Vic's Modern Warfare Mod

Adventure and RPG Login to Add Favorites
  • 42 Likes
  • Minecraft
  • 76,870 Monthly Downloads
  • Supports: 1.11.2
  • 512,881 Total Downloads
  • Updated Sep 17, 2017
  • Created Apr 7, 2016
  • 87 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Modern Warfare 1.10.3 mc1.11.2

About Vic's Modern Warfare Mod

The Modern Warfare Mod offers a wide selection of different 3D modeled guns, and the selection will be wider in the future! It also offers a small but growing selection of 3D modeled armors! Ever get tired of the classic diamond sword? Classic diamond gear? Is it just... not satisfying anymore? This mod offers a wider arsenal at your disposal! Craft the guns, add attachments! Shoot mobs! Shoot Players! Play with your friends! Do a little minigame if you like! The point is to have fun with the expanded arsenal filled with these 3D modeled guns! 

 

Feel free to include the mod in a modpack, and let us know if you're gonna use it as well! I'd love to see what you guys can come up with :D

 

Mod tutorial:

 

Attachment mode - Press 'M' to enter attachment mode. To add attachments, you must have the attachments in your inventory. Further instructions will be displayed on screen of your game. Press the 'UP' arrow key to change sights/scopes. Press the 'DOWN' arrow key to add grips/laser attachments (press L to toggle laser on/off when equipped). Press the 'LEFT' arrow key to add a silencer that fits the gun's caliber (displayed under gun in inventory). And press the 'RIGHT' arrow key to change the gun skin. Keep in mind that not every gun takes the same skins.

 

Selective fire - Press 'RIGHT SHIFT' to change the firemode of the weapon.

 

Optics - Certain optics have special effects. Press 'I' to zoom in, and 'O' to zoom out. 

 

Ammunition - Press 'R' to load the gun with the proper magazine in your inventory. Press 'R' to unload a magazine currently loaded into the gun. To refill a magazine, hold it in your hand and press 'R' with the correct rounds (bullets) in your inventory. Each magazine name will display the amount of ammo it holds first, then the type of bullet it requires.

 

Live Combat Feed - This feature is mainly purposed for multiplayer however it can be used in single player as well. This feature allows you to monitor other players or NPCs via a tablet. First you need a wireless camera and a tablet. When acquired, right click with it in your hand to throw it onto a mob or player, then switch to the tablet. The tablet will allow you to view the perspective of which the camera is placed upon. You can place multiple cameras at the same time, and cycle through the cameras using the right and left arrow keys when wielding the tablet. Each camera has a battery life, meaning they won't last forever. When monitoring a player/mob, you will notice the battery life of the camera you are watching in the bottom right of the tablet screen. Also keep in mind that the transmission range is limited. The farther away you are from the camera, the worse the signal will be. Eventually, the signal will disappear. 

 

Video Tutorial: https://www.youtube.com/watch?v=iqH08b1M3Ww

 

Melee weapons - Each melee weapon will have a light and heavy attack. Naturally, the heavy attack will be slower than the light, however it will deal more damage than the light attack. Each attack for each weapon has a unique attack animation. There is also a cool-down period. After you attack, you will not be able to do so again until the cool-down is finished. The heavy attack will have a longer cool-down period than the light attack, naturally. Each melee weapons can be equipped with skins as well via attachment mode. To apply a skin, press the 'RIGHT' arrow key. Also keep in mind that you need to have said skins in your inventory to use them.

 

Grenades - It's relatively simple. Left click to throw far, and right click to throw close. M67 Frag works exactly as a frag. LMB or RMB to pull out the pin. After pulling the pin, you're pressing on the lever. The five second timer doesn't start until you let go of either button, which means you let go of the lever.  Impact grenade (from Rainbow Six Siege) is exactly what it sounds like. It explodes of impact. The smoke grenade works exactly how a smoke grenade does. 

 

Commands - There are certain commands to help you out.

'/mw s r' this command shows you the recipe of any item held in your hand (try it out in creative)

'/mw s a' this command allows you to view which attachments are compatible with the firearm held in your hand. 

 

Config - The configuration file in the config folder provides certain configurable (I can't think of another word, sorry) options that alter the game.

 

Plans for the future:

- More melee weapons

- Bleeding out

- Medical supplies

- Guns jamming

- Guns overheating

- You can go deaf

- Earbuds for hearing protection

- Mountable guns

- The ability to change the parts of the gun itself

- Dynamic inaccuracy

- Dynamic crosshair

- More grenades

- Guns from games/movies/series (maybe)

- Drones (UAV, aerial and on-ground)

- Special effects for non-optical sights (EOTECH, reflex, etc.)

