• posted a message on BDArmoryContinued

    If you are trying to run the latest BDarmory with North Kerbin Weaponry, I had to re-compile the dll for it and make a small edit in "HarpExplosive.cs" To make nukes detonate in Kerbal 1.3.0......Here's a link to the dll. Probably a temp patch but it works for me.

     

    boom baby in 1.3.0

    Link Removed
  • posted a message on 1869 - A steampunk mod.

    Cant wait, looks sweet.

     

    Link Removed
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