Binnie's Mods

Forestry Login to Add Favorites
  • 8 Likes
  • Minecraft
  • 169,539 Monthly Downloads
  • Supports: 1.7.10
  • 3,485,178 Total Downloads
  • Updated Aug 17, 2017
  • Created Aug 18, 2014
  • 139 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: binnie-mods-1.7.10-2.0.21.jar
Support development! **
Donate

About Binnie's Mods

Binnie’s Mods is a suite of mods designed to expand the Forestry mod. It both extends the bee and tree breeding aspect by adding many new species with varied products, along with new features such as fully breedable flowers and genetic manipulation.

 

Binnie’s Mods is currently in prerelease for Minecraft 1.7.10. The latest version can be obtained here.

Since 2017, the mods are maintained by a new team found here.

 

Wiki Contains some recipes. Needs contributors!

Issue Tracker Report issues and bugs here

Patreon Donations

Spotlight Spotlight for Botany/Genetics, with myself and Haighyorkie

 

Extra Bees Header

Extra Bees expands upon the bee breeding of Forestry by adding 107 new bee species to forestry. These bees cover a large spectrum of different effects and products, giving you the ability to produce everything from dyes to rare metal dusts purely from bees. It also adds the Apiarist Database, a tool to keep track of discovered species, mutations and traits. There are also new alveary components which help improve and streamline bee production. 

 

Extra Trees Header

Extra Trees both increases the number of tree species and adds many new aesthetic uses. There are 96 new tree species, such as Banana, Brazil nut and Douglas-fir. This comes with many new fruits as well as 35 new wooden planks. Extra Trees allows these, as well as Forestry and vanilla planks, to be combined to give doors, gates and various designs of fences. The woodworker allows planks to be combined to give patterned tiles, allowing you to build beautiful wooden floors, and the same can be done with stained glass. A group of machines such as the brewery and distillery allow you to use the fruits you grow to make a variety of wines, ciders and spirits.

 

Botany Header

Botany adds an entirely new breeding system to Forestry: flowers. There are 46 different species that can be bred, including both vanilla flowers and new ones such as Fuschia and Lilies. The colour of the flowers can be transferred and selectively bred, meaning that each flower can be one of a possible 80 different colours. These new flowers can be bred manually in small gardens using a trowel and fertiliser, with careful care taken to maintain the desired pH or moisture, or grown on the large scale in Forestry farms. 

 

Genetics Header

Genetics is for those who want to eschew conventional breeding, and want to enter the realm of genetic manipulation. Here, genes can be isolated, sequenced and then inoculated back into different species, making it easier to obtain the perfect genome. Bees, trees, butterflies and flowers can all be manipulated in this way. They can also be acclimatised to different environments to build tolerance to hostile climates.

 

Donations:

If you really enjoy my mods, and want to give something back, you can either donate via Paypal or via Patreon. You can also contribute non-financially by contributing to the wiki or just by sharing the things you’ve made and achieved using the mods. Either way I am eternally thankful for your support.

 

Modpacks and Permissions

You do not need to seek explicit permission to use this mod under the sole condition that you have permission to use the Forestry mod (which is required), in regards to what the current license for Forestry is.

v2.0.21

  • Added some lang zh_CN - kordum
  • #247 Fix database doesn't show species name Fix layout of breeder page - kordum
  • Update ItemSerum.java - Seraph_JACK
  • Update ItemSerumArray.java - Seraph_JACK
  • Update ItemSerum.java - Seraph_JACK
  • Update en_US.lang - Seraph_JACK
  • Update ItemSerumArray.java - Seraph_JACK
  • Update en_US.lang - Seraph_JACK
  • Update ItemSerum.java - Seraph_JACK
  • Fix #238 - SeraphJACK
  • Fix mine version in README - kordum
  • Improve README.md - kordum

