• posted a message on Geist

    Unfortunately, I'm unable to reproduce this. Are you using something like Masque or another addon that might be skinning action buttons and adding the grid that way?

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  • posted a message on tdBattlePetScript

    Would it be possible to check which ability an enemy has? Pets like Prince Charming have multiple abilities they can use, and the strategy against them changes accordingly.

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  • posted a message on World Quest Group Finder

    This appears to be fixable by changing lines 641 and 651 of WorldQuestGroupFinder.lua from

    C_LFGList.Search(1, title, 0, 4, selectedLanguages)

     to

    C_LFGList.Search(1, LFGListSearchPanel_ParseSearchTerms(title), 0, 4, selectedLanguages)
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  • posted a message on !QuestItemButtonFix

    For anyone wanting to use this in Legion, change line 63 from

    CooldownFrame_SetTimer(itemButton.cooldown, start, duration, enable)

     

    to

    CooldownFrame_Set(itemButton.cooldown, start, duration, enable)

     

    and it should work again, or at least it's been working for me.

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  • posted a message on OneChoice

    While the addon still generally works, the complete mess of bonusIDs in the item strings now makes the iLevel comparison basically useless once you get into higher end MoP content or above, and is really bad in Legion. Any plans on fixing this, or at least adding an option to remove the iLevel comparison?

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  • posted a message on Geist

    EDIT: A new version has been uploaded which corrects this. It also adds a reset option to return the button IDs to the defaults without having to mess with your SavedVariables.

     

    It technically still works as is, but you're right in that the bars being currently used by Monks and Warriors are no longer freely available. I'll make the change and push out a new version soon. It'll still require a manual change of the settings to fix current characters though.

     

    If anyone else needs to change things, but doesn't want to lose all their settings at the same time, you can use the slash commands to change all the button IDs in use (slow), or you can manually edit your Geist.lua file in your SavedVariables (quicker if you know what you're doing).

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  • posted a message on Geist

    It's still available, although it doesn't behave in exactly the same way. Using the command "/geist toggle" will change it so that Geist opens and shuts like a normal interface panel when you press the button, as opposed to disappearing as soon as you let go of the button. It does still open where the mouse cursor is though, so you'll have to open it where you want it to appear.

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  • posted a message on TipTac

    The after shot there is actually the Blizzard default. Mine still looks like the first pic if I go to the "TipTac options -> ItemRef -> Show Item Level and ID" and have it checked.

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  • posted a message on TipTac

    Regarding the Timewarp fixes, I believe they're only accurate for items receieved at level 100. Timewarped items can drop from player levels 71-100 depending on the dungeon, and the weapon is scaled to that level. Additionally, the items you can buy from the Timewarped vendors also scale through those ranges. You could build a table containing all the various levels (it's close but not exactly the same as the Heirloom scaling, and I actually started this process), but it might just be easier to go to tooltip scanning at this point, especially since these dynamic and scaling item systems look to be expanded in Legion.

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  • posted a message on TipTac

    Absolutely, feel free.

    That said, I'm going to need to do some more research on this method next time Timewarping comes around, because it occurs to me it may only work at max level. Seeing as Timewarped items can be won starting from either level 70 or 80 depending on the content and are scaled to the level you are when you receive them, you might need to resort to tooltip scanning to get the actual level the item is supposed to be or check if there's yet another ID involved that we can map out.

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