Just hard to find any tutorial which explains some basic ruleset, e.g. how to set a need rule when the need/greed pops up and there is a need indication (which, I suppose, comes from Blizzard), and greed for anything other.
Searching the net I found a tutorial telling how to enable the tool but refusing to explain the rules (even basic), another one who told how to greed all (LOL!)...
I'm writing that after trying to set it up (basic need/greed) and, at dungeon's end, I saw something I "needed" was handled as "greed". :(
Downloaded passloot_itemscales now, will retry with that (I've Pawn).
Passloot_scales did the thing: adding the suggested modification to the Need rule made PassLoot to auto-need when Pawn tells it the item is an upgrade for my toon's class/subclass.
That's the whole things I needed by Passloot:
- a simple Need rule: Can need -> Pawn 'current + 10' points -> need
- a simple Greed rule: Can Greed -> greed
That's all I need to do random dungeons without being interrupted by need/greed popups which clutters my display, forbidding me to see casting times etc.
Maybe in the future I'll add more subtle/complex rules but I achieved 99% of what I needed.
Strange that Blizzard's interface can't be set to auto-need/greed but I can see how it lacks things like Pawn integration.