This mod introduces real flowing rivers, with a true current, to Minecraft. These rivers are generated in the world using custom non-decaying flowing blocks and are much larger than anything the player could create using buckets. They originate in multiple sources and flow down the terrain through slopes and waterfalls, joining together into wider rivers until they reach the sea.
Note: This mod requires the Farseek API, available here.
See the the mod's forum thread here.
- TFC soil blocks falling in streams when _not_ using Repose are now washed away as items instead of simply disappearing, and no longer make a rock breaking sound.
- Gravity-fallen rock blocks can now replace Streams river blocks. This addresses a corner case where Streams, Repose and TFC would cause infinite re-spawn of lava-generated cobble.
- Fixed TFC Nether using wrong modded chunk provider.
- Removed Shader block replacement message when in server mode.
Built using Forge revision 1614.
|File Name||Release Type||Game Version||Downloads||Date|
|Streams-1.7.10-0.3.3.jar||Beta||1.7.10||8,990||Jun 27, 2017|
|Streams-1.7.10-0.3.2.jar||Beta||1.7.10||841||Jun 17, 2017|
|Streams-1.7.10-0.3.1.jar||Beta||1.7.10||334||Jun 16, 2017|
|Streams-1.7.10-0.3.jar||Beta||1.7.10||298||Jun 12, 2017|
|Streams-1.11-0.3.jar||Beta||1.11.2||57,600||Feb 4, 2017|
|Streams-1.9.4-0.3.jar||Beta||1.10.2||49,451||Nov 27, 2016|
|Streams-1.9.4-0.2.1.jar||Beta||1.10.2||23,681||Jul 23, 2016|
|Streams-1.9-0.2.jar||Beta||1.9||8,066||May 15, 2016|
|Streams-1.8.9-0.2.jar||Beta||1.8.9||3,793||May 15, 2016|
|Streams-0.2.jar||Beta||1.7.10||191,892||Feb 13, 2016|
|Streams-0.1.6.jar||Beta||1.7.10||54,774||Oct 10, 2015|