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  • Minecraft
  • 2,803 Monthly Downloads
  • Supports: 1.10
  • 435,850 Total Downloads
  • Updated Aug 2, 2016
  • Created Aug 7, 2013
  • 27 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: v2.2.1
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About SkyWars


SkyWars is back!

SkyWars is back! The first publicly released SkyWars plugin is now receiving intermittent updates, and has full support for Minecraft 1.9.

SkyWars v2.1.0 and above use a new arena backend, which comes with faster arena creation, and no longer requires SkyWarsBaseWorld.

If you were previously using SkyWars v2.0.1 or earlier, SkyWars will transfer all custom arenas to the new backend, so please back up all SkyWars and arena data before updating. If you were previously using SkyWars v1.4.5 or earlier, the update will also convert all user data from name-base to UUID-based storage.

PSA: Vote on new features

I haven't been completely active lately with updates, but I'll be adding things when I can. Due to my limited time, I'll be implementing the features with the highest votes first, on the feature poll.

Note: There's a new poll as of June 15th, 2016! If you haven't voted since then, click here!


  • Integrates seamlessly into any server, survival, creative or otherwise.
  • Join the SkyWars queue from any world, and you'll be transported back exactly where you came from once the game ends!
  • SkyWars saves gamemode, health, hunger, potion status, and pretty much anything else you'd need to keep track of.
  • Use an unlimited number of arenas at the same time! The only limit is your server player capacity.
  • Use SkyWars's kit system to let players pay money each game for a kit, and give access to extra kits to donors through permissions support!
  • Craft your server's unique SkyWars experience!
  • Create custom kits just by filling your inventory with the items you want!
  • Create arenas without any entering items into config files! Just build the arena, set the spawns with /sws and save it!
  • Change any and all messages sent by SkyWars to players in messages.yml!
  • Support for randomly filled chests!
  • Support for portals to step into and join the queue.
  • Custom economy rewards for winning games or killing in games.

Installing SkyWars

  • Server must be running at least Java 7.
  • Server must be at least Minecraft version 1.7.8.
  • Download SkyWars from the Download link on this page.
  • Put SkyWars.jar into your plugins directory, and restart the server.
  • SkyWars is now functional with the two default arenas!



Video Tutorial (credit to Koz4Christ!)

(Link to video)

Other links

Translations / Localization

All player messages fully translated to English and German, and partially translated to Spanish, French, Czech, Danish, Dutch, Polish, Portuguese and Russian. Partial translations were at one point complete, but don't have some of the newer messages translated.

Change the locale SkyWars uses by setting locale in main-config.yml.

To help out SkyWars by translating it into your local language, go to SkyWars-Translations/Translating. Test out your localization as well by copying into messages.yml!

MCStats / Plugin metrics

SkyWars uses two services to report statistics. The first service, MCStats / Plugin Metrics, reports data to every 15 minutes. As of version 2.1.7, the second service, plugin-statistics, reports a small subset of that data to every hour.

All data gathered by MCStats can be viewed at As MCStats is a relatively well-known service, I'll let you visit their website for more information.

To opt out from MCStats, change opt-out: false to opt-out: true in plugins/PluginMetrics/config.yml

The other service, plugin-statistics, is currently unique to SkyWars. It reports data every hour, starting one hour from server startup. The data reported consists solely of: the plugin name, the plugin version, the server version, the online player count, and an instance UUID. The plugin-statistics UUID is reset every server startup to a random number, and is not stored in any file.

All data gathered can be viewed at

For more information, and a copy of both the plugin-side and server-side code, visit

To disable plugin-statistics, change report-statistics: true to report-statistics: false in plugins/SkyWars/main-config.yml.

SkyWars Report

When the /sw report command is used, SkyWars will submit a debug report for your server including server version, a list of all plugins, and other information to

SkyWars will not publicly post information about your server to unless an admin uses the /sw report command. If you want to completely disable this functionality, add the following line to your main-config.yml file: disable-report: true.


