• posted a message on Kerbal Attachment System (KAS)

    is the tb-60 tow bar implemented in the current version of KAS? i saw it on youtube and i would like to use it for aircraft carrier operations but i cant seem to find it.

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  • posted a message on Flexo's SpaceX Interplanetary Transport System

    looks great and works pretty good, my only issue is that the landing gear do not have a retract option as far as i can tell.

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  • posted a message on ShinColle

    thanks =)

     

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  • posted a message on ShinColle

    so in the change-log it says to get to the caress action you need the wo-class scepter in caress mode, but when i left click in the air and on the ground it only goes through the normal modes, single, group, and formation modes, is there something else i need to add to the button command?

    also im guessing that you only get the ships info card if you spawn in a crafted ship and not one from the creative tab as i did that and akagi's card did not show up after spawning and interacting with her.

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  • posted a message on ShinColle

    =D YAH! an update!!! WITH YAMATO!! XD

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  • posted a message on Biplanes Mod

    ok, great mod btw, though i can see that it is in wip, one bug in particulat is that the twin engin plane you have in the game just flys up into the air for eternity when you fly it.

    other than that and a few other things i cant wait to see this mod in good working condition with minor bugs =)

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  • posted a message on Conveyor Craft

    could you maybe add an explanation video on how to use the mod and its parts?

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  • posted a message on Biplanes Mod

    this looks interesting, so this mod essentialy will become a mod where you can build your own plane using normal blocks and blocks requiered from the mod to (currently) make a bi-plane correct?

    (simmilar to how you can build your own ships with archemiedies right?)

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  • posted a message on Dragon-Fun++

    isnt this the same thing as the ridable dragons mod?

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  • posted a message on Shingeki no Minecraft

    realy amazing mod, finaly found one where spawning in a titan dosnt crash my game =P, but i have a few things to say about it.

    one, the titan's head pivot spot is positiond towords the front so turning its head looks bad; also theres only one titan, the 60 m, but im guessing your plan on adding more in the future; third, is there a way to make the hit box at the neck and not down by the feet? and last, when you fire off one of the flars the game issues a "you do not have permission to use this command" before shooting

    just some minor bugs i found but an over-all great start. (now just an fyi, ive never seen attack on titan =P, but i like the mod ...... (complications))

    might do a mod review on this (if thats ok?)

    keep up the good work ;)

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