1.10 Spotlight by Direwolf20
This is a mod that adds a lot of high tier items such as tools and armor as well as some high tier energy storage and a lot of other random features such as: //TODO Update this darn desription...
- mob farming (spawning+killing)
- player detection
- Time and weather control
- Powerful tools and armor
- High tier energy storage (RF)
And much more with new features being added in each update.
1.10.2 is now in a "stable" release state. But it should be noted there is still a lot of content that needs to be updated.
Mod Packs: As long as people are not required to pay in order to play your pack or anything like that you can do whatever you want.
For more info visit
(This website needs to be updated. For more info check out the ingame manual (The information tablet))
Feature Requests can be made here:
(Also outdated. I am lolonger actively looking for new feature ideas but if you have an issue or a feature you really want to see in the mod feel free to post them on github. https://github.com/brandon3055/Draconic-Evolution/issues)
IRC Channel: #DraconicEvolution
-Fixed mob grinder not updating its kill area when rotated with a wrench.
-Fixed edge case issue where magnet may duplicate xp orbs.
-Fixed potential edge case issue where the reactor gui JEI integration may crash.
-Fixed broken potentiometer placement.
-Fixed Fluid gate inserting into the wrong side of the target block which caused a crash when 2 fluid gates face each other.
-Fixed core not being consumed when stabilizing a spawner.
-Fixed energy pylon not supporting Forge Energy.
-Fixed mobs spawned by wyvern tier or higher spawner instantly despawning if no player is around. Mobs are now persistent for 30 seconds.
-Fixed placed items not respecting the config field to disable them.
-Added the Dislocation Normalization Field Projector (Prevents item dislocator collecting items within 5 blocks)