• posted a message on World Quest Assistant

    I'm on an enUS client in the NA region, so my cross-language testing is somewhat limited. I've been able to successfully find Spanish-language groups with the search, though.

     

    I'll keep working on it, though - if the base UI can do it, then WQA should be able to too!

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  • posted a message on World Quest Assistant

    Yeah, the untrack is a side effect of the hooking that is done to add the middle-click functionality. I may be able to keep it from untracking the quest if it was tracked prior to the click - I'll see what I can do.

     

    Middle-click on a quest might be doable. I'll see if I can add that as an option.

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  • posted a message on World Quest Assistant

    Yikes. I thought I had the group leave stuff tamped down. I'll double-check it - it shouldn't *ever* be leaving while in an instance. I've seen the "silent party drop" happen but there's no "You leave the party" message, which is somewhat confusing!

     

    I'll see what I can find!

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  • posted a message on World Quest Assistant

    What is your client locale, and are you on the latest version? I relaxed the matching requirements a bit to facilitate groups across languages.

     

    If you have "join pvp" unchecked then it'll ignore any groups led by people on pvp servers, as well.

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  • posted a message on World Quest Assistant

    I have seen this happen a handful of times, and I'm not sure why! It's in my active list of things to investigate.

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  • posted a message on World Quest Assistant

    Those are all exposed via:

     

    /run WQA:Automate()

    /run WQA:AbortPartyLeave()

    /run WQA:CreateQuestGroup()

     

    I've intentionally left the WQA table global so you can call its various functions if you'd like. You can browse the API it exposes here: https://github.com/cheald/WorldQuestAssistant/blob/master/core.lua

     

    (I don't guarantee that those method names won't change, but I don't expect them to)

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  • posted a message on World Quest Assistant

    All party members will monitor idle status, but the kick prompts only appear if the player is the leader (since you can't kick when you're not the leader, obviously). If you become the leader then it'll already know who's idling and provide a kick prompt.

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  • posted a message on World Quest Assistant

    Great - I can work with that! I'll get it in.

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  • posted a message on World Quest Assistant

    This is fixed in 0.5.x!

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  • posted a message on World Quest Assistant

    The 0.5.x beta includes this - I'm just testing it for a bit before general release!

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