• posted a message on DejaMark

    This is a feature i would like to add. I have been busy with DejaCharacterStats lately. I may find time to do so since there is interest.

     

    I will have to figure out a means to keep it simple with minimal to no options, so I can't promise anything.

     

    Thanks for the suggestion.

     

    Cheers!

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  • posted a message on DejaCharacterStats

    A fix is on beta 715b105. Let us know if you get a chance to test it and continue to have issues. This one was hard to pin down. Thanks for your reports :)

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  • posted a message on DejaCharacterStats

    Thanks again for the report. I tracked this down to a Blizzard bug.

     

    There is a bug where UPDATE_INVENTORY_DURABILITY is not called when an item being equipped on the paper doll has the same transmog as the item it is replacing.

     

    It appears to occur after swapping gear that has the same transmog and then dying, teleporting and or zoning.

     

    This may also occur with other paperdoll item addons that use the same Blizzard function.

     

    I have now opted to use PLAYER_EQUIPMENT_CHANGED instead. We will have this on the DCS beta this week. Servers just went down so we have not been able to test the fix's robustness.

     

    In the interim you can test this fix yourself with a few simple edits.

     

    Open DCSDuraRepair.lua and replace every instance of UPDATE_INVENTORY_DURABILITY with PLAYER_EQUIPMENT_CHANGED. Save the file and reload your UI or log back in.

     

    If you decide to try this we would appreciate hearing about your results.

     

    Thanks again!

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  • posted a message on DejaCharacterStats

    This may be a division by zero error with the durability calculations, specifically those associated with the durability bars next to each equipped item.

     

    This has happened before: https://mods.curse.com/addons/wow/dejacharacterstats?page=18#c109

     

    May also be an ElvUI, Oilvl or Outfitter issue.

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  • posted a message on DejaView

    Thanks for the suggestion, but no, I think MBB does that well enough. :)

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  • posted a message on DejaView

    Latest version Added option to show the default UI's unit frames (i.e. disable hide art and movement of various elements). Enjoy!

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  • posted a message on DejaView

    Latest version Added option to show the default UI's unit frames (i.e. disable hide art and movement of various elements). Enjoy!

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  • posted a message on DejaMinimap

    Thank you for the report.

     

    I have changed the usage text to reflect the addition of an interface options menu.

     

    Unlock to move and scale the minimap it in the interface options menu.

     

    Watch the video in the description for more information if needed.

     

    Cheers!

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  • posted a message on DejaCharacterStats

    Thank you for the reminder!  :)

     

    This is listed as a known issue:

    • German localization's display of the phrases for "Movement Speed" and "Repair Total" fill the display and make the value difficult to see.

    We are currently using Blizzard's call. We will have to make our own and weren't 100% happy with the DCS 1.x version we made. It will be getting fixed soon.

     

    Cheers!

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  • posted a message on DejaCharacterStats

    With the new version installed, unlock DCS, then click "Show All Stats". Then click the subsequent changed button again as it should say "Relevant Stats". That should fix it. You should also be able to unlock DCS and manually enable them.

     

    Nerd stuff: This was a bug we had from a recent API change. This means that Relevant Stats did not show Int or SP and it saved it that way. Clicking through "Show All Stats" and then "Relevant Stats" again should get it showing and saving.

     

    Cheers!

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