- Backpacks (potentially)

- Vests (Maybe)

- More gadgets (flares, C4, breaches)

- More barrel attachments

- More skins

- More armor sets

- MANY MANY MANY MANY more guns

- Machines (highly likely)

- Nuclear weaponry (we're considering it)

- bullet impact sounds, going through doors, etc

- zombies 

What we would like to accomplish by v2.0 of the mod:

- Backpacks, vests, body armor (including separate armor slots for each, as well as a separate slot for night-vision goggles and the gas-mask)

- Loot system (Including structures with & without enemies)

- Zombies (With special abilities) (Including zombie infection)

- In-depth customization for the majority of weapons (Interchangeable parts) (Replacing stocks, grips, hand-guards, etc)

- Medical Supplies (med-kits, first-aids, syringes (adrenaline, gas syringe, zombie infection, painkillers, etc.) )

- Hardcore-styled character disabilities (Body part damage, breaking arms/legs, infection from wounds, bleeding, etc.)

- More weapons (Both Melee and firearms)

- More attachments

- Slightly modified recoil system

 

These features are NOT listed in order. We are planning on adding these features randomly as we choose.

 

 

Weapons and etc. I'm gonna add: 

Assault Rifles/Carbines-
STG-44
FG-42
AVS-36
PTRS-41
MAS-36
M10X
LVOA
Galil
ACE-23
L86A2
XM8
FN F2000
ARX-160
QBZ-95
M2 Carbine
M1916
Katiba
RFB Carbine
Type 115
M17S
CZ805 Bren
LE901
FN FNC
AK-63
SL8
XM29
X95
9A-91
A-91
AEK-971
F90
OTs-14
AR-831
A-545
M17S
MP 18
SG553
Jag9
Mk47
FAD
RSASS
CMMG 22LR SBR
MK-177
HAMR IAR
556xi
AK-ALFA
R5 RGP
Mk12 SBR

M16A1

 

Shotguns-
SAIGA-12K
Winchester Model 1897
W1200
AA-12
USAS-12
UTS 15
M870
SASG-12
DP-12
Browning Auto-5
M620
M1912
MP-133
Saiga-410
IZH-43
SPAS-15
Supernova Benelli
STF-12
Mossberg 590A1
M3T Benelli
Mag-7
Sawed Off

 

Heavy Weapons-
M134 Minigun
RPG-7
Type 97
M1918
M2 Flamethrower
MG-42
DP-28
Madsen
L86 LSW
M72 LAW
Negev
M60E4
BREN
M1941 Johnson
M240B
PKP Pecheneg
U-100 Mk5
HK-13
HAMR
HK G8A1
Mk48
M60

 

Sniper /Marksmen /SA Rifles-
Lee-Enfield No.5 Mk1
M40A3
SKS
Arisaka Type 38
Arisaka Type 5
Springfield M1903A3
Springfield M1903A4
Springfield M1903A2
Springfield M1903A1
Karabiner 98 Kurz
Gewehr 43
Intervention
Remington 700
DSR-1
JNG-90
SRR-61
GM6 Lynx
Mosin-Nagant M44
XM500
AW50
HK 417
Trumpet
CR527 Carbine
M39 EMR
OTs-03 SVU
M95
MSG-90
Sporter 22
Izh 18
M70
AR-50
FN SPR
PSG-1
NSG-85
QBU-88
SVT-40
SSG 69
HS .50
M14 EBR
DSR-50
AW50
Harris M96
AXMC
Mk20
M15
CZ550
MSR

 

Pistols-
Webley Mk II
Webley Mk VI
Luger P08
Browning HP
TT-33
M1935A
FN57
P99
Makarov PB
Walther P38
Colt Model 1903
FN FNP
FN FNP Tactical
Kimber Warrior
Chiappa Rhino 60DS
Walther P99
MP-443 Grach
Taurus
Px4
Glock-24
P9
Mk23
AF-1
FN G35
CZ75
M45 MEU
Five-seveN
Glock-27
Glock-43
HS2000
HS95
Jericho 941
PF-9
MR-73
Type 64
P320
XDM
GB
Vektor SP
P1
CR75
FNX45
HS-95
HK45
M&P 22 Compact
Walther pk .380
SW 500
AMT AutoMag V
GSH-18
P9 GBB
Tec-9

 

SMGs-
PDW-R
PPSH-41
Mini-Uzi
Uzi
Scorpion EVO
M1928A1 Thompson
M1A1 Thompson
MP9
Beretta Model 38A
M3 Grease Gun
MP41
MP38
M1918
MPX
Spectre M4
Skorpion vz 61
438 PDW
PP2000
K-50M
PM2
MP34
L2A1
Agram 2000
CB M2
Beretta M12
Famae SAF
LUSA SMG
XK9
PM73 RAK
SR2
PP-19-01 Vityaz
MP5 MLI
Beretta PM12
C1
UDP-9
Minebea M-9
PP-90M1
CPW
PP-9
PDW 57

 

Melee:
Kunai
Huntsman
Bayonet
Shadow Dagger
Bowie
TOPS
TAC Force
Machete
Baton
Electric Baton
Sledgehammer
Katana
Katana Dagger
Tomahawk
Glamdring (LOTR)
Anduril (LOTR)
Sting (LOTR)
Progressive Knife (Evangelion)
Lucille (Walking Dead)

 

Other-
Ghost 350 Crossbow

 

Attachments:

