Biomes O' Plenty

Biomes Login to Add Favorites
  • 70 Likes
  • Minecraft
  • 478,320 Monthly Downloads
  • Supports: 1.12.2
  • 9,337,604 Total Downloads
  • Updated Sep 24, 2017
  • Created May 9, 2014
  • 735 Favorites
  • Project Site
  • Release Type: Release
  • License: Custom License
  • Newest File: BiomesOPlenty-1.12.2-7.0.1.2297-universal.jar
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About Biomes O' Plenty

 

 

You may use this mod in a modpack as long as you do not make money off of it (Adf.ly, exclusive access from donations, etc.), you give credit (Linking back to this thread), you do not make any changes to the mod aside from config files, and you follow all of the other terms listed in the license below.
 
Do not PM this account. We do not use it aside from updating the opening post, and will not respond to your messages. Contact us via our Twitter accounts, or the Discord server listed below.
 
To use the mod on a server, you must set the level-type setting in your server's config file to BIOMESOP

 

Description:

Biomes O' Plenty is an expansive biome mod for Minecraft that adds a slew of new, unique biomes!  To go along with the new biomes, it adds new plants, flowers, trees, building blocks, mobs, ores, and much more!

 

Biomes:

 

Twitter:

 

https://twitter.com/Forstride

https://twitter.com/TheAdubbz

 

Patreon:

http://www.patreon.com/adubbz

 

Discord:

We have a Discord server!  You can join with the following invite link: https://discord.gg/0loJvLMgvZi0q596

 

 

Try our new survival mod, Tough As Nails:

 

 

 

 

 

Changelog:
Build 1.12.2-7.0.1.2297:
    Adubbz: Fixed biome finder crafting. Closes #1081

Build 1.12.2-7.0.1.2296:
    Adubbz:
        All metadata values of our grasses/dirts are now registered with the Ore
        Dictionary

Build 1.12.2-7.0.1.2295:
    Adubbz: Fixed entity ids. Closes #1083

Build 1.12.2-7.0.1.2294:
    Adubbz:
        Fixed flowering leaves on fast graphics. Closes #1061
        I guess this has to be done manually now...

Build 1.12.2-7.0.1.2293:
    Adubbz: Hoes now turn Overgrown Stone into Stone. Closes #1102

Build 1.7.10-2.1.0.2292:
    github: zh_CN language file
    github:
        zh_CN language file
        I create new language file for Chinese
    github: Delete zh_CN.lang

Build 1.12-7.0.0.2291:
    github: Create es_MX.lang

Build 1.10.2-5.0.0.2290:
    robert carter: Use canSustainPlant to check for fertility instead of own implementation

Build 1.12-7.0.0.2289:
    Adubbz: Fixed tpbiome command on servers

Build 1.12-7.0.0.2288:
    Matt Caughey: Disabled poison ivy by default, removed the Generate Flax option

Build 1.12-7.0.0.2287:
    Matt Caughey: Fixed some recipes and stuff

Build 1.12-7.0.0.2286:
    Matt Caughey: Added more recipe advancements

Build 1.12-7.0.0.2285:
    Matt Caughey: Added more advancements, started on recipe advancements

Build 1.12-7.0.0.2284:
    Matt Caughey: Fixed the root/all biomes advancements (More advancements to come soon)

Build 1.12-7.0.0.2283:
    Adubbz: Updated to Forge 2379

Build 1.12-7.0.0.2282:
    Matt Caughey: Fixed some stuff with entity sounds

Build 1.12-7.0.0.2281:
    Matt Caughey:
        Removed Butterflies and Snails (To be merged with our upcoming mod,
        Familiar Fauna), fixed entity names to include BOP mod ID

Build 1.12-7.0.0.2280:
    Matt Caughey: Tweaked the Coniferous Forest biome

Build 1.12-7.0.0.2279:
    Adubbz: Updated to the new Forge registry setup. Closes #1015

Build 1.12-7.0.0.2278:
    Matt Caughey:
        Fixed light opacity for hot spring water/blood, tweaked the Desert/Mesa
        extensions

Build 1.12-7.0.0.2277:
    Matt Caughey: Cleaned up JSON recipes

Build 1.12-7.0.0.2276:
    Adubbz: Switched to using JSON recipes
    Adubbz: Updated to Forge 2340

Build 1.12-7.0.0.2274:
    Adubbz: Updated MCP mappings

Build 1.12-7.0.0.2273:
    github:
        Updated Russian translation
        Added white sand, willow vine. Removed mud tools, corruption record,
        flippers, eggs etc.
    github: Update ISSUE_TEMPLATE.md
    github: Update ISSUE_TEMPLATE.md
    github: Update ISSUE_TEMPLATE.md
    github: Improved Issue Template spacing and sectioning
    Adubbz: Updated CurseGradle

Build 1.11.2-6.2.0.2267:
    Matt Caughey:
        Reduced the amount of mushrooms in most biomes, removed wheat/damp grass
        from a few biomes
    Adubbz: Updated to Forge 14.21.0.2330
    Adubbz: The fallback height variation can no longer return negative numbers
    Adubbz: The fallback height variation can no longer return negative numbers

Build 1.12-7.0.0.2263:
    Matt Caughey:
        Prevented torches/snow layers/etc. from being placed on blocks that they
        shouldn't be allowed to (close #1049)

Build 1.12-7.0.0.2262:
    Matt Caughey:
        Fixed sand/gravel generation to not replace village farmland blocks,
        tweaked the Mystic Grove/Redwood Forest

Build 1.12-7.0.0.2261:
    Matt Caughey: Tweaked the Redwood Forest biome

Build 1.12-7.0.0.2260:
    Matt Caughey:
        Prevented BOP blocks/items from appearing in all creative tabs (closes
        #1048)

Build 1.12-7.0.0.2259:
    Matt Caughey: Fixed mud/flesh blocks not slowing the player down

Build 1.12-7.0.0.2258:
    Adubbz: Fixed ore dictionary recipes

Build 1.11.2-6.2.0.2256:
    Adubbz: Setup Forge for 1.12

Build 1.11.2-6.2.0.2254:
    Matt Caughey: Re-organized the BOP creative menu

Build 1.11.2-6.2.0.2253:
    Adubbz: Incremented the version number

Build 1.11.2-6.1.0.2252:
    Adubbz: Switched to using Forge spawn eggs

Build 1.11.2-6.1.0.2251:
    Adubbz: Fixed a crash with buildcraft. Closes #1046

Build 1.11.2-6.1.0.2250:
    Adubbz:
        Re-added errors for properties using default value (as log spam this
        time), fixed some errors not showing during json parsing

Build 1.11.2-6.1.0.2249:
    Matt Caughey:
        Removed the flippers, wading boots, flower band, and corruption music
        disc

Build 1.11.2-6.1.0.2248:
    Matt Caughey:
        Removed the Heathland biome, added the Alps Foothills biome, changed the
        Mangrove to a primary biome in the hot swamp climate, tweaked a lot of
        other biomes.

Build 1.11.2-6.1.0.2247:
    Adubbz:
        Removed detection for reusing default config files. Turns out this has
        unintended consequences

Build 1.11.2-6.1.0.2246:
    Matt Caughey:
        Removed the mud tools/armor, scythes, and plain/lush/exotic flower
        bands.  Tweaked various textures

Build 1.11.2-6.1.0.2245:
    Adubbz:
        Default biome config files are now generated. Please note, you CANNOT
        directly copy and paste these, the game WILL crash INTENTIONALLY. You
        must only include the sections you have changed from default.

Build 1.11.2-6.1.0.2244:
    Adubbz: Fixed a crash when disabling biome ids. Closes #1030

Build 1.11.2-6.1.0.2243:
    Matt Caughey: Updated logo/icon

Build 1.11.2-6.1.0.2242:
    github: Update README.md

Build 1.11.2-6.1.0.2241:
    Matt Caughey: Possibly fixed an issue with AbyssalCraft

Build 1.11.2-6.1.0.2240:
    Matt Caughey:
        Fixed which biomes can appear as Biome Essence, prevented the Cold Beach
        from generating alongside the Alps

Build 1.11.2-6.1.0.2239:
    Matt Caughey:
        Added white sand beaches to the Tropical Island (Includes white
        sand/sandstone blocks)

Build 1.11.2-6.1.0.2238:
    Matt Caughey: Tweaked the Redwood Forest, decreased mushroom amounts in certain biomes

Build 1.11.2-6.1.0.2237:
    Matt Caughey: Added bamboo stalks to Tropical Islands

Build 1.10.2-5.0.0.2236:
    kyo.se.llout: add amethyst to oreDict

Build 1.11.2-6.1.0.2235:
    Matt Caughey:
        Allowed hot spring water to be picked up with buckets, added willow
        vines back to willow trees, and added amethyst to the ore dictionary

Build 1.11.2-6.1.0.2234:
    Matt Caughey: Changed Leaf Piles to only generate on grass/dirt blocks

Build 1.11.2-6.1.0.2233:
    github:
        Updated Russian translation
        Removed flax string, shale, siltstone, limestone, ichor, and souls.
        Added Mycelial Netherrack.

Build 1.11.2-6.1.0.2232:
    Matt Caughey: Allowed Woodland Mansions to spawn in certain BOP biomes

Build 1.11.2-6.1.0.2231:
    Matt Caughey:
        Allowed jungle temples, desert pyramids, igloos, and witch huts to spawn
        in certain BOP biomes

Build 1.11.2-6.1.0.2230:
    Matt Caughey: A few more biome tweaks

Build 1.11.2-6.1.0.2229:
    Matt Caughey: More biome tweaks

Build 1.11.2-6.1.0.2228:
    Matt Caughey: Reduced the amount of ground foliage in most biomes

Build 1.11.2-6.1.0.2227:
    github:
        Update bg_BG.lang
        Al_05: Added translation for the mycelial netherrack.

Build 1.11.2-6.1.0.2226:
    Matt Caughey: Allowed stone formations to drop when broken with a pickaxe

Build 1.11.2-6.1.0.2225:
    Matt Caughey:
        Allowed palm/mangrove saplings to grow on sand, made palm leaves
        non-decayable

Build 1.11.2-6.1.0.2224:
    Matt Caughey: Removed flax string, shale, siltstone, limestone, ichor, and souls

Build 1.11.2-6.1.0.2223:
    Matt Caughey: Fixed flower band crafting recipes

Build 1.11.2-6.1.0.2222:
    Matt Caughey: Tweaked poison ivy and clover patches

Build 1.11.2-6.1.0.2221:
    Daniel:
        Try to make climate layer generation more robust (and catch an annoying
        bug)

Build 1.11.2-6.1.0.2220:
    Matt Caughey: Added branches to the bush/berry bush texture

Build 1.11.2-6.1.0.2219:
    Matt Caughey:
        Added mycelium particles to Mycelial Netherrack, added hot spring pools
        to the Polar Chasm

Build 1.11.2-6.1.0.2218:
    Adubbz: Switched to using MutableBlockPos for fog colours

Build 1.10.2-5.0.0.2216:
    henrydo:
        Prevent crashes when the used item cannot be found on the player
        * re https://github.com/SleepyTrousers/EnderIO/issues/4218

Build 1.11.2-6.1.0.2215:
    henrydo:
        Prevent crashes when the used item cannot be found on the player
        * re https://github.com/SleepyTrousers/EnderIO/issues/4218

Build 1.11.2-6.1.0.2214:
    Matt Caughey:
        Added Mycelial Netherrack to the Fungi Forest, tweaked Nether biome
        weights

Build 1.11.2-6.1.0.2213:
    Adubbz:
        Update bg_BG.lang (#1001)
        Al_05: Finished bulgarian translation for 1.11.2

Build 1.11.2-6.1.0.2212:
    github:
        Incremented the Forge dependency number
        Not that it will stop people from reporting that their Forge version. Is
        out of date...

Build 1.11.2-6.1.0.2211:
    Matt Caughey: Prevented the Frozen Ocean biome from generating in colder climates

Build 1.11.2-6.1.0.2210:
    Adubbz: Resumbit:Terrarium redo (#1007)

Build 1.11.2-6.1.0.2209:
    Matt Caughey: Updated Biome Dictionary tags

Build 1.11.2-6.1.0.2208:
    github: Revert "Terrarium assets edit: Significantly less textures"

Build 1.11.2-6.1.0.2206:
    github: Delete jar_bamboo.png
    github: Delete jar_bamboo_grass_bottom.png
    github: Delete jar_bamboo_grass_side.png
    github: Delete jar_bamboo_grass_top.png
    github: Delete jar_cactus.png
    github: Delete jar_cactus_grass_bottom.png
    github: Delete jar_cactus_grass_side.png
    github: Delete jar_cactus_grass_top.png
    github: Delete jar_dead.png
    github: Delete jar_dead_grass_bottom.png
    github: Delete jar_dead_grass_side.png
    github: Delete jar_dead_grass_top.png
    github: Delete jar_ender.png
    github: Delete jar_ender_grass_bottom.png
    github: Delete jar_ender_grass_side.png
    github: Delete jar_ender_grass_top.png
    github: Delete jar_fern.png
    github: Delete jar_fern_grass_bottom.png
    github: Delete jar_fern_grass_side.png
    github: Delete jar_fern_grass_top.png
    github: Delete jar_flax.png
    github: Delete jar_flax_grass_bottom.png
    github: Delete jar_flax_grass_side.png
    github: Delete jar_flax_grass_top.png
    github: Delete jar_flower.png
    github: Delete jar_flower_grass_bottom.png
    github: Delete jar_flower_grass_side.png
    github: Delete jar_flower_grass_top.png
    github: Delete jar_glowshroom.png
    github: Delete jar_glowshroom_grass_bottom.png
    github: Delete jar_glowshroom_grass_side.png
    github: Delete jar_glowshroom_grass_top.png
    github: Delete jar_koru.png
    github: Delete jar_koru_grass_bottom.png
    github: Delete jar_koru_grass_side.png
    github: Delete jar_koru_grass_top.png
    github: Delete jar_mushroom.png
    github: Delete jar_mushroom_grass_bottom.png
    github: Delete jar_mushroom_grass_side.png
    github: Delete jar_mushroom_grass_top.png
    github: Delete jar_mystic.png
    github: Delete jar_mystic_grass_bottom.png
    github: Delete jar_mystic_grass_side.png
    github: Delete jar_mystic_grass_top.png
    github: Delete jar_nether.png
    github: Delete jar_nether_grass_bottom.png
    github: Delete jar_nether_grass_side.png
    github: Delete jar_nether_grass_top.png
    github: Delete jar_ominous.png
    github: Delete jar_ominous_grass_bottom.png
    github: Delete jar_ominous_grass_side.png
    github: Delete jar_ominous_grass_top.png
    github: Delete jar_origin.png
    github: Delete jar_origin_grass_bottom.png
    github: Delete jar_origin_grass_side.png
    github: Delete jar_origin_grass_top.png
    github: Delete jar_sapling.png
    github: Delete jar_sapling_grass_bottom.png
    github: Delete jar_sapling_grass_side.png
    github: Delete jar_sapling_grass_top.png
    github: Delete jar_wasteland.png
    github: Delete jar_wasteland_grass_bottom.png
    github: Delete jar_wasteland_grass_side.png
    github: Delete jar_wasteland_grass_top.png
    github:
        New textures for terrarium edit
        Takes total texture count down from 75 to 25 for all terrariums.
    github: Update terrarium_bamboo.json
    github: Update terrarium_cactus.json
    github: Update terrarium_dead.json
    github: Update terrarium_ender.json
    github: Update terrarium_fern.json
    github: Update terrarium_flax.json
    github: Update terrarium_flower.json
    github: Update terrarium_glowshroom.json
    github: Update terrarium_koru.json
    github: Update terrarium_mushroom.json
    github: Update terrarium_mystic.json
    github: Update terrarium_nether.json
    github: Update terrarium_ominous.json
    github: Update terrarium_origin.json
    github: Update terrarium_sapling.json
    github: Update terrarium_wasteland.json

Build 1.11.2-6.1.0.2205:
    github: Update README.md

Build 1.11.2-6.1.0.2204:
    github:
        Update bg_BG.lang
        Al_05: Fixed the origin grass block translation.
    github:
        Updated Russian translation
        Added devilweed.
        Re-arranged file like English one.

Build 1.11.2-6.1.0.2203:
    Matt Caughey: Fixed Hellbark saplings

Build 1.11.2-6.1.0.2202:
    Matt Caughey: Fixed terrarium recipes and light values

Build 1.11.2-6.1.0.2201:
    github:
        Update bg_BG.lang
        Some translation problems has appeared so I fixed this.

Build 1.11.2-6.1.0.2200:
    github: Create bg_BG.lang

Build 1.11.2-6.1.0.2199:
    Adubbz:
        Removed birds from the background of the wasp sounds. Courtesy of
        GridMonkey

Build 1.11.2-6.1.0.2198:
    Adubbz: Let's finish sentences...

Build 1.11.2-6.1.0.2197:
    Adubbz:
        Overrode getBaseHeight and getHeightVariation for better compatibility
        with Pioneer

Build 1.11.2-6.1.0.2196:
    Matt Caughey: Reduced the number of trees in the Redwood Forest

Build 1.11.2-6.1.0.2195:
    Matt Caughey: Fixed overgrown stone, toned down the frequency of wasp hives

Build 1.11.2-6.1.0.2194:
    Adubbz: Added a workaround for Forge log spam. Closes #989

Build 1.11.2-6.1.0.2193:
    Adubbz: Incremented version number to 6.1.0

Build 1.11.2-6.0.2.2192:
    Matt Caughey: Additional textures for the Lost Soul

Build 1.11.2-6.0.2.2191:
    Matt Caughey: Improvements to flesh blocks

Build 1.11.2-6.0.2.2190:
    Matt Caughey: Finished up Nether biomes

Build 1.11.2-6.0.2.2189:
    Matt Caughey:
        Removed the Boneyard.  Fixed overgrown stone/netherrack and spectral
        moss blocks.  More improvements to Nether biomes

Build 1.11.2-6.0.2.2188:
    Adubbz: Added fossils to the Boneyard

Build 1.11.2-6.0.2.2187:
    Matt Caughey: Removed Witherwart, added Devilweed, improved various Nether biomes

Build 1.11.2-6.0.2.2186:
    Adubbz: Added bone segment blocks

Build 1.11.2-6.0.2.2185:
    Adubbz: Vines now generate correctly in the Undergarden

Build 1.11.2-6.0.2.2184:
    Adubbz: Improved hive placement code

Build 1.11.2-6.0.2.2183:
    Matt Caughey: Nether biome tweaks

Build 1.11.2-6.0.2.2182:
    Adubbz: Added hive generation

Build 1.11.2-6.0.2.2181:
    Matt Caughey: Something something nether biomes

Build 1.11.2-6.0.2.2180:
    Matt Caughey: You guessed it, more Nether biome stuff

Build 1.11.2-6.0.2.2179:
    Matt Caughey: More work on Nether biomes

Build 1.11.2-6.0.2.2178:
    Adubbz: Added custom scatter y support for big mushrooms

Build 1.11.2-6.0.2.2177:
    Adubbz:
        Wasps can now breathe under water (in honey), added the code for hive
        generation (not enabled)

Build 1.11.2-6.0.2.2176:
    Adubbz: No longer double up on top and filler block fields for nether biomes
    Adubbz: Added a new ScatterYMethod for the Nether
    Adubbz:
        Adjusted the Nether biome decoration order to be more in line with the
        Overworld
        This may cause issues, we'll have to see
    Adubbz:
        Added scatterY support for trees and lakes. Fixed twigs in the
        Undergarden

Build 1.11.2-6.0.2.2175:
    Matt Caughey: Redesigned the Crag biome and removed Crag Rock

Build 1.11.2-6.0.2.2174:
    Matt Caughey: More Nether biome stuff

Build 1.11.2-6.0.2.2173:
    Matt Caughey: More work on Nether biomes

Build 1.11.2-6.0.2.2172:
    Adubbz: Nether biomes can now be added
    Adubbz: Reorganising BOPBiome into BOPOverworldBiome
    Adubbz:
        Moved block replacing code to BOPHellBiome, fixed a bug with inverted z
        and x args for chunkprimer, added the Polar Chasm

Build 1.11.2-6.0.2.2171:
    GirafiStudios:
        Changed GUI config category strings, Closes #960 Updated to latest
        Forge, to start using the new GUI Factory stuff. Greatly simplifies the
        class.

Build 1.11.2-6.0.2.2170:
    Adubbz: Preliminary work towards Nether biomes

Build 1.11.2-6.0.2.2169:
    Matt Caughey: Added BOP dirt to OreDictionary
    lasagnoa:
        1.11.2-6.0.2.2168-universal JP Lang file
        1.11.2-6.0.2.2168-universal  add Japanese language file

Build 1.11.2-6.0.2.2168:
    github: Update zh_TW.lang

Build 1.11.2-6.0.2.2167:
    GirafiStudios: Fixed Botania horn of the wild support

Build 1.11.2-6.0.2.2166:
    github:
        fr_FR.lang file update
        I have translated BiomesO'Plenty into French. There was already a
        fr_FR.lang file but with very few translations. Here I have translated
        everything.

Build 1.11.2-6.0.2.2165:
    github: Completed Russian translation

Build 1.11.2-6.0.2.2164:
    github: Fixed a typo with the flowering grass block

Build 1.11.2-6.0.2.2163:
    github:
        Updated Russian translation
        More than 50 of new translated lines.

Build 1.10.2-5.0.0.2162:
    Adubbz: Updated terrain configuration options for our current setup

Build 1.11.2-6.0.2.2161:
    Adubbz: Updated terrain configuration options for our current setup

Build 1.11.2-6.0.2.2160:
    github: Stopped thorns from damaging the player if broken with bare hands

Build 1.11.2-6.0.2.2159:
    github: Moved gem distribution info to the wiki

Build 1.11.2-6.0.2.2158:
    github: Update pt_PT.lang

Build 1.11.2-6.0.2.2157:
    github: Poking Jenkins

Build 1.10.2-5.0.0.2155:
    github: Added Robijnvogel's gem list to the README
    Adubbz: Enabled neighbour updates for bop saplings. Closes #931
    Adubbz: Fixed mud brick stairs lighting. Closes #942
    Adubbz:
        Fixed Woodland Mansion generation, along with the /locate command.
        Closes #910
    Adubbz: Added generator configuration support for Vanilla biomes. Closes #948
    Adubbz: Incremented the version number
    walter sebastian diaz:
        Rewrote onBlockPlaced handler to deal with blockstates better, removing
        usages of the Block#getStateOfMeta() method, which has been deprecated.
        Fixes error/dupe when placing pistons

Build 1.11.2-6.0.1.2145:
    github: Updated the README

Build 1.11.2-6.0.1.2144:
    github: Commas are a thing

Build 1.11.2-6.0.1.2143:
    github: Updated the issue template for 1.11

Build 1.10.2-5.0.0.2142:
    github: Prodding Jenkins

Build 1.11.2-6.0.1.2138:
    forfrdm:
        Update to 1.11.2
        Signed-off-by: srs-bsns <[email protected]>

Build 1.11-6.0.1.2137:
    Adubbz: Create fr_FR.lang
    henrydo:
        Fix #924
        Don't bypass the blockstate and don't bypass it with wrong parameters
    henrydo:
        Fix #924
        Don't bypass the blockstate and don't bypass it with wrong parameters

Build 1.11-6.0.1.2134:
    forfrdm:
        Flowering leaves no longer render as white boxes. Closes #696
        (cherry picked from commit c05ba78)
    GirafiStudios: Fixes crash when picking up pistons Updated to latest RB of Forge.
    github: Create fr_FR.lang

Build 1.11-6.0.1.2132:
    nornagon:
        Make some noise params from vanilla configurable
        Specifically:
        - Main Noise X/Y/Z
        - Coordinate Scale
        - Height Scale
        - Lower/Upper Limit Scale
    nornagon:
        Make some noise params from vanilla configurable
        Specifically:
        - Main Noise X/Y/Z
        - Coordinate Scale
        - Height Scale
        - Lower/Upper Limit Scale
    github:
        Removed unnecessary Result.ALLOW for all generators
        This should no longer be needed

Build 1.11-6.0.1.2128:
    github:
        Incremented version number
        Last release didn't contain the fix for the piston pickup crash

Build 1.11-6.0.0.2127:
    GirafiStudios: Fixed picking up certain blocks, closes #921

Build 1.11-6.0.0.2125:
    Adubbz: Fixed model loading errors on startup

Build 1.11-6.0.0.2123:
    github: Update BiomeGenEucalyptusForest.java
    github: Update BiomeGenMarsh.java
    github: Update BiomeGenSnowyForest.java
    github: Update BiomeGenBayou.java
    github: Update BiomeGenDeadSwamp.java
    github: Update BiomeGenLandOfLakes.java
    github: Update BiomeGenQuagmire.java
    github: Update BiomeGenTemperateRainforest.java
    github: Update BiomeGenTropicalRainforest.java
    github: Update BiomeGenWetland.java
    github: Update BiomeGenColdDesert.java
    github: Update BiomeGenSeasonalForest.java
    github: Update BiomeGenBambooForest.java
    github: Update BiomeGenFen.java

Build 1.11-6.0.0.2121:
    Adubbz: Re-added biome fog colours and fog density. Closes#251

Build 1.11-6.0.0.2119:
    Adubbz: Leaf piles may now be placed on anything solid. Closes #853

Build 1.11-6.0.0.2118:
    GirafiStudios:
        Added some vanilla convenience recipes, closes #632 Made recipes using
        mud use the oredict entry "ballMud" Minor cleanup in ModCrafting

Build 1.11-6.0.0.2117:
    Adubbz: Flowering leaves no longer render as white boxes. Closes #696

Build 1.11-6.0.0.2116:
    Adubbz: Added mud and mudballs to the Ore Dictionary. Closes #877

Build 1.11-6.0.0.2115:
    Adubbz: Added llamas to the Steppe, Mountain and Shrubland. Closes #918

Build 1.11-6.0.0.2114:
    Adubbz:
        Fixed superflat world customization with 'default to bop worldtype'
        config option enabled. Closes #686

Build 1.11-6.0.0.2113:
    GirafiStudios:
        Fixed some achievements not working Re-implemented some achievements
        that have been commented out for a while Slight cleanup of
        AchievementEventHandler

Build 1.11-6.0.0.2112:
    Adubbz: Updated to Forge 2176 (Sigh)

Build 1.11-6.0.0.2111:
    Adubbz: Updated to Forge 2173

Build 1.11-6.0.0.2110:
    GirafiStudios: Fixed Flower Basket

Build 1.10.2-5.0.0.2109:
    github: Added foliageHeight and foliageDensity options for GeneratorBigTree

Build 1.11-6.0.0.2108:
    Adubbz: Detected biome config files are now logged
    Adubbz: Added foliageHeight and foliageDensity options for GeneratorBigTree

Build 1.10.2-5.0.0.2107:
    github: Added placeOn option for big trees

Build 1.11-6.0.0.2106:
    github: Added placeOn option for big trees

Build 1.11-6.0.0.2105:
    Adubbz: Updated to the latest MCP mappings and Forge. Entities now work.

Build 1.10.2-5.0.0.2104:
    github:
        Temporary workaround for piston pickup crash. Closes #903
        This doesn't appear to be an issue on 1.11 so I won't implement it
        there.

