• posted a message on TargetButtons

    Btw I coded a new anchor placement saving method and will test it now.

    Will update when it proves to work. This maybe should fix your bug too.

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  • posted a message on TargetButtons

    I'm not aware of this specifically but it might be related to the "normal" "bug" when starting with TargetButtons after it had been disabled in the previous session:

    The addon relies on the built in layout-local.txt in your SavedVariables folder which saves the position of the anchor. So it writes the anchor position to this file. When the addon is not loaded and you log off, wow will remove the unneeded lines (because it cannot find the addon to this interface element). So next time the anchor will in the middle of the screen. I've never fixed this because it's a pretty minor bug.

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  • posted a message on EventHorizon

    Hunter: Dire Beast change playerbuff to cooldown. SpellID is the same.

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  • posted a message on ArkInventory

    You have options to show bags1-9 in a bar. Could you also add an option for the reagent bag? This way it would force all of those items into the bar I want without having to hassle with tooltips and stuff.

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  • posted a message on ArkInventory

    Hey, using your addon for years - cannot imagine playing wow without it honestly. Thank you so much for making and especially maintaining it all those years!

    I have an issue with the reagent bank. I have one bank bar for 'System-Reagents' and for 'Emtpy-Reagents'. The problem is, that I would then expect ArkInv to put everything from the reagents bank into this bar - but it does not. It only shows the empty slots and the rest is in bar1. Bar1 does not have anything enabled for it beside 'system-default'. Why does it not work as I expect?

    Thank you

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  • posted a message on LoadIT (continued)

    Yes thanks.

    I like that loadit gives profiles. Standard wow does not, does it?

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  • posted a message on EquipChanger_Zone

    Updated for WoD (english client).

    Link Removed
  • posted a message on TargetButtons

    Update for WoD.

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  • posted a message on RareCoordinator

    Hiding the interface (but keeping all functions working) would be a welcome change.

    Link Removed
  • posted a message on SmallBlizRaidFrames

    Errors:

    Message: ...e\AddOns\SmallBlizRaidFrames\SmallBlizRaidFrames.lua:141: attempt to index local 'myHealPredictionBar' (a nil value)
    Time: 03/14/13 10:37:57
    Count: 26
    Stack: [C]: ?
    ...e\AddOns\SmallBlizRaidFrames\SmallBlizRaidFrames.lua:141: in function `FixFrame'
    ...e\AddOns\SmallBlizRaidFrames\SmallBlizRaidFrames.lua:236: in function <...e\AddOns\SmallBlizRaidFrames\SmallBlizRaidFrames.lua:234>
    [C]: in function `CompactRaidFrameReservation_RegisterReservation'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:351: in function `CompactRaidFrameContainer_GetUnitFrame'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:317: in function `CompactRaidFrameContainer_AddUnitFrame'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:254: in function `CompactRaidFrameContainer_AddPlayers'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:176: in function `CompactRaidFrameContainer_LayoutFrames'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:130: in function `CompactRaidFrameContainer_TryUpdate'
    ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:57: in function `CompactRaidFrameContainer_OnEvent'
    [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1

    Link Removed
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