v2.0.20

  • Make gradlew executable - mezz
  • Fix #218 Fix translation key - kordum
  • Update zh_CN.lang - SihenZhang
  • Added missing l10n & Fixed a typo - SihenZhang
  • Added missed l10n - SihenZhang
  • Add missing l10n - SihenZhang
  • Fix #212 Fix wrong localization for Registry and Analyst - kordum
  • Fix misspelled buckets. - AnrDaemon
  • Update zh_CN.lang - SihenZhang
  • Update zh_CN.lang - SihenZhang
  • Code analyze and cleanup - kordum
  • Fix #204 Fixed endless use of a mutagen - kordum
  • Update zh_CN.lang All lines had transl to chinese - dwarfmiguo
  • Automatically remove unnecessary ground blocks from farm (#191) - Alexander Kornilov
  • Fixed GenepoolComponentFX - marcin212
  • Fix not commited changes - kordum
  • GardenLogic code impovement - kordum
  • Fix #188 Removed block shrub leaves game register - kordum
  • Fix #186 Fix crash when analyze flower in FieldKit - kordum

v2.0.19

  • #78 Added Vanilla wood fences - kordum
  • Rolled [More Binnie Fixes] changes into official mod. Crash protection against running with Butterflies disabled. Refactored Registry and Analyst recipes for performance. (#201) - CombatZAK
  • Redraw gears textures (thx Faerdan) - kordum
  • Fix #197 Fix wrong name for flowers - kordum
  • Fix #167 Fix Binnie's machines is not animated - kordum

v2.0.18

  • Fix ru_RU lang - kordum
  • Added missing localization - kordum
  • Fix weed sound on growth and break - kordum
  • Fix wrong OpenGL in renderItem - kordum
  • Some small refactoring - kordum
  • Fix wrong wood design block localization - kordum
  • Fix #173 Fix Insulated Tube craft with shift+click stacks different tubes in one slot - kordum
  • Added shapeless recipe for dirt with loam, flowerbed, soil - kordum
  • Fix flower sound (#172) - Alexander Kornilov
  • Fix decaying shrub leaves Fix #165 (#171) - Alexander Kornilov
  • Some code improvement - kordum
  • Fix wrong tree generators Refactoring and code improvement of tree generators - kordum
  • Update zh_CN.lang for extrabees, extratrees and genetics - 3TUSK

v2.0.17

  • Some refactoring and code improvement - kordum
  • Fix wrong OpenGL in item draw method - kordum
  • Refactoring custom GUI components - kordum
  • Fix #154 Fix door disappears if breaks block below - kordum
  • Fix wrong produce time in analyst - kordum
  • Fix time format - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • Bump version - kordum
  • Fix #155 Fix large lags in ContainerCraftGUI - kordum
  • Fix changelog text - mezz
  • Move FieldKit from botany to genetics module - kordum

v2.0.16

  • #140 Fix invalid allele color - kordum
  • #135 Fix NPE if root is null - kordum
  • Update zh_CN.lang for extrabees and genetics - 3TUSK
  • Update zh_CN.lang for binniecore and genetics - 3TUSK
  • Update zh_CN.lang for extrabees and genetics - 3TUSK
  • Update zh_CN.lang for binniecore, botany, extrabees, extratrees and genetics - 3TUSK
  • Add changelog gradle task - mezz