Build 1.11-6.0.0.2103:
    GirafiStudios: Fixed flower stem rotation

Build 1.11-6.0.0.2102:
    GirafiStudios: Fixed log models

Build 1.11-6.0.0.2101:
    Adubbz: Moved IPagedVariants for API independence

Build 1.11-6.0.0.2100:
    Adubbz:
        The api distribution now includes class files (Gradle sucks, let it be
        known by the entire world)

Build 1.11-6.0.0.2099:
    Adubbz: Removed incorrect version support from build.gradle

Build 1.11-6.0.0.2098:
    Adubbz: Updated required forge version

Build 1.10.2-5.0.0.2096:
    Adubbz: Some men want to watch the world burn (#897)

Build 1.10.2-5.0.0.2095:
    Adubbz:
        Switched to using getMetadata() rather than getItemDamage(). Closes #897
        (If it doesn't, I blame Gregtech)

Build 1.10.2-5.0.0.2094:
    GirafiStudios: Fixed wrong BoP log & leave subblocks showing up in JEI

Build 1.10.2-5.0.0.2093:
    qq931920447: Use forge universal bucket
    github: Update BOPItems.java
    github: Update BOPItems.java
    qq931920447: Add support for switching bucket model
    github: Update BOPItems.java

Build 1.10.2-5.0.0.2092:
    henrydo: Remove switch(EnumPlantType), see #807

Build 1.10.2-5.0.0.2091:
    GirafiStudios: Added entity localization

Build 1.10.2-5.0.0.2090:
    GirafiStudios: Fixed pick block for flax and eyebulb upper half

Build 1.10.2-5.0.0.2089:
    GirafiStudios: Made BoP grass paths use neighbor brightness

Build 1.10.2-5.0.0.2088:
    github: Added Spanish translation thanks to DeadPigman17

Build 1.10.2-5.0.0.2087:
    GirafiStudios:
        Changed the way hoes get damaged when hoeing BoP Farmland for better mod
        support Fixed sound when hoeing BoP farmland as well
    GirafiStudios: Removed redundant creative check

Build 1.10.2-5.0.0.2086:
    github: Update de_DE.lang

Build 1.10.2-5.0.0.2085:
    GirafiStudios: Fixed that shearing of BoP leaves still dropped fruits & saplings

Build 1.10.2-5.0.0.2084:
    GirafiStudios: Fixed getPickBlock for a couple of blocks

Build 1.10.2-5.0.0.2083:
    Matt Caughey: Update zh_CN.lang (#860)

Build 1.10.2-5.0.0.2082:
    Matt Caughey: Possibly fixed Quagmire soil disabling issue?

Build 1.10.2-5.0.0.2081:
    Matt Caughey: Update zh_CN.lang (#856)

Build 1.10.2-5.0.0.2080:
    Matt Caughey: Fixed setting axe speed (#852)

Build 1.10.2-5.0.0.2079:
    Matt Caughey: Fixed biome finder on servers (#851)

Build 1.10.2-5.0.0.2078:
    Matt Caughey: Made shovels effective on mud (#849)

Build 1.10.2-5.0.0.2077:
    Matt Caughey: Update zh_TW.lang (#846)
    Matt Caughey:
        Added support for Botanias horn of the wild to BoP flowers & plants,
        Closes #804 (#848)
        * Added support for Botanias horn of the wild to BoP flowers & plants

        * Made IHornHarvestable optional inferface

Build 1.10.2-5.0.0.2076:
    GirafiStudios: Fixed jar issues.
    GirafiStudios: Fixed silk touching on BoP blocks
    GirafiStudios:
        Fixed that sheep won't eat BoP grass - Sheep now also eat BoPs variant
        of tall grass
    GirafiStudios:
        Fixed that sheep won't eat BoP grass - Sheep now also eat BoP variants
        for tall grass
    vincent.lee: Skip original position when trimming, closes #816

Build 1.10.2-5.0.0.2075:
    Adubbz: Fixed a problem with biome configs not working

Build 1.10.2-5.0.0.2074:
    github: Update ISSUE_TEMPLATE.md

Build 1.10.2-5.0.0.2073:
    Matt Caughey: Fixed jar issues. (#838)

Build 1.10.2-5.0.0.2072:
    Matt Caughey: Moved enums to API

Build 1.10.2-5.0.0.2071:
    Matt Caughey:
        Implemented IPlantable in BlockBOPSapling, for better mod support.
        (#836)

Build 1.10.2-5.0.0.2070:
    github: Delete RenderDart.class

Build 1.10.2-5.0.0.2069:
    Matt Caughey: Fixed blockstate JSON for staircases

Build 1.10.2-5.0.0.2068:
    Matt Caughey: Updated required Forge version

Build 1.9.4-4.1.0.2066:
    github: Update ItemMudball.java

Build 1.9.4-4.1.0.2065:
    blay09:
        Switch GeneratorStage to an EnumMap to provide forwards-compatibility
        (fixes spawning of trees on newer versions of Forge).
        Fixes #818

Build 1.9.4-4.1.0.2064:
    alex.rowlands: sheep eat mod grass I hope
    alex.rowlands: ignore idea

Build 1.9.4-4.1.0.2063:
    Matt Caughey: Tweaked the Bog biome

Build 1.9.4-4.1.0.2062:
    Matt Caughey: Tweaked Dead Forest biome

Build 1.9.4-4.1.0.2061:
    Matt Caughey: Fixed melons/pumpkins for dirt

Build 1.9.4-4.1.0.2060:
    Matt Caughey:
        Fixed melons/pumpkins growing on BOP soils, changed density of trees in
        Ominous Woods, added large oak trees to Mystic Grove

Build 1.9.4-4.1.0.2059:
    Matt Caughey:
        [Hopefully] allowed modded shovels to turn BOP grass blocks into grass
        paths

Build 1.9.4-4.1.0.2058:
    Matt Caughey:
        Added silty grass/dirt to the Cherry Blossom Grove, Lavender Fields,
        Mystic Grove, Snowy Forest, and Tundra biomes

Build 1.9.4-4.1.0.2057:
    Matt Caughey:
        Changed the Enderporter recipe to use Amethyst instead of Souls, changed
        the Shrub texture

Build 1.9.4-4.1.0.2056:
    Matt Caughey: Removed amethyst tools and armor.  Tweaked Bayou grass/foliage color

Build 1.9.4-4.1.0.2055:
    github: Fix for Turkish Locale bug!
    github: Update BiomesOPlenty.java
    Matt Caughey: Fixed some stuff with liquids
    Matt Caughey: Fixed shroom powder potion effect chance

Build 1.9.4-4.1.0.2052:
    Matt Caughey: Added jelled poison, and mixing effects for liquids

Build 1.9.4-4.1.0.2051:
    Matt Caughey: Made quicksand a fluid (Compatible with existing worlds)

Build 1.9.4-4.1.0.2050:
    Matt Caughey: Fixed boulder and cacti generation

Build 1.9.4-4.1.0.2049:
    Matt Caughey: Removed wheat grass/damp grass from some biomes

Build 1.9.4-4.1.0.2048:
    Matt Caughey: More work on nether override stuff

Build 1.9.4-4.1.0.2047:
    Matt Caughey: Added 1.10.2 version support for CurseForge
    Matt Caughey: Allowed rivers to go through gravel beaches
    Matt Caughey: Fixed building

Build 1.9.4-4.1.0.2044:
    Matt Caughey: Started on the foundation to re-add Nether biomes

Build 1.9.4-4.1.0.2043:
    Matt Caughey:
        Changed the frequency of hot springs appearing in the Alps, Mystic
        Grove, and Sacred Springs

Build 1.9.4-4.1.0.2042:
    Matt Caughey: Fixed door sound type

Build 1.9.4-4.1.0.2041:
    Matt Caughey: Updated mcmod.info

Build 1.9.4-4.1.0.2040:
    Matt Caughey: Removed bone segment blocks

Build 1.9.4-4.1.0.2039:
    Matt Caughey: Updated creative tab icon

Build 1.9.4-4.1.0.2038:
    Matt Caughey: Removed dart blowers

Build 1.9.4-4.1.0.2037:
    Matt Caughey: Disabled rain in arid desert biomes

Build 1.9.4-4.1.0.2036:
    Matt Caughey: Updated mcmod.info

Build 1.9.4-4.1.0.2035:
    Matt Caughey: Tweaked a few item textures

Build 1.9.4-4.1.0.2034:
    Matt Caughey: Fixed Tall Cattail localizezd name

Build 1.9.4-4.1.0.2033:
    github: Attempted to mark 1.9.4 builds as supporting 1.10 on Curse

Build 1.9.4-4.1.0.2032:
    github: Only 1.9.4 and 1.10 are currently supported

Build 1.9.4-4.1.0.2031:
    github: update zh_CN file.

Build 1.9.4-4.1.0.2030:
    GirafiStudios: Added path blocks for BoP grasses

Build 1.9.4-4.1.0.2029:
    Matt Caughey: Changed bamboo textures (More of a green color now instead of yellow)

Build 1.9.4-4.1.0.2028:
    Matt Caughey:
        Prevent snow from generating in the Cold Desert, reduced amount of mud
        in the Bayou

Build 1.7.10-2.1.0.2027:
    fw: Crashfix for 'Wet' Loamy Farmland

Build 1.9.4-4.1.0.2026:
    github: Update zh_CN.lang
    github: Update zh_CN.lang

Build 1.9.4-4.1.0.2025:
    GirafiStudios: Fixed startup crash with Forge 1948+

Build 1.9.4-4.1.0.2024:
    GirafiStudios: Added client side only annotation to all IItemColors and IBlockColor

Build 1.9.4-4.1.0.2023:
    GirafiStudios: Fixed BoP crashing on newer version of Forge

Build 1.9.4-4.1.0.2022:
    shkl0206: Update zh_TW.lang

Build 1.9.4-4.1.0.2021:
    Adubbz: Corrected the version number

Build 1.9-4.0.2.2018:
    Adubbz: Fixed a crash when the game is obfuscated

Build 1.9-4.0.2.2016:
    Adubbz: Our genlayer stack is now accessible

Build 1.9-4.0.2.2015:
    Adubbz: Added an api task

Build 1.9-4.0.2.2014:
    Adubbz: Massive rework of the API

Build 1.9-4.0.2.2013:
    Adubbz: Fixed a random crash with grass_splatter

Build 1.9-4.0.2.2012:
    Adubbz: Some initial rearranging before fixing the API

Build 1.9-4.0.2.2011:
    Adubbz: Fixed fluid effects

Build 1.9-4.0.2.2010:
    tobiaspisani: Updated forge and mappings

Build 1.9-4.0.2.2009:
    Matt Caughey: Improved eucalyptus plank texture

Build 1.9-4.0.2.2008:
    Matt Caughey: Improved eucalyptus log texture

Build 1.9-4.0.2.2007:
    Adubbz: Future builds show be 4.0.2

Build 1.9-4.0.1.2006:
    Adubbz: Updated the version number

Build 1.9-4.0.0.2005:
    Adubbz: Fixed a crash with BlockBOPGrass

Build 1.8.9-3.0.0.2004:
    Adubbz: Fixed a crash with BlockBOPGrass

Build 1.9-4.0.0.2003:
    Matt Caughey: Fixed a few more things for generator settings

Build 1.9-4.0.0.2002:
    Matt Caughey: Fixed generator settings

Build 1.8.9-3.0.0.2001:
    Adubbz: Backported mangrove, palm and big tree changes from 1.9

Build 1.9-4.0.0.2000:
    Matt Caughey: Added cocoa beans to more trees

Build 1.9-4.0.0.1999:
    Adubbz: Fixed the biome finder

Build 1.9-4.0.0.1998:
    Matt Caughey: Added proper Mangrove trees

Build 1.9-4.0.0.1997:
    Matt Caughey: Made our big trees look like vanilla's

Build 1.9-4.0.0.1996:
    Matt Caughey: Added lily pads to the Meadow biome

Build 1.9-4.0.0.1995:
    Matt Caughey: Fixed underground decoration placement

Build 1.9-4.0.0.1994:
    Matt Caughey: Added Glowshroom and Miner's Delight generation

Build 1.9-4.0.0.1993:
    Adubbz: Cleaned up stone formation code

Build 1.9-4.0.0.1992:
    Matt Caughey: Fixed stone formations

Build 1.9-4.0.0.1991:
    Matt Caughey: Added stone formation generation, but broke stone formation block states

Build 1.9-4.0.0.1990:
    Matt Caughey: Changed storm formation bounding box

Build 1.9-4.0.0.1989:
    Matt Caughey: Added stone formation blocks (No generation yet)

Build 1.9-4.0.0.1988:
    Matt Caughey: Fixed palm tree generation

Build 1.9-4.0.0.1987:
    Matt Caughey: Improved Chaparral biome

Build 1.9-4.0.0.1986:
    Matt Caughey: Improved Redwood Forests

Build 1.9-4.0.0.1985:
    Adubbz: Updated to the latest Forge

Build 1.9-4.0.0.1984:
    Matt Caughey: Removed XZ offset for mushrooms

Build 1.9-4.0.0.1983:
    Adubbz: Fixed a potential crash with trails

Build 1.8.9-3.0.0.1982:
    Adubbz: Prevent saplings from dropping if their item is null. See #731

Build 1.9-4.0.0.1981:
    Adubbz: Prevent saplings from dropping if their item is null. Closes #731

Build 1.9-4.0.0.1980:
    Adubbz: And again (Turns out the version I wanted was still being built >_>)
    Adubbz: Fixed fluid collision boxes. Closes #732

Build 1.9-4.0.0.1978:
    Adubbz: Updated Forge again

Build 1.9-4.0.0.1977:
    Adubbz: Updated to the latest Forge. Closes #730

Build 1.9-4.0.0.1976:
    Matt Caughey: Fixed block placement for reeds

Build 1.9-4.0.0.1975:
    forfrdm:
        Sets a full version number with appended build number for mod registration.
        This is very useful for mods that wish to use strict soft dependencies.
    Adubbz: Fixed right clicking berry bushes with a block in hand

Build 1.9-4.0.0.1973:
    Matt Caughey: Added biome dictionary tags for Orchard

Build 1.9-4.0.0.1972:
    Adubbz:
        Revert "Swapped leaf piles/dead leaf piles and dune grass/spectral ferns so shaders can be supported better."

        This reverts commit 639d8079a3c31c35ba9afcd1098663f26894dabe.

Build 1.9-4.0.0.1971:
    Matt Caughey: Swapped leaf piles/dead leaf piles and dune grass/spectral ferns so shaders can be supported better.

Build 1.9-4.0.0.1970:
    Matt Caughey: Tweaked Mangrove biomes, added temporary trees

Build 1.9-4.0.0.1969:
    Matt Caughey: Tweaked the Tropical Island

Build 1.9-4.0.0.1968:
    Matt Caughey: Added palm trees to the Tropical Island and Oasis

Build 1.9-4.0.0.1967:
    Adubbz: Implemented palm trees

Build 1.9-4.0.0.1966:
    Matt Caughey: Split up biome finder textures

Build 1.9-4.0.0.1965:
    Adubbz: Create ISSUE_TEMPLATE.md

Build 1.9-4.0.0.1964:
    Adubbz: Fixed the perspectives of offhand tools

Build 1.9-4.0.0.1963:
    Adubbz: Copied over changes from 1.8.9 version

Build 1.9-4.0.0.1962:
    Adubbz: Fixed custom tool materials

Build 1.9-4.0.0.1961:
    Adubbz: Fixed the flower basket model

Build 1.9-4.0.0.1960:
    Adubbz: Fixed opening the flower basket

Build 1.9-4.0.0.1959:
    Adubbz: Fixed flowering lily colouring

Build 1.9-4.0.0.1958:
    Adubbz: Fixed entity sounds and records

Build 1.9-4.0.0.1957:
    Adubbz: Updated MCP names, fixed entity movement

Build 1.9-4.0.0.1956:
    Adubbz: Fixed spawn eggs

Build 1.9-4.0.0.1955:
    Adubbz: Darts now spawn correctly

Build 1.9-4.0.0.1954:
    Adubbz: Updated to the latest Forge

Build 1.9-4.0.0.1953:
    marcoasfonseca: Update pt_PT.lang

Build 1.9-4.0.0.1952:
    Matt Caughey: Update README.md

Build 1.9-4.0.0.1951:
    marcoasfonseca: Create pt_PT.lang

Build 1.9-4.0.0.1950:
    Matt Caughey: Tweaked Bayou biome

Build 1.9-4.0.0.1949:
    Matt Caughey: Fixed Mountain biome/sub-biome names

Build 1.9-4.0.0.1948:
    Matt Caughey: Tweaked the Marsh, Wetland, and Woodland biomes.  Fixed mud collision.  Made it so wearing pants and boots will prevent the player from getting poisoned by poison ivy, and getting damaged by thorns/tiny cacti

Build 1.9-4.0.0.1947:
    Matt Caughey: Added Mangrove biome base

Build 1.9-4.0.0.1946:
    Matt Caughey: Reduced the amount of poison ivy and grass in certain biomes

Build 1.9-4.0.0.1945:
    Adubbz: Fixed gravel beach generation

Build 1.9-4.0.0.1944:
    Matt Caughey: Fixed more bounding boxes

Build 1.9-4.0.0.1943:
    Adubbz: Fixed server crashing. Closes #714

Build 1.9-4.0.0.1942:
    Adubbz: Drastically improved the usefulness of scythes. Previously they weren't breaking as many blocks as they should

Build 1.9-4.0.0.1941:
    Adubbz: Fixed armour materials and rendering

Build 1.9-4.0.0.1940:
    Adubbz: Fixed mudball throwing
    Adubbz: Fixed a crash with buckets. Closes #713

Build 1.9-4.0.0.1939:
    Matt Caughey: Fixed bounding boxes for plants

Build 1.9-4.0.0.1938:
    Adubbz: Fixed a crash with quicksand
    Adubbz: Fixed flowering leaves inventory rendering

Build 1.9-4.0.0.1936:
    Adubbz: Fixed leaves colouring once and for all

Build 1.8.9-3.0.0.1935:
    Adubbz: Registered buckets as fluid containers. Closes #707

Build 1.9-4.0.0.1934:
    Adubbz: Fixed leaves inventory colouring

Build 1.9-4.0.0.1933:
    Adubbz: Fixed a crash with biome config files, fixed inventory colouring

Build 1.8.9-3.0.0.1931:
    Matt Caughey: Update README.md

Build 1.8.9-3.0.0.1930:
    Matt Caughey: Update README.md

Build 1.8.9-3.0.0.1929:
    Matt Caughey: Update README.md

Build 1.8.9-3.0.0.1928:
    Matt Caughey: Update README.md

Build 1.8.9-3.0.0.1927:
    Adubbz: Fixed a dupe bug with TC and NeoTech. Closes #704, #698

Build 1.8.9-3.0.0.1926:
    7934345:
        Update zh_CN.lang

        update some value with funny wolds.

Build 1.8.9-3.0.0.1925:
    7934345:
        Update zh_CN.lang

        update Chinese translation to lasted 1.8.9 version
        add new keys and remove useless keys
        modify values that with wrong translation(not final version)

        ??????????????????
        ??????????????????/????????????????????????
        ???????????????????????????????????????????????????????????????????????????

Build 1.8.9-3.0.0.1924:
    Adubbz: Fixed biome decoration in non-BoP worldtypes, added an exclusions list to disable decoration if desired

Build 1.8.9-3.0.0.1923:
    Matt Caughey: Added new door textures, courtesy of Vojife

Build 1.8.9-3.0.0.1922:
    Adubbz: Removed unnecessary clientside only annotation

Build 1.8.9-3.0.0.1921:
    Adubbz: Fixed #691

Build 1.8.9-3.0.0.1920:
    Adubbz: Fixed lilypad drops. Closes #688

Build 1.8.9-3.0.0.1919:
    Adubbz: Fixed vine and lilypad sounds. Closes #687

Build 1.8.9-3.0.0.1918:
    Adubbz: Fixed grass growing on BoP dirt. Closes #689

Build 1.8.9-3.0.0.1917:
    Matt Caughey: Removed moss, replaced moss terrarium with flax terrarium, added more chest loot

Build 1.8.9-3.0.0.1916:
    Adubbz: Fixed deletion of flowers if a basket is full. Closes #685

Build 1.8.9-3.0.0.1915:
    Matt Caughey: Added dispenser behavior for mudballs and darts, added chest loot compatibility

Build 1.8.9-3.0.0.1914:
    shkl0206: Update zh_TW.lang

Build 1.8.9-3.0.0.1913:
    me:
        Update plant_0.json

        Random Rotation for clover patch and leaf piles
    me:
        Update flower_0.json

        Random Rotation for Clover

Build 1.8.9-3.0.0.1912:
    Matt Caughey: Added crafting recipes for the records, changed Enderporter recipe, tweaked various textures

Build 1.8.9-3.0.0.1911:
    Matt Caughey: Tweaked Origin Island biome

Build 1.8.9-3.0.0.1910:
    Matt Caughey: Added world gen setting for using BOP logs/leaves (Doesn't apply to bamboo or cherry trees)

Build 1.8.9-3.0.0.1909:
    Matt Caughey: Update README.md
    Matt Caughey: Update README.md
    Matt Caughey: Update README.md

Build 1.8.9-3.0.0.1908:
    Matt Caughey: Update README.md

Build 1.8.9-3.0.0.1907:
    Matt Caughey: Improved Flower Island biome, added extension for Mushroom Island biome

Build 1.8.9-3.0.0.1906:
    Matt Caughey: Tweaked Heathland biome

Build 1.8.9-3.0.0.1905:
    Matt Caughey: Sort of fixed pumpkin gen (Doesn't generate on our grass blocks), and fixed water/lava spring gen

Build 1.8.9-3.0.0.1904:
    Matt Caughey: Tweaked Maple Woods biome

Build 1.8.9-3.0.0.1903:
    Matt Caughey: Tweaked Origin Island biome

Build 1.8.9-3.0.0.1902:
    Matt Caughey: Removed Canyon biome, moved Garden to island biome (Renamed to Flower Island), moved Origin Valley to island biome (Renamed to Origin Island)

Build 1.8.9-3.0.0.1901:
    Matt Caughey: Improved the Mountain biome

Build 1.8.9-3.0.0.1900:
    Matt Caughey: Removed Frozen Desert biome (Too similar to the Cold Desert)

Build 1.8.9-3.0.0.1899:
    Matt Caughey: Added random texture rotation for some terrain blocks

Build 1.8.9-3.0.0.1898:
    me:
        Update grass.json

        This change provides random rotation to the top of grass blocks and thus creates a more natural pattern instead of the rigidly repeating pattern of the same image in the same orientation.

        Tested and works.

Build 1.8.9-3.0.0.1897:
    Matt Caughey: gee i wonder what this commit is for

Build 1.8.9-3.0.0.1896:
    Matt Caughey: YACTT (Yet Another Cattail Texture Tweak)

Build 1.8.9-3.0.0.1895:
    Matt Caughey: Tweaked cattail textures, fixed some stuff with tall cattail blocks

Build 1.8.9-3.0.0.1894:
    Matt Caughey: Removed wisteria

Build 1.8.9-3.0.0.1893:
    GirafiStudios: Made Flax require shears to drop.

Build 1.8.9-3.0.0.1892:
    GirafiStudios:
        Made Tall Cattails drop 2 regular cattails.
        Removed seed drop from flax.

Build 1.8.9-3.0.0.1891:
    Matt Caughey: Removed duckweed and caveweed (Worlds will break!)

Build 1.8.9-3.0.0.1890:
    Matt Caughey: Fixed flowered lily break particle

Build 1.7.10-2.1.0.1889:
    Matt Caughey: Updated some block/item textures with their 1.8..9 counterparts

Build 1.8.9-3.0.0.1888:
    GirafiStudios: Added trail settings to the in-game config

Build 1.8.9-3.0.0.1887:
    Matt Caughey: Removed Fungi Forest (Will be re-imagined as a Nether biome once we get those re-added)

Build 1.8.9-3.0.0.1886:
    Matt Caughey: Added cattails to some other biomes

Build 1.8.9-3.0.0.1885:
    Matt Caughey: Tweaked cattail textures again, fixed swamp/willow tree leaf decay

Build 1.8.9-3.0.0.1884:
    Matt Caughey: Tweaked Sacred Oak leaf/log/plank textures

Build 1.8.9-3.0.0.1883:
    Matt Caughey: Removed redundant vanilla textures

Build 1.8.9-3.0.0.1882:
    shkl0206: Update zh_TW.lang

Build 1.8.9-3.0.0.1881:
    Matt Caughey: Tweaked biome climate mapping

Build 1.8.9-3.0.0.1880:
    Matt Caughey: Tweaked cattail textures and models

Build 1.8.9-3.0.0.1879:
    Matt Caughey: Added flowered lily pads

Build 1.8.9-3.0.0.1878:
    Matt Caughey: Made BOP lilypads non-collidable

Build 1.8.9-3.0.0.1877:
    Matt Caughey: Re-added Glacier as a sub-biome of the Ice Plains

Build 1.8.9-3.0.0.1876:
    Matt Caughey: Added vanilla extensions for sub biomes and ocean

Build 1.8.9-3.0.0.1875:
    Matt Caughey: Added option for trees to have alternate leaf blocks, and added flowering leaves to trees in some biomes

Build 1.8.9-3.0.0.1874:
    Matt Caughey: Fixed dye recipes, tweaked creative tab icon

Build 1.8.9-3.0.0.1873:
    Matt Caughey: Tweaked Overgrown Cliffs temperature/rainfall

Build 1.8.9-3.0.0.1872:
    Adubbz: Fixed a bug with configuring weighted generators

Build 1.8.9-3.0.0.1871:
    Matt Caughey: Removed gravel beaches from the Roofed Forest

Build 1.8.9-3.0.0.1870:
    Matt Caughey: Tweaked Steppe temperature/biome dictionary tags

Build 1.8.9-3.0.0.1869:
    Matt Caughey: Renamed Frost Forest to Snowy Forest and improved biome design

Build 1.8.9-3.0.0.1868:
    Matt Caughey: Improved biome dictionary tags

Build 1.8.9-3.0.0.1867:
    GirafiStudios: Fixed BOP Farmland lighting when smooth lighting is off

Build 1.8.9-3.0.0.1866:
    shkl0206: Update zh_TW.lang

Build 1.8.9-3.0.0.1865:
    Matt Caughey: Changed ordering of blocks/items in the creative inventory

Build 1.8.9-3.0.0.1864:
    Matt Caughey: Fixed dead logs and giant flower stems

Build 1.8.9-3.0.0.1863:
    Matt Caughey: Added Ebony and Eucalyptus trees

Build 1.8.9-3.0.0.1862:
    Matt Caughey: Allowed villages to spawn in the orchard, removed villages from the tundra

Build 1.8.9-3.0.0.1861:
    Matt Caughey: Re-added Orchard and Oasis

Build 1.7.10-2.1.0.1860:
    Adubbz: Fixed imports

Build 1.8.9-3.0.0.1859:
    Matt Caughey: Added Volcanic Islands, tweaked beaches more

Build 1.8.9-3.0.0.1858:
    Adubbz: Fixed frozen ocean generation

Build 1.8.9-3.0.0.1857:
    Adubbz: Fixed removing beaches from certain biomes

Build 1.8.9-3.0.0.1856:
    Matt Caughey: Gravel beach tweaks

Build 1.8.9-3.0.0.1855:
    Adubbz: Moved extended biome registration to after normal biomes

Build 1.8.9-3.0.0.1854:
    Adubbz: Added support for custom beaches for vanilla biomes
    Adubbz: Fixed beach biome generation

Build 1.8.9-3.0.0.1853:
    Matt Caughey: Changed beach types for certain biomes

Build 1.8.9-3.0.0.1852:
    Adubbz: Remove unused code from GenLayerShoreBOP

Build 1.8.9-3.0.0.1851:
    Adubbz: Adjusted the checks for jungle edges
    Adubbz: Added an option for different beach biome ids for our biomes

Build 1.8.9-3.0.0.1849:
    Adubbz: Massive cleanup of GenLayerShore

Build 1.8.9-3.0.0.1848:
    shkl0206: Update zh_TW.lang

Build 1.8.9-3.0.0.1847:
    Matt Caughey: Tweaked biome temperatures/rainfall yet again

Build 1.8.9-3.0.0.1846:
    Matt Caughey: Tweaked more biome temperatures

Build 1.8.9-3.0.0.1845:
    GirafiStudios: Added support for Forge in-game gui config.
    GirafiStudios: GUI Config Button titles and desc. localization
    Matt Caughey: Made some biome temperatures/rainfall more appropriate

Build 1.8.9-3.0.0.1841:
    Matt Caughey: Fixed turnips not acting as a crop, and allowed normal plants to be placed on our farmland blocks

Build 1.8.9-3.0.0.1840:
    Matt Caughey: Removed farmland blocks from creative tab

Build 1.8.9-3.0.0.1839:
    GirafiStudios: Intial work on BoP Farmland
    GirafiStudios: Finished work on BOP Farmland & UseHoeEventHandler

Build 1.8.9-3.0.0.1838:
    Adubbz: Quartz gen can now be disabled by other mods. Closes #658, #570
    Matt Caughey: Tweaked the Flower Field biome, and biome weights/climates.

Build 1.8.9-3.0.0.1836:
    Matt Caughey: Added boat and farmland textures for future use

Build 1.8.9-3.0.0.1835:
    Matt Caughey: Tweaked kelp height, added base for gravel beach

Build 1.8.9-3.0.0.1834:
    Adubbz: Tweaked how large islands are placed
    Matt Caughey: Tweaked Tropcal Island (Just needs palm trees now!)

