• posted a message on Premade Filter

    Hey, thanks for making this awesome addon :)

    I have 2 small suggestions if you have time:
    1) An option to search the Title and Details from one input box. For example, I like to search for groups that have "guild" in the title or description but the requirement only needs to be fulfilled by one of them (or both). Currently I can only filter by groups that have the keyword in both or a specific field (instead of "either").
    2) The ability to not select a specific raid so that it shows all raids within the selected activity, like the default behaviour of the group finder (eg. all WoD raid groups instead of having to choose BRF or HM). If the same could be done with the raid difficulty so that I can see normal and heroic from the same filter then that'd help too.

    Edit: Ok make that 3 small suggestions because I just thought of something else ^^
    3) A "Total" column alongside the roles in the Members section, so I can set a minimum and maximum total players that the group should have (could maybe use the LFG eye icon to represent that).

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  • posted a message on Master Plan

    Could you add the new Apexis Crystal missions to the Missions of Interest tab? :)

    I've manually added them myself but I have to keep copying them over every update. The only thing that isn't correct is the reward type (it shows Garrison Resources instead of Apexis Crystals but wasn't sure how to fix that).

            {399, 675, 2, 36000, 600, 16, 2, 2, 8, 10}, -- Felraiser
            {391, 675, 2, 28800, 600, 22, 7, 8, 9, 9}, -- Spring Preening
            {495, 660, 2, 28800, 400, 22, 2, 3, 4, 8}, -- Apexis Nexus
            {444, 660, 2, 28800, 400, 23, 3, 4, 6, 8}, -- Emancipation
            {398, 660, 2, 28800, 400, 16, 2, 8, 9, 10}, -- Highway to Fel
            {445, 660, 2, 28800, 400, 26, 2, 4, 9, 9}, -- Socrethar Sabotage

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  • posted a message on Exorsus Raid Tools

    Thanks! :D

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  • posted a message on OregorgerTracker

    "/ot lock" will unlock it and let you move it around. If you have minimap rotation enabled you will only see the player arrow unless you are near the boss room.

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  • posted a message on OregorgerTracker

    Nope, it would have to track the position of every box so it knew when and where each one died, which would be too much data to sync between players :P

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  • posted a message on Exorsus Raid Tools

    Great addon :) Two small suggestions:
    - Option to hide your own cooldowns in a column
    - Option to put cooldowns at the top if they're currently active

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  • posted a message on OregorgerTracker

    Version 1.3 changes:

    • Tweaked a few things to hopefully increase the accuracy of estimating where the boss is when there are more addon users in the raid.
    • The path detection now starts 0.2 seconds after each roll begins to have a higher chance of getting a result on the first check and to slightly increase accuracy. This is roughly the time it takes Oregorger to exit the crash square he started on.
    • Added a 0.2 second delay before the addon detects a path from players taking damage to avoid false readings from being too close to the boss (yet on a safe path) when each roll starts.
    • Added settings for colorblind users: "/ot color 1-5"
    • Added an option to change which volume setting is used when playing the warning sound: "/ot light volume"
    • Slightly improved the efficiency of the calculations behind the rotating minimap.
    • The displays will now auto-hide at the end of the encounter even if they are still unlocked.
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  • posted a message on OregorgerTracker

    I was considering this but ended up leaving it out as the complexity of the (rotating) minimap would increase significantly when trying to display things at specific coordinates. I might try adding it when I have the time/motivation to get my head around it though!

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  • posted a message on OregorgerTracker

    There's 2 situations that can cause this but they're both pretty rare:

    1) The estimated boss position is slightly off which pushes his coordinates across a path border, making it detect the wrong path. I'm adding a stricter accuracy check in the next version which should help with this.

    2) A player is stood on a safe path but still too close to him and takes damage when he starts rolling, which causes the addon to falsely detect him rolling on that path. I'm also going to try fix this in the next update by either ignoring his previous path or just ignoring damage events until a short delay has passed since the start of the roll.

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  • posted a message on OregorgerTracker

    Sure! I'll look into this tomorrow :)

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