Blood Magic

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  • 26 Likes
  • Minecraft
  • 596,611 Monthly Downloads
  • Supports: 1.7.10
  • 12,513,487 Total Downloads
  • Updated Jun 21, 2017
  • Created Oct 9, 2014
  • 389 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Custom License
  • Newest File: BloodMagic-1.7.10-1.3.3-17.jar
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About Blood Magic

Initial release of the open beta for the mod to Minecraft v1.8.9! This mod version has a lot of changes. Because it is a full-on rewrite, some of the mechanics of the mod have changed/are going to change. As such, the feel of the mod will be slightly different than previous iterations.

 

This mod has a large amount of compatibility with the recipe look-up mod, Just Enough Items (JEI). It is VERY much recommended that you download JEI, since it will make your life a lot easier with the new mechanics.

 

Because this is a beta of a rewrite, there will be a lot of missing content. I am trying my hardest to add new content as fast as I can, but my team and I are only human and can only code so fast. Please give a little patience while we make the mod the best it possibly can!

 

Also, please submit bug reports or feature requests to the github, https://github.com/WayofTime/BloodMagic. We'll get to the issue soon!

 

There is now a new beginning! To craft a blood altar, you need a piece of Demonic Will. This Will can be obtained by crafting a Rudimentary Snare and throwing it at a mob until white particles appear - once that happens, kill them to get some Demonic Will.

 

Another new mechanic of note is the Alchemy Array crafting. This can be done by placing an alchemy array on the ground using the item Arcane Ash. Once on the ground, right-click with the two items you need to craft with - it will then work its magic! This is the exact same method to do Binding Array crafting.

 

***PLEASE NOTE***

The in-game documentation is being worked on! If you want to use it in its current form, download Guide-API from here and craft the "Sanugine Scientiem." It will give you information on how to begin your adventures with the mod!

 

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The textures in this mod use the Unity texture pack, provided by the resident texture slave, Yulife! If you want to download Unity, check it out here: http://minecraft.curseforge.com/projects/unity/files

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Have you ever picked up a magic mod for Minecraft, and thought that it was too tame? Was there not enough danger involved when creating your next high-tech gadget? Bored with all of those peaceful animals just staring at you without a care in the world? Well then, I am glad you came here!

Blood Magic is an arcane art that is practiced by mages who attempt to gather a vast amount of power through utilizing a forbidden material: blood. Even though it does grant a huge amount of power, every single action that is performed with this volatile magic can prove deadly. You have been warned.

If you want to find out more details about the mod, visit the main forum page here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290532

Some Features:

Blood Altar

Powerful Items:

  • Sacrificial Knife
  • Blood Orb
  • Air Sigil
  • Lava Sigil
  • Water Sigil
  • Sigil of the Green Grove

 

Rituals

Fixed an issue in -15... Not sure, but casing seems important when referring to cached stuff.

  • Allows any instanceof BlockBeacon
  • Weak Rituals are disableable
  • Teleposer flacklist fixed
  • Command overhaul
  • LP configs
  • Creative bypass for Expulsion ritual
  • Better biome control for the Ritual of Gaia
  • Fix for null recipes

 

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