Build 1.7.10-2.1.0.1832:
    Adubbz: Added support for island biomes
    Adubbz: Fixing bugs with island gen
    Ghostlyr:
        Return null dropped metadata

        Because it makes non-usable flowers in recipes..

Build 1.8.9-3.0.0.1830:
    Matt Caughey: Re-added Kelp Forest.  Added base for Tropical Islands

Build 1.8.9-3.0.0.1829:
    Adubbz: Added kelp generation

Build 1.8.9-3.0.0.1828:
    Matt Caughey: Improved clover patch model

Build 1.8.9-3.0.0.1827:
    Matt Caughey: Increased snow depth for Alps mountains, tweaked biome weights

Build 1.7.10-2.1.0.1826:
    Matt Caughey: Added config option to disable nether hives
    Matt Caughey: Nether hive config option part 2

Build 1.8.9-3.0.0.1825:
    Matt Caughey: Removed the Deciduous Forest and Thicket biomes
    Matt Caughey: Improved the Brushland and Heathland biomes
    Matt Caughey: Tweaked Xeric Shrubland biome
    Matt Caughey: Changed trees in the Lush Swamp to use vines instead of ivy
    Matt Caughey:
        Removed old rock formation blocks

        (Is this proof enough for you?)

Build 1.8.9-3.0.0.1823:
    Matt Caughey: Tweaked the Steppe biome

Build 1.8.9-3.0.0.1822:
    Matt Caughey: Removed Wisteria Meadow biome

Build 1.8.9-3.0.0.1821:
    Adubbz: Accounted for the coral reef potentially being disabled

Build 1.8.9-3.0.0.1820:
    Matt Caughey: Removed Ash Stone, Hardened Sand, Hardened Dirt, Limestone/Siltstone/Shale/Crag Rock Slabs, renamed Dried Dirt to Dried Sand

Build 1.8.9-3.0.0.1819:
    Matt Caughey: Tweaked the Wisteria Meadow biome

Build 1.8.9-3.0.0.1818:
    Adubbz: Added wisteria generation
    Adubbz: Let's stop leaving debug code in...

Build 1.8.9-3.0.0.1817:
    Matt Caughey: Added deserts to the edges of the Wasteland biome

Build 1.8.9-3.0.0.1816:
    Matt Caughey: Tweaked which biomes villages can spawn in

Build 1.8.9-3.0.0.1815:
    Matt Caughey: Added Overgrown Cliffs and Wisteria Meadow biomes.  (Wisteria Meadow is still heavily WIP)

Build 1.8.9-3.0.0.1814:
    Matt Caughey: New title screen panorama yet again

Build 1.8.9-3.0.0.1813:
    Adubbz: Fixed mud step sound

Build 1.8.9-3.0.0.1812:
    Matt Caughey: Disabled rivers in some biomes

Build 1.8.9-3.0.0.1811:
    Adubbz: Fixed disabling river gen

Build 1.8.9-3.0.0.1810:
    Matt Caughey: New title screen panorama

Build 1.8.9-3.0.0.1809:
    Matt Caughey: More climate changes...Also new temporary title screen panorama

Build 1.8.9-3.0.0.1808:
    Matt Caughey: Added separate climate for the Wasteland

Build 1.8.9-3.0.0.1807:
    Matt Caughey: Climate Tweaks O' Plenty...

Build 1.8.9-3.0.0.1806:
    Matt Caughey: More climate tweaks

Build 1.8.9-3.0.0.1805:
    Matt Caughey: Minor tweaks to climates

Build 1.8.9-3.0.0.1804:
    Matt Caughey: Overhauled biome climates (Merged cold desert/frozen desert with ice cap, redid climate mapping, etc.)

Build 1.8.9-3.0.0.1803:
    Matt Caughey: Tweaked the Seasonal Forest, Shield, and Woodland biomes

Build 1.8.9-3.0.0.1802:
    Matt Caughey: Changed fruit/veggie salad recipes/textures

Build 1.8.9-3.0.0.1801:
    Matt Caughey: Removed wild carrots, added caveweed

Build 1.8.9-3.0.0.1800:
    Matt Caughey: Re-added Coral Reef, tweaked Crag biome

Build 1.8.9-3.0.0.1799:
    Matt Caughey: Tweaked Ominous Woods biome

Build 1.8.9-3.0.0.1798:
    Matt Caughey: Tweaked Marsh biome

Build 1.8.9-3.0.0.1797:
    Matt Caughey: Added Mega Taiga to boreal climate

Build 1.8.9-3.0.0.1796:
    Adubbz: Fixed mega taiga generation

Build 1.8.9-3.0.0.1795:
    Matt Caughey: Changed Crag climate/rarity

Build 1.8.9-3.0.0.1794:
    Matt Caughey: Tweaked the Bamboo Forest and Dead Forest, added tall grass to the Outback and Quagmire
    Matt Caughey: Tweaked Mountain and Steppe biomes

Build 1.8.9-3.0.0.1792:
    Matt Caughey: Tweaked Temperate Rainforest biome

Build 1.8.9-3.0.0.1791:
    Matt Caughey: Removed sky color from Frost Forest, fixed wild rice not counting for BOP plant gen option

Build 1.8.9-3.0.0.1790:
    Matt Caughey: Removed sky colors from some biomes.  Improved the Dead Swamp and Fen biomes.  Tweaked mahogany trees

Build 1.8.9-3.0.0.1789:
    Adubbz: Fixed reeds generation placement

Build 1.8.9-3.0.0.1788:
    shkl0206: Update zh_TW.lang
    Adubbz: Removing debug code

Build 1.8.9-3.0.0.1787:
    Adubbz: Fixed Mahogany saplings, added inner branches to reduce decay

Build 1.8.9-3.0.0.1786:
    Matt Caughey: Fixed world gen customization options for vanilla biomes

Build 1.8.9-3.0.0.1785:
    Matt Caughey: Added amethyst and biome essence ore to the End.  Fixed celestial crystal generation

Build 1.8.9-3.0.0.1784:
    Matt Caughey: Changed Biome Finder recipe/texture, renamed Ornamental Artifact to Terrestrial Artifact

Build 1.8.9-3.0.0.1783:
    Matt Caughey: Added hot springs to the Mystic Grove
    Matt Caughey: Tweaked the Ominous Woods biome, changed names for customization menu options

Build 1.8.9-3.0.0.1781:
    Matt Caughey: Tweaked Wasteland biome, added hot spring pools to the Sacred Springs

Build 1.8.9-3.0.0.1780:
    Matt Caughey: Tweaked Mystic Grove and Ominous Woods

Build 1.8.9-3.0.0.1779:
    Matt Caughey: Added customization options for rock formations, nether plants, and end features (for when they're added).  Tweaked berrry bush generation in some biomes.  Tweaked lily pad textures

Build 1.8.9-3.0.0.1778:
    Matt Caughey: Tweaked foliage in some biomes

Build 1.8.9-3.0.0.1777:
    Matt Caughey: Added customization option for hot springs and nether hives (for when they're re-added), and fixed some of the other options

Build 1.8.9-3.0.0.1776:
    Matt Caughey: Added customization options for soils, flowers, mushrooms, and liquid poison

Build 1.8.9-3.0.0.1775:
    Adubbz: World type configuration now supports biome extensions
    Adubbz: Added mahogany trees

Build 1.8.9-3.0.0.1774:
    Matt Caughey: Added a customization option for water plants

Build 1.8.9-3.0.0.1773:
    Matt Caughey: Added customization options for foliage and plants (Flowers, mushrooms, and water plants coming soon!)

Build 1.8.9-3.0.0.1772:
    Matt Caughey: Added customization option for BOP grasses

Build 1.8.9-3.0.0.1771:
    Matt Caughey: Added world creation customization menu options for poison ivy, flax, berry bushes, wild carrots, thorns, and quicksand

Build 1.8.9-3.0.0.1770:
    Matt Caughey: Tweaked various textures
    Matt Caughey: Tweaked Wasteland, Xeric Shrubland, and some textures

Build 1.8.9-3.0.0.1768:
    Matt Caughey: Fixed "earth" item (Used for creative tab icon)

Build 1.8.9-3.0.0.1767:
    Matt Caughey: Removed Dense Forest biome, tweaked Deciduous Forest

Build 1.8.9-3.0.0.1766:
    Adubbz: Fixed flammability for a bunch of stuff

Build 1.8.9-3.0.0.1765:
    Matt Caughey: Removed fruit blocks in favor of having them drop from leaves (Like vanilla apples)

Build 1.8.9-3.0.0.1764:
    Matt Caughey: Tweaked gem block textures, removed vines from bamboo trees

Build 1.8.9-3.0.0.1763:
    Matt Caughey: Fixed flammabilty/fire spread for slabs, planks, logs, foliage/plants, and flowers

Build 1.8.9-3.0.0.1762:
    Matt Caughey: Updated Forge version (Update for fixed spruce trees in Taiga biome!)

Build 1.8.9-3.0.0.1761:
    Adubbz: Orange autumn saplings now produce dark wood trees

Build 1.8.9-3.0.0.1760:
    Matt Caughey: Re-added overpowered magic healing water that obviously no one liked at all

Build 1.8.9-3.0.0.1759:
    Matt Caughey: Removed large stalagmite/stalactite textures

Build 1.8.9-3.0.0.1758:
    Matt Caughey: Tweaked biome climates

Build 1.8.9-3.0.0.1757:
    Matt Caughey: Removed Arctic and Glacier biomes, improved Cold/Frozen Desert biomes.  (Be sure to fix biome IDs in your configs!)

Build 1.8.9-3.0.0.1756:
    Matt Caughey: Changed how quicksand generates

Build 1.8.9-3.0.0.1755:
    Matt Caughey: Fixed pine saplings, tweaked wisteria more

Build 1.8.9-3.0.0.1754:
    Matt Caughey: Changed wisteria.  Now a plant rather than a vine-like block.

Build 1.8.9-3.0.0.1753:
    shkl0206: Create zh_TW.lang

Build 1.8.9-3.0.0.1752:
    Matt Caughey: Added new rock formation textures (Not used yet)

Build 1.8.9-3.0.0.1751:
    Matt Caughey: Removed pumpkins from our biomes temporarily

Build 1.8.9-3.0.0.1750:
    Matt Caughey: Added pumpkins to our biomes

Build 1.8.9-3.0.0.1749:
    Adubbz: Big trees no longer generate on water, vines no longer generate on tree trunks
    Adubbz: Added a temporary fix for the ugly taiga tree bases in the side of hills

Build 1.8.9-3.0.0.1748:
    Matt Caughey: Tweaked butterfly textures

Build 1.8.9-3.0.0.1747:
    Matt Caughey: Removed big mushrooms from Woodland biome, updated title screen panorama again
    Matt Caughey: Added butterfly color variants

Build 1.8.9-3.0.0.1746:
    Matt Caughey: Still trying to fix entity spawning...

Build 1.8.9-3.0.0.1745:
    Matt Caughey: Mob tweaks (Still having spawning issues)

Build 1.8.9-3.0.0.1744:
    Matt Caughey: Added butterflies (That don't spawn for some reason...)

Build 1.8.9-3.0.0.1743:
    Matt Caughey: Added snail spawns to swamp/forest biomes (They still don't move yet though)
    Matt Caughey: Tweaked snail texture

Build 1.8.9-3.0.0.1741:
    Matt Caughey: Added snail model and texture
    Matt Caughey: Added snail entity (Currently doesn't move)

Build 1.8.9-3.0.0.1739:
    Matt Caughey: Finished terrariums

Build 1.8.9-3.0.0.1738:
    Matt Caughey: Tweaked which biomes players can spawn in

Build 1.8.9-3.0.0.1737:
    Matt Caughey: More crafting recipe stuff

Build 1.8.9-3.0.0.1736:
    Matt Caughey: Added more dye recipes

Build 1.8.9-3.0.0.1735:
    Matt Caughey: Added roots and waterside sand generation to biomes

Build 1.8.9-3.0.0.1734:
    Adubbz: Fixed an NPE with Buildcraft (and likely other things)

Build 1.8.9-3.0.0.1733:
    Matt Caughey: Added dandelions and poppies to biomes

Build 1.8.9-3.0.0.1732:
    Adubbz: Fixed up trees and spikes in the Wasteland
    Adubbz: Fixed hardness and sounds for fences and fence gates
    Matt Caughey: Tweaked biome climates
    Matt Caughey: Minor climate changes
    Matt Caughey: Fixed plants from growing on mud blocks, tweaked Marsh biome
    Adubbz: Removed unnecessary new Object[0]
    Matt Caughey: Re-added Meadow biome (Missing Meadow Forest sub-biome)
    Matt Caughey: Fixed generator crash (Oops :P)
    Matt Caughey: Re-added Shield biome, fixed pine trees
    Matt Caughey: Re-added Lush Desert biome (Trees not generating)
    Adubbz: Fixed tree gen in the lush desert
    Matt Caughey: Re-added Temperate Rainforest biome
    Matt Caughey: Re-added Land of Lakes biome
    Adubbz: Fixed vine generation on Basic trees
    Adubbz: Allowed the leaf radius of basic trees to be customized
    Adubbz: Changed how customizable leaves radius works
    Adubbz: Fixed soil pick block. Closes #618
    Adubbz: Fixed reed bottom block rendering. Closes #620
    Adubbz: Fixed incorrect awarding of achievements. Closes #613
    Matt Caughey: Re-added Lush Swamp, Mystic Grove, and Ominous Woods biomes
    Adubbz: Dark leaves are no longer tinted
    Matt Caughey: Added pixies to the Mystic Grove, and ocelots to more tropical biomes
    Matt Caughey: Added Lost Soul texture
    Matt Caughey: Removed the Jade Cliffs biome.  Goodbye old friend...
    Matt Caughey: Replaced Dandelion Puff's with Wilted Lilies.  Changed Miner's Delight texture
    Matt Caughey: Added trigger for wilted lily achievement
    Adubbz: Fixed the remaining achievements. Closes #612
    Adubbz: Fixed double slab drops. Closes #615
    Matt Caughey: Tweaked which biomes villages can spawn in
    Matt Caughey: Tweaked biome climates more
    Matt Caughey: Renamed Dark Wood to Umbran Wood, renamed Ghastly Souls to Souls
    Adubbz: Prevented a crash on right clicking with an empty hand
    Matt Caughey: Changed the default temperature setting for BOP world type to medium zones
    Adubbz: Fixed an error with the achievement handler
    Matt Caughey: Fixed Umbran Wood slabs
    Matt Caughey: Added new logo
    Adubbz: Added redwood trees
    Matt Caughey: Re-added Redwood Forest (Trees don't generate properly yet)
    Adubbz: Fixed some generation issues with redwood trees
    Matt Caughey: Tweaked Redwood Forest
    Matt Caughey: Re-added Tropical Rainforest biome, tweaked mob spawns in certain biomes
    Matt Caughey: Added generators for some saplings
    Matt Caughey: Update README.md
    Matt Caughey: Tweaked foliage/flowers for a lot of biomes.  Tweaked reed texture (Again)
    Matt Caughey: Fixed lily pad and duckweed rendering
    Matt Caughey: Added proper snow texture for long grass
    Matt Caughey: Added Terrarium Jars (Not placeable yet)
    Matt Caughey: Added a proper model for clover patches
    Matt Caughey: Added rafflesia plants to jungle biomes, fixed ocelot spawns, tweaked Eucalyptus Forest
    Matt Caughey: Added jar block (Still needs work)
    Adubbz: Allowed vines to not be instances of BlockVine
    Adubbz: The leaves offset for basic trees can now be customized
    Matt Caughey: "Finished" terrarium jars (More variants coming soon!)
    Matt Caughey: Added cactus terrarium, fixed particles for blocks that have "fancy" models
    Adubbz: Removed silty dirt from the Shrubland
    Matt Caughey: Tweaked the wetland biome, made dead forests and dead swamps less common
    Matt Caughey: Tweaked bayou trees, added willow trees to temperate rainforest and vanilla swampland.  Fixed jacaranda trees in extreme hills
    Matt Caughey: New title screen panorama
    Matt Caughey: Changed Lush Desert trees to acacia logs/leaves
    Adubbz: Attempting to fix building on Jenkins
    Adubbz: Fixed building

Build 1.8.9-3.0.0.1673:
    Adubbz: Fixed a crash with BlockBOPGrass. Closes #611

Build 1.8.9-3.0.0.1672:
    Matt Caughey: Re-added Wasteland biome (Missing trees and spikes)

Build 1.8.9-3.0.0.1671:
    Adubbz: Working around Vanilla bugs...

Build 1.8.9-3.0.0.1670:
    Adubbz: Fixed a crash with disabling river gen

Build 1.8.9-3.0.0.1669:
    Matt Caughey: Removed villages and rivers from certain biomes

Build 1.8.9-3.0.0.1668:
    Adubbz: Added an option to disable river generation in biomes

Build 1.8.9-3.0.0.1667:
    Matt Caughey: Re-added Wetland biome (Willow trees are broken currently)

Build 1.8.9-3.0.0.1666:
    Matt Caughey: More achievement stuff

Build 1.8.9-3.0.0.1665:
    Matt Caughey: More achievements, added flax string and ornamental artifact

Build 1.8.9-3.0.0.1664:
    Matt Caughey: Added more achievements

Build 1.8.9-3.0.0.1663:
    Adubbz: Implemented the crafting event for Forstride

Build 1.8.9-3.0.0.1662:
    Adubbz: Fixed achievement saving and a crash due to positioning

Build 1.8.9-3.0.0.1661:
    Matt Caughey: Added more achievements

Build 1.8.9-3.0.0.1660:
    Adubbz: Added The Wanderer achievement

Build 1.8.9-3.0.0.1659:
    Matt Caughey: Re-added Maple Woods biome
    Adubbz: Added the flower child achievement

Build 1.8.9-3.0.0.1657:
    Matt Caughey: Re-added Rainforest biome (Still needs work with the terrain)

Build 1.8.9-3.0.0.1656:
    Matt Caughey: Changed natural soil types for various biomes

Build 1.8.9-3.0.0.1655:
    Matt Caughey: Re-added Snowy Coniferous Forest biome (Be sure to clear config files blahblahblah)

Build 1.8.9-3.0.0.1654:
    Matt Caughey: Re-added Seasonal Forest biome (Be sure to clear config files so it updates biome IDs!)

Build 1.8.9-3.0.0.1653:
    Matt Caughey: Re-added Quagmire biome (Be sure to clear config files so it updates biome IDs!)

Build 1.8.9-3.0.0.1652:
    Matt Caughey: Fixed Xeric Shrubland climate setting

Build 1.8.9-3.0.0.1651:
    Matt Caughey: Tweaked vanilla biome extensions, fixed gems for certain biomes

Build 1.8.9-3.0.0.1650:
    Matt Caughey: Added extensions for vanilla overworld biomes

Build 1.8.9-3.0.0.1649:
    Matt Caughey: Tweaked wild rice item texture

Build 1.8.9-3.0.0.1648:
    Matt Caughey: Added gelled poison texture

Build 1.8.9-3.0.0.1647:
    Matt Caughey: Tweaked reed item texture

Build 1.8.9-3.0.0.1646:
    Matt Caughey: Fixed shrub height

Build 1.8.9-3.0.0.1645:
    Matt Caughey: Tweaked reed textures, readded block "item" textures

Build 1.8.9-3.0.0.1644:
    Matt Caughey: Fixed localized names for Veggie Salad and Shroom Salad

Build 1.8.9-3.0.0.1643:
    Matt Caughey: Tweaked various biomes to match past versions more

Build 1.8.9-3.0.0.1642:
    Matt Caughey: Tweaked flower basket texture and various grass textures

Build 1.8.9-3.0.0.1641:
    Adubbz: Fixed the Biome Radar model, added the Flower Basket

Build 1.7.10-2.1.0.1640:
    Adubbz: Poison ivy won't inflict damage if wearing any type of shoes and leggings. Added a config option

Build 1.8.9-3.0.0.1639:
    Adubbz: Tweaked Sacred Oak tree gen

Build 1.7.10-2.1.0.1638:
    Adubbz: Added new better leaves textures

Build 1.7.10-2.1.0.1637:
    Mike Rawlinson: Make wetlands warm again

Build 1.8.9-3.0.0.1636:
    Adubbz: Mod biomes are once again copied to our world type

Build 1.8.9-3.0.0.1635:
    Adubbz: Fixed slight mistake in GenLayerClimate clamping

Build 1.8.9-3.0.0.1634:
    Adubbz: Updated the Thaumcraft API

Build 1.8.9-3.0.0.1633:
    Adubbz: Updated license headers - For once Regex actually worker

Build 1.8.9-3.0.0.1632:
    Adubbz: Fixed a crash when setting biome ids to -1

Build 1.8.9-3.0.0.1631:
    Adubbz: Fixed an issue with replacing resource packs

Build 1.8.9-3.0.0.1630:
    Adubbz: Fixed a crash with Thaumcraft. Closes #597

Build 1.8.9-3.0.0.1629:
    Adubbz: Added an option to require shears for flower drops

Build 1.8.9-3.0.0.1628:
    Adubbz: Fixed rare out of bounds crash due to rounding errors

Build 1.8.9-3.0.0.1627:
    Adubbz: Added debug code to hopefully determine the cause of an outofbounds crash

Build 1.8.9-3.0.0.1626:
    Adubbz: Added the Sacred Springs and its corresponding sapling

Build 1.7.10-2.1.0.1625:
    hazeevaidar: added farmland localization
    hazeevaidar: ooops...

Build 1.8.9-3.0.0.1624:
    Adubbz: Fixed handling for Vanilla biome extensions, added crystals to the end and prevented our generation from spawning in the default world type

Build 1.8.9-3.0.0.1623:
    Adubbz: Fixed a crash with Tech Reborn. Closes #594

Build 1.8-3.0.0.1622:
    Adubbz: Removed old access transformer

Build 1.8-3.0.0.1621:
    Adubbz: Moved access transformer

Build 1.8.9-3.0.0.1620:
    Adubbz: Ported beginnings of Thaumcraft compatibility to 1.8.9

Build 1.8.9-3.0.0.1619:
    Adubbz: Fixed grass break particles

Build 1.8-3.0.0.1618:
    Adubbz: Fixed an NPE with getWeightedTerrainSettings
    gxy17886:
        update zh_CN.lang

        update zh_CN.lang
    Adubbz: Added null check for getWeightedTerrainSettings
    Adubbz: Update build.gradle
    Adubbz: Update build.properties

Build 1.7.10-2.1.0.1614:
    Adubbz: Addressed issues with block names
    Adubbz: Removed test poion name
    Adubbz: Fixed block names on non-default states
    Adubbz: Tweaked the Arctic biome and added debug code for a GenLayer crash
    verybigbro: Move FMP integration to init

Build 1.7.10-2.1.0.1609:
    Adubbz: Fixed bamboo drops for blocks with metadata
    verybigbro: Fixed rare crash, BetterFoliage support
    verybigbro: Change Blocks.air to null

Build 1.7.10-2.1.0.1607:
    Adubbz: Fixed a crash bug with sapling drops
    hazeevaidar: hellbark leaves fireproof, fixed crash in BlockStoneFormations

Build 1.7.10-2.1.0.1605:
    verybigbro: FMP and Thermal Expansion integration
    verybigbro: some localization tweaks, fixed formatting

Build 1.7.10-2.1.0.1604:
    verybigbro: Initial Thaumcraft integration
    verybigbro: Allow Thaumcraft golems to harvest BoP crops

Build 1.8.9-3.0.0.1603:
    verybigbro: Update ru_RU.lang

Build 1.8.9-3.0.0.1602:
    Adubbz: Fixed Golden Scythe localisation

Build 1.8.9-3.0.0.1601:
    gxy17886:
        update zh_CN.lang

        update zh_CN.lang

Build 1.8.9-3.0.0.1600:
    Adubbz: Added the Prairie

Build 1.8.9-3.0.0.1599:
    Adubbz: Fixed missing grass in the Steppe
    Adubbz: Fixed the Dense Forest and tweaked the Eucalyptus Forest

Build 1.8.9-3.0.0.1597:
    Adubbz: Fixed sapling drops from breaking

Build 1.8.9-3.0.0.1596:
    Adubbz: Began preliminary work towards adopting Forge's new bucket models/setup

Build 1.7.10-2.1.0.1595:
    hazeevaidar: Farmlands

Build 1.8.9-3.0.0.1594:
    Adubbz: Fixed gem generation

Build 1.7.10-2.1.0.1593:
    hazeevaidar: Fixed BoP grass crashes.
    hazeevaidar: Fixed coarse loamy dirt returns loamy dirt
    hazeevaidar: Make coarse dirts more like vanilla 1.8 coarse dirt

Build 1.7.10-2.1.0.1592:
    verybigbro: Make Hellbark stuff fireproof, fixed slab exploit

Build 1.8.9-3.0.0.1591:
    Adubbz: Prevented villages from spawning in the Jade Cliffs and Highland

Build 1.8.9-3.0.0.1590:
    Adubbz: Remove custom village placement code

Build 1.8.9-3.0.0.1589:
    Adubbz: Enabled spawning and generation of villages in BoP biomes

Build 1.8.9-3.0.0.1588:
    Adubbz: Added biome dictionary tags for all current biomes

Build 1.8.9-3.0.0.1587:
    Adubbz: Fixed a typo

Build 1.8.9-3.0.0.1586:
    Adubbz: Added a config option to disable trail visibility for the local player if they themselves have a trail

Build 1.7.10-2.1.0.1585:
    Adubbz: Added internal labels to identify 1.7 worlds for the purpose of converting to 1.8

Build 1.8.9-3.0.0.1584:
    Adubbz: Fixed replacement of plant blocks

Build 1.8.9-3.0.0.1583:
    Adubbz: Fixed cherry saplings incorrectly growing oak trees

Build 1.8.9-3.0.0.1581:
    Adubbz: Updated Forge

Build 1.8.9-3.0.0.1580:
    Adubbz: Get rid of these dreaded tabs

Build 1.8.9-3.0.0.1579:
    Adubbz: Fixed rendering in Forge 1668, slight cleanup of entity rendering

Build 1.7.10-2.1.0.1578:
    verybigbro: Backport balance tweaks to 1.7.10

Build 1.8.9-3.0.0.1576:
    Adubbz: Updated build.gradle in preparation for maven changes
    Adubbz: Fixing mistakes
    Adubbz: Fixing build syntax
    Adubbz: More build.gradle fixes
    Adubbz: Fixed authentication

Build 1.8.9-3.0.0.1568:
    Adubbz: Auto-generate the biomes config file folder

Build 1.8.9-3.0.0.1567:
    Adubbz: Added checks to prevent biome id conflicts with BoP

Build 1.8.9-3.0.0.1566:
    Adubbz: Added saplings for trees that have been implemented

Build 1.8.9-3.0.0.1552:
    Adubbz: Remove unused coremod

Build 1.8.9-3.0.0.1551:
    Adubbz: Remove unused vars

Build 1.7.10-2.1.0.1548:
    Adubbz: Fixed trails
    Adubbz: build.gradle cleaning
    Adubbz: Updated Forge
    Adubbz: Updated gradle
    Adubbz: Fixed Forge version
    Adubbz: Don't use 1.8 mappings on 1.7
    Adubbz: Change MCP mappings
    Adubbz: Apparently FG is not supported in 1.7
    Adubbz: Temporarily remove CurseForge setup
    Adubbz: Revert to modified version of the original build.gradle
    Adubbz: Let's try a different approach...
    Adubbz: Attempt to fix curse...
    Adubbz: Use latest CurseGradle
    Adubbz: More cleaning build files...
    Adubbz: Ditching api builds
    Adubbz: Fixed changelog output path

Build 1.8.8-3.0.0.1532:
    gxy17886:
        update zh_CN.lang

        update zh_CN.lang

Build 1.8.8-3.0.0.1531:
    Adubbz: Fixed a crashing issue with newer versions of Forge. Closes #571

Build 1.8.8-3.0.0.1530:
    Adubbz: Cleanup

Build 1.8.8-3.0.0.1529:
    Adubbz: Test build

Build 1.8.8-3.0.0.1524:
    Adubbz:
        Attempting to get Curse uploading working

        If this fails, no big deal. This is solely to help out users of the launcher, not to help Curse given their poor support.
    Adubbz: Switch back to FG 2.1, replace tabs with spaces
    Adubbz: Fixed buildscript ordering issues

Build 1.7.10-2.1.0.1521:
    Adubbz: Removed debug biome list

Build 1.7.10-2.1.0.1520:
    Adubbz: Added debug code to list biomes added to the biome manager

Build 1.8.8-3.0.0.1518:
    Adubbz: listOutputs should now finalize the build task

Build 1517:
    Adubbz: Still not working....

Build 1516:
    Adubbz: This seems to cause uploadArchives to be called early

Build 1515:
    Adubbz: Attempting to fix changelogs
    Adubbz: Fix WORKSPACE environment variable
    Adubbz: One day...
    Adubbz: Derp, forgot that gradle starts in the workspace directory
    Adubbz: Added existence check for libs directory
    Adubbz: This is why IDEs are the greatest

Build 1506:
    Adubbz: Fixed changelog links

Build 1503:
    Adubbz: Perhaps this will work...
    Adubbz: Gradle syntax
    Adubbz: Readded dependency on changelog
    Adubbz: Don't be stupid and leave accidental copy pastes in the script

Build 1499:
    Adubbz: Wrong directory?

Build 1498:
    Adubbz: See if Gradle 2.0 works properly

Build 1497:
    Adubbz: Updated the build script out of curiosity
    Adubbz: Dummy commit
    Adubbz: Left some stuff out
    Adubbz: Updated Forge
    Adubbz: Use old MCP names

Build 1493:
    Adubbz: No luck there...

Build 1492:
    Adubbz: Attempting to get changelogs to work...

Build 1487:
    Adubbz: Dummy change to test Jenkins

Build 1.7.10-2.1.0.1484:
    jaquadro: Fog: water, mix order, precision, post-processing
    Matt Caughey: Tweaked biome weighting
    Matt Caughey: Tweaked flax -> string recipe
    Matt Caughey: Started revamping fruit trees
    Matt Caughey: Added peaches
    Matt Caughey: shoutout to all the pear
    Matt Caughey: Changed world gen for fruit trees, added them to certain.  Made the Orchard a normal biome, but more rare
    Matt Caughey: Started adding flowering oak leaves
    Matt Caughey: Fixed tree generation to suppot new grass/dirt
    Matt Caughey: Revamped the Fungi Forest biome
    Matt Caughey: Really need to stop forgetting to remove this...
    Matt Caughey: thing
    Matt Caughey: Added mixed tree generation
    Matt Caughey: Added pinecones
    Matt Caughey: Increased amount of roots that generate by default
    Adubbz: Potentially fixed problems with biome ids + 128
    Adubbz: Flowering leaves now render properly
    Matt Caughey: Added flowering oak leaves to some biomes
    Adubbz: Fixed the flowering leaves overlay being used on incorrect blocks
    Adubbz: Fixed redwood tree growth
    fw: Fixed Array-Bounds-Check in ItemBlockFruit (should also fix NEI-Based crashes occurring since build 1142)
    Matt Caughey: Removed loamy grass/dirt from the Marsh
    jaquadro: Fix fog color calculation in 'fast' graphics mode.
    Adubbz: Fixed an issue caused by fluid conflicts
    Adubbz: Syntax
    obriensh:
        Avoid NPE in the fuel handler

        Passing a null ItemStack or if a badly implemented item (the for some reason returns null) is passed the game will crash with a NPE.
    Matt Caughey: Added a Xeric Shrubland biome.  Tweaked the Steppe biome.
    Matt Caughey: Tweaked biome temperatures
    Matt Caughey: Tweaked the Land of Lakes biome, added wild rice
    Matt Caughey: Improved the Shield biome
    Matt Caughey: Added a Dense Forest biome
    Adubbz: Update ClientProxy.java
    wwrpg:
        Update ItemBiomeFinder.java

        Fixed for-loop range and added missing breaks to improve performance
    wwrpg:
        Update WorldGenRedwoodTree2.java

        Improved redwood generation performance
    wwrpg:
        Fixed #442

        Added limits to meta to prevent ArrayIndexOutOfBoundsException similar to BlockBOPNewDirt.java.
        Still probably a deeper issue here, but this will prevent crashes for now
    wwrpg:
        Cleanup up code for Redwood trees

        Removed boolean flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but this makes the diff very hard to read)
    wwrpg: Update WorldGenRedwoodTree.java
    wwrpg:
        Cleanup up code for Redwood trees

        Removed boolean variables flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but held off on this since it makes the diff very hard to read)
    wwrpg:
        Disable spawning wasps

        Do not spawn wasp if not enable (not rendered)
    wwrpg:
        Disable spawning pixies if ID is 0

        Disable spawning pixies if pixie ID is 0 or less. Also fixed minor bug where empty jar was not being placed back in player's hand
    wwrpg:
        Fixed #406 and #450

        Fixed bug where two saplings dropped on a neighbor block change.
    wwrpg:
        Fixed #406 and #450

        Fixed bugs where two saplings dropped on a neighbor block change or no saplings dropped.
    wwrpg:
        Fixed #433

        Removed renderAsNormalBlock returning false to allow beds, torches, and monsters to spawn. Tested that block still renders the grass correctly.
    wwrpg:
        Fixed #392

        Enable leaves and logs to burn.
    verybigbro: Update ru_RU.lang
    verybigbro: Fixed compile issues
    verybigbro: Fix incorrect Harvest level for mud pick
    verybigbro: Additional OreDictionary support
    wwrpg:
        Update BlockBones.java

        Fixed correct texture usage per meta
    wwrpg:
        Update ItemBlockBones.java

        Use Bone block to get correct metadata instead of the block it is replacing
    wwrpg:
        Update ItemBlockGrave.java

        Use GraveBlock to get metadata instead of block being replaced
    wwrpg:
        Fixed #370

        Prevents Hellbark Trees from breaking other blocks
    wwrpg:
        Fixes #453

        Prevent crash in ItemBlockBOPLilypad.java
    hazeevaidar: Config to Enable or Disable Ores
    hazeevaidar: Cleanup
    Daniel: Re-write potion init code to avoid clashes with other mods
    Daniel: Fix issue #490 - Saplings cannot be planted on loamy (and probably other) types of dirt
    Ghostlyr: Update ru_RU.lang
    Daniel: Fix issue #495 (hopefully)
    Matt Caughey: Unused texture stuff
    Ghostlyr:
        Update ru_RU.lang

        Add missing wild carrot localization
    Ghostlyr:
        Update en_US.lang

        Add missing wild carrot localiation
    verybigbro: Register biome essence recipe
    hazeevaidar: Added comp. with vanilla achievements. Other lang support.
    Ghostlyr: Update ru_RU.lang
    simeonradivoev:
        Added itemstack null check on canReplace

        Added null check for itemstack to prevent crashing when getting metadata from null itemstack. In response of simeonradivoev/MatterOverdrive#150
    Adubbz: Disabled Forestry Integration
    wwrpg:
        Update BOPBlock.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockBOPCoral.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockBOPColorizedSapling.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockBOPFruit.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockBOPPlant.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockBOPSapling.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockStoneFormations.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    verybigbro: Fixed sideways logs weren't oredicted Closes #525
    verybigbro: Fix axes Closes #514
    verybigbro: Use Ore Dictionary in recipes
    hazeevaidar: Many bugfixes, new config options.
    hazeevaidar: Updated Forestry API
    verybigbro: Code cleanup
    gxy17886:
        update zh_CN.lang

        update zh_CN.lang
    dev: Fix for lava not flowing from ceiling on chunk creation in Nether
    Adubbz: Slightly reduced the fog density in the Ominous Woods
    Adubbz: Reduced fog in the Ominous Woods a bit more
    Adubbz: Move @ReikaKalseki's changes to the main 1.7.10 branch

Build 1.7.10-2.1.0.1483:
    Adubbz: Move @ReikaKalseki's changes to the main 1.7.10 branch

Build 1478:
    Adubbz: Added a README

Build 1477:
    Adubbz: Mod wood now adds the 'Getting Wood' achievement. Close #502

Build 1476:
    Adubbz: Reduced XP received from smelting logs. Closes #564

Build 1475:
    Adubbz: Reduced protectiveness of amethyst armour. Closes #491

Build 1474:
    Adubbz: Fixed breaking hardness for planks. Closes #545

Build 1473:
    Adubbz: Reverting build file
    Adubbz: Last ditch attempt
    Adubbz: Fixed the model perspective of the biome radar

Build 1470:
    Adubbz: Updated to Gradle 2.9

Build 1469:
    Adubbz: Updated to 1.8.8
    Adubbz: Attempting to fix Gradle
    Adubbz: Still not working...

Build 1.7.10-2.1.0.1465:
    Adubbz: Reduced fog in the Ominous Woods a bit more

Build 1.7.10-2.1.0.1464:
    Adubbz: Slightly reduced the fog density in the Ominous Woods

Build 1.7.10-2.1.0.1463:
    dev: Fix for lava not flowing from ceiling on chunk creation in Nether

Build 1.7.10-2.1.0.1462:
    gxy17886:
        update zh_CN.lang

        update zh_CN.lang

Build 1.8-3.0.0.1461:
    Adubbz: Trails now work properly - There's still some extra features to be added, however they do work quite nicely

Build 1.8-3.0.0.1460:
    Adubbz: Corrected a typo resulting in a missing model

Build 1.8-3.0.0.1459:
    Adubbz: Attempted to update to ForgeGradle 2
    Adubbz: Fixed a compile error in Jenkins caused by BOPCommand. I'm not entirely sure why this is an issue, but this should fix it.
    Adubbz: Revert uploadArchives to previous setup
    Adubbz: Fixed uploadArchives dependencies
    Adubbz: uploadArchives is very uncooperative
    Adubbz: Cleanup in an attempt to make build.gradle more readable and fix brokenness
    Adubbz: Little progress :/
    Adubbz: BOPGeneratorBase now inherits from WorldGenerator for Sponge compatibility (And other mods too)
    Adubbz: Reverted back to an older Forge/ForgeGradle to hopefully resolve build issues

Build 1.8-3.0.0.1447:
    Adubbz: Success!
    Adubbz: Derp

Build 1.8-3.0.0.1445:
    Adubbz: Where things go wrong

Build 1.8-3.0.0.1444:
    Adubbz: Swap

Build 1.8-3.0.0.1443:
    Adubbz: Preparing for another attempt at ForgeGradle 2
    Adubbz: Back to the drawing board
    Adubbz: Continue
    Adubbz: Fixing derps
    Adubbz: Nup
    Adubbz: Continue being broken...
    Adubbz: Test test test...

Build 1.8-3.0.0.1431:
    Adubbz: Progress

Build 1.8-3.0.0.1430:
    Adubbz: We'll get there eventually...

Build 1.8-3.0.0.1429:
    Adubbz: More testing

Build 1.8-3.0.0.1428:
    Adubbz: Testing
    Adubbz: Typo

Build 1.8-3.0.0.1425:
    Adubbz: Testing...

Build 1.8-3.0.0.1422:
    Adubbz: Began work on trails

Build 1.8-1.8-3.0.0.1419:
    Adubbz: Revert

Build 1417:
    Adubbz: Yup, still broken, back again...

Build 1416:
    Adubbz: Try again...
    Adubbz: Fixed compile error
    Adubbz: Attempting to fix compareTo compilation on Jenkins...

Build 1.8-3.0.0.1410:
    Adubbz: Revert Gradle wrapper

Build 1407:
    Adubbz: Roll Forge back to a version that doesn't use the new, broken Gradle

Build 1406:
    Adubbz: Still trying...
    Adubbz: Broken...

Build 1404:
    Adubbz: Gradle is bad.

Build 1403:
    Adubbz: Maven is evil.

Build 1402:
    Adubbz: More grade stuff

Build 1401:
    Adubbz: Attempted to update Gradle and Forge. Expect stuff to break.
    Adubbz: Fixed the changelog task

Build 1.7.10-2.1.0.1396:
    verybigbro: Code cleanup

Build 1.7.10-2.1.0.1395:
    hazeevaidar: Many bugfixes, new config options.
    hazeevaidar: Updated Forestry API

Build 1.7.10-2.1.0.1394:
    verybigbro: Use Ore Dictionary in recipes

Build 1.7.10-2.1.0.1393:
    verybigbro: Fixed sideways logs weren't oredicted Closes #525

Build 1.7.10-2.1.0.1392:
    verybigbro: Fix axes Closes #514

Build 1.8-3.0.0.1391:
    Daniel: Add GeneratorProfileTree for creating trees with a particular profile
    Daniel: Remove unused imports
    Daniel: Add Grove biome

Build 1.7.10-2.1.0.1390:
    wwrpg:
        Update BOPBlock.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockBOPCoral.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockBOPColorizedSapling.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockBOPFruit.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockBOPPlant.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockBOPSapling.java

        Fixed null itemStack causing crash. Fixes #529 and #519
    wwrpg:
        Update BlockStoneFormations.java

        Fixed null itemStack causing crash. Fixes #529 and #519

Build 1.8-3.0.0.1389:
    Adubbz: Removed duplicate blocks stat from /bop stats, fixed entity count

Build 1.8-3.0.0.1388:
    Adubbz: Fixed broken pickblock functionality on a few blocks

Build 1.7.10-2.1.0.1387:
    Adubbz: Disabled Forestry Integration

Build 1.8-3.0.0.1386:
    Adubbz: Added proper localizations from items
    Adubbz: Hardcoded the minimum Forge dependency. This alerts users of the cause of issues such as java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid.<init>

Build 1.8-3.0.0.1384:
    Adubbz: Added proper localizations for blocks

Build 1.8-3.0.0.1383:
    Daniel: Fix null pointer exception when leaves with no sapling are broken
    Daniel: Add grass variant with daisies
    Daniel: Add generator for giant flowers
    Daniel: Add Garden biome

Build 1.7.10-2.1.0.1382:
    Ghostlyr: Update ru_RU.lang

Build 1.8-3.0.0.1381:
    Daniel: Improve placement of plants by more precisely defining surface blocks
    Daniel: Prevent null pointer exception if GeneratorWeighted is empty
    Daniel: Finish Fungi Forest biome

Build 1.8-3.0.0.1380:
    Daniel: Make frost forest a little higher above sea level
    Daniel: De-obfuscate mega jungle tree generator
    Daniel: Set default amountPerChunk for giant mushrooms
    Daniel: Add Fungi Forest biome

Build 1.7.10-2.1.0.1379:
    simeonradivoev:
        Added itemstack null check on canReplace

        Added null check for itemstack to prevent crashing when getting metadata from null itemstack. In response of simeonradivoev/MatterOverdrive#150

Build 1.8-3.0.0.1378:
    Daniel: Fix incorrect meta when shearing BOP leaves
    Daniel: Add Dummy Biome Template to speed up migration of biomes from 1.7
    Daniel: Add Frost Forest biome
    Daniel: Rename a few things to be more consistent

Build 1.8-3.0.0.1377:
    Daniel: Add Fen biome

Build 1.8-3.0.0.1376:
    Daniel: Fix bug with big tree height
    Daniel: Add mixed lily generator
    Daniel: Add Eucalyptus Forest biome

Build 1.8-3.0.0.1375:
    Daniel: Adjust bulb tree parameters and allow no vines
    Daniel: Add Deciduous Forest biome

Build 1.8-3.0.0.1374:
    Daniel: Add Dead Swamp biome

Build 1.8-3.0.0.1373:
    Adubbz: Added the Xeric Scrubland
    verybigbro: Register biome essence recipe
    verybigbro: Register biome essence recipe for 1.8
    Daniel: Minor code cleanup
    Daniel: Add Dead Forest biome
    Daniel: Add Pinecone
    hazeevaidar: Added comp. with vanilla achievements. Other lang support.
    Adubbz: Fixed tree trunks being cut off

Build 1.8-3.0.0.1365:
    X00LA: Create de_DE.lang

Build 1.7.10-2.1.0.1364:
    Ghostlyr:
        Update ru_RU.lang

        Add missing wild carrot localization
    Ghostlyr:
        Update en_US.lang

        Add missing wild carrot localiation

Build 1.8-3.0.0.1363:
    Adubbz: Further refined the customisable gui - Pages are GuiSlots, the GuiBOPPageManager simply handles the current page and changing pages

Build 1.7.10-2.1.0.1362:
    Ghostlyr: Update ru_RU.lang

Build 1.8-3.0.0.1361:
    Adubbz: Changed the customisable gui over to using a delegate pattern. Still some work to be done, but it does provide a basis for adding the biomes page

Build 1.8-3.0.0.1360:
    Daniel: Restore grass/foliage color of grasslands

Build 1.7.10-2.1.0.1359:
    Matt Caughey: Unused texture stuff

Build 1.8-3.0.0.1358:
    Daniel: Initial work on replacing biome types with climates based on temperature and rainfall
    Daniel: Remove BiomeTypes in favour of the more descriptive and configurable Climates
    Daniel: Improvements to land mass types

Build 1.8-3.0.0.1357:
    Daniel: Finish Bog biome (add poison lakes)

Build 1.8-3.0.0.1356:
    Daniel: Sort out a few todos (especially with fluids and jars)

Build 1.8-3.0.0.1355:
    Daniel: Add buckets for BOP fluids

Build 1.8-3.0.0.1354:
    Daniel: Embetter our coniferous trees (especially the large ones)

Build 1.8-3.0.0.1353:
    Daniel: Oops - Poison is supposed to be BlockFluidClassic

Build 1.8-3.0.0.1352:
    Daniel: Fluids now render

Build 1.7.10-2.1.0.1351:
    Daniel: Fix issue #495 (hopefully)

Build 1.8-3.0.0.1350:
    Daniel: Big improvements to control of terrain generation and simplification of the algorithm
    Daniel: Optimize biome search (tpbiome command and biome finder) to take into account world biome size
    Daniel: Add options for landmass generation: vanilla, continents, or archipelago
    Daniel: Add Coniferous Forest biome

Build 1.8-3.0.0.1348:
    Adubbz: Update build.properties

Build 1.8-InDev3.0.0.1347:
    Adubbz: Update build.gradle

Build InDev-1.8-InDev3.0.0.1346:
    Adubbz: Update build.properties

Build InDev-1.8-3.0.0.1344:
    Adubbz: Update build.gradle

Build 1.8-3.0.0.1342:
    Adubbz: Update build.properties

Build 1.8-3.0InDev.1340:
    Daniel: Remove workaround for Forge bug - no longer required
    Daniel: Add Gui for configuring BOP world properties (saved per game)

Build 1.8-3.0InDev.1339:
    Daniel: Update forge version, change BOP version naming

Build 1.7.10-2.1.0.1338:
    hazeevaidar: Config to Enable or Disable Ores
    hazeevaidar: Cleanup

Build 1.8-3.0.0.1337:
    Daniel: De-obfuscate GenLayerRiver - unused at the moment, but considering using this to implement riverside biomes
    Daniel: Add Cherry Blossom Grove biome

Build 1.8-3.0.0.1336:
    Daniel: Re-write potion init code to avoid clashes with other mods

Build 1.7.10-2.1.0.1335:
    Daniel: Fix issue #490 - Saplings cannot be planted on loamy (and probably other) types of dirt

Build 1.7.10-2.1.0.1334:
    Daniel: Re-write potion init code to avoid clashes with other mods

Build 1.8-3.0.0.1333:
    Daniel: Add gem to brushland
    Daniel: Add Canyon biome (and Canyon Ravine sub biome

Build 1.8-3.0.0.1332:
    Daniel: Add Brushland biome

Build 1.8-3.0.0.1331:
    Daniel: Add Boreal Forest biome

Build 1.8-3.0.0.1330:
    Daniel: Finish Bog (apart from poison lakes)

Build 1.8-3.0.0.1329:
    Daniel: Use inheritance to avoid code duplication in Generators
    Daniel: Fix some generator bugs
    Daniel: Start work on Bog biome

Build 1.8-3.0.0.1328:
    Daniel: Minor fixes in Bayou

Build 1.8-3.0.0.1327:
    Daniel: Make sure all BOP blocks support canSustainPlant() properly
    Daniel: Make BOP block naming consistent
    Daniel: Add workaround (temporary I hope) for a forge bug
    Daniel: Split mud and quicksand into separate classes (they really have little in common
    Daniel: Attempt to make BlockQuery more user friendly
    Daniel: Allow querying blocks by plant type (will reduce a lot of code later on)
    Daniel: Create list of predefined BlockQueries to avoid code duplication
    Daniel: Add Bayou biome, GeneratorBayouTree and some adjustments to other generators

Build 1.8-3.0.0.1326:
    Daniel: Add Bamboo Forest biome

Build 1.8-3.0.0.1325:
    Daniel: More fine tuning of mountain
    Daniel: Fine tune tundra
    Daniel: Add Jade Cliffs biome

Build 1.8-3.0.0.1324:
    Daniel: Make foothills on the edges of the mountains

Build 1.8-3.0.0.1323:
    Daniel: Implement system for sub biomes and mutated biomes
    Daniel: Add Glacier biome

Build 1.8-3.0.0.1322:
    Daniel: Add GeneratorPineTree
    Daniel: Finish the Mountain biome

Build 1.8-3.0.0.1321:
    Daniel: Start work on Mountain biome

Build 1.8-3.0.0.1320:
    Daniel: Rename some BlockQuery classes
    Daniel: Allow specification of which block to replace with GeneratorSplatter, tweak default parameters
    Daniel: Allow BlockBOPGeneric to support plants
    Daniel: Provide shortcut methods for building trees with vanilla logs and leaves
    Daniel: Add BlockPosQuery for positions with air above them
    Daniel: Add generator for small nobbly "twiglet" trees
    Daniel: Add Outback biome

Build 1.8-3.0.0.1319:
    Daniel: Fix floor blocks in dense forest
    Daniel: Add Moor biome

Build 1.8-3.0.0.1318:
    Daniel: Make naming in generators consistent and more readable, fix algae spawning in marsh
    Daniel: Finally stop those damn floating paeonias
    Daniel: Allow setting of the block used underneath water in BOP biomes
    Daniel: Minor adjustments to waterside and splotches generator
    Daniel: Minor adjustments to Marsh and Chaparral
    Daniel: Add Heathland biome

Build 1.8-3.0.0.1317:
    Daniel: Add method for getting a BlockPosQuery from the config files
    Daniel: Rewrite terrain generation to provide more flexibility for BOP biomes

Build 1.8-3.0.0.1316:
    Daniel: Add Tundra biome
    Daniel: Add columns generator
    Daniel: Stop GeneratorLogs replacing non-air blocks
    Daniel: Minor change in GeneratorLakes
    Daniel: Modify block queries so they match against world and position instead of just against blockstate (allows more flexibility - eg checking neighbors)
    Daniel: Use multiple generation attempts in GeneratorColumns
    Daniel: Add grassland biome

Build 1.8-3.0.0.1315:
    Daniel: Add GeneratorLakes
    Daniel: Add Marsh biome

Build 1.8-3.0.0.1314:
    Daniel: Rebalance flora generation weight values (to compensate for the fact that all flora generation attempts are at the surface)

Build 1.8-3.0.0.1313:
    Daniel: Add GeneratorLogs
    Daniel: Add GeneratorBigMushroom
    Daniel: Allow fractional amountPerChunk in generators, reduce code duplication by moving scatter() method into a base class
    Daniel: Implement a "builder" pattern for constructing feature generators - allows for lots of options without requiring long complicated constructor argument lists with default values for all the options, and makes biome creation code easier to read

Build 1.8-3.0.0.1312:
    Daniel: Add splatter world gen
    Daniel: Add GeneratorBlobs
    Daniel: Register GeneratorBlob. Make GeneratorBlob and GeneratorSplatter configurable. Some other minor improvements
    Daniel: Add highland biome

Build 1.8-3.0.0.1311:
    Daniel: Add some utility functions for testing blocks against certain criteria
    Daniel: Use block querys in Generator Splotches to define the blocks to swap

Build 1.8-3.0.0.1310:
    Daniel: Fix bug - bushes turning into berry bushes too quickly
    Daniel: Add splotches generator
    Daniel: Finish chaparral biome

Build 1.8-3.0.0.1309:
    Daniel: Prevent duplicate id being used when adding a new biome
    Daniel: Add shortcut constructor for GeneratorDoubleFlora using vanilla BlockDoublePlant types
    Daniel: Start the Chaparral biome

Build 1.8-3.0.0.1308:
    Daniel: Override vanilla code for adding sub-biomes (hills, mutated biomes etc), refine params for BOP gen layers
    Daniel: Make frozen ocean in polar regions on latitude worlds
    Daniel: De-obfusacte biome edge gen layer
    Daniel: Override river mix gen layer, improve polar regions with frozen rivers, and arctic regions in the frozen oceans
    Daniel: Allow search by biome name in bop tpbiome command

Build 1.8-3.0.0.1307:
    Daniel: Fix crash caused by use of de-obfuscated field name
    Daniel: Allow configuration of vanilla biome weights
    Daniel: Tidy up the TODO list

Build 1.8-3.0.0.1306:
    Daniel: Remove dummy file which should not have been there anyway

Build 1.8-3.0.0.1305:
    Daniel: Minor code cleanup in ModPotions

Build 1.8-3.0.0.1304:
    Daniel: Add BOP potion effects - paralysis and possession

Build 1.8-3.0.0.1303:
    Daniel: Add comments to GenLayerBiomeBOP
    Daniel: Override default genlayer procedure to enable better control over world generation and biome placement - added 2 varieties of biome arrangement in addition to the vanilla system, random and latitude (which can be selected via a config file)

Build 1.8-3.0.0.1302:
    Daniel: More configuration options: enableSnow, enableRain, skyColor, hasBiomeEssence

Build 1.8-3.0.0.1301:
    Daniel: Minor tweaks to BOPConfig.java
    Daniel: Allow spawnable creatures for biomes to be configured
    Daniel: Use existing GeneratorRegistry for creation of generators from config files instead of a separate GeneratorFactory class

Build 1.8-3.0.0.1300:
    Daniel: Reorganise BOP config system to make it all a bit cleaner and easier to use

Build 1.8-3.0.0.1299:
    Daniel: Make generator configurable via ConfigHelper
    Daniel: Simplify weighted generators and make them easier to configure
    Daniel: Unify code for biome finder item and tpbiome command

Build 1.8-3.0.0.1298:
    Daniel: Rewrite biome configuration system to be simpler and less fragile
    Daniel: Expand capabilities of ConfigHelper
    Daniel: Some minor improvements to ConfigHelper
    Daniel: Allow biome weights to be configured, add config warning logging
    Daniel: Allow configuration of normal and alternative top blocks in dense forest

Build 1.8-3.0.0.1297:
    Daniel: Fix some leaf rendering problems, and a couple of other minor TODOs

Build 1.8-3.0.0.1296:
    Daniel: Remove unused imports

Build 1.8-3.0.0.1295:
    Daniel: Add bamboo thatching
    Daniel: Remove debug code
    Daniel: Add kelp
    Daniel: Add cattail
    Daniel: Fix incorrect drops and shearing on BOP double plants

Build 1.8-3.0.0.1294:
    Daniel: Rename BlockBOPStairs to BlockBOPWoodStairs
    Daniel: Allow BOPReflectionHelper.construct() to work with arguments which are castable to the declared constructor arguments
    Daniel: Add mud brick stairs

Build 1.8-3.0.0.1293:
    Daniel: Fix BOP stone drops
    Daniel: Add BOP stone and mud brick slabs

Build 1.8-3.0.0.1292:
    Daniel: De-obfuscate dart render code

Build 1.8-3.0.0.1291:
    Daniel: Add utility function for accessing hidden object constructors with reflection
    Daniel: Make smoldering grass melt snow
    Daniel: Fix bounding box positioning on BOP plants
    Daniel: Remove reliance on hard coded sapling values in leaf drop code

Build 1.8-3.0.0.1290:
    Daniel: Automate generation of wood plank and slab recipes
    Daniel: Unite flower 1 and flower 2 into a single paged block class
    Daniel: Add mappings between wood types and doors, fences, gates and stairs
    Daniel: Give various BOP enums a more sensible name and location
    Daniel: Use gem enum instead of hard coded gem crafting recipes
    Daniel: Add more ore dictionary entries for BOP items
    Daniel: Allow wool to be crafted from any combination of regular and tall cattail
    Daniel: Fix crash caused by reference to sapling which does not exist
    Daniel: Fix inconsistency in placement of regular and tall cattail - both now require water

Build 1.8-3.0.0.1289:
    Daniel: Big improvements to code for handling blocks with multiple pages of variants

Build 1.8-3.0.0.1288:
    Daniel: Add OreDictionary support

Build 1.8-3.0.0.1287:
    Daniel: Remove debugging messages in FurnaceFuelHandler
    Daniel: Add crafting for biome finder (note biome essence now used up in recipe)

Build 1.8-3.0.0.1286:
    Daniel: Add BOP smelting recipes

Build 1.8-3.0.0.1285:
    Daniel: Add (most) other BOP crafting recipes

Build 1.8-3.0.0.1284:
    Daniel: Add first BOP crafting recipe
    Daniel: Add dye recipes, wood recipes and various other misc recipes

Build 1.7.10-2.1.0.1283:
    wwrpg:
        Fixes #453

        Prevent crash in ItemBlockBOPLilypad.java

Build 1.7.10-2.1.0.1282:
    wwrpg:
        Update BlockBones.java

        Fixed correct texture usage per meta
    wwrpg:
        Update ItemBlockBones.java

        Use Bone block to get correct metadata instead of the block it is replacing
    wwrpg:
        Update ItemBlockGrave.java

        Use GraveBlock to get metadata instead of block being replaced
    wwrpg:
        Fixed #370

        Prevents Hellbark Trees from breaking other blocks

Build 1.7.10-2.1.0.1281:
    verybigbro: Fix incorrect Harvest level for mud pick
    verybigbro: Additional OreDictionary support

Build 1.7.10-2.1.0.1280:
    wwrpg:
        Fixed #406 and #450

        Fixed bug where two saplings dropped on a neighbor block change.
    wwrpg:
        Fixed #406 and #450

        Fixed bugs where two saplings dropped on a neighbor block change or no saplings dropped.
    wwrpg:
        Fixed #433

        Removed renderAsNormalBlock returning false to allow beds, torches, and monsters to spawn. Tested that block still renders the grass correctly.
    wwrpg:
        Fixed #392

        Enable leaves and logs to burn.
    verybigbro: Fixed compile issues

Build 1.8-3.0.0.1277:
    wwrpg:
        Disable spawning wasps

        Do not spawn wasp if not enable (not rendered)
    wwrpg:
        Disable spawning pixies if ID is 0

        Disable spawning pixies if pixie ID is 0 or less. Also fixed minor bug where empty jar was not being placed back in player's hand
    verybigbro: Update ru_RU.lang
    verybigbro: Update ru_RU.lang

Build 1.7.10-2.1.0.1274:
    wwrpg:
        Cleanup up code for Redwood trees

        Removed boolean flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but this makes the diff very hard to read)
    wwrpg: Update WorldGenRedwoodTree.java
    wwrpg:
        Cleanup up code for Redwood trees

        Removed boolean variables flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but held off on this since it makes the diff very hard to read)

Build 1.7.10-2.1.0.1273:
    wwrpg:
        Fixed #442

        Added limits to meta to prevent ArrayIndexOutOfBoundsException similar to BlockBOPNewDirt.java.
        Still probably a deeper issue here, but this will prevent crashes for now

Build 1.8-3.0.0.1272:
    Daniel: Make BlockDoubleDecoration shearing more robust by adding a check for valid blocks

Build 1.7.10-2.1.0.1270:
    wwrpg:
        Update ItemBiomeFinder.java

        Fixed for-loop range and added missing breaks to improve performance
    wwrpg:
        Update WorldGenRedwoodTree2.java

        Improved redwood generation performance

Build 1.8-3.0.0.1269:
    Daniel: Add mudball entity, change entity registration (previously server and client were not in sync when spawning BOP entities), necessitated creating a BOP specific spawn egg item

Build 1.8-3.0.0.1268:
    Daniel: Make sacred oad sapling items shiny
    Daniel: Add other BOP fluids, blood and poison, no rendering yet
    Daniel: Add flippers and flower bands

Build 1.8-3.0.0.1267:
    Daniel: Add biome name to biome finder tooltip

Build 1.8-3.0.0.1266:
    Daniel: Remove unused imports
    Daniel: Add BOP records
    Daniel: Add biome essence and biome block

Build 1.8-3.0.0.1265:
    Adubbz: Fixed server crashing (Again!)

Build 1.8-3.0.0.1264:
    Daniel: Fix incorrect item drop on BOP flowers
    Daniel: Fix flowers bounding box not aligned correctly with rendering

Build 1.8-3.0.0.1263:
    Daniel: Fix crash when blowing dandelion because particles generated on wrong side

Build 1.8-3.0.0.1262:
    Daniel: Combine particle textures for better performance

Build 1.8-3.0.0.1261:
    Daniel: Simplify texture loading for pixie trail particle
    Daniel: Add dandelion particle, fix incorrect texture on pixie trail particle

Build 1.8-3.0.0.1260:
    Daniel: Add pixie trail particle

Build 1.8-3.0.0.1259:
    Daniel: Add honey fluid - Currently does not render! Seems like this is a problem affecting all forge fluids in 1.8
    Daniel: Change registration method for entities - now can use spawn eggs and summon command, and ids are not hard coded
    Daniel: Add empty glass jars
    Daniel: Add filled glass jars

Build 1.8-3.0.0.1258:
    Daniel: Add pixie

Build 1.8-3.0.0.1257:
    Daniel: Add wasp sounds
    Daniel: Add the enderporter
    Daniel: Add client messages to biome finder
    Daniel: Minor tweaks to enderporter

Build 1.8-3.0.0.1256:
    Daniel: Add visual feedback to indicate when biome finder can be used or is searching, simplify animation and code for pointing at location

Build 1.8-3.0.0.1255:
    Daniel: Remove unused imports, remove an unused and mileading line in EntityWasp

Build 1.8-3.0.0.1254:
    Daniel: Add wasp
    Daniel: Minor cleanup on RenderDart

Build 1.8-3.0.0.1253:
    Adubbz: Added a rough implementation of the biome finder's rendering - Fair amount of cleanup to be done to make it perfect

Build 1.8-3.0.0.1252:
    Daniel: Improve biome finder code
    Daniel: Add message handler

Build 1.8-3.0.0.1251:
    Daniel: Let grass spread from vanilla grass blocks onto BOP dirt blocks

Build 1.8-3.0.0.1250:
    Daniel: Remove unused imports
    Daniel: Fix typo in white dye model file name
    Daniel: Start biome finder - can now find biomes, but icon does not yet point to it
    Daniel: Make gem ore drop experience when mined

Build 1.8-3.0.0.1249:
    Adubbz: Moved rendering registration into the client proxy. Fixes server crashing

Build 1.8-3.0.0.1248:
    Daniel: Make BOP dyes work on sheep and wolf collars

Build 1.8-3.0.0.1247:
    Daniel: Add other BOP misc items

Build 1.8-3.0.0.1246:
    Daniel: Add remaining BOP food items: ambrosia, salads, earth, ricebowl, shroompowder

Build 1.8-3.0.0.1245:
    Daniel: Add helper functions for paged block classes BOPLeaves BOPLog BOPSapling

Build 1.8-3.0.0.1244:
    Daniel: Remove unused imports

Build 1.8-3.0.0.1243:
    Daniel: Add dart entity and dart blower item (not 100% finished)

Build 1.8-3.0.0.1242:
    Adubbz: Restricted the amount of big trees that can be in a single chunk

Build 1.8-3.0.0.1241:
    Adubbz: Added bushes to the Shrubland, added the Dense Forest

Build 1.8-3.0.0.1240:
    Daniel: Remove incorrect setCreativeTab on ItemGem
    Daniel: Add dart and dart blower items

Build 1.8-3.0.0.1239:
    Adubbz: Added the Lavender Fields, fixed the height of regular trees in some biomes

Build 1.8-3.0.0.1238:
    Adubbz: Added flax to the shrubland
    Adubbz: Completed the Shrubland

Build 1.7.10-2.1.0.1237:
    Adubbz: Update ClientProxy.java

Build 1.7.10-2.1.0.1236:
    Matt Caughey: Added a Dense Forest biome

Build 1.7.10-2.1.0.1235:
    Matt Caughey: Improved the Shield biome

Build 1.8-3.0.0.1234:
    Daniel: Fix some missing scythe features

Build 1.8-3.0.0.1233:
    Daniel: Add scythe

Build 1.8-3.0.0.1232:
    Adubbz: Switched to using the Java Arrays class, not the Scala one (Auto imports can be a pain sometimes)

Build 1.8-3.0.0.1231:
    Adubbz: Fixed an error with deserialization

Build 1.8-3.0.0.1230:
    Daniel: Add mud and amethyst tools
    Daniel: Import all from api BOPItemHelper into ModItems for convenience
    Daniel: Add mud and amethyst armor

Build 1.8-3.0.0.1229:
    Adubbz: Began work on the shrubland, increased the amount of leaves

Build 1.8-3.0.0.1228:
    Adubbz: Added the flower field, improved weighted generation, fixed the colouring of damp and wheat grass

Build 1.8-3.0.0.1227:
    Adubbz: Completed the Thicket

Build 1.8-3.0.0.1226:
    Daniel: Add tall cattail, rename BlockDoubleFoliage to BlockBOPDoublePlant for consistency

Build 1.8-3.0.0.1225:
    Daniel: Add shrub item texture, improve berrybush item texture

Build 1.8-3.0.0.1224:
    Daniel: Fix render colors for some plants

Build 1.8-3.0.0.1223:
    Daniel: Fix reed rendering placement and bounding box

Build 1.8-3.0.0.1222:
    Daniel: Remove unused imports
    Daniel: Correct some misleading errors in comments
    Daniel: Add BOP Plants (merged with foliage) deadgrass, desertgrass, desertsprouts, dunegrass, spectralfern, thorn, wildrice, cattail, rivercane, wildcarrot, tinycactus, witherwart, reed and root

Build 1.8-3.0.0.1221:
    Adubbz: Decoration by default now uses grass sounds and a random offset, fixed an issue with weighted generators causing config files to not load (they're being a pain)

Build 1.8-3.0.0.1220:
    Adubbz: Fixed pick block on leaves, fixed an error reading config files on second run (stages weren't being added to wrapped generators)

Build 1.8-3.0.0.1219:
    Adubbz: Began work on the Thicket

Build 1.8-3.0.0.1218:
    Adubbz: Added the Steppe biome

Build 1.8-3.0.0.1217:
    Adubbz: Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary
    Adubbz: Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary

Build 1.8-3.0.0.1216:
    Adubbz: Switched to using a wrapper object for weighted entries, allowing for use of generators for multiple purposes

Build 1.8-3.0.0.1215:
    Adubbz: Added a generator for grass

Build 1.8-3.0.0.1214:
    Adubbz: Added flowers to the Origin Valley

Build 1.8-3.0.0.1213:
    Adubbz: Divided IGenerator into IGeneratorController and IGeneratorDelegate, to clarify generators belonging to another (e.g. GeneratorWeighted has 'sub' generators which it randomly picks from)

Build 1.8-3.0.0.1212:
    Adubbz: Fixed leaves failing to render certain sides
    Adubbz: Began work on the Origin Valley, trees currently generate

Build 1.8-3.0.0.1211:
    Adubbz: Prevented model/rendering registration from occurring on the server, fixes crashing

Build 1.7.10-2.1.0.1210:
    Matt Caughey: Tweaked the Land of Lakes biome, added wild rice

Build 1.7.10-2.1.0.1209:
    Matt Caughey: Tweaked biome temperatures

Build 1.7.10-2.1.0.1208:
    Matt Caughey: Added a Xeric Shrubland biome.  Tweaked the Steppe biome.

Build 1.8-3.0.0.1207:
    Adubbz: Added the crag

Build 1.8-3.0.0.1206:
    Adubbz: Added the arctic biome

Build 1.8-3.0.0.1205:
    Adubbz: Re-added the title panorama - My eyes couldn't take Vanilla's any longer

Build 1.8-3.0.0.1204:
    Adubbz: Moved the progress stats to a command rather than hover text

Build 1.8-3.0.0.1203:
    Adubbz: Added stat counters for biomes and items

Build 1.7.10-2.1.0.1202:
    obriensh:
        Avoid NPE in the fuel handler

        Passing a null ItemStack or if a badly implemented item (the for some reason returns null) is passed the game will crash with a NPE.

Build 1.8-3.0.0.1201:
    Adubbz: Switched biomes over to use Guava's Optional, in turn removing BiomeConfigurationHandler

Build 1.8-3.0.0.1200:
    Adubbz: Added /bop stripchunk for testing ore generation and other underground stuff

Build 1.8-3.0.0.1199:
    Adubbz: Biomes with id -1 are no longer added to the generation lists

Build 1.8-3.0.0.1198:
    Adubbz: Fixed biome registration not occurring on first run

Build 1.8-3.0.0.1197:
    Adubbz: Added configurable emerald generation to the alps, removed unnecessary generics for IGenerator

Build 1.8-3.0.0.1196:
    Daniel: Fix a few minor TODOs in the blocks
    Daniel: Fix BOP leaves dropping too much fruit
    Daniel: Fix some more TODOs, change "hell_bark" wood to "hellbark" for consistency with tree naming
    Daniel: Add berries

Build 1.8-3.0.0.1195:
    Daniel: Further simplify code for blocks with pages of variants.  Remove test blocks

Build 1.8-3.0.0.1194:
    Daniel: Remove unused imports
    Daniel: Overhaul system for dividing classes with lots of variants up into smaller "pages" - no longer uses generic enums with names like A,B,C,D - now uses meaningful names, new system also allows for filtering the enums to allow removal of (for example) giant_flower_planks

Build 1.8-3.0.0.1193:
    Daniel: Implement non-rendering properties on certain blocks, makes the blokstate files a lot simpler

Build 1.8-3.0.0.1192:
    Adubbz: Hooked up generator stages with the appropriate events

Build 1.8-3.0.0.1191:
    Adubbz: Added cheeserolls to the authorList

Build 1.8-3.0.0.1190:
    Adubbz: Overhauled the config system for decoration, still a few things to do before it can be put into use

Build 1.7.10-2.1.0.1189:
    Adubbz: Fixed an issue caused by fluid conflicts
    Adubbz: Syntax

Build 1.8-3.0.0.1187:
    Daniel: Add wading boots

Build 1.8-3.0.0.1186:
    Daniel: Fix typo in red flower petal enum

Build 1.8-3.0.0.1185:
    Daniel: Add big flower petals
    Daniel: Add honey block

Build 1.8-3.0.0.1184:
    Daniel: Code cleanup - ProperCase for tree/wood enums
    Daniel: Fix BOP door hardness and drops
    Daniel: Add missing @Override tag
    Daniel: Add BOP wood slabs

Build 1.8-3.0.0.1183:
    Adubbz: Fixed the graphics level for leaves

Build 1.8-3.0.0.1182:
    Adubbz: Cleaned up model registration

Build 1.8-3.0.0.1181:
    Daniel: Fix incorrect leaf metadata

Build 1.8-3.0.0.1180:
    Daniel: Remove BlockModifiers - not as useful as hoped

Build 1.8-3.0.0.1179:
    Daniel: Further tightening up of blockstate utility code and better handling of missing default block state
    Daniel: Combine wood/leaf/sapling blocks where possible - frees up 56 block ids

Build 1.8-3.0.0.1178:
    Daniel: Make block registration a bit more robust

Build 1.8-3.0.0.1177:
    Daniel: Code cleanup - add missing @Override tags and remove unused imports

Build 1.8-3.0.0.1176:
    Adubbz: Fixed stair lighting issues - Caught this literally 3 seconds before you left cheeserolls

Build 1.8-3.0.0.1175:
    Daniel: Correct utterly shameful uppercase letter sin

Build 1.7.10-2.1.0.1174:
    jaquadro: Fix fog color calculation in 'fast' graphics mode.

Build 1.8-3.0.0.1173:
    Daniel: Scrap concept of "named states", go back to looping through properties for block sub-types

Build 1.8-3.0.0.1172:
    Daniel: Add double-height decorations (flax)
    Daniel: Fix item rendering for blocks with a tinted model but non-tinted item (flax and berry_bush)

Build 1.8-3.0.0.1171:
    Daniel: Add BOP saplings

Build 1.8-3.0.0.1170:
    Daniel: Add BOP leaves

Build 1.7.10-2.1.0.1169:
    Matt Caughey: Removed loamy grass/dirt from the Marsh

Build 1.8-3.0.0.1168:
    Daniel: Add duckweed, shortgrass, mediumgrass, bush, sprout, poisonivy, berrybush, shrub, wheatgrass, dampgrass, koru, cloverpatch, leafpile, deadleafpile

Build 1.8-3.0.0.1167:
    autopsychorhythmia: Update zh_CN.lang

Build 1.8-3.0.0.1166:
    Daniel: Reimplement all BOP blocks to align more closely with vanilla block counterparts, add loads of wood
    Daniel: Tidy up lots of junk
    Daniel: Add remaining wood, and doors for all woods
    Daniel: Add overgrown netherrack
    Daniel: Add moss, tree_moss, flower_vine, ivy and wisteria
    Daniel: Fix colors of vine-like blocks

Build 1.8-3.0.0.1165:
    Adubbz: Added the biomename command to the usage description

Build 1.7.10-2.1.0.1164:
    fw: Fixed Array-Bounds-Check in ItemBlockFruit (should also fix NEI-Based crashes occurring since build 1142)

Build 1.8-3.0.0.1162:
    Adubbz: Test change for Curse
    Adubbz: Another misc change for Curse
    Adubbz: Undo the change from earlier because it's silly

Build 1.8-3.0.0.1154:
    Adubbz: Added files for the various fruit blocks and the turnip blocks. Cheeserolls - Make sure you add item files for all blocks, including those which normally the player won't have in their inventory.

Build 1.8-3.0.0.1153:
    Adubbz: Added commands for teleporting to a biome of a given id, and finding the biome associated with an id

Build 1.8-3.0.0.1152:
    Adubbz: Disabled Vanilla biome config files - These may come back, but they're just making things more difficult for now

Build 1.8-3.0.0.1151:
    Adubbz: The BoP WorldType once again functions correctly

Build 1.8-3.0.0.1150:
    Adubbz: Biome weights for BoP biomes are now configurable

Build 1.8-3.0.0.1149:
    Adubbz: Added chunk generators and our custom biome layer

Build 1.7.10-2.1.0.1148:
    Adubbz: Fixed redwood tree growth

Build 1.7.10-2.1.0.1147:
    Adubbz: Fixed the flowering leaves overlay being used on incorrect blocks

Build 1.7.10-2.1.0.1146:
    Matt Caughey: Added flowering oak leaves to some biomes

Build 1.7.10-2.1.0.1145:
    Adubbz: Flowering leaves now render properly

Build 1.7.10-2.1.0.1144:
    Adubbz: Potentially fixed problems with biome ids + 128

Build 1.7.10-2.1.0.1143:
    Matt Caughey: Increased amount of roots that generate by default

Build 1.7.10-2.1.0.1142:
    Matt Caughey: Added pinecones

Build 1.7.10-2.1.0.1141:
    Matt Caughey: Added mixed tree generation

Build 1.7.10-2.1.0.1140:
    Matt Caughey: thing

Build 1.7.10-2.1.0.1139:
    Matt Caughey: Really need to stop forgetting to remove this...

Build 1.7.10-2.1.0.1138:
    Matt Caughey: Revamped the Fungi Forest biome

Build 1.8-3.0.0.1137:
    Daniel: Correct grass burning values
    Daniel: Add stalagmites and stalactites
    Daniel: Add fruit_block and variants apple/persimmon/peach/pear
    Daniel: Allow BOPDirt to support plants
    Daniel: Allow bonemeal placed on BOPGrass to grow plants on nearby vanilla grass
    Daniel: Add generic block types: ash_stone, crag_rock, dried_dirt, hard_dirt, hard_ice, hard_sand, mud_brick
    Daniel: Update labels
    Daniel: Minor tidyup
    Daniel: Add crystal and crystal shard
    Daniel: Add origin grass

Build 1.7.10-2.1.0.1136:
    Matt Caughey: Fixed tree generation to suppot new grass/dirt

Build 1.7.10-2.1.0.1135:
    Matt Caughey: Started adding flowering oak leaves

Build 1.7.10-2.1.0.1134:
    Matt Caughey: shoutout to all the pear
    Matt Caughey: Changed world gen for fruit trees, added them to certain.  Made the Orchard a normal biome, but more rare

Build 1.8-3.0.0.1132:
    Daniel: Allow BOPBlock instances to specify their own item class
    Daniel: Add waterlily variants
    Daniel: Add lily labels
    Daniel: Add loamy/silty/sandy grass blocks
    Daniel: Add new dirt variants loamy/sandy/silty and link to corresponding grass variants
    Daniel: Add snowy property to new grass variants, add coarse property to new dirt variants, improve grass spreading algorithm

Build 1.7.10-2.1.0.1131:
    Matt Caughey: Added peaches

Build 1.7.10-2.1.0.1130:
    Matt Caughey: Started revamping fruit trees

Build 1.7.10-2.1.0.1129:
    Matt Caughey: Tweaked flax -> string recipe

Build 1.8-3.0.0.1128:
    Daniel: Ignore OSX .DS_Store files
    Daniel: Add flesh, mud, quicksand and turnips (blocks and items)
    Daniel: fix quicksand block drop
    Daniel: Add smoldering grass and spectral moss

Build 1.7.10-2.1.0.1127:
    Matt Caughey: Tweaked biome weighting

Build 1.7.10-2.1.0.1126:
    jaquadro: Fog: water, mix order, precision, post-processing

Build 1.7.10-2.1.0.1123:
    Matt Caughey: Forgot to fix the onlyBiome thing again

Build 1.7.10-2.1.0.1122:
    Matt Caughey: Added a "Eucalyptus Forest" biome

Build 1.7.10-2.1.0.1121:
    Matt Caughey: Oops

Build 1.7.10-2.1.0.1120:
    Matt Caughey: Added lilypad variations

Build 1.7.10-2.1.0.1119:
    castlenine:
        Updating French Canadian language

        Changing the Toadstool to make it edible instead of poisonous since it's use in a recipe
    jaquadro:
        Smooth fog color and distance rendering. (+1 squashed commits)

        Squashed commits:

        [6b11c10] Re-enable fog colors
    jaquadro: Biome fog color should interpolate more precisely and scale down for nighttime, rain, and thunderstorms.
    jaquadro: Give biome fog more volume by interpolating a closer near plane.
    Adubbz: Updated Gradle
    Matt Caughey: Updated gitignore (Not sure why it showed as a changed file?)
    jaquadro: Scale fog density to far plane distance.
    jaquadro: Fix near plane distance being too close in less-foggy biomes
    jaquadro: Add configuration to toggle fog color and density
    jaquadro: Remove fog density config
    Matt Caughey: Tweaked various biomes.  Started adding eanataw's Patreon pledge biome (Land of Lakes).
    Matt Caughey: Added loamy grass/dirt to some biomes (Will add sandy/silty grass/dirt when filler blocks can support metadata)
    Matt Caughey: Readded gravel generation to some biomes, added a sub-biome for the Land of Lakes
    Matt Caughey: Tweaked giant flower textures

Build 1.8-3.0.0.1118:
    Adubbz: Misc change for CurseForge
    Adubbz: Updated Mixin
    Adubbz: Updated Mixin
    Adubbz: Removed the Mixin used for coral
    Adubbz: More cleaning up
    Adubbz: CurseForge nonsense... As usual
    Adubbz: Removed the biome decoration Mixin
    Adubbz: Removed the cactus mixin
    Adubbz: Removed Mixin. Closes #421, #422
    Adubbz: Added a config option for the BoP worldtype to be selected by default Closes #410
    Adubbz: Added the basic framework for adding new biomes
    Adubbz: Attempting to fix manifests
    Adubbz: More manifest nonsense
    Adubbz: Manifest
    Adubbz: Added a null check for config file entity spawns
    Adubbz: Fixed server crashing Closes #426
    Adubbz: Initial implementation of the Alps biome - This is what happens when certain people say certain things :)
    Adubbz: Replaced all tabs with spaces
    Adubbz: Added zh_CN.lang, courtesy of @ppoozl

Build 1.8-3.0.0.1117:
    Adubbz: Added zh_CN.lang, courtesy of @ppoozl

Build 1.8-3.0.0.1116:
    Adubbz: Replaced all tabs with spaces

Build 1.8-3.0.0.1115:
    Adubbz: Initial implementation of the Alps biome - This is what happens when certain people say certain things :)

Build 1.8-3.0.0.1114:
    Adubbz: Fixed server crashing Closes #426

Build 1.8-3.0.0.1113:
    Adubbz: Added a null check for config file entity spawns

Build 1.8-3.0.0.1112:
    Adubbz: More manifest nonsense
    Adubbz: Manifest

Build 1.8-3.0.0.1110:
    Adubbz: Attempting to fix manifests

Build 1.8-3.0.0.1109:
    Adubbz: Added the basic framework for adding new biomes

Build 1.8-3.0.0.1108:
    Adubbz: Added a config option for the BoP worldtype to be selected by default Closes #410

Build 1.8-3.0.0.1107:
    Adubbz: Removed the cactus mixin
    Adubbz: Removed Mixin. Closes #421, #422

Build 1.8-3.0.0.1105:
    Adubbz: Removed the biome decoration Mixin

Build 1.8-3.0.0.1104:
    Adubbz: Removed the Mixin used for coral
    Adubbz: More cleaning up
    Adubbz: CurseForge nonsense... As usual

Build 1.8-3.0.0.1099:
    Adubbz: Updated Mixin
    Adubbz: Updated Mixin

Build 1.8-3.0.0.1097:
    castlenine: Updating French Canadian language
    Adubbz: Misc change for CurseForge

Build 1.8-3.0.0.1093:
    Adubbz: Updated Mixin and Forge. Closes #407

Build 1.8-3.0.0.1092:
    Adubbz: CurseForge changelog test

Build 1.8-3.0.0.1091:
    mccommander_minecraft: Add missing feature
    almyr.abath:
        Update pt_BR.lang

        fixed line breaks
    Adubbz: Another attempt at changelogs on CurseForge

Build 1.8-3.0.0.1086:
    Adubbz: Update Mixin Submodule

Build 1.8-3.0.0.1085:
    Adubbz: Attempting to get changelogs working
    Adubbz: More changelog shenanigans...
    Adubbz: Temporarily disabled curse changelog
    Adubbz: Insignificant change because CurseForge is being a pain

Build 1.8-3.0.0.1080:
    Adubbz: Added the deobf and source jar to CurseForge

Build 1.8-3.0.0.1078:
    Adubbz: Updating Gradle for CurseForge
    Adubbz: Forgot to include the curse plugin
    Adubbz: Updated names to the latest mappings
    Adubbz: CurseForge stuff
    Adubbz: Disabled warning output
    Adubbz: Hopefully fixed the api key environment variable...
    Adubbz: Debug stuff

Build 1.7.10-2.1.0.1067:
    mccommander_minecraft: Fix dandelion right click in creative mode

Build 1.7.10-2.1.0.1066:
    brian.alex.kennedy:
        Ref Issue #369 All of the blocks in this loop are wood logs.

        i == 3 is a Mohagony log.  Due to this bug it is currently not registered as logWood, and with this fix it is.

Build 1.8-3.0.0.1065:
    Adubbz: Working on issues preventing the dev jar from working correctly

Build 1.7.10-2.1.0.1062:
    shotakosaka777+minecraft: Update ja_JP.lang

Build 1.8-3.0.0.1060:
    Adubbz: Completed configurable cactus gen

Build 1.8-3.0.0.1059:
    Adubbz: Cleaned up the code formatting

Build 1.8-3.0.0.1058:
    Adubbz: Updated the Mixin submodule
    Adubbz: Removed the current properties system whilst it's being redone
    Adubbz: Finalized the system for configurable decoration features. Do note that the current test case (Cactus) has not yet been implemented, only the code for configuring the values which will be used for it. This means that biome decoration can now be implemented properly.

Build 1.7.10-2.1.0.1057:
    Adubbz: Began work on a system for configurable biome decoration
    Adubbz: Finished up single coral
    mccommander_minecraft: Enable jar picking the honey

Build 1.8-3.0.0.1054:
    Adubbz: Re-enabled mixins

Build 1.8-3.0.0.1053:
    Adubbz: Temporarily commented out mixins

Build 1.8-3.0.0.1052:
    Adubbz: Readded the BOP world type with hovering text listing the progress of the mod

Build 1.8-3.0.0.1051:
    mccommander_minecraft: Enable fire source

Build 1.8-3.0.0.1050:
    Adubbz: Updated the sources and deobf build configurations

Build 1.8-3.0.0.1049:
    Adubbz: Attempting to get Gradle to work...
    Adubbz: Reverting gradle changes

Build 1043:
    verybigbro: Create ru_RU.lang
    Adubbz: Readded bone segments
    Adubbz: Began work on readding coral
    Adubbz: Updated .gitignore
    Adubbz: Updated to the latest Forge
    Adubbz: Added our own system for hiding block properties
    Adubbz: Cleaned up the license distributed within the jar
    Adubbz: Added Mixin as a submodule

Build 1.7.10-2.1.0.1036:
    verybigbro: Update ru_RU.lang

Build 1.7.10-2.1.0.1034:
    Mazdallier: Update fr_FR.lang

Build 1.7.10-2.1.0.1033:
    Adubbz: Readded the various stone types
    Adubbz: Readded gem/gem ore blocks
    Adubbz: Readded hive blocks
    mccommander_minecraft:
        Enable pixie spawning

        Oh hey. Um. I can fix this feature.

Build 1.8-3.0.0.1029:
    Adubbz: Cleaned up our system for blockstates/variants to be a bit more simple/flexible

Build 1.8-3.0.0.1026:
    Adubbz: Fixed the light values for glowshrooms, glow flowers, enderlotus and burning blossoms and fixed an issue with incorrect/untextured log drops

Build 1.8-3.0.0.1025:
    Adubbz: Added the basis for configurable biomes along with files for all the Vanilla biomes (Note: This may or may not stay for the full release, BoP biomes will certainly be configurable however Vanilla biomes have limitations)
    Adubbz: Updated the Forge version requirements
    Adubbz: Attempting to fix the api distribution...
    Adubbz: Removed the api distribution, developers should instead refer to the deobf/sources distributions

Build 1.8-3.0.0.1021:
    Adubbz: Readded the BOP creative tab
    Adubbz: Updating Gradle to use Forge

Build 1.7.10-2.1.0.1019:
    randomv0x3l: Add config option to disable BoP title panorama

Build 1.7.10-2.1.0.1018:
    almyr.abath: Create pt_BR.lang

Build 1.8-3.0.0.1017:
    bbrowner: Added blockstate and block and item models files for hive and honeycomb block, and flesh, as well as their renamed textures. Also added them to the localization file with the new naming scheme.

Build 1.8-3.0.0.1016:
    bbrowner: Readded block textures under the new naming scheme for corals, rocks, and grass.
    bbrowner: Added blockstate and block and item models files for gem ores and blocks, as well as their renamed textures. Also added them to the localization file with the new naming scheme.
    bbrowner: Added blockstate, texture, item and block models files for flesh. Also updated localization file.
    bbrowner: Renamed gemOre.json to gems.json
    bbrowner: May have already committed this, but changed gems to new file naming scheme

Build 1.8-3.0.0.1013:
    bbrowner: Added coral blockstates and item and block models files. Also updated localization file to contain corals, rocks, and grass.
    bbrowner: Herp, forgot to change the rocks in the localization file to match new naming scheme in last commit. Fixed now!

Build 1.8-3.0.0.1012:
    bbrowner: Fixed a comma mistake in grass.json and created rocks.json
    bbrowner: Added rocks to item and block models folders

Build 1.8-3.0.0.1011:
    Adubbz: Readded the mushrooms
    Adubbz: Readded bamboo
    bbrowner: Added spectral moss and smoldering grass

Build 1.8-3.0.0.1008:
    Adubbz: Removed the ASM hackery as the necessary hooks are now in FML
    Adubbz: Fixed the FML version number

Build 1.8-3.0.0.1006:
    Adubbz: Readied the remaining flowers

Build 1.8-3.0.0.1005:
    Adubbz: Finished readding the first set of flowers, updated to the latest FML

Build 1.7.10-2.1.0.1004:
    pahimar: Update build.properties
    pahimar: Update GenLayerBiomeBOP.java
    pahimar: Update for Forge 1224

Build 1.8-3.0.0.1003:
    Adubbz: FINALLY got ASM working. You may now test the mod outside of eclipse!

Build 1.8-3.0.0.1002:
    Adubbz: More obfuscation nonsense

Build 1.8-3.0.0.1001:
    Adubbz: Just work...

Build 1.8-3.0.0.1000:
    Adubbz: Isn't ASM fun?

Build 1.8-3.0.0.999:
    Adubbz: Hopefully fixed issues with obfuscation

Build 1.8-3.0.0.998:
    Adubbz: Let's not break compatibility...

Build 1.8-3.0.0.997:
    Adubbz: Attempting to get Gradle to work... I've avoided this for a reason :/

Build 1.7.10-2.1.0.992:
    Adubbz: Updated FurnaceFuelHandler thanks to @Syndaryl. Closes #341

Build 1.7.10-2.1.0.991:
    squeek502: Made ItemBOPFood use the 1.7 methods for getting hunger/saturation

Build 1.7.10-2.1.0.990:
    thevikingwarrior98: Update it_IT.lang

Build 1.7.10-2.1.0.989:
    Adubbz: Hopefully fixed issues with biome id conflicts (stupid Vanilla mutation nonsense). Closes #334

Build 1.7.10-2.1.0.988:
    619856824: Update zh_CN.lang

Build 1.7.10-2.1.0.987:
    verybigbro: Update en_US.lang
    verybigbro: Update ru_RU.lang

Build 1.7.10-2.1.0.986:
    Adubbz: Fixed an error when using the biome finder
    Adubbz: Slightly tweaked the code for mixed biome lists (shouldn't effect most worlds, only possibly those with all biomes from a given temperature type disabled)

Build 1.7.10-2.1.0.985:
    verybigbro: Update en_US.lang
    verybigbro: Rename da_DK to da_DK.lang

Build 1.7.10-2.1.0.982:
    Adubbz: Fixed issues with biome weights which aren't multiples of 10. This will alter current seeds (I did say it would change with every 2.x release!)

Build 1.7.10-2.1.0.981:
    Adubbz: Fixed #326

Build 1.7.10-2.1.0.980:
    Adubbz: Moved the world type message to to world creation screen

Build 1.7.10-2.1.0.979:
    Parker Young: Changed src zip to sources jar

Build 1.7.10-2.1.0.978:
    thevikingwarrior98: Update it_IT.lang
    thevikingwarrior98: Update it_IT.lang

Build 1.7.10-2.1.0.976:
    tobiaspisani: Fixed typo in en_US.lang
    tobiaspisani: Fixed typo in de_DE.lang
    tobiaspisani: Fixed typo in it_IT.lang

Build 1.7.10-2.1.0.975:
    tobiaspisani: Fixed typo in ro_RU.lang

Build 1.7.10-2.1.0.974:
    tobiaspisani: Added Danish translation file

Build 1.7.10-2.1.0.973:
    Adubbz: Fixed #315

Build 1.7.10-2.1.0.972:
    SoundLogic2236: Made it so that buckets would work on tanks and fluids in tanks would have textures
    SoundLogic2236: Cleaned up some stuff

Build 1.7.10-2.1.0.971:
    hazeevaidar: Update ru_RU.lang

Build 1.7.10-2.1.0.970:
    645963056: Update zh_CN.lang
    645963056: Update zh_CN.lang

Build 1.7.10-2.1.0.969:
    Adubbz: Fixing code styling

Build 1.7.10-2.1.0.968:
    Adubbz: Toying with a potential cleanup of blocks

Build 1.7.10-2.1.0.967:
    619856824:
        Update zh_CN.lang

        Deleted the Springwater's translation

Build 1.7.10-2.1.0.966:
    SoundLogic2236: Made it so that if harvestcraft turnip seeds (or anything else using the same ore dictionary entry) will be used in place of the default turnip seeds. Yay turnip soup!

Build 1.7.10-2.1.0.965:
    619856824:
        Update zh_CN.lang for 1.7.10

        Add some new stuff's translation, also revise some inappropriate translations.
        One more thing, is the Springwater removed in 1.7.10 Bop? It appeared in game, but i just can't find it in the language file. If it was already removed, i will delete it.

Build 1.7.10-2.1.0.964:
    SoundLogic2236: Made it so wild carrots can be replanted in the ground.
    SoundLogic2236: Fixed stupid errors and improved readability

Build 1.7.10-2.1.0.963:
    Adubbz: Commented out the new End Provider temporarily

Build 1.7.10-2.1.0.962:
    Adubbz: Started on the new grass
    Adubbz: Added the basics for the new dirt types. Farmland is yet to be added, and appropriate behaviours for sheep also need to be made

Build 1.7.10-2.1.0.961:
    Matt Caughey: Fixed grass side textures

Build 1.7.10-2.1.0.960:
    Matt Caughey: Tweaked a few textures, added Wisteria block for future use

Build 1.7.10-2.1.0.959:
    Matt Caughey: Tweaked a few textures

Build 1.7.10-2.1.0.958:
    verybigbro: Update ru_RU.lang

Build 1.7.10-2.1.0.957:
    Adubbz: Fixed slime spawning in the Bayou. Closes #296

Build 1.7.10-2.1.0.956:
    Matt Caughey: Changed which biomes slimes/globs spawn in

Build 1.7.10-2.1.0.955:
    Adubbz: Fixed the broken localisation for Blood Buckets

Build 1.7.10-2.1.0.954:
    Adubbz: Fixed bamboo on Podzol and Dirt. Closes #300

Build 1.7.10-2.1.0.953:
    thevikingwarrior98:
        Update it_IT.lang

        Vanilla changed the names of some trees so I had to change them here so they are not the same.
    thevikingwarrior98: Update it_IT.lang

Build 1.7.10-2.1.0.952:
    Adubbz: Fixed conflicts with Tinkers Construct

Build 1.7.10-2.1.0.951:
    Adubbz: Removed fog density for the time being, it's not smooth enough

Build 1.7.10-2.1.0.950:
    Adubbz: Attempted to fix fog distances
    Adubbz: Tweaked fog distances slightly (they're still terrible)
    Adubbz:
        Corrected the Forge version requirements

        Crashes will occur if an earlier version is used
    Adubbz: Removed the version from BiomesOPlenty.java - mcmd.info is enough
    Matt Caughey: Tweaked grass amounts in a few biomes
    Matt Caughey: Added other textures needed for new soils

Build 1.7.10-2.1.0.942:
    Matt Caughey: Updated Biome Dictionary tags
    Matt Caughey: Added Persimmon Trees to the Dead Forest, tweaked the Grassland, changed Grove village wood to Dark Oak
    Matt Caughey: Tweaks to the Cherry Blossom Grove, Fen, Flower Field, Lavender Fields, Marsh, and Volcano
    Matt Caughey: Changed mod logo
    Matt Caughey: Updated mcmod.info
    Adubbz: Updated the version number/Minecraft version requirements
    Matt Caughey: Redid logo again

Build 1.7.2-2.0.2.934:
    Matt Caughey: Fixed village stairs in the Grove biome

Build 1.7.2-2.0.2.933:
    Vexatos: Update de_DE.lang

Build 1.7.2-2.0.2.932:
    hazeevaidar: Update ru_RU.lang

Build 1.7.2-2.0.2.931:
    Adubbz: Prevented n must be positive from occurring when decorating

Build 1.7.2-2.0.2.928:
    Adubbz: Fixed the Roofed Forest biome having no trees

Build 1.7.2-2.0.2.927:
    Adubbz: Update trails.txt
    Adubbz: Update trails.txt
    Adubbz: Update trails.txt
    Adubbz: Update trails.txt
    Adubbz: Cleaned up networking, attempted to fix trails in multiplayer (I can't test this proper as I don't have a second account/legitimate server)

Build 1.7.2-2.0.2.921:
    Adubbz: Testing
    Adubbz: Update trails.txt
    Adubbz: Update trails.txt
    Adubbz: Update trails.txt
    Adubbz: Fixed the Forge version requirement
    Adubbz: Fixed sub biome consistency. Courtesy of Zeno410

Build 1.7.2-2.0.2.916:
    thevikingwarrior98: Update it_IT.lang

Build 1.7.2-2.0.2.915:
    Adubbz: Added all trail textures
    Adubbz: Added version file
    Adubbz: Added trails.txt - They're almost done :)
    Adubbz: Added trails, a replacement for our custom capes
    Adubbz: Fixed a server crash and issues with UUIDTypeAdapter

Build 1.7.2-2.0.2.910:
    Adubbz: Added a test trail
    thevikingwarrior98:
        Update it_IT.lang

        Here's the new update for 1.7.10.
        The italian vanilla localization have changed a lot of words and the capital letter in the words that are not the first in the localization (a part from a few mobs and others).
    Adubbz: Added config options for oceanFiller and landmassPercentage
    Adubbz: Fixed event handlers

Build 1.7.2-2.0.2.903:
    thevikingwarrior98: Update it_IT.lang
    thevikingwarrior98: Update it_IT.lang

Build 1.7.2-2.0.1.902:
    thevikingwarrior98: Update it_IT.lang
    thevikingwarrior98: Update it_IT.lang

Build 1.7.2-2.0.2.901:
    Adubbz: Removed capes (They will be replaced in future with something else)

Build 1.7.2-2.0.2.900:
    Adubbz: Hopefully fixed issues with capes in older versions
    Adubbz: Update capes.txt
    Adubbz: Take 2 at backwards compatibility. Cross your fingers.

Build 1.7.10-2.0.2.897:
    Adubbz: Minecraft 1.7.2 is now once again supported
    Adubbz: Derp. We're still compiling against 1.7.10
    Adubbz: Manually set the Forge version requirement. Bah.

Build 1.7.10-2.0.2.894:
    Adubbz:
        Added UUIDs for capes (used in 1.7.10)

        Usernames will be removed from here in future however, as 1.7.2 and 1.6 are still used they shall remain for some time.

        If i've stuffed any up (once a version supporting 1.7.10 has been released) please make an issue on here or PM me (via MCF, IRC or whatever)

Build 1.7.2-2.0.1.892:
    Adubbz: Tweaked the startup warning. Closes #281, #282

Build 1.7.2-2.0.1.891:
    dams.21:
        Update fr_FR.lang

        Translation 100%

Build 1.7.2-2.0.1.890:
    lumien231:
        Initializing biomesToSpawnIn

        Prevents an NPE when the Spawn Point is moved to the nether.
    Adubbz: The backup biome is now a random biome from any temperature instead of mushroom islands
    Adubbz: Fixed missing imports from lumien231's commit

Build 1.7.2-2.0.1.887:
    Adubbz: Readded Forestry integration

Build 1.7.2-2.0.1.886:
    Adubbz: Go away moss crashes. You're not wanted.

Build 1.7.2-2.0.1.885:
    Adubbz: Fixed the metadata of gem drops. Closes #273

Build 1.7.2-2.0.1.884:
    Adubbz: Fixed a crash upon generating the nether
    Adubbz: Changed the version number whilst i remember

Build 1.7.2-2.0.0.882:
    Adubbz: Capes are now solely kept in the master branch
    Adubbz: Update capes.txt
    Adubbz: Removed capes (They are now kept in the master branch on their own)

Build 1.7.2-2.0.0.878:
    Adubbz: Rewrote decoration. Don't try this at home.
    Adubbz: Hopefully fixed sapling metadata quirkiness
    Adubbz: Hopefully fixes #270
    Adubbz: Removed multi catches (They are only in Java 7+)

Build 1.7.2-2.0.0.874:
    Adubbz: Update capes.txt

Build 1.7.2-2.0.0.873:
    Adubbz: Fixed reflection in the CapeEventHandler

Build 1.7.2-2.0.0.872:
    Adubbz: Update capes.txt

Build 1.7.2-2.0.0.871:
    Adubbz: Phantoms once again roam

Build 1.7.2-2.0.0.870:
    Adubbz: Fixed up potions and removed BOPPotionHelper. Closes #268

Build 1.7.2-2.0.0.869:
    Adubbz: Update capes.txt

Build 1.7.2-2.0.0.868:
    Matt Caughey: Tweaked the remaining sub-biomes

Build 1.7.2-2.0.0.867:
    Adubbz: Oops, bad imports!

Build 1.7.2-2.0.0.866:
    Adubbz: Moved potions to BOPCPotions. The API is once again completely separated from the mod itself.

Build 1.7.2-2.0.0.865:
    Adubbz: Created BOPCFluids

Build 1.7.2-2.0.0.864:
    Adubbz: Goodbye BOPBlockHelper

Build 1.7.2-2.0.0.863:
    Adubbz: Crag rock now uses stone sounds

Build 1.7.2-2.0.0.862:
    Adubbz: Removed old default world hackery in favour of the new Forge 1110 biome system. In turn, the mod now requires 1110+

Build 1.7.2-2.0.0.861:
    Adubbz: Made item references non-retarded, removed the odd few crafting config options. These are not our responsibility, if you want to tweak the hell out of things to an extent that we don't allow use a mod like MineTweaker

Build 860:
    Adubbz:
        Fixed the ancient staff subtype listing

        I'm only doing this because it's a one-off, one-line fix for Hephinator. Don't get any ideas those of you who think i have time for revisiting 1.6.

Build 1.7.2-2.0.0.859:
    Adubbz: Gave scythes a significant buff. Closes #228

Build 1.7.2-2.0.0.858:
    Adubbz: Added the final biome dictionary entry. Closes #247

Build 1.7.2-2.0.0.857:
    Adubbz: Readded the orchard and the appropriate saplings. Closes #233

Build 1.7.2-2.0.0.856:
    Adubbz: Readded the Mangrove, readded mangrove saplings, fixed hellbark saplings and began adding null checks in preparation for disablable biome ids

Build 1.7.2-2.0.0.844:
    Adubbz: Readded the Garden, readded bonemeal functionality on poppys/dandelion and *hopefully* fixed issues involving BlockMoss. Clses #248

Build 1.7.2-2.0.0.843:
    rmccorkell: Fix Fir leaves in TreeCapitator IMC

Build 1.7.2-2.0.0.842:
    Adubbz: Fixed the drops for various blocks

Build 1.7.2-2.0.0.841:
    Adubbz: Removed rain from the dry river

Build 1.7.2-2.0.0.840:
    Adubbz: Fixed mushroom island generation

Build 1.7.2-2.0.0.839:
    bspkrs:
        Send IMC message to new mod ID

        I changed the Treecapitator mod ID to use the correct capitalization. I left the old line for backwards compatibility.
    Adubbz: Fixed sub-biome clumping. Closes #249

Build 1.7.2-2.0.0.838:
    Matt Caughey: Tweaks to the Coral Reef and Kelp Forest, and coral textures

Build 1.7.2-2.0.0.837:
    verybigbro: Update ru_RU.lang

Build 1.7.2-2.0.0.836:
    Matt Caughey: Removed emerald ore from the Canyon and Moor to balance the amount of biomes with emerald with vanilla

Build 1.7.2-2.0.0.835:
    Matt Caughey: Changed the amount of BOP biomes that villages spawn in to be the same percentage as vanilla

Build 1.7.2-2.0.0.834:
    Matt Caughey: Removed the Dunes

Build 1.7.2-2.0.0.833:
    Matt Caughey: Tweaked ocean biome heights, tweaked amber and topaz textures

Build 1.7.2-2.0.0.832:
    Adubbz: Readded ocean biomes. Closes #234

Build 1.7.2-2.0.0.831:
    Adubbz: Removed bonemeal case for kelp

Build 1.7.2-2.0.0.830:
    Adubbz: An exception is now thrown when referenced blocks and items are null and fixed an invalid reference to coral in BOPCrafting. Closes #258
    Adubbz: Beginning work on the coral reef
    Adubbz: Corrected the broken imports

Build 1.7.2-2.0.0.828:
    thevikingwarrior98: Update it_IT.lang

Build 1.7.2-2.0.0.827:
    Matt Caughey: Made the Spruce Woods a sub-biome of the vanilla Forest, and added the bluebells to the Coniferous Forest

Build 1.7.2-2.0.0.826:
    Matt Caughey: Added Amber Ore for forest biomes, tweaked existing ore generation

Build 1.7.2-2.0.0.825:
    Adubbz: Fixed dupe Volcano and Tropics classes

Build 1.7.2-2.0.0.824:
    Adubbz: Fixed a bug with coral turning into kelp

Build 1.7.2-2.0.0.823:
    Adubbz: Yeah... I'm uncomfortable with this being configurable

Build 1.7.2-2.0.0.822:
    Adubbz: Added localisation support for a few things. Closes #254

Build 1.7.2-2.0.0.821:
    Adubbz: Fixed coral suction, repacked sub biomes/tech biomes, fixed foliage being un-replacable

Build 1.7.2-2.0.0.820:
    Matt Caughey: Changed the Biome Essence Pod to Biome Essence Ore

Build 1.7.2-2.0.0.819:
    Matt Caughey: Removed Biome Essence from loot chests, and added Biome Essence Pods

Build 1.7.2-2.0.0.818:
    thevikingwarrior98: Update it_IT.lang
    thevikingwarrior98: Update it_IT.lang

Build 1.7.2-2.0.0.817:
    Matt Caughey: Replaced the Chromaflora with an Enderlotus flower, and changed the texture of Biome Essence

Build 1.7.2-2.0.0.816:
    Adubbz: Don't be a derpface Forstride

Build 1.7.2-2.0.0.815:
    Matt Caughey: Tweaked the Grove and Tropical Rainforest

Build 1.7.2-2.0.0.814:
    Matt Caughey: Tweaked the Deciduous Forest and Shrubland

Build 1.7.2-2.0.0.813:
    Matt Caughey: Removed the Timber biome, fixed village biomes

Build 1.7.2-2.0.0.812:
    Matt Caughey: Added Shadow Shrooms, removed Clouds, tweaked biome weights, fixed naming for Spectral Moss/Smoldering Grass, cleaned up block texture folder

Build 1.7.2-2.0.0.811:
    Matt Caughey: Tweaked the Undergarden and Phantasmagoric Inferno

Build 1.7.2-2.0.0.810:
    Matt Caughey: Replaced the Purified Grass/Dirt/Tall Grass blocks with new ones for the End

Build 1.7.2-2.0.0.809:
    Adubbz: Completed Nether biomes. Closes #221

Build 1.7.2-2.0.0.808:
    Matt Caughey: Removed Red Rocks and Skystone blocks, and added strata blocks (Limestone, Siltstone, and Shale)

Build 1.7.2-2.0.0.807:
    Adubbz: Readded poison lakes. Closes #227

Build 1.7.2-2.0.0.806:
    Adubbz: Biome weights (For BoP biomes) are now configurable. Closes #240

Build 1.7.2-2.0.0.805:
    Matt Caughey: Re-did the dead tree generation

Build 1.7.2-2.0.0.804:
    Matt Caughey: Tweaked the alps a bit

Build 1.7.2-2.0.0.803:
    Adubbz: Fixed a bug where there were double the amount of lava/water springs and prevented them from generating above 128

Build 1.7.2-2.0.0.802:
    Matt Caughey: Fixed the overgrown netherrack in the Undergarden

Build 1.7.2-2.0.0.801:
    Matt Caughey: Added the Alps Forest and Meadow Forest sub biomes
    Matt Caughey: Added the Canyon Ravine sub-biome, disabled water/lava springs in mountainous biomes

Build 1.7.2-2.0.0.799:
    Matt Caughey: Tweaked village material replacement

Build 1.7.2-2.0.0.798:
    Matt Caughey: Readded the Dry River, allowed the Frozen River to generate in snowy BOP biomes

Build 1.7.2-2.0.0.797:
    Matt Caughey: Removed the Dry River and added a Lush River

Build 1.7.2-2.0.0.796:
    Matt Caughey: Added a Dry River biome, and moved the silkglades to a sub-biome of the Sludgepit

Build 1.7.2-2.0.0.795:
    Adubbz: Allowed for multiple parents of river biomes

Build 1.7.2-2.0.0.794:
    Adubbz: Added support for river biomes

Build 1.7.2-2.0.0.793:
    Adubbz: Foliage now works properly in the nether (hopefully i didn't break anything)

Build 1.7.2-2.0.0.792:
    Matt Caughey: Improvements to the Quagmire, Steppe, and Outback, tried to add a custom river mix genlayer

Build 1.7.2-2.0.0.791:
    Matt Caughey: Changed the Tropics and Volcano to ocean sub-biomes, made the Quagmire a sub-biome of the Sludgepit

Build 1.7.2-2.0.0.790:
    Matt Caughey: More progress on the Undergarden

Build 1.7.2-2.0.0.789:
    Matt Caughey: Started readding the Undergarden

Build 1.7.2-2.0.0.788:
    Matt Caughey: Tweaked sub biomes heights, made the Oasis nicer

Build 1.7.2-2.0.0.787:
    Adubbz: Readded functionality for only biomes

Build 1.7.2-2.0.0.786:
    Adubbz: Nether biomes should be enabled once again

Build 1.7.2-2.0.0.785:
    Adubbz: Readded the Fungi Forest

Build 1.7.2-2.0.0.784:
    Adubbz: Readded the Oasis, however it still needs some work (once we go over everything)

Build 1.7.2-2.0.0.783:
    Adubbz: Readded the scrubland

Build 1.7.2-2.0.0.782:
    Adubbz: Readded the Steppe
    Adubbz: Wood and stone scythes no longer work on leaves (as originally intended). Closes #215

Build 1.7.2-2.0.0.780:
    Adubbz: Work on sub biomes
    Adubbz: Readded the Glacier as a sub biome of the Arctic

Build 1.7.2-2.0.0.779:
    Adubbz: Overhauled the biome generation and id config files, redid biome registration/referencing and made the mcmod.info have alphabetical ordering because it was irritating me. In turn, you no longer have to pick a biome from every temperature type, generation of biomes added from the default world is now configurable (closes #239) and disabling special biomes should no longer cause any issues.
    Adubbz: Cleaned up the special biomes generation config options, oceans can now be disabled without any issues
    Adubbz: Forgot to uncomment the BiomeDictionary entries
    Adubbz: Updated build.gradle
    Adubbz: Updated build.properties

Build 1.7.2-2.0.0.774:
    jiangwei920228: Update zh_CN

Build 1.7.2-2.0.0.773:
    thevikingwarrior98: Update it_IT.lang

Build 1.7.2-2.0.0.772:
    verybigbro: Update ru_RU.lang

Build 1.7.2-2.0.0.771:
    Adubbz: The honey and poison buckets are now put on the creative tab properly

Build 1.7.2-2.0.0.770:
    Adubbz: Readded buckets for honey and poison. Spring water will need to be further considered. Closes #226

Build 1.7.2-2.0.0.769:
    Adubbz: Fixed the leaves hotbox. Closes #224

Build 1.7.2-2.0.0.768:
    Adubbz: Fixed the cactus hitbox. Closes #235

Build 1.7.2-2.0.0.767:
    Adubbz: Readded the code for the ivy vines, removed metadata layering nonsense (1.8 would have crushed this) and (hopefully) fixed #229

Build 1.7.2-2.0.0.766:
    Adubbz: Birds now drop feathers with a metadata of 0. Closes #218

Build 1.7.2-2.0.0.765:
    Matt Caughey: Fixed Ender Amethyst spawning in the overworld

Build 1.7.2-2.0.0.764:
    Matt Caughey: Tweaked heights for some biomes, tweaked biome rarity

Build 1.7.2-2.0.0.763:
    Matt Caughey: Fixed pine trees and palm trees generating inside of terrain

Build 1.7.2-2.0.0.762:
    Adubbz: Fixed a crash in the default world

Build 1.7.2-2.0.0.761:
    Adubbz: Readded the Boneyard

Build 1.7.2-2.0.0.760:
    Adubbz: Using black magic, fixed biomes not being added from other mods due to ordering issues
    Adubbz: Oops, left out a class

Build 1.7.2-2.0.0.758:
    Adubbz: Added debug mode, currently only for checking which biomes are being added from the default world

Build 1.7.2-2.0.0.757:
    Adubbz: Repackaging, added decoration to the default nether biome, readded the Corrupted Sands nether biome

Build 1.7.2-2.0.0.756:
    Adubbz: Readded the Phantasmagoric Inferno

Build 1.7.2-2.0.0.755:
    Adubbz: Readded wasp hives, fixed a bug where the default 'Hell' biome wasn't being added to the Nether

Build 1.7.2-2.0.0.754:
    Adubbz: Removed some candy land crap that i missed

Build 1.7.2-2.0.0.753:
    Adubbz: Adjusted biome weights to work with a base of 10, removed unnecessary vanilla biome registrations and fixed a derp with which lists were being used in GenLayerBiomeBOP

Build 1.7.2-2.0.0.752:
    Adubbz: Completely ripped out the Candyland and April Fools easter eggs, i don't want to maintain them, they hardly worked and caused more problems than they were worth

Build 1.7.2-2.0.0.751:
    Adubbz: All biomes from the default world should now be added to the BoP world type (Should help with compatibility with TC3 etc.)

Build 1.7.2-2.0.0.750:
    Matt Caughey: Disabled the Candyland world type completely.

Build 1.7.2-2.0.0.749:
    thevikingwarrior98: Update it_IT.lang

Build 1.7.2-2.0.0.748:
    Adubbz: Removed the Mild biome type, you can't just cram one in and it'll magically work.

Build 1.7.2-2.0.0.747:
    Vexatos: Update de_DE.lang

Build 1.7.2-2.0.0.746:
    Matt Caughey: Fixed biome IDs (Requires a fresh config file)

Build 1.7.2-2.0.0.745:
    Matt Caughey: Removed the Pasture biome and cleaned up the IDs config a bit.

Build 1.7.2-2.0.0.744:
    Matt Caughey: Decoration tweaks to a few biomes

Build 1.7.2-2.0.0.743:
    Matt Caughey: Added a new "mild" biome temperature to further improve biome placement.

Build 1.7.2-2.0.0.742:
    Matt Caughey: Tried to fix lava/water springs

Build 1.7.2-2.0.0.741:
    Matt Caughey: Fixed underground decoration, added Duckweed to more biomes

Build 1.7.2-2.0.0.740:
    Matt Caughey: More things

Build 1.7.2-2.0.0.739:
    Matt Caughey: Things

Build 1.7.2-2.0.0.738:
    thevikingwarrior98: Update it_IT.lang

Build 1.7.2-2.0.0.737:
    Matt Caughey: Added Jelly Blocks

Build 1.7.2-2.0.0.736:
    Adubbz: Bad conventions are bad

Build 1.7.2-2.0.0.735:
    wowr87:
        Update ru_RU.lang

        Translation updated.

Build 1.7.2-2.0.0.734:
    Adubbz: Because apparently there is a witch hunt going on for this

Build 1.7.2-2.0.0.733:
    Matt Caughey: Fixed Cold Beaches generating around Mystic Groves, and made the Coniferous Forest look nicer

Build 1.7.2-2.0.0.732:
    Matt Caughey: Made the April Fools joke a liiiiiiiiiiitle less invasive

Build 1.7.2-2.0.0.731:
    Matt Caughey: Tweaked a few textures

Build 1.7.2-2.0.0.730:
    Adubbz: Fixed a bug with config options
    Matt Caughey: Tweaked some biome decoration things

Build 1.7.2-2.0.0.728:
    Matt Caughey: Fixed moss placement

Build 1.7.2-2.0.0.727:
    Matt Caughey: Renamed Algae to Duckweed, renamed Seaweed to Algae, changed a few textures, and other minor changes.

Build 1.7.2-2.0.0.726:
    Adubbz: Delete dependancies.info

Build 1.7.2-2.0.0.725:
    Adubbz: Updated the license to 4.0

Build 1.7.2-2.0.0.724:
    Adubbz: The Flower Field now actually has flowers in it...

Build 1.7.2-2.0.0.723:
    Adubbz: Removed y offset on tiny cactus, began work on Nether Biomes, fixed a bug with anything working as a furnace fuel and prevented our decoration from occuring outside of the BoP worldtype

Build 1.7.2-2.0.0.722:
    Adubbz: Fixed Forced Decorators with grass and flowers

Build 1.7.2-2.0.0.721:
    Adubbz: Fixed an issue with the Bamboo Forest not being decorated properly

Build 1.7.2-2.0.0.720:
    Adubbz: Preliminary fix for Forced Decorators, fixed a bug with moon phases. Closes #206

Build 1.7.2-2.0.0.719:
    Matt Caughey: Fixed boulder gen for tundras/wastelands

Build 1.7.2-2.0.0.718:
    Adubbz: Removed the Promised Land, did a significant cleanup of the system for world gen features
    Adubbz: Forgot to readd the workaround for the Already Decorating! nonsense
    Adubbz: Merged changes from Forstride, fixed a nullpointer from left-in acacia references with Ore Dictionary registration

Build 1.7.2-2.0.0.716:
    Matt Caughey: Replaced sunflowers and high grass with different blocks
    thevikingwarrior98: Update it_IT.lang

Build 1.7.2-2.0.0.714:
    Matt Caughey: Added flowering vines for the trees in the Mystic Grove

Build 1.7.2-2.0.0.713:
    Matt Caughey: Fixed Bayou trees

Build 1.7.2-2.0.0.712:
    Matt Caughey: Changed boulders to use the vanilla boulder generation.

Build 1.7.2-2.0.0.711:
    Matt Caughey: Various tweaks to biomes

Build 1.7.2-2.0.0.710:
    Matt Caughey: Finished the forced decorators for vanilla biomes

Build 1.7.2-2.0.0.709:
    Adubbz: Added a proper logger, added the beginnings of a "SubBlocks" layer for blocks with metadata.
    Adubbz: Renamed the Random Filter
    Adubbz: Renamed the Random Filter

Build 1.7.2-2.0.0.706:
    Matt Caughey: They're baaaaaaaaaaaaaaack!

Build 1.7.2-2.0.0.705:
    Matt Caughey: Tweaked some things in preparation for upcoming changes

Build 1.7.2-2.0.0.704:
    Matt Caughey: Tweaked the swampland forced decorator, and added placeholders for other forced decorators

Build 1.7.2-2.0.0.703:
    Matt Caughey: Added freshwater seaweed, started adding more forced decorators for vanilla biomes

Build 1.7.2-2.0.0.702:
    Matt Caughey: Added leaf piles and dead leaf piles

Build 701:
    jdgbolt: Fix for Version checking crash and change version URL to point to repository

Build 1.7.2-2.0.0.700:
    thevikingwarrior98: Update it_IT.lang

Build 1.7.2-2.0.0.699:
    verybigbro: Update ru_RU.lang

Build 1.7.2-2.0.0.698:
    mymagadsl:
        Update zh_TW.lang

        Error correction code and translation

Build 1.7.2-2.0.0.697:
    Vexatos: Update de_DE.lang
    qeliox: Update ru_RU.lang

Build 1.7.2-2.0.0.696:
    mymagadsl:
        Create zh_TW.lang

        Converted from zh_CN

Build 1.7.2-2.0.0.695:
    Adubbz: Fixed version.properties since ntzrmtthihu777 has more OCD than i do
    Adubbz: Derp

Build 1.7.2-2.0.0.693:
    fabricatorgeneral:
        Fixes biome decoration for Promised Land

        reactivate commented out super.decorate calls
        Filter Random to prevent -1 height crashes
        fix treegen to use correct grass block.

Build 1.7.2-2.0.0.692:
    amnet: Fix for slabs.

Build 1.7.2-2.0.0.691:
    Adubbz: Fixed the nether floor being made of grass
    amnet: Fix for a crash with slabs.
    amnet: Fix for the file name.

Build 688:
    wwrpg:
        Update ItemBOPFood.java

        Do not drop empty bottle and only drop one bowl when eating salads.
    wwrpg:
        Update WorldGenRedwoodTree2.java

        Allow Redwood saplings to GROW!!!

Build 1.7.2-2.0.0.687:
    amnet: Fixing issue #190 with duplicating bowls.

Build 1.7.2-2.0.0.686:
    Adubbz: Fixed server crash on startup. Fixes #176 #183 #186

Build 1.7.2-2.0.0.685:
    Adubbz: Fixed crash on startup with the custom panorama. Fixes #185

Build 1.7.2-2.0.0.684:
    Adubbz: Fixed #184

Build 1.7.2-2.0.0.683:
    Matt Caughey: Update capes.txt

Build 1.7.2-2.0.0.682:
    Adubbz: Updated the basics of fluids
    meatkroket:
        Nether biome gen

        Disabled biome deco: ChunkProviderBOPHell line 570
        Add new hell biomes at: BiomeLayerHellBiomes line 23
    ted80: Fix
    Adubbz: Toying with buckets
    Adubbz: Added support for registering non-overworld biomes
    Adubbz: Added an alternate constructor to BOPBiomeEntry for Nether biomes
    Adubbz: Actually... May as well make them WARM by default instead of HOT
    Matt Caughey: Made pixies spawn in the Mystic Grove.  Added ichor (Soon to be dropped by imps)
    Matt Caughey: Added Mahogany logs/leaves/planks/saplings/etc. for Tropical Rainforest trees
    Matt Caughey: Fixed double ferns generating in certain swampy biomes instead of double tall grass
    ted80: Update it_IT.lang fixes #179
    progwml6: Run repo through remapping script -- UNTESTED
    progwml6: switch to forge build with new names
    progwml6: fix several compile errors from remapping
    progwml6: fix errors with setAttribute

Build 1.7.2-2.0.0.670:
    Matt Caughey: Tweaked biome radar text

Build 1.7.2-2.0.0.669:
    Adubbz: Reduced the biome radar jump distance to 512 to make any biomes found in a realistic to travel to distance

Build 1.7.2-2.0.0.668:
    Adubbz: Fixed NPE on startup, fixed mob/record sounds once and for all

Build 1.7.2-2.0.0.667:
    Adubbz: Commented out the Promised Land Biome Dictionary entries

Build 1.7.2-2.0.0.666:
    Adubbz: Commented out the Promised Land biomes and the teleported to the dimension for now, need to redo the current biome system to support dimension-specific biomes

Build 1.7.2-2.0.0.665:
    Adubbz: Committing my changes as a fallback
    Adubbz: Biome Finder complete.

Build 1.7.2-2.0.0.664:
    Vexatos: Update de_DE.lang

Build 1.7.2-2.0.0.663:
    Matt Caughey: Fixed the Sacred Springs' color, changed formatting for Biome Radar tooltip

Build 1.7.2-2.0.0.662:
    Adubbz: Mostly finished the biome finder, just rendering stuff now

Build 1.7.2-2.0.0.661:
    Matt Caughey: Tweaked biome essence loot weights
    Matt Caughey: Added color support for biome essence

Build 1.7.2-2.0.0.659:
    Adubbz: Fixed a bug with biome essence loot

Build 1.7.2-2.0.0.658:
    Adubbz: Changed biome scrolls to biome essence, made it spawn in various structures

Build 1.7.2-2.0.0.657:
    Adubbz: Fixed NPEs on launch with the Promised Land

Build 1.7.2-2.0.0.656:
    fabricatorgeneral:
        Re-implement Promisedland dimension.

        Summary of changes:
        Commented out lighting API, for performance reasons
        Relocate portal generation to WorldGenPromisedLandPortal, removes
        duplicate code.
        Simplified multi-biome layer generation code.
        Re-activate teleport code

        Notes: tree/grass generated commented out due to  vanilla crash bug, see
        BiomeGenPromisedLand*** super.decorate calls
        A number of customBiomeDecorator calls to be re-implemented, left
        commented out for now.

Build 653:
    Adubbz: Reverted build.gradle back to the way it was

Build 652:
    Matt Caughey: Fixed flower weights so Adubbz would shut up
    Adubbz: Fixed pickblock on slabs
    Matt Caughey: Added dark oak logs/leaves to a few biomes
    Adubbz: Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass
    Matt Caughey: Changed biome radar texture and name
    Adubbz: Made the biome check relative to the player's position and choose the closest biome that it can find
    Matt Caughey: Added crafting recipe for the Biome Radar
    Adubbz: Added the basics for biome scrolls, made the position of the biome to find sync on player connection
    Vexatos: Update de_DE.lang
    verybigbro: Update ru_RU.lang
    Adubbz: Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed)
    Matt Caughey: Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls
    Adubbz: Fixed an issue where the biome finder would point to 0, 0 until relogging
    Adubbz: Updated the forge version in build.properties. Hopefully fixes #174
    Adubbz: And apparently the POM is broken
    Adubbz: Ugh, i don't know
    Adubbz: Let's try this...
    Adubbz: Update build.gradle
    Adubbz: Replaced some double quotes with singles (I doubt it'll change anything)

Build 630:
    Matt Caughey: Made poison ivy spawn the poison potion particle randomly

Build 629:
    Matt Caughey: Made reeds look nicer

Build 628:
    Matt Caughey: Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures

Build 627:
    Matt Caughey: Started adding new vanilla flowers to our biomes

Build 626:
    Matt Caughey: Tweaked the Lush Desert

Build 625:
    Matt Caughey: Fixed high grass gen in the Highland

Build 624:
    Adubbz: And now servers should be able to run (I actually tested it this time >_>)

Build 623:
    Adubbz: Added SideOnly annotations for the Guis to fix issues on servers

Build 622:
    Adubbz: Reenabled the changelog. *Crosses fingers*
    Adubbz: This is the end

Build 618:
    Adubbz: Well here we are again

Build 616:
    Adubbz: The source and apis should be zips...

Build 615:
    Adubbz: Cleanup
    Adubbz: Unbreaking I

Build 613:
    Adubbz: Or maybe it is both at the same time...

Build 612:
    Adubbz: No. It's neither. And it should work now.

Build 611:
    Adubbz: Is it raining, is it snowing

Build 610:
    Adubbz: Try this....

Build 609:
    Adubbz: Okay, maybe i don't feel fine

Build 608:
    Adubbz: And i feel fine
    Adubbz: *Now* i feel fine

Build 606:
    Adubbz: Cause it's the end of the world as we know it

Build 605:
    Adubbz: The changelog should work now
    Adubbz: Maybe this time
    Adubbz: Let's not be retarded
    Adubbz: Please no more...

Build 601:
    Adubbz: Updated build.gradle

Build 600:
    Adubbz: Apparently this works now (something earlier must've fixed it)

Build 599:
    Adubbz: Swapped appendixes for classifiers

Build 1.7.2-2.0.0.597:
    Adubbz: Changed the domain name

Build 1.7.2-2.0.0.596:
    Adubbz: Bah, i dunno

Build 1.7.2-2.0.0.595:
    Adubbz: ...

Build 1.7.2-2.0.0.594:
    Adubbz: Let's try this...
    Adubbz: ...
    Adubbz: ...

Build 1.7.2-2.0.0.591:
    Adubbz: ...
    Adubbz: ...
    Adubbz: ...

Build 1.7.2-2.0.0.588:
    Adubbz: Updated build.gradle
    Adubbz: Let's not do that
    Adubbz: Let's not forget brackets either
    Adubbz: Derps everywhere today
    Adubbz: Missing things...
    Adubbz: Tinkering...
    Adubbz: Painful...

Build 1.7.2-2.0.0.571:
    bspkrs: added Treecapitator integration back in :D

Build 1.7.2-2.0.0.570:
    Adubbz: Fixed a derp

Build 1.7.2-2.0.0.569:
    Adubbz: Made some special case biomes configurable

Build 1.7.2-2.0.0.568:
    Adubbz: Fixed only biomes

Build 1.7.2-2.0.0.567:
    Matt Caughey: Tweaked biomes heights and weights

Build 1.7.2-2.0.0.566:
    Adubbz: Added support for biome weights

Build 1.7.2-2.0.0.565:
    Adubbz: Commenting out unused (as of yet) config options

Build 1.7.2-2.0.0.564:
    Adubbz: Readded Biome Dictionary support

Build 1.7.2-2.0.0.563:
    Matt Caughey: Tweaked the Flower Field a bit

Build 1.7.2-2.0.0.562:
    Adubbz: Stuff it, spaces can stay

Build 1.7.2-2.0.0.561:
    Adubbz: Readded configurable biome gen

Build 1.7.2-2.0.0.560:
    Adubbz: Readded stronghold biomes, and made them configurable
    Adubbz: Let's not leave in errors...

Build 1.7.2-2.0.0.558:
    Adubbz: Reenabled Jungle Spider and Glob spawning in the biomes that are already in

Build 1.7.2-2.0.0.557:
    Adubbz: Removed old META-INF

Build 1.7.2-2.0.0.556:
    Adubbz: Village biome config options are now generated dynamically

Build 1.7.2-2.0.0.555:
    Matt Caughey: New clover texture

Build 1.7.2-2.0.0.554:
    Adubbz: Amongst other config file tweaks, made all per chunk values added by BOP configurable as booleans

Build 1.7.2-2.0.0.553:
    Adubbz: Added checks to ensure that the player is on land when spawning (sometimes they would spawn in the ocean directly next to a beach)

Build 1.7.2-2.0.0.552:
    aarongauntlett: Changed the title screen background to be more fitting
    Adubbz: Readded most of the saplings, with the only ones remaining being those for trees that are unused (for now) (Persimmon, Hellbark, Holy, Apple & Mangrove)
    Adubbz: Fixed the flammability of all of the blocks
    Adubbz: Fixed the speed of scythes against leaves
    Adubbz: Fixed bonemeal on saplings, holy grass, turnips, cattail and tiny cacti. The rest will be done once the blocks for them are used
    Adubbz: Readded custom village biomes, readied configurable village distance, readied custom biome village materials
    Adubbz: Readded configurable biome size

Build 1.7.2-2.0.0.544:
    Adubbz: You can now only spawn on beaches (configurable)

Build 1.7.2-2.0.0.543:
    Adubbz: Fixed #168

Build 1.7.2-2.0.0.542:
    Adubbz: Hopefully fixed issues outside of eclipse (again)

Build 1.7.2-2.0.0.541:
    Adubbz: And now we no longer override GuiMainMenu. Hackery rocks!

Build 1.7.2-2.0.0.540:
    Adubbz: Changed the title panorama to suit BOP better

Build 1.7.2-2.0.0.538:
    aarongauntlett: Changed the title screen background to be more fitting

Build 1.7.2-2.0.0.537:
    Adubbz: Made the startup warning solely about the BOP worldtype

Build 1.7.2-2.0.0.536:
    Adubbz: Added an attempt at making the beach the only biome that can be spawned on, will have to revisit it

Build 1.7.2-2.0.0.535:
    Adubbz: Fixed mods list logo

Build 1.7.2-2.0.0.534:
    Adubbz: Switched to Gradle 1.1 properly (Thanks progwml6|L), fixed a bug with wild carrots, added a one-time warning on startup regarding the BOP worldtype and 1.7

Build 1.7.2-2.0.0.533:
    Adubbz: Attempting to update Gradle (Didn't work last time)
    Adubbz: Yeah... That didn't work

Build 1.7.2-2.0.0.531:
    Adubbz: Fixed undecorated chunk "stripes"

Build 1.7.2-2.0.0.530:
    Matt Caughey: Added podzol to the Bamboo Forest and Redwood Forest

Build 1.7.2-2.0.0.529:
    Adubbz: Attempting to fix block placement issues

Build 1.7.2-2.0.0.528:
    Adubbz: Fixed Reflection in eclipse, it now works both ways! Yay!

Build 1.7.2-2.0.0.527:
    Adubbz: Another attempt...

Build 1.7.2-2.0.0.526:
    Adubbz: Attempt at fixing the Reflection crash

Build 1.7.2-2.0.0.525:
    Adubbz: Removed debug

Build 1.7.2-2.0.0.524:
    Adubbz: Readded the Wasteland. All main biomes readded. Have fun Forstride >:)

Build 1.7.2-2.0.0.523:
    Adubbz: Readded the silk glades. 1 left.

Build 1.7.2-2.0.0.522:
    Adubbz: Readded the Volcano, Tropics, Temperate Rainforest and Sludgepit

Build 1.7.2-2.0.0.521:
    Adubbz: Readded the Wetland and Woodland. 6 remaining.

Build 1.7.2-2.0.0.520:
    Adubbz: Readded the Tundra and Tropical Rainforest. 8 remaining.

Build 1.7.2-2.0.0.519:
    Adubbz: Readded the Spruce Woods and Timber. It's the Final Countdown :)

Build 1.7.2-2.0.0.518:
    Adubbz: Readded the Shield and Seasonal Forest

Build 1.7.2-2.0.0.517:
    Adubbz: Fixing derps

Build 1.7.2-2.0.0.516:
    Adubbz: Readded the Redwood Forest

Build 1.7.2-2.0.0.515:
    Matt Caughey: Update capes.txt

Build 1.7.2-2.0.0.514:
    Adubbz: Readded the Quagmire

Build 1.7.2-2.0.0.513:
    Adubbz: Readded the Prairie

Build 1.7.2-2.0.0.512:
    Matt Caughey: Temperature tweaks

Build 1.7.2-2.0.0.511:
    Adubbz: Readded the Outback biome

Build 1.7.2-2.0.0.510:
    Adubbz: Readded the More, Mystic Grove and Origin Valley, also potentially fixed issues with the Tempt Event Handler

Build 1.7.2-2.0.0.509:
    Adubbz: Always forgetting to remove the debug stuff

Build 1.7.2-2.0.0.508:
    Adubbz: Readded the Meadow

Build 1.7.2-2.0.0.507:
    Adubbz: Bugfixing and readded the Maple Woods

Build 1.7.2-2.0.0.506:
    Adubbz: Readded the Bayou, Bog, Snowy Coniferous Forest, Dead Swamp, Heathland, Lush Desert & Lush Swamp
    Adubbz: Removed debug stuff

Build 1.7.2-2.0.0.505:
    Matt Caughey: Tweaked a few things

Build 1.7.2-2.0.0.504:
    Adubbz: Removed debug, added a new workaround for the "Already Decorating" error

Build 1.7.2-2.0.0.503:
    Adubbz: Readded the Chaparral, Coniferou sForest and Grove

Build 1.7.2-2.0.0.502:
    Adubbz: Bugfixing, and readded the Fen

Build 1.7.2-2.0.0.501:
    Adubbz: Let's switch back to the vanilla group count

Build 1.7.2-2.0.0.500:
    Adubbz: Let's not leave the debugging stuff in :S

Build 1.7.2-2.0.0.499:
    Adubbz: *Hopefully* fixed decoration amounts, readded the canyon, brushland and dead forest

Build 1.7.2-2.0.0.498:
    Adubbz: Reverted back to the old coord setup, seems using the vanilla one breaks things

Build 1.7.2-2.0.0.497:
    Adubbz: Readded a few biomes, heavily altered the existing decoration system to be more configurable

Build 1.7.2-2.0.0.496:
    Adubbz: Made the particle resourcelocations static, rearranged the biome IDS to work with 1.7, readded the Grassland, added a way of changing the amount of lakes per chunk

Build 1.7.2-2.0.0.495:
    Matt Caughey: Update capes.txt

Build 1.7.2-2.0.0.494:
    Adubbz: Readded the Mountain biome

Build 1.7.2-2.0.0.493:
    Adubbz: Readded the Pasture and Shrubland

Build 1.7.2-2.0.0.492:
    Adubbz: Readded the rainforest

Build 1.7.2-2.0.0.491:
    Adubbz: Readded the Ominous Woods

Build 1.7.2-2.0.0.490:
    Adubbz: Readded the highland

Build 1.7.2-2.0.0.489:
    Matt Caughey: Update capes.txt

Build 1.7.2-2.0.0.488:
    Adubbz: Readded the Jade Cliffs

Build 1.7.2-2.0.0.487:
    Matt Caughey: Tweaked the Frost Forest and flower gen

Build 1.7.2-2.0.0.486:
    Adubbz: Started work on the Frost Forest

Build 1.7.2-2.0.0.485:
    Adubbz: Forgot to set the height for the dunes

Build 1.7.2-2.0.0.484:
    Adubbz: Fixing derps

Build 1.7.2-2.0.0.483:
    Adubbz: Readded the thicket and dunes, hopefully fixed some placement issues too

Build 1.7.2-2.0.0.482:
    Adubbz: Readded crafting recipes
    Adubbz: Fixed the place sounds of bones and graves
    Matt Caughey: Tweaked a few textures
    Matt Caughey: Replaced acacia stuff with sacred oak stuff
    Adubbz: Readded the event handlers for various things
    Adubbz: Allowed for empty lines in capes.txt
    Adubbz: Readded vanilla compat (Dispenser behaviours and dungeon loot)
    Adubbz: Fixed flower band creative tab, fixed leaves lighting
    Adubbz: Fixed lily flower rendering
    Vexatos: Update de_DE.lang
    Adubbz: Readded entities
    Adubbz: Toying with biome decoration, *hopefully* fixed errors with iPosition
    Adubbz: Fixed the biome decorator stuff
    Matt Caughey: Update capes.txt
    Adubbz: Added a temporary setup for adding biomes
    Adubbz: Tweaking the temporary setup
    Matt Caughey: Attempted adding the Sacred Springs biome
    Adubbz: Partially fixed the sacred springs
    verybigbro: Update ru_RU.lang
    verybigbro: Update ru_RU.lang
    Adubbz: Added support for custom flower decoration
    Matt Caughey: Testing flower gen
    Adubbz: Fixed flower placement
    Adubbz: Allowed changing of the group size of flowers, added a template for heights in the Sacred Springs
    Adubbz: Update version.txt
    1196377271: Update zh_CN.lang
    Adubbz: Temporarily disabled setting the fire properties, will have to reinvestigate it eventually
    Adubbz: Renaming things
    Matt Caughey: Readded biome classes
    Matt Caughey: Commented out stuff in biomes so they wouldn't error
    Adubbz: Amongst other things, readded the Alps, Arctic and Bamboo Forest
    Adubbz: Fixed bamboo saplings
    Adubbz: Lots of decoration stuff
    Adubbz: Fixed BOPWorldFeatures instancing
    Adubbz: Trying to get rivercane to work, but it seems to still drop off when a block is generated next to one of the segments higher than the bottom
    Adubbz: Fixed the Sacred Springs biome
    Adubbz: Readded the Crag biome (Yay for easy biomes!)
    Matt Caughey: Changed the Field biome to Flower Field
    Matt Caughey: Update capes.txt
    Adubbz: Committing files so i can resolve the conflicts
    Adubbz: Updated the Forge version

Build 1.7.2-2.0.0.443:
    Adubbz: Cleanup

Build 1.7.2-2.0.0.442:
    Adubbz: Fixed turnip seed dropping, fixed wading boots on Ash and Mud and fixed scythes

Build 1.7.2-2.0.0.441:
    Adubbz: Fixed turnips

Build 1.7.2-2.0.0.440:
    Adubbz: Readded potion effects

Build 1.7.2-2.0.0.439:
    Adubbz: Readded armour

Build 1.7.2-2.0.0.438:
    Adubbz: Readded dandelion and magic tree particles

Build 1.7.2-2.0.0.437:
    Adubbz: Mudballs are throwable once again

Build 1.7.2-2.0.0.436:
    Adubbz: Fixed tool effectiveness on blocks

Build 1.7.2-2.0.0.435:
    Adubbz: Attempting to change break speed

Build 1.7.2-2.0.0.432:
    Adubbz: Fixed sunflower and highrass placement for the sake of it

Build 1.7.2-2.0.0.431:
    Adubbz: Fixed a rendering bug and some issues with block placement

Build 1.7.2-2.0.0.430:
    Adubbz: Fixed slab/stair lighting issues

Build 1.7.2-2.0.0.429:
    Adubbz: Fixed creating double slabs

Build 1.7.2-2.0.0.428:
    Vexatos: Fix all the things!

Build 1.7.2-2.0.0.427:
    Adubbz: Fixed the localisations. Closes #156

Build 1.7.2-2.0.0.426:
    Adubbz: Fixed reed rendering

Build 1.7.2-2.0.0.425:
    Adubbz: Fixed the record textures

Build 1.7.2-2.0.0.424:
    Adubbz: Fixed the block hardness and step sounds of hopefully all of the blocks
    Adubbz: Fixed the metadata mixup with stone formations

Build 1.7.2-2.0.0.423:
    Matt Caughey: Updated donator cape list

Build 1.7.2-2.0.0.422:
    Adubbz: Omega fixing
    Adubbz: Compile errors fixed. Welcome back blocks
    Adubbz: Started toying with creatives tabs, the food item and the mud block
    Adubbz: Toying with more things
    Adubbz: Reduced files to what works, let's make this a proper rewrite!
    Adubbz: Removed old apis
    Adubbz: Welcome back darts and dart blowers
    Adubbz: Reenabled properties of mud since it actually works, it was just a bug
    Adubbz: Repackaging
    Adubbz: Fixed an issue with quicksand
    Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class
    Adubbz: Readded the BOP Worldtype
    Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls
    Adubbz: Removed the config options for block and item IDs as they are no longer needed
    Adubbz: Readded colorized saplings
    Adubbz: Added the broken blocks to the repo for the sake of it
    Adubbz: Readded logs
    Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed
    Adubbz: References to Icon and IconRegister changed
    Adubbz: registerIcons() and getIcon() renamed
    Adubbz: More renaming
    Adubbz: Fuckloads of work on updating blocks
    Adubbz: More fixing
    Adubbz: Omega fixing
    Adubbz: Compile errors fixed. Welcome back blocks
    Adubbz: Yay, Gradle bullshit

Build 1.6.4-1.2.1.418:
    Adubbz: More fixing
    Matt Caughey: Meat is an ore

Build 1.6.4-1.2.1.416:
    Matt Caughey: Updated version.txt and build.properties

Build 1.6.4-1.2.0.415:
    Adubbz: Fuckloads of work on updating blocks
    Matt Caughey: Finished christmas lights

Build 1.6.4-1.2.0.413:
    Matt Caughey: Work on christmas lights

Build 1.6.4-1.2.0.412:
    Adubbz: Added the broken blocks to the repo for the sake of it
    Adubbz: Readded logs
    Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed
    Adubbz: References to Icon and IconRegister changed
    Adubbz: registerIcons() and getIcon() renamed
    Adubbz: More renaming
    1196377271:
        Update zh_CN.lang

        Merry Christmas?
    verybigbro: Update ru_RU.lang

Build 1.6.4-1.2.0.405:
    Adubbz: Readded colorized saplings
    Adubbz: Added festive lights to pine tree leaves... Damn you Forstride

Build 1.6.4-1.2.0.403:
    Adubbz: Readded the BOP Worldtype
    Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls
    Adubbz: Removed the config options for block and item IDs as they are no longer needed
    Matt Caughey: texture things

Build 1.6.4-1.2.0.399:
    Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class
    Vexatos: Update de_DE.lang

Build 1.6.4-1.2.0.397:
    Adubbz: Reenabled properties of mud since it actually works, it was just a bug
    Adubbz: Repackaging
    Adubbz: Fixed an issue with quicksand
    king: Fix treecap integration

Build 1.6.4-1.2.0.393:
    Adubbz: Toying with more things
    Adubbz: Reduced files to what works, let's make this a proper rewrite!
    Adubbz: Removed old apis
    Adubbz: Welcome back darts and dart blowers
    Matt Caughey: Changed shrub texture

Build 1.6.4-1.2.0.388:
    Matt Caughey: Updated cape list

Build 1.6.4-1.2.0.386:
    Matt Caughey: Made pine tree generation look nicer, changed pine leaf textures

Build 1.6.4-1.2.0.385:
    Adubbz: Please work...

Build 1.6.4-1.2.0.384:
    Adubbz: Testing

Build 1.6.4-1.2.0.383:
    Adubbz: Bah

Build 1.6.4-1.2.0.382:
    Adubbz: Attempted to fix capes

Build 1.6.4-1.2.0.381:
    Adubbz: *Hopefully* added support for respawning with Natura installed
    Adubbz: Removed override annotation that was breaking things

Build 1.6.4-1.2.0.379:
    Matt Caughey: Updated Forestry integration, added crafting recipe for overgrown netherrack

Build 1.6.4-1.2.0.378:
    Matt Caughey: Changed the fog color of the Silkglades

Build 1.6.4-1.2.0.377:
    Matt Caughey: Changed the surface/filler block of the Phantasmagoric Inferno to ash

Build 1.6.4-1.2.0.376:
    Matt Caughey: Tweaked overgrown netherrack gen a bit

Build 1.6.4-1.2.0.375:
    Matt Caughey: Replaced grass blocks in the Undergarden with overgrown netherrack

Build 1.6.4-1.2.0.374:
    Matt Caughey: Disabled the Deadlands in the default config

Build 1.6.4-1.2.0.373:
    Matt Caughey: Cape names

Build 1.6.4-1.2.0.372:
    Matt Caughey: Finished cape stuff...For now...

Build 1.6.4-1.2.0.371:
    Matt Caughey: More cape stuff

Build 1.6.4-1.2.0.370:
    Matt Caughey: You already know what this is

Build 1.6.4-1.2.0.369:
    Matt Caughey: Testing another type of dev cape

Build 1.6.4-1.2.0.368:
    Matt Caughey: Changed dev cape again

Build 1.6.4-1.2.0.367:
    Matt Caughey: Changed dev cape image

Build 1.6.4-1.2.0.366:
    Matt Caughey: Changed the Ominous Woods sky color

Build 1.6.4-1.2.0.365:
    verybigbro:
        Update ru_RU.lang

        minor tweaks

Build 1.6.4-1.2.0.364:
    Adubbz: Upped the version number to 1.2.0, this is now the recommended version

Build 1.6.4-1.1.3.363:
    Adubbz: Welcome back Treecapacitator integration. *Hopefully* closes #130 completely

Build 1.6.4-1.1.3.362:
    Matt Caughey: "Fixed" some saplings textures

Build 1.6.4-1.1.3.361:
    Adubbz: Toying with a possible fix for treecapacitator integration

Build 1.6.4-1.1.3.360:
    Adubbz: Added a check to ensure rosester rose-placing is on the server side

Build 1.6.4-1.1.3.359:
    Adubbz: The nether is now overridden by default in the ATG world type. Fixes #145

Build 1.6.4-1.1.3.358:
    Adubbz: The enderporter now checks for whether or not isSurfaceWorld() returns true in the world provider. Closes #117

Build 1.6.4-1.1.3.357:
    Adubbz: Greatly reduced the chances Rosesters have of spawning roses. Closes #140

Build 1.6.4-1.1.3.356:
    Adubbz: BOPBlockFoliage now extends BlockTallGrass. Closes #141

Build 1.6.4-1.1.3.355:
    verybigbro: Update ru_RU.lang

Build 1.6.4-1.1.3.354:
    enosphorous: Begin re-localization of zh_CN.lang
    enosphorous:
        Updated and fixed zh_CN.lang.

        Just a quick little Christmas gift for the BoP team.

Build 1.6.4-1.1.3.353:
    Matt Caughey: Nerfed nether wart generation in the Undergarden, redid some sapling textures

Build 1.6.4-1.1.3.352:
    Matt Caughey: Nerfed the Orchard biome/apple trees yet again

Build 1.6.4-1.1.3.351:
    Matt Caughey: Changed magic tree textures

Build 1.6.4-1.1.3.350:
    Adubbz: There once was a man named Stanley. He sat in room 147 entering commands that appeared on his monitor. Fixed #147

Build 1.6.4-1.1.3.349:
    Adubbz: Scrapped grass/leaves/foliage colouring as it only served to cause bugs, was used by few and will be one less hinderance in updating to 1.7

Build 1.6.4-1.1.3.348:
    Matt Caughey: Testing stuff

Build 1.6.4-1.1.3.347:
    Matt Caughey: Replaced beetroots with turnips

Build 1.6.4-1.1.3.346:
    Adubbz: Removed unnecessary stuff from the OreDictionary

Build 1.6.4-1.1.3.345:
    Adubbz: Reduced the required Forge version
    Adubbz: Removed CodeChickenCore dependency and simply added DepLoader to BOP
    Adubbz: Officially removed 1.6.2 support (In reality, it was removed a while back when the required Forge was made to 952)
    Adubbz: Fixed a bug from lowering the Forge version requirement

Build 1.6.4-1.1.3.341:
    Adubbz: Let the games... Begin!
    Adubbz: Modularized stats
    Adubbz: Fixed server crashing
    Adubbz: Added info files and the logo
    Adubbz: Body temperature now changes from the current biome temperature and temperature sources (fire is currently the only one of these that is defined)
    Adubbz: Forgot to remove debug crap
    Adubbz: Hugely simplified the temperature system to be far more logical
    Adubbz: Added temperature modifiers for the time and a few player states

Build 1.6.4-1.1.3.340:
    Adubbz: Made Gradle only replace the temp Forge version in BiomesOPlenty.java

Build 335:
    Adubbz: Attempted to fix change log version number
    Adubbz: Ah well, scrapped that

Build 333:
    Adubbz: Stalactites and stalagmites now support any block that extends BlockStone

Build 332:
    Adubbz: Fixed change logs once and for all (I hope)

Build 331:
    Adubbz: Maybe...
    Adubbz: Tell me why...
    Adubbz: Be nice.
    Adubbz: Goddamnit
    Adubbz: :/
    Adubbz: Testing...
    Adubbz: Maybe it'll work this time...

Build 324:
    Adubbz: Testing
    Adubbz: Attempted to fix strings
    Adubbz: Failing...
    Adubbz: *Maybe* it won't fail this time

Build 320:
    Adubbz: Supposedly change logs work...

Build 319:
    Vexatos: Update de_DE.lang
    Vexatos: Tiny improvement.
    Adubbz: Gradlelized BOP
    Adubbz: Removed remnants of javadoc attempts, removed unnecessary Forge repo declaration
    Adubbz: Made the expand spread over multiple lines
    Adubbz: Fixed Gradle indentation
    Adubbz: Removed build.xml, added the gradle wrapper to the repo
    Adubbz: Removed changelog.py

Build 308:
    Matt Caughey: Added beetroots (From Minecraft Pocket Edition)

Build 307:
    verybigbro: Update ru_RU.lang

Build 306:
    Adubbz: Possibily fixed treecapacitator integration

Build 305:
    amnet: Fixed leaves.

Build 304:
    Matt Caughey: fixed cape names and image

Build 303:
    Adubbz: Redwood saplings actually grow now and now only require a single sapling

Build 302:
    Adubbz: Added dev capes, because you know, being special is cool :P

Build 301:
    Adubbz: Clamped the hive getIcon to prevent crashes for people with ID conflicts

Build 300:
    Adubbz: Update build.xml

Build 299:
    Adubbz: Reduced pixie spawns, disabled lighting in the Promised Land (As a result, performance should be far less of a problem than it previously was)
    Adubbz: Update build.xml
    Adubbz: Boring build file stuff

Build 296:
    Adubbz: Buckets holding BOP Fluids will now cross over to 1.7 when the time comes

Build 295:
    Adubbz: Pixie particles are now only spawned on the client (Fixes an NPE with them)
    Adubbz: And apparently Rosester's had the RenderPlayer method in them... Right...

Build 294:
    Adubbz: Attempted to fix TE integration

Build 293:
    Adubbz: Fixed a derp with colorized leaves ids

Build 292:
    Adubbz: Fixed #128

Build 291:
    Adubbz: Changed the way we check for the client, as per Mistaqur's advice

Build 290:
    Adubbz: Removed commented TE stuff, since that is automatically handled now. Still need to fix the pulveriser recipes for bones.

Build 289:
    Adubbz: Moved TE integration to preinit

Build 288:
    Adubbz: Tinkering with the new TC API/IMC system

Build 287:
    Adubbz: Updated the WorldCore version

Build 286:
    Matt Caughey: Changed default biomes to generate in config

Build 285:
    Adubbz: Forgot to remove debug stuff

Build 284:
    Adubbz: Time to use the "Derpy Forstride" Spray!

Build 283:
    Matt Caughey: Tweaks to the Wasteland biome

Build 282:
    Vexatos: Updated de_DE.lang

Build 281:
    Matt Caughey: Added pixie trail particles that keep crashing
    Matt Caughey: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land
    Matt Caughey: Fixed achievement bug (I think)
    Matt Caughey: Made Ambrosia crafting recipe use pixie dust instead of dandelions
    Matt Caughey: Added Pixie Jars
    aarongauntlett: Fixed pixie placement
    Matt Caughey: Fixed Pixie spawns (I think)

Build 280:
    Adubbz: Amongst other things, added Pixie Jars and prevented Poison and Spring Water from generating in Origin Valley, the Promised Land and the Nether

Build 278:
    aarongauntlett: Fixed pixie placement

Build 277:
    Matt Caughey: Added Pixie Jars

Build 276:
    Matt Caughey: Made Ambrosia crafting recipe use pixie dust instead of dandelions

Build 275:
    Matt Caughey: Fixed achievement bug (I think)

Build 274:
    Matt Caughey: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land

Build 273:
    Matt Caughey: Added pixie trail particles that keep crashing

Build 272:
    Adubbz: Tweaked magic leaves

Build 271:
    Adubbz: Added the awesomest magic particles ever

Build 270:
    Matt Caughey: Made pixies "glow"

Build 269:
    Matt Caughey: Tried to add particles for magic leaves

Build 268:
    verybigbro: Update ru_RU.lang

Build 267:
    Matt Caughey: Finished adding Pixies

Build 266:
    Matt Caughey: Added Pixie model and texture

Build 265:
    Matt Caughey: Tweaked some biome heights

Build 264:
    Matt Caughey: Fixed "Achivements O' Plenty" achievement

Build 263:
    Matt Caughey: Achievement tweaks

Build 262:
    Adubbz: Update build.xml

Build 261:
    Matt Caughey: Made empty jars able to scoop up honey

Build 260:
    Adubbz: Fixed a bug with colorised leaves

Build 259:
    Adubbz: Split up the colorised leaves into separate ids (hopefully)
    Matt Caughey: Fixed world gen for new leaves

Build 257:
    Adubbz: Hopefully switched tree leaves to separate IDS

Build 256:
    Matt Caughey: Added additional leaf block IDs

Build 255:
    Adubbz: Simplified block registration and added item registration

Build 254:
    Adubbz: Removed the license from the repo for the time being, it's still in the Readme and forum post however

Build 253:
    Adubbz: HTML

Build 252:
    Adubbz: License

Build 251:
    Adubbz: Updated license

Build 250:
    Adubbz: Updated "Update available" message to better reflect what it actually means

Build 249:
    Matt Caughey: Tweaked Wasteland biome

Build 248:
    amnet: Update dependancies.info

Build 247:
    Matt Caughey: Tweaked Ambrosia, changed how you obtain the ??? music disc

Build 246:
    Adubbz: Updated dependancies.info

Build 245:
    Matt Caughey: Added clover leaf patches, add jars, tweaked food
    Vexatos: So many allusions in the new achievements :O
    Adubbz: Update build.xml
    Matt Caughey: Added chunk of flesh, fixed jars
    Matt Caughey: Added Ambrosia drink
    Adubbz: Updated Forge and WorldCore

Build 238:
    Matt Caughey: Added Sublime Shrubland biome to Promised Land, fixed violet generation

Build 237:
    Matt Caughey: Reorganized block and item IDs

Build 236:
    Matt Caughey: Tweaked some textures

Build 235:
    Matt Caughey: More tweaking

Build 234:
    Matt Caughey: Moved gem items to a new class/ID, added honeycomb items/crafting

Build 233:
    Matt Caughey: Even more achievement tweaks

Build 232:
    Matt Caughey: More work on achievements

Build 231:
    Matt Caughey: Started reworking achievements

Build 230:
    amnet: Fixing MFR Integration.

Build 229:
    Matt Caughey: More cleaning

Build 228:
    Adubbz: Adios Soul Crap!

Build 227:
    Matt Caughey: Tweaked gem textures

Build 226:
    Vexatos: Updated de_DE.lang

Build 225:
    Matt Caughey: New decorative gem block textures

Build 224:
    Matt Caughey: New textures for gems

Build 223:
    Matt Caughey: Made leather armor protect you from deathblooms, burning blossoms, thorns, and tiny cacti
    Matt Caughey: Changed some biome heights
    amnet: Update dependancies.info
    Matt Caughey: Added appropriate "colors" for all of the biomes
    Matt Caughey: Tweaked biome "colors"
    Matt Caughey: Tweaked ocean biome "colors"
    amnet: Nerfed drops for gems.

Build 216:
    Adubbz: Updated WorldCore

Build 215:
    Adubbz: Fixed derp in dependancies file

Build 214:
    Adubbz: Updated build file and dependancies

Build 213:
    Adubbz: Updated dependancies.info

Build 212:
    Matt Caughey: New cloud generation

Build 211:
    Matt Caughey: Tweaked the Mystic Grove water color

Build 210:
    Matt Caughey: Gave roots a random offset

Build 209:
    Matt Caughey: Promised Land tweaks

Build 208:
    Matt Caughey: Tweaked bird texture

Build 207:
    Matt Caughey: Made Rosesters place roses where they walk

Build 206:
    verybigbro: Update ru_RU.lang

Build 205:
    Adubbz: Attempted to get birds to avoid water

Build 204:
    Matt Caughey: Tweaked bird wing flapping

Build 203:
    Adubbz: Bird wings now flap

Build 202:
    Matt Caughey: Updated bird settings

Build 201:
    Matt Caughey: Updated bird AI

Build 200:
    Adubbz: Updated the dependancies.info

Build 199:
    Matt Caughey: Started on the bird mob

Build 198:
    Matt Caughey: Tweaked reed gen a bit

Build 197:
    Matt Caughey: Added stalagmites and stalactites

Build 196:
    amnet: Fixing issue #113.

Build 195:
    Matt Caughey: Added bird model and texture

Build 194:
    Adubbz: Removed DepLoader. Forstride: Do the same thing as you do with FMP to get it to stop erroring

Build 193:
    Adubbz: You saw nothing

Build 192:
    Adubbz: Why did you do it? We know it was you.

Build 191:
    Adubbz: And more build file crap!
    Adubbz: Build file paradise!
    Matt Caughey: Renamed Apatite to Malachite
    Adubbz: Queue the circus music!
    Adubbz: The acrobats are coming out!
    Adubbz: Ah yes. Aren't they wonderful? Next act.
    Adubbz: That is the last act? Oh...

Build 184:
    Matt Caughey: Tweaked root texture

Build 183:
    Matt Caughey: Added a root plant

Build 182:
    Adubbz: More build file nonsense

Build 181:
    Adubbz: Messing with the build file

Build 180:
    Adubbz: DepLoader is now loaded properly... Oops...

Build 179:
    Adubbz: Now using Azanor's dependancies.info file

Build 178:
    Adubbz: Switched to using WorldCore
    Adubbz: Toying with Deploader
    Adubbz: Temporarily added Worldcore as an API

Build 175:
    Matt Caughey: Added Jacaranda trees to the Mystic Grove

Build 174:
    amnet: Fixed ATG Integration crash.

Build 173:
    Matt Caughey: Fixed Amnet's derp

Build 172:
    amnet: Fixing the inconsistent biome maps.

Build 171:
    Matt Caughey: Redesigned the Mystic Grove

Build 170:
    Matt Caughey: Redesigned the Fungi Forest

Build 169:
    Matt Caughey: Tweaked more biome fog color/thickness stuff

Build 168:
    Adubbz: Fixed a derp

Build 167:
    Adubbz: Tinkering

Build 166:
    Matt Caughey: Fixed fog closeness values

Build 165:
    Adubbz: Removed debug messages

Build 164:
    Adubbz: Fogginess can now be changed per biome alongside the colour

Build 163:
    Matt Caughey: Stuff

Build 162:
    Adubbz: Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit

Build 161:
    Adubbz: Fixed the crafting of wooden slabs and stairs

Build 160:
    Adubbz: Fixed a crash bug

Build 159:
    Adubbz: Added some missing biomes to the ATG integration
    Adubbz: Fog colours can now be on a per-biome basis

Build 158:
    verybigbro: Update ru_RU.lang

Build 157:
    Matt Caughey: Added separate ring textures for the rest of the logs

Build 156:
    Matt Caughey: Made honey give slowness upon contact

Build 155:
    Matt Caughey: Made hives a bit more common

Build 154:
    Matt Caughey: Added filled honeycombs

Build 153:
    Matt Caughey: Added honey block generation to hives

Build 152:
    Vexatos: Update de_DE.lang

Build 151:
    Matt Caughey: Moved the honey block to its own class

Build 150:
    Matt Caughey: Added a hurt sound for the wasp

Build 149:
    Adubbz: Fixed wasp hurt highlighting

Build 148:
    Matt Caughey: Fixed wasp size

Build 147:
    Matt Caughey: Fixed up hive generation yet again

Build 146:
    Matt Caughey: Fixed the honey liquid

Build 145:
    Matt Caughey: Made honey a finite liquid

Build 144:
    Matt Caughey: Added empty honeycombs

Build 143:
    Matt Caughey: Added hive sub-blocks, tweaked hive generation

Build 142:
    Matt Caughey: Changed how wasp spawners generate

Build 141:
    Adubbz: Added wasp spawners, made wasp movement more random and frequent

Build 140:
    Matt Caughey: Added honey

Build 139:
    Matt Caughey: Added honey generation to the hives (Using water for now)

Build 138:
    Matt Caughey: Added wasp spawning

Build 137:
    Matt Caughey: Removed the Hellish Hive biome, added textures for things

Build 136:
    Matt Caughey: Organized the hive generation a bit

Build 135:
    Matt Caughey: Attempt at fixing hive placement

Build 134:
    Matt Caughey: Made hives look nicer

Build 133:
    Matt Caughey: Fixed up hive generation

Build 132:
    Matt Caughey: Added "The Hive" biome to the Nether

Build 131:
    Matt Caughey: Updated wasp entity settings

Build 130:
    Adubbz: Finished off wasps

Build 129:
    Adubbz: Basic bee modelling done, now onto the AI

Build 128:
    Matt Caughey: Tweaked wasp texture

Build 127:
    Adubbz: Hives now fit into the landscape better

Build 126:
    Adubbz: Simplified hive generation

Build 125:
    Matt Caughey: Added wasp model and texture
    Adubbz: Toying with hive generation
    Matt Caughey: Fixed wasp model
    Adubbz: Fixed errors with Forstride's wasp model

Build 121:
    Matt Caughey: Added Hive blocks

Build 120:
    amnet:
        Fixed ocean generation.
        Added new Terrain Gen option.

Build 119:
    Matt Caughey: Added Bloody Heap biome to the Nether

Build 118:
    Adubbz: Purified grass no longer burns infinitely outside the Nether.

Build 117:
    amnet: Fix for issue #100.

Build 116:
    verybigbro: Update ru_RU.lang

Build 115:
    Adubbz: Accounted for ATG in the "Use Biomes O' Plenty world type" nag message. Localization peeps, you have a new phrase to localize :P

Build 114:
    Adubbz: The ATG integration now respects whether or not a biome is enabled in our config file

Build 113:
    Adubbz: Let's ditch those capitals
    Adubbz: Done ditching

Build 112:
    Adubbz: Re-added MFR API
    Adubbz: Updated and Re-added MFR Integration

Build 111:
    amnet: Added ATG Integration.

Build 110:
    Matt Caughey: Changed the icon for the Sacred Springs achievement

Build 109:
    amnet: Fixing the sacred oak sapling tree gen.

Build 108:
    Matt Caughey: Added Koru world gen

Build 107:
    Matt Caughey: Added Koru fern

Build 106:
    Matt Caughey: Updated persimmon leaf textures for Better Grass & Leaves

Build 105:
    verybigbro: Update ru_RU.lang

Build 104:
    Adubbz: Nag messages can now be translated. Closes #101

Build 103:
    verybigbro: Update ru_RU.lang

Build 102:
    Adubbz: Added transformer exclusion

Build 101:
    Adubbz: Another attempt at fixing the sided asm issues

Build 100:
    Adubbz: Fixed a few deeps

Build 99:
    Adubbz: Finished moving achievement localizations

Build 98:
    Adubbz: More localisation moving

Build 97:
    Adubbz: Moved some more achievement localizations

Build 96:
    Adubbz: Started moving achievement localizations into the lang file

Build 95:
    Adubbz: Another attempt at fixing server nonsense

Build 94:
    Adubbz: Hopefully fixed an issue with servers

Build 93:
    Adubbz: Tweaked the build file

Build 92:
    Adubbz: Fast graphics no longer use the new smoothing

Build 91:
    Adubbz: Removed debug messages as it works properly now

Build 90:
    Adubbz: Added Picksur's Better Grass and Leaves textures for Persimmons

Build 89:
    Adubbz: Added debug console output and more messing with obfuscated names

Build 88:
    Adubbz: Yay for forgetting to account for things!

Build 87:
    Adubbz: More mapping corrections

Build 86:
    Adubbz: Fixed obfuscated mappings

Build 85:
    Adubbz: Tweaked the Manifest.MF

Build 84:
    Adubbz: Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water).

Build 83:
    Adubbz: Spring cleaning

Build 82:
    Adubbz: Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself)

Build 81:
    amnet: Hopefully fixing the phantoms suffocating players in walls.

Build 80:
    amnet: Added a possibility to disable mobs.

Build 79:
    amnet: Disabled MFR and TE mod cross integration to prevent crashes.

Build 78:
    Vexatos: You know.

Build 77:
    amnet: Updating Thaumcraft API to the newest version.

Build 76:
    samrg472: Restore compatibility with MFR, fixes #86

Build 75:
    amnet: Updated ore dictionary entries for mod cross integration.

Build 74:
    Matt Caughey: Fixed palm trees not generating in spaces with foliage/flowers.  Made sunflowers not generate unless both spaces are empty.

Build 73:
    Matt Caughey: Tweaked the Tropics more

Build 72:
    Adubbz: Increased Phantom spawn rates

Build 71:
    Matt Caughey: Tweaked the Tropics biome

Build 70:
    meatkroket: Random palm trees

Build 69:
    meatkroket: Random pine trees

Build 68:
    Matt Caughey: Added a Sacred Oak sapling

Build 67:
    Matt Caughey: Fixed massive tree trunks again

Build 66:
    Matt Caughey: Fixed tree trunks

Build 65:
    Matt Caughey: Attempt as massive oak trees

Build 64:
    Matt Caughey: Tweaked some achievement icons

Build 63:
    Matt Caughey: Tweaked the Wasteland a bit and changed max/min height of the Marsh

Build 62:
    Matt Caughey: Made reeds generate based on the distance to land rather than the depth of the water

Build 61:
    Matt Caughey: Tweaked reed gen again.  Removed sand bordering water in the Coniferous Forest.

Build 60:
    Matt Caughey: Added reeds to more biomes

Build 59:
    Matt Caughey: Redwood Forest tweaks

Build 58:
    Matt Caughey: Added a redwood shrub thing to Redwood Forests

Build 57:
    Vexatos: Update de_DE.lang

Build 56:
    Adubbz:
        Revert "Test run of a new version checker for Forge"

        This reverts commit df2a2c78d0081f34ae9f8f79021d876fc0a2aa85.

Build 55:
    Adubbz: Test run of a new version checker for Forge

Build 54:
    verybigbro: Update ru_RU.lang

Build 53:
    Adubbz: Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request.

Build 52:
    Adubbz: Updated version.txt

Build 51:
    amnet: Added checks for Forge version to fix serverside crashes.

Build 50:
    amnet: Backwards compatibility to 1.6.2.

Build 49:
    Adubbz: Version.txt update

Build 48:
    Matt Caughey: Tweaked bamboo textures

Build 47:
    Adubbz: New bamboo rendering

Build 46:
    Adubbz: Updated the version number

Build 45:
    Matt Caughey: Removed short grass from the Marsh

Build 44:
    Adubbz: Herpaderp

Build 43:
    Adubbz: Corrected the latest build number

Build 42:
    Matt Caughey: Tweaked reed item texture

Build 41:
    Adubbz: Another tweak to the change log

Build 40:
    Adubbz: Another attempt at cutting out the author
    Matt Caughey: Tweaked reed gen further
    Adubbz: More toying with change logs

Build 37:
    Adubbz: Tried to remove commit authors from the change log

Build 36:
    Matt Caughey: Tweaked reed gen

Build 34:
    Adubbz: Readded the change log to play with

Build 33:
    Matt Caughey: Added reed gen

Build 32:
    Adubbz: New versioning scheme kids

Build 31:
    Adubbz: Updated the change log

Build 30:
    Adubbz: Fixed crash bug with reeds

Build 29:
    Adubbz: Take 2 at reeds

Build 28:
    Matt Caughey: Changed reeds to river cane, started adding proper reeds
    Adubbz: Fixed reed rendering

Build 27:
    Matt Caughey: Added mud to Marshes

Build 26:
    Adubbz: Readded the BOP Api as well as the dev build

Build 25:
    Adubbz: Removed the change log

Build 24:
    Matt Caughey: Tweaked some textures

Build 23:
    Matt Caughey: Added wheat grass and damp grass to biomes that didn't have them

Build 22:
    verybigbro: Update ru_RU.xml

Build 21:
    Adubbz: Added some missing files to the dev version

Build 20:
    Adubbz: Take 2 at dev builds
    Adubbz: Fixing derpiness

Build 18:
    Adubbz: Began work on creating a dev build rather than an API
    Adubbz: Attempt to fix recompiling
    Adubbz: Temporarily scrapped the dev build

Build 15:
    Vexatos: Updated de_DE.xml

Build 14:
    Adubbz: Added change log generation

Build 10:
    Adubbz: Borrowed Forge's change log script

Build 6:
    Adubbz: Added the BiomesOPlenty API to the build script
    Adubbz: Updated build.xml

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