Immersive Engineering

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  • 71 Likes
  • Minecraft
  • 1,041,950 Monthly Downloads
  • Supports: 1.12
  • 11,738,122 Total Downloads
  • Updated Jul 31, 2017
  • Created Jun 24, 2015
  • 407 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Immersive Engineering 0.12 - 70

About Immersive Engineering

Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.

 

Overall, it's about realism-inspired technology:
Instead of glowing red tubes, it offers actual, hanging powerlines.
Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore.
Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.

IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.


It uses the RedstoneFlux API, known from RF Tools, BuildCraft, EnderIO and many other mods, but can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.

The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!

For all your documentation needs, you should look into this mods ingame documentation, the Engineer's Manual, crafted with a book and a lever.

Modpack policy:
Go wild, as long as you do not monetize content that doesn't belong to you and abide the EULA ^^
And obviously, report your bugs on the issue tracker! :D

- added Shader-capabilities to the Heavy Plated Shield
- added Scaffolding Slabs and Stairs
- added a tiny bit of Albedo compat. Makes fancy lights happen on the Tesla Coils!
- changed Mystical Agriculture compat to work for Inferium seeds
- changed bullets to have increased speed
- changed HE cartridges to travel in an arc and make a different sound
        - API update, cartridges can define custom sounds
- changed, updated and improved the CTM compatability (thanks InsomniaKitten)
- fixed Treated Wood recipes not consuming creosote
- fixed up fence-connections for some IE blocks
- fixed duplication glitch within the Refinery
- fixed particle issues with some Multiblocks

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