v2.0.15

  • Add dependency information for Forestry - mezz
  • [1.7.10] Removed unfinished features (#118) * Removed unused Honey Crystal * Removed unfinished kitchen machines Removed Alcohol * Removed unused items * Removed unused PNGs * Fix README.md - Alexander Kornilov
  • Fixed missed fluid localization - kordum
  • #18 Fix GUI of machines is not synchronized with server - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • #26 Fix Compartment (custom craft gui) dupe bug - kordum
  • Code cleanup - kordum
  • Fix species description - kordum
  • Fix missed localization - kordum
  • Fixed localizations - kordum
  • Added missed localization - kordum
  • Create ru_RU.lang - lex1975
  • Create ru_RU.lang - lex1975
  • Update ru_RU.lang - lex1975
  • Fixed missed localization - kordum
  • Added some localization - kordum
  • Added missed ru-localization - kordum
  • Added missing localization - kordum
  • Added some localization - kordum
  • Added some localization Fixed wrong localization - kordum
  • Added some localization - kordum
  • Fix - kordum
  • #105 Fix wrong display Climate Bar control in database Drop ControlBiomes beacause it's not finished - kordum
  • Fix display average flowering allele - kordum
  • #107 Fix undiscovered species in master database - kordum
  • Added and fix some localization Some refactoring extratrees machines - kordum
  • Added some localization - kordum
  • Added some localization - kordum
  • [1.7.10] Added some localization (#106) * Some refactoring * Some refactoring Added some localization * Added some localization Fix wrong branch localization in page branch overview Simplify some localization * Simplify some localization * Removed unused localize method * Simplify some localization * Removed proxy.localise method * Simplify localization * Added some localization * Added some localization * Added some localization * Some refactoring - Alexander Kornilov
  • [1.7.10] Some refactoring (#102) * Some refactoring * Some refactoring Added some localization * Added some localization Fix wrong branch localization in page branch overview Simplify some localization * Simplify some localization * Removed unused localize method * Simplify some localization * Removed proxy.localise method * Simplify localization - Alexander Kornilov
  • Update en_US.lang - lex1975
  • Update ru_RU.lang - lex1975
  • Update ru_RU.lang - lex1975
  • Update en_US.lang - lex1975
  • Update zh_CN.lang for binniecore, botany, extrabees, extratrees, and genetics, flower names are powered by @Prunoideae - 3TUSK
  • Feature/refactoring (#96) * Some refactoring * Added some localization * Added some localization - Alexander Kornilov
  • Update and rename binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs to binnie-mods-2.0(1.7.10)-ru-u8.zs Delete extra lines. Those lines that are already localized. - lex1975
  • Update ru_RU.lang Added some localization. One bug fixed - lex1975
  • Update en_US.lang Added some localization. One bug fixed - lex1975
  • #87 Fix crash on startup - wrong name FORESTRY (need Forestry) Fix genesis crash Some refactoring - kordum
  • [1.7.10] Added some localization (#86) * Added some localization us_GB lang files cleanup * Fix compile errors * Some refactoring * Added some localization Some refactoring - Alexander Kornilov
  • Feature/refactoring (#85) * Added some localization * Added some localization * Fix modid * Added some localization - Alexander Kornilov
  • Feature/refactoring (#81) * Added some localization * Added some localization * Added some localization * Added some localization - Alexander Kornilov
  • Feature/refactoring (#79) * Added some localization * Added some localization * Some refactoring - Alexander Kornilov
  • Localization and refactoring (#77) * Some refactoring for bee production * Code cleanup * Code cleanup * Added some localization * Fix wrong dropped class * Added some localization * Added some localization * Added some localization * Fix wrong import - Alexander Kornilov
  • Added some localization - kordum
  • Added some localization - kordum
  • Added some localization Move FieldKit to botany package - kordum
  • Remove some unused code - kordum
  • Refactoring bee species (#73) * Added *Definition for bee branches and bees * Some refactoring for ExtraBeesSpecies * More refactoring Bees * Added effect to bees Some refactoring Added bee branch parent * Fix Barren branch * Fix Hostile branch * Fix other bees * Added person mutation condition * Added person requirement mutation condition * Fix change for Jaded bee * Drop some unused methods * Revert Binnie logic in BreedingSystem - Alexander Kornilov
  • Code improve - kordum
  • Some localization and refactoring Move binnie.extratrees.gen classes to binnie.extratrees.worldgen package Drop binnie.extratrees.gen package - kordum
  • Some refactoring Partial drop Binnie ForestryAllele and similar class, replace to Forestry EnumAllele, EnumTemperature, etc - kordum
  • Revert "Some refactoring" This reverts commit 1ed37f9b8d60895129e9826edaddb120b454cc8e. - kordum
  • Some refactoring - kordum
  • Added some localization Added AlleleHelper - kordum
  • #30 Added some localization for flowers - kordum
  • #30 Rename color and flower enum entities to UPPER_CASE Refactoring FlowerSpecies Added some localization - kordum
