could use to make this work properly?

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  • posted a message on Custom Trades Mod

    This is exactly what my server's economy needs! Though I have one problem: Villagers don't seem to be able to differentiate between mod items that have the same data value but different "damage" values, and are completely different items. Is that something this mod could fix?

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  • posted a message on FixGhastAim

    Is there a version of this for single player, such as a Forge mod or something?

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