• posted a message on DejaCharacterStats

    I can look into it. The problem is it will have to scan your spellbook while in combat because the API call that I am aware of only gets the current GCD.

     

    Anyway, I could do the math instead but it appears to be off, I assume rounding errors, for example on my booking when I get the GCD via the API it states 1.354 when I d the math it is 1.338 (100%-10.76%*0.015), but there are also issues with hybrids. An outlier case is Druids. Cat form has a static 1 second attack speed and GCD. Not particularly an issue for those in the know, but there may be other cases with other hybrids wher it is an issue, but I do not know, I will have to look into it. I can put this on the Haste stat tooltip but it may cause more questions than provide answers, heh.

     

    In the interim here is a macro you can use. Replace Moonfire with a spell that activates the GCD and it will show you the GCD. it may be different between spells and melee attacks, etc.

     

    /script local _,gcd=GetSpellCooldown("Moonfire"); print("Current global cooldown is "..gcd.." seconds.")

     

    Cheers!

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  • posted a message on DejaOHFader

    Resolved with 7.0.3 r4 Cheers!

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  • posted a message on DejaOHFader

    Resolved with 7.0.3 r4 Cheers!

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  • posted a message on DejaOHFader

    Resolved with r4. Cheers!

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  • posted a message on DejaOHFader

    I believe most issues have been resolved with 7.0.3 r4. However, I do not have one of every class to test on. That was a huge hurdle here with Rogues causing several problems with Dalaran and Druids causing problems when walking into their hall from outside the world. If you have issues please put in a ticket, PM or post here. Thank you to everyone for reporting bugs and being patient.

     

    Cheers!

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  • posted a message on DejaOHFader

    Yea, left a debugging line in ;/ fixed now :)

     

    Cheers!

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  • posted a message on DejaCharacterStats

    It has always been like this and has always been annoying. It is something I would like to do but it would be too time consuming at the moment with many other features to implement.

     

    I literally copy pasted WoW's code and changed the display. it is still using their callbacks so that is why it behaves in that way.

     

    Check out my reply to Kakjenscomment for more details.

     

    Cheers!

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  • posted a message on DejaCharacterStats

    You are correct. I literally copy paste WoW's code. The biggest obstacle is that the only item level API callback only gives the BASE item level. So if I were to use it one your artifact it would return 750. And exactly as you stated you would have to iterate through every item in inventory AFTER you create a hidden tooltip and scan the item to find the actual item level.

     

    This is also what I will have to do to display item level on the item icons on the paper doll. There are already addons that do this, Oilvl for example, adding it to DCS is something that will happen much much later and when/if it does I may be able to then easily integrate all manner of item level based options.

     

    But yea, you hit the nail on the head.

     

    Cheers!

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  • posted a message on DejaOHFader

    It is now fixed. :) Rogues class hall is in Dalaran, so I had to make it flag for each small space in their order hall. Fixed with 7.0.3 r3

     

    Cheers!

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  • posted a message on DejaOHFader

    It is now fixed. :)

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