You may use this mod in a modpack as long as you do not make money off of it (Adf.ly, exclusive access from donations, etc.), you give credit (Linking back to this thread), you do not make any changes to the mod aside from config files, and you follow all of the other terms listed in the license below.
Tough As Nails is a survival mod that aims to increase difficulty through realistic features such as thirst and body temperature. There are other features that tie into it as well, like a seasons system with changing grass/foliage colors, temperature shifting for snow in biomes that don't normally get any, and more.
Check out the official Tough As Nails wiki for more information about the mod, crafting recipes, and more!
Body Temperature: http://i.imgur.com/7F9X3vT.gif
Lowered Starting Health: http://i.imgur.com/Pz09Tvd.gif
We have a Discord server! You can join with the following invite link: https://discord.gg/0loJvLMgvZi0q596
- Fixed a crash due to achievements
- Fixed Endermen not being harmed in the rain and fire not being remove
- Note: This will probably break compatibility with RandomThingsCore, however this is an issue on their side
- Added a json config for block temperatures
- Added missing Freeze localization
- Reworked how temperature change rates work. Temperatures will now change much faster than before, and mainly operate on a gradient system. The greater the difference in temperature, the faster it will change.
- Fixed brewing recipes colliding with Vanilla
- Fixed a crash with the Freeze iceball
- Improved crop decay in the winter
- Adjusted temperature modification by heat emitting blocks
- Increased season temperature modifiers. It now gets colder during the winter and hotter in the summer
- Removed the hypo/hyperthermia levels and reduced the duration to 10 seconds
- Increased the effects of time on the temperature
- Removed reflection from the seasons api (likely will provide a minor boost in performance)
- Added temperature config options
- Added season config options
Other notes: New changes made on Github now result in automatic builds. So in future the gap between them will hopefully not be so large. Have fun!