  • Update binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs Florist Encyclopedia removed - lex1975
  • Add .travis.yml - mezz
  • Some refacoring genetic machines (#67) * #56 Fixed inoculator don't need Bacteria Vector to process Some refactored Inoculator machine class * Refactoring Inoculator and Sequencer machines - Alexander Kornilov
  • #56 (#65) Fixed inoculator don't need Bacteria Vector to process Some refactored Inoculator machine class - Alexander Kornilov
  • Removed LanguageManager Added I18N static class Some code reformatting - kordum
  • Replace binnie.botany.farm.Vect to forestry.core.utils.vect.Vect - kordum
  • Fix #50 Crash server on startup - marcin212
  • Create binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs Not all items are in the language files. Therefore, for more complete Russification NEI and CraftTweaker script are required - lex1975
  • Part fix #30 Add more localization (#59) * Added missing ru_RU localization * Fixed first letter * Rename Binnie.Language to short Binnie.I18N Removed some unused methods, classes. Removed some hardcod strings, replaced it on i18n Moved pigment colors of blocks and items to tooltips * #30 Fix some bugged localizations * #30 Added localization for PageSpeciesFlowerGenome * #30 Fixed some format in lang * #30 Added localization for ItemBotany and ItemPollen * Added localization for ItemGermling - Alexander Kornilov
  • Fix #17 accept mutator in Alveary accepts any item (#53) * #17 Fix accept mutator in Alveary accepts any item * Fixed returned koef of mutation catalyst - Alexander Kornilov
  • Fix #30 Add more localization (#55) * Added missing ru_RU localization * Fixed first letter * Rename Binnie.Language to short Binnie.I18N Removed some unused methods, classes. Removed some hardcod strings, replaced it on i18n Moved pigment colors of blocks and items to tooltips - Alexander Kornilov
  • Fix #19 (#57) * #19 Fix Sequencer don't reset progress after remove sequence item Some rafactoring Sequencer class * #19 Fixed imports - Alexander Kornilov
  • A quick fix - 3TUSK
  • Simplified Chinese i18n Ported from binnie567/Binnies-Mods-Localisation#11 directly - 3TUSK
  • Move Field Kit to Botany creative tab - kordum
  • Remove useless item Encyclopedia - kordum
  • Added missing ru_RU localization (#52) * Added missing ru_RU localization * Fixed first letter - Alexander Kornilov
  • Fix #20 Wrong Coconut tree (#49) Fix small height Coconut. Added custom generation for Coconut (drop Oak like) - Alexander Kornilov
  • Fix custom gen tree - kordum
  • Create ru_RU.lang Add Russian translation for Genetics MC1.7.10 - lex1975
  • Create ru_RU.lang Add Russian translation for ExtraTrees - lex1975
  • Update en_US.lang Add two missing lines - lex1975
  • Create ru_RU.lang Add russian translation for binniecore - lex1975
  • Improve code readability in binnie.extratrees package - kordum
  • Fix #16 (#38) Added missed textures for trowels - Alexander Kornilov
  • Improve code readability in binnie.extrabees package and other packages * Improve code readability in binnie.extrabees package and other packages * Fix compile error after refactoring - Alexander Kornilov
  • Improve code readability in binnie.botany package - kordum
  • Added some info about builds into README.md Fix mod artifact naming like another mods - kordum
  • Improve code readability in binnie.genetics package Drop unused (empty) method MachinePackage#register() from all classes - kordum
  • Text colors wrap to EnumChatFormatting * Fix #22 Text colors wrap to EnumChatFormatting * Fix #22 Fixed code error with "paragraph" char in EnumColor - Alexander Kornilov
  • Improve/refactoring (#15) * Improve the code * Code improve in binnie.core.utils package * Code improve in binnie.core.triggers package * Code improve in binnie.core.resource package * Code improve in binnie.core.proxy package * Code improve readability in binnie.core package * Add missed constructors * Some improve code readabilty * Expand import with * * Revert "Expand import with *" This reverts commit 3bb4a44f3b69a8559bd5753337e0f6793ad18dc4. * Fix using fully qualified names in imports * Fix missed unnessesary "this." * Removed binnie.craftgui package Optimised imports and removed unnessesary "this." * Some refactoring code in binnie.core.craftgui package * Merge from master1.7.10 * Improve code readability in binnie.core.craftgui.database package * Improve code readability in binnie.core.craftgui.events package * Improve code readability in binnie.core.craftgui.geometry package * Improve code readability in binnie.core.craftgui.* package - Alexander Kornilov
  • Fix #23 corn grain recipe conflcit (#28) Fix corn grains recipe - Alexander Kornilov
  • Add build number to version - marcin212
  • Improve code readability for binnie.core package (#14) - Alexander Kornilov
  • Some fixes in build script Removed Forge license and credits - kordum
  • Fix drop doors after break (#8) Fix drop doors after break and Improve code code readability - Alexander Kornilov
  • Add eclipse folder to gitignore - kordum
  • Added Forge License - kordum
  • Fix build config Added README file with short instruction for build mod - kordum
  • Release 2.0-pre15 - marcin212
  • port to forestry 4.2 - marcin212
  • 1
  • 2
  • 3
  • Next

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes