• posted a message on Call to Battle-The WWII Mod
    Quote from Darkbisc >>

    A new version of the Minecraft launcher (2.0) came approximatly two months ago, It's a new launcher with a white window... I went to the old launcher of Minecraft and all the problems about this mods have worked, maybe it's due to this, i don't know... Or maybe it's magic ! All problems with your mod were fixed, the camera studio issue and the scope issue... This game is really illogic... 

     You could say that again haha
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  • posted a message on Call to Battle-The WWII Mod
    Quote from Darkbisc >>

    Apparently, all problems have been fixed when coming to the old version of the launcher, sorry for inconvenience, but if somebody has got the same problem than me, you can know now than is apparently coming from the new launcher (The white launcher)

     Wait what? What problems were you experiencing with the new launcher?
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  • posted a message on Call to Battle-The WWII Mod
    Quote from Darkbisc >>

    I press a key for this mod, nothing happend, they aren't showing up, also I tried to change it. But it's not really important, I can use commands

     

    Also, I get a crash when I use the sniper scope and grenades.

     

     

     

     Oh, do you mean the mods custom menus aren't showing up?
     
    Also, could I have the crash reports for sniper scopes and grenades so I can fix them?
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  • posted a message on Call to Battle-The WWII Mod
    Quote from Darkbisc >>

    Hello, I have an issue with your mod, I use camera studio mod (1.7.10) and then I install your mod, the keybinds of this mod don't work.

    Do you know if it's possible to fix this ?

     

    Thanks.

     I'll need a few more details =P
    What do you mean by not working? Are they not showing up.... or...?
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  • posted a message on Call to Battle-The WWII Mod
    Quote from Xylush >>

    Beardie,

     i have found a bug which ruins my maps. i missplace certain objects so i destroy them. the hit box disappears but the actual item and textures are still visable. do you know whats happening and if so can u fix it.

     

    Xylush.

     I am working on fixing the bug, reloading the world fixes it though
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  • posted a message on Call to Battle-The WWII Mod
    Quote from Ender_Lord45 >>

    Beardie, when are you gonna add vehicles? I've seen lots and lots of screenshots and posts with vehicles in them and i can't find them in the mod, when i try to download another ww1 or ww2 mod it conflicts and i cant use it. You should really add vehicles dude it would be awesome! (not that the mod isn't awesome already)

     

    Sincerely,

    Ender

     Screenshots? There has been no progress whatsoever of vehicles.....Vehicles would be loads of work, if I attempted them, the dream and true goal of this mod will never be achieved. Sorry =( 
    When I add anti-tank rifles I plan to make cross-compatibility with prototype thetas tanks, though.
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  • posted a message on Call to Battle-The WWII Mod

    This comment just made my day, thank you so much!

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  • posted a message on Call to Battle-The WWII Mod
    Quote from TheDudeOfDoom >>

    Thank you so much for the patch! The spawning works 100% now. Though when i try to open the select class menu it opens the edit loadout menu then when i press the edit loadout button it also opens the edit loadout menu, but thats not really that bad.

     That's how TDM works, it has it's own specific menu where you select a primary and secondary instead of the classes. You can use classes, however, by doing /ww2Gamerule tdmmenu false 
    =)
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  • posted a message on Call to Battle-The WWII Mod
    Quote from TheDudeOfDoom >>

    Thank you so much! I cant wait!

     

     I released the patch =)
    It might take a while before curseforge approves it though
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  • posted a message on Call to Battle-The WWII Mod
    Quote from TheDudeOfDoom >>

    Where will you be uploading the patch?

     I will try to remember upload the patch everywhere the mod is posted
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