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  • 1 Like
  • Minecraft
  • 11 Monthly Downloads
  • Supports: CB 1.6.4-R2.0
  • 32,542 Total Downloads
  • Updated Nov 12, 2013
  • Created Mar 2, 2012
  • 2 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: GNU Lesser General Public License version 3 (LGPLv3)
  • Newest File: Infected v2.2.1
Support development! **

About Infected

At first, the idea is from Limeth pointed out here.


This plugin allows you to customize the mobs on your server and in your worlds like YOU want! You can add tons of things to their attacks and soon you'll can do even more. At the moment you have a decent choise of effects, which you can give to the mobs you want. You can also add multiple effects to a single mob if you want and you can also choose how often the effect should occure, be enabled and in which world. It is also possible to set a message when you got 'infected' and 'cured'. This plugin is lightweight, highly-configurable and upĀ²date.

nauseaVisual effect (a bit like the portal ones)
hungerThe player is hungry (decrease food-bar)
slowThe player is slower (wow!)
blindThe player can only see a few blocks far
poisonThe player becomes poisoned
burnThe player burns!
lifestealGiving the enemy health back
critical hitDealing an amount of damage YOU want.
damageDeal additional damage
reflectReflecting the damage to the player

Planned features

  • Use commands to change effects ingame without reloading
  • Add velocity/speed of a mob


infected.godYou'll not be affected of the effects
infected.adminYou can use the admin-cmds

Player Commands

ActionCommandPermission node
Reloads the config/inf loadinfected.admin
Saves the config/inf saveinfected.admin
Resets the config/inf resetinfected.admin


If you want to use a newer version than yours, please check the config-page for changes first! Place the Infected.jar in plugins folder. Now customize and configure the plugin! You can find a instruction how to edit the config.yml here! Please dont forget that :P

Added new effects:

"damage" - Deals *additional* damage
"reflect" - Reflects the damage to the player

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