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  • Minecraft
  • 148,439 Monthly Downloads
  • Supports: 1.7.10
  • 6,037,453 Total Downloads
  • Updated Apr 16, 2015
  • Created Nov 27, 2013
  • 577 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: witchery-1.7.10-0.24.1.jar

About Witchery

Witchery adds witchcraft and nature magic to Minecraft: cauldrons, broomsticks, ritual circles, magical brews, a bit of necromancy and voodoo for good measure; all topped off with a fetching pointy hat.

Witchery Montage

Witchery allows players to explore the magical art of witchcraft and though it, to learn to control the natural magic present in the world (and sometimes other dimensions).

Witchery provides several branches of witchcraft for a new witch or warlock to try their hand at. Witchcraft does not really resemble the flashy spell-casting performed by wizards and their ilk. There are no lightning wands or spell books, enchanted armor or flaming swords; instead, a well tended witch's garden will provide a lot of helpful ingredients for magic that will get you out of the occasional scrape.

There are of course darker sides to magic; and although these may bring power more quickly, the cost may be too high. Making bargains with demons should never be undertaken lightly!

Notable features

  • Witches Garden
  • Brewing with a Kettle
  • Poppets and Voodoo Dolls
  • Dream Weaving and Spirit World dimension
  • Circle Magic and Rituals
  • Necromancy and Demonology
  • Dimensional Infusions
  • Mutation
  • Familiars
  • Covens
  • Become a werewolf or vampire
  • New mobs, plants and plant mobs

Further information

Mod Packs

The code and other assets of the Witchery Mod for Minecraft, in source and binary form, are the intellectual property of Emoniph. See below for copyright, terms and conditions.

As long as all of the following conditions are met, you may include the Witchery Mod for Minecraft in your mod pack:

  1. PM me on Minecraft Forums to indicate your intent to add Witchery to your mod pack and include the name of the mod pack with a link to it. (I am interested, but I probably will not respond to your PM, DO NOT post in the thread)
  2. You must give very visible credit to the author of the mod: Emoniph.
  3. You cannot claim that you made any part of the Witchery mod.
  4. Your mod pack must provide a link back to the Witchery Minecraft Forum thread.
  5. You (and any affiliates) cannot make money off of, or as a result of, the mod pack.
  6. If you are asked by me to remove the mod from your mod pack (via email, PM on this or the Minecraft Forum site, notice on the Witchery Minecraft Forum thread, or otherwise), you will do so within thirty days. After such notice you (and your affiliates) may no longer add Witchery to any mod pack until explicit permission is subsequently given.
  7. These conditions may change from time to time without notice and you will ensure you remain in compliance with them.
  8. You and your users will agree to, and abide by, the Terms & Conditions in the following section.

Terms & Conditions

0. Used Terms
Mod - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
Mojang - Mojang AB
Owner - Emoniph, original author of the Mod. Under the copyright terms accepted when purchasing Minecraft (https://account.mojang.com/documents/minecraft_eula) the Owner has full rights over their Mod, in both binary and source form, despite use of Mojang code.
User - End user of the Mod, person installing the Mod.

1. Liability

2. Use
Use of this Mod to be installed, manually or automatically, is given to the User without restriction.

3. Redistribution / Mod Packs
This Mod may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner solely. All mirrors of this Mod must have advance written permission from the Owner. ANY attempts to make money off of this Mod (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN without advance written permission, and the Owner may claim damages or take other action to rectify the situation. Mod packs may only include this Mod if they first receive permission from the Owner. All mod packs with permission to distribute the Mod, must ensure that they comply with, and ensure all users of their mod packs agree to, these terms. The Owner reserves the right to remove permission given to a mod pack to distribute the Mod, given a notice period of thirty (30) days.

4. Derivative Works / Modification
This Mod may not be decompiled, reproduced and/or modified under any circumstances without prior written permission of the Owner. This Mod is not open source.

TWEAK: OPs in creative mode get a hint which skin changed player is sending chat messages.
TWEAK: Significantly optimized the client-side performance of Mirror blocks.
TWEAK: Optimized the reflection mob a bit to be a bit less CPU intensive.
TWEAK: Added a config option (ShrinkMirrorWorld) that will only use half the Y space in the mirror world for structuregen. This will need the world to be recreated to use though.
TWEAK: Optimised the lightmap a bit in a newly created mirror world.
TWEAK: Added limited support for AM2 for reflection mob equipment.

FIX: Breaking through mirror world walls no longer gets you stuck in the wall.
FIX: Vampire players in creative mode will not spawn witch hunter mobs.
FIX: Missing wolfman hand in first person mode is visible once more.


NEW: Magic Mirror, made by binding a demon to the mirror with a circle magic rite, activate it to find the fairest in the land, the fairest may not be the player but rather another NPC (leaving only one way to become the fairest).
NEW: Magic mirrors remember who walk past them, and will tell when asked.
NEW: Walk into the mirror to enter it, beware the demonic creature inside (defeat it to take control of the inners of the mirror, although the mirror will then no longer be able to talk to you, or do other reflection magic).
NEW: using "/chant mirror mirror send me home" may get you out of a stuck place in a mirror
NEW: Placing a mirror on the wall when in a mirror may need altar power to get working (until both sides of the gap have mirrors on them)
NEW: Using the Taglock kit of another player on a mirror containing a demon will allow the player to change their looks (skin) to that of the other player if there is altar power available. Using an empty taglock kit (or the players own taglock) can be used to turn back to normal (this does not need altar power). Brews of Revealing can also remove this effect. Use the config options: B:AllowChatMasquerading and B:AllowNameplateMasquerading to control these two aspects of this power.
NEW: Create a Duplication Grenade by using a Quartz Sphere on a mirror containing a demon to charge it with the players reflection (assuming enough altar power is available). Throwing this sphere will create a duplicate of the bound player and cause mobs currently targeting the player to target that instead.
NEW: Reflection demon, mirrors the player.
NEW: Use opposite facing mirrors (that have had their demon slain), to teleport between them (over a maximum of 16 blocks), or teleport up or down up to 16 blocks with mirrors above each other with the same facing.
NEW: Heart of Gold, dropped from the Fairest of NPCs, used to add animal attraction or animal repulsion effects to a brew in the cauldron. Drinking the Animal Attraction will instantly tame untamed creatures in a wide area, and all animals will try to approach the drinker. Animal Replusion will untame tamed creatures (not tamed by the drinker) and cause animals to run away.
NEW: Summon Reflection Demon, use a mirror in a circle rite to summon one of these odd creatures.

TWEAK: Added a config option I:RiteOfEclipseCooldownInSecs that will set the minimum number of seconds allowed in a world between activations of a Rite of Total Eclipse. By default this is zero but may be increased up to 3600 (1 hour). This cooldown will only take effect if more than one player is in the world at a time.
TWEAK: Lowered the priority of the hotbar drawing so other mods have a chance to draw their stuff before Witchery vampire code takes over.
TWEAK: Village guards and witch hunters are now immune to arrows from village guards.
TWEAK: Werewolf silver weapon detection should now support a few more silver types from other mods.
TWEAK: Added a configuration option to increase Spirit spawn rates.
TWEAK: There is now a config option to disable player to player werewolf infections: B:AllowPlayerToPlayerWolfInfection.
TWEAK: Added more bed types to taglock kit support
TWEAK: Added PVP mode support to some Mystic Branch effects, so no damage can occur if PVP is disabled.

FIX: Rite of Total Eclipse now persists the minecraft day.
FIX: Glyphs drawn with chalk are now immediately visible to other players on a server.
FIX: Sunlight grenades no longer replace non-complete solid blocks that they pass over (under some circumstances)
FIX: An issue with incorrectly set up potion ids lead to a NPE when the domination effect was on a villager.
FIX: Suppressed a (probably correct) NRE when another mod incorrectly provides a null value for the fluid to various fluid API methods.
FIX: Bats spawned with the vampire power no longer drop items.

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