Both default maps, Skyblock Warriors and Water Warriors, were created by SwipeShot.


We would like to thank JetBrains for their support of this project.

This release fixes one bug introduced in v2.2.0, and one bug which just didn't occur that often. If you haven't experienced either of these, there's not too much need to update - it really is a small change.

If you aren't using v2.2.0 yet though, I definitely do recommend making the jump! For features, and for efficiency/performance.

SkyWars v2.2.1 supports CraftBukkit and Spigot versions 1.7.9 through 1.10.2.

NOTE: There was an error in the release process, and the downloaded JAR will report itself as "v2.2.0", not "v2.2.1". This is only a visual error, the downloaded JAR does contain the fixes released with v2.2.1!

Changes since 2.2.0

- Fix timer not stopping when force started
- Fix errors if lobby location is not set
- Fix console errors which did not affect gameplay but were related to start timer

Changes since 2.1.7


  • Add a timer to start games, and a minimum-player configuration for each arena
  • The timer will start when the queue reaches the minimum player count, but will automatically advance to 30 seconds left if the maximum number of players have joined
  • When the queue is full, any extra players who try to join are added to a "secondary queue", and are advanced to the main queue when either a game starts, or another player leaves the main queue.
  • All timings are completely configurable, as well as the times before game start which SkyWars broadcasts start messages.
  • Add a piece-by-piece arena copying mechanism, similar to the kind used by AsyncWorldEdit. This greatly reduces server load caused by games starting and stopping, eliminating virtually all server lag caused by SkyWars.
  • The parameters of this method can be tweaked by adjusting the "time-before-start-to-start-arena-copy-operation" and "number-of-blocks-to-copy-at-once" options in the configuration. To disable, set "time-before-start-to-start-arena-copy-operation" to "-1".
  • When enabled, SkyWars will perform the arena operations in evenly spaced operations, starting at "time-before-start-to-start-arena-copy-operation", and ending exactly when the game starts. Each operation will copy "number-of-blocks-to-copy-at-once" blocks, and the number of operations is calculated based on how big each arena is.

While this version only contains two features, there have been many internal changes made to accommodate these two additions, and I hope these two features will greatly expand the use case and usefulness of the plugin.

Changes since 2.1.6


  • Fix bug introduced in v2.1.6 where chest randomization does not fill any chests.
  • Add secondary plugin statistics system, reporting to
  • I meant to wait until v2.2.0 to include plugin-statistics, but this bugfix release needs to happen, and since the statistics is done I thought I might as well include it now.
  • For details on what data is reported, and how to opt out, see statistics section of the main plugin page, or "report-statistics" option in configuring-skywars.
  • To see recorded data (the same data I have access to), see

While plugin-statistics does do a whole lot less than Plugin Metrics, I decided to add it for the following reasons:

First, the SkyWars plugin page on MCStats has become somewhat convoluted, with multiple different SkyWars plugins reporting statistics to it. While this plugin was the first publicly released SkyWars plugin on BukkitDev, other plugins have started using MCStats under the same name. This makes it hard to tell exactly what percentage of each statistic is for this plugin - and makes it infinitely harder to actually get plugin data.

By also connecting to plugin-statistics, it will actually be possible to see how many total servers & players are running this SkyWars plugin.

Second, while MCStats does report a "server version" statistic, this is spread out throughout all plugin versions. There's no way to know how many people running the latest plugin version are running a specific minecraft server version. This is the one statistic which plugin-statistics generates which MCStats doesn't: the number of servers running each plugin version & server version combo.

Third, plugin-statistics is very light. By only reporting four variables (~200 bytes) once every hour, it has an extremely minimal impact on server resources. This is the main reason I'm planning on using both MCStats and plugin-statistics: compared to MCStats, plugin-statistics will use practically no additional bandwidth nor resources at all.

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