KSP Interstellar Extended

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  • 16 Likes
  • Kerbal Space Program
  • 11,117 Monthly Downloads
  • Supports: 1.3
  • 329,292 Total Downloads
  • Updated Sep 24, 2017
  • Created Oct 8, 2015
  • 307 Favorites
  • Project Site
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  • Release Type: Release
  • License: Custom License
  • Newest File: KSP Interstellar Extended 1.15.1
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About KSP Interstellar Extended

Deadalus

 

KSP Interstellar Extended is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization. KSP Interstellar Extended aims to continue in Fractals original KSPI vision in providing a realistic road to the stars.


Players will first gain access to contemporary technologies that have not been widely applied to real space programs such as nuclear reactors, electrical generators and thermal rockets. By continuing down the CTT tech tree and performing more research, these parts can be upgraded and later surpassed by novel new technologies such as fusion and even antimatter power.

We attempt to portray both the tremendous power of these technologies as well as their drawbacks, including the tremendous difficulty of obtaining resources like antimatter and the difficulties associated with storing it safely. The goal being to reward players who develop advanced infrastructure on other planets with new, novel and powerful technologies capable of helping Kerbals explore planets in new and exciting ways.

The principal goal of KSP Interstellar is to expand Kerbal Space Program with interesting technologies and to provide a logical and compelling technological progression beginning with technologies that could have been available in the 1970s/1980s, then technologies that could be available within the next few years, progressing to technologies that may not be available for many decades, all the way out to speculative technologies that are physically reasonably but may or may not ever be realizable in practice.

 

for more details look at the KSPI forum development thread

 

 

 

* Updated bundled IFS to 2.8 Which introduces a many new specialized resource tanks made by Eleusis La Arwall
* Updated bundled CRP to 0.7.2
* Added X-Ray Free Electron Laser Turret by Eleusis La Arwall
* Added improved model Magnetic Nozzle by SpaceMouse
* Added ability of Diode Laser Turret to transmit in Soft X-Rays
* Added Diamagnetic Antihydrogen storage container
* Added Charged Particle containing for storing solar wind particles
* Added improved convection for submerged radiators
* Added Plasma Jet Magneto Inertial Fusion Reactor
* Added Added Blanket Rectenna Receiver
* Added automated alternative fuel type selection for fusion reactors
* Added Science Dril * Unerversal Auger
* Added Drilling animation
* Added improved GUI Univerdal Drill Extractor
* Added Improve Interface Regolith Processing
* Added exit Apoapsis and exit Periapsis to Warp Control Interface
* Added resource switchers ISRU Processor
* Added IntakeLqd pump capacity to universal drill
* Added Infratable Gas Tank
* Added Mean Anomaly and DeltaV or Orbit to Alcubiere Control Window
* Added Inflatable Crashpad Gas Tank
* Added Double Pivot Photostatic X-Ray Receiver
* Added Ability to connected to beam generator indirectly
* Re balanced cost thermal radiators
* Re-balanced beamed power

* Balance:  Soft deleted Interstellar Fuel tanks
* Balance: Reduced minimum Nuclear Engines my 50%, this will also reduce Thermal Electric Power Output by 50%
* Fixed Regolith processing ability to function off-screen
* Fixed Antimatter Electric Power generation
* Fixed Reactor resource output, implicitly fixing premature actinides poisoning
* Fixed Deuterium refining from Regolith
* Fixed loss of power after docking
* Fixed spamming Universal Drill Gui
* Fixed Mass growth for Tweakaled Radiators
* Fixed Exploit staged Thermal Reactor
* Fixed active ad offline fuel usage nuclear engines
* Fixed thrust unbalance with multiple nuclear engines
* Fixed Issue where vessels with antimatter would explode when being unloaded
* Fixed issue build In thermal electric generator not functioning properly, like Timerwind
* Fixed exception log spamming on Timberwind
* Fixed Interstellar Tanks Methalox container amounts
* Fixed Power buffer beamed power receivers
* Fixed Drilling Animation Universal Extractor
* Fixed Power cost RCS in Near Future mode
* Fixed Resource production universal drill at low time warp

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