Scopes-
ACO
DMS
HAMR
MRO
RMR
M21B
BTR PR41
8 MOA
Trigicon TA01NSN Acog Scope
Vortex 1x22 SPARC II
Vortex 3x Spitfire (EBR-556B reticle)
SIG SAUER 4x30 Bravo4
OKP-7
Merlin M Holographic Sight

Under-Barrels-
GTL-22 Flashlight (Pistol)
GP-25 Grenade Launcher (Russian)
M203 (AR grenade launcher)

 

Barrel-
Muzzle Breaker
OSS suppressors

 

Guns to add for fun:

Flamethrower (ALIEN)
Combat shotgun (Doom 2016)
Super shotgun (Doom 2016)
Plasma Rifle (Doom 2016)
Vortex rifle (Doom 2016)
Shotgun (Halo)
Locus (BO3)
SVG-100 (BO3)
XR2 (BO3)
FFAR (BO3)
Man O' War (BO3)
48 Dredge (BO3)
Weevil (BO3)
Rift E9 (BO3)
Haymaker 12 (BO3)
Weevil (BO3)
NV4 (IW)

Armalite URM-7
MKEK MPT
PGM Ultima Ratio S9

Rostovic AVR-13
Tsunami Arms Mandolin
Armalite AR-50

Baher-23 

Please keep in mind that when playing with the mod, it's in its very early stages of development. The stage the mod is (in terms of what the mod will be in the future) in its pre-alpha stage. It's around 10% complete. Further note that before saying "this is not good" or "change this it's horrible." Pretty much everything in the mod is subject to change (animations, sounds, features).

 

Something else to say: We've had requests to take donations to speed up development or whatever other reason. We're not going to be taking money because the team has lives they need to attend to, including me. Furthermore, we just want to provide a warfare mod that (for some reason) no other mod dev. has decided to implement. Besides, we enjoy creating the mod, it's not a job so we don't need the money.

 

I'm going to establish a couple of 'rules' here because the community at often times gets very out of hand with certain things. And I apologize if this is strict or maybe even rude, but we've gotten some insane requests and lots of unreasonable comments. Otherwise, I wouldn't have posted this. I just hope this doesn't offend anybody.

 

If you have bugs with the OPTIC SCOPES being WHITE, or textures GRAY in the INVENTORY, you have OPTIFINE. DISABLE "Fast Render". The team and I will NOT respond to complaints about this stuff. If you still don't care, then contact the optifine devs. We already tried and they didn't respond. Maybe you'll change something.

 

 

Crafting recipes: Instead of posting a comment saying "Please post an entire website just so that we can see how to make the stuff in the mod", just install NEI, or JEI. It's easy to use. Or you can hold the item in creative (that you want to craft) then type in chat '/mw s r'.

 

Please do not suggest a feature more than once. Especially if it is on the list of planned features. No need to remind us either. If you list a new feature, however, that nobody suggested yet, and it's not on the list, then feel free to suggest it. But again, please don't repeat it. Because we know and we listen. 

 

I know some people have been asking for crosshair, don't worry we're adding one. But not immediately. For more info, please look at the future plans list. 

 

 

Lastly, if you encountered a bug, please report what it is. Include the forge version you're using, Java version, as well as the Minecraft version (everything essentially). Please provide screenshots if the bug/problem/glitch is not a crash; and if it is a crash then please post the full crash report. When reporting an issue, please specify everything otherwise we seriously can't do anything because we won't have anything to work with (try to provide causes and such too). 

 

If you would like updates on the mod development, here's the channel that I will utilize to provide said updates for the mod: 

https://www.youtube.com/channel/UCRCr6QKO6vaUvbkW5BJN30A

 

Videos from my channel:

https://www.youtube.com/watch?v=9mdO21GhoDM

https://www.youtube.com/watch?v=h9imtar5gpE

 

Twitter:

https://twitter.com/Vic4Games

Here I will post more small updates on the mod development as frequently as possible. 

 

If you would like to make a video with the mod, go ahead. We'll be seriously pissed off though if you take credit for making the mod. 

 

 

Version 1.10.3:

 

New Features:

 

Revamped/Reintroduced Weapons:

 

  • Revamped PP-19 Bizon

 

  • Revamped AN-94

 

  • Revamped VSS Vintorez

 

  • Revamped AS Val

 

  • Revamped L96

 

  • Revamped L115

 

  • Revamped L115A3

 

  • Revamped AWP

 

  • Revamped AWM

 

  • Revamped SV-98

 

Extra:

 

  • AK’s can now have silencers (fixed)

 

  • Removed knockback (configurable)

 

  • Added the ability to disable certain guns via config

 

  • Added the ability to disable muzzle effects via config

 

  • Added new sounds

 

  • Revised a couple of animations

 

  • Buffed SVD Dragunov

 

  • Retextured some skins (Arctic, Sapphire, Desert, Forest, Ruby, Amethyst, and Emerald)

 

  • (1.10.2/1.11.2 fix: Fixed blocks not dropping items

 

  • Fixed electronics recipe

 

  • Fixed several other bugs

 

  • Fixed sniper reloading crashes

 

  • Fixed Scar-H not taking .300 AAC Blackout silencer
  • 1
  • 2
  • 3
  • 4
  • 5
